Difference between revisions of "Gunner (PSO2)"
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{| style="width: 804px" class="wikitable" | {| style="width: 804px" class="wikitable" | ||
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− | | width="134px" | [[#ratkup|R-ATK | + | | width="134px" | [[#ratkup|R-ATK Boost 1]] || width="134px" | || width="134px" | [[#dexup|DEX Boost 1]] || width="134px" | [[#rdefup|R-DEF Boost 1]] || width="134px" |[[#raregunner|'''''Rare Mastery Gunner''''']] || width="134px" |[[#droll|Dive Roll]] |
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− | | || [[#ratkup|R-ATK | + | | || [[#ratkup|R-ATK Boost 2]] || [[#dexup|DEX Boost 2]] || [[#rdefup|R-DEF Boost 2]] || [[#tmgmaster|'''''T Machinegun Mastery''''']] || [[#drolladv|Dive Roll Advance]] |
− | |- | + | |- |
− | | || [[#ratkup|R-ATK | + | | || [[#ratkup|R-ATK Boost 3]] || [[#hpup|HP Up]] || || [[#tmgarts|'''''TMG Arts S-Charge''''']] || [[#drollshoot|Dive Roll<br>Shoot]] |
− | |- | + | |- |
− | | || [[#tmggear|Twin | + | | || [[#tmggear|Twin M.gun Gear]] || || || || [[#jreversal|Just Reversal]] |
− | |- | + | |- |
− | | || [[#aerialadv|Aerial | + | | || [[#aerialadv|Aerial Advance]] || [[#autodead|Automate Deadline]] || [[#showtime|Showtime]] || [[#chaintrigger|Chain Trigger]] || |
− | |- | + | |- |
| [[#zra|Zero Range<br>Advance 1]] || || || [[#showtimestar|Showtime Star]] || [[#chainfinish|Chain Finish]] || [[#chainfinishbonus|Chain Finish Bonus]] | | [[#zra|Zero Range<br>Advance 1]] || || || [[#showtimestar|Showtime Star]] || [[#chainfinish|Chain Finish]] || [[#chainfinishbonus|Chain Finish Bonus]] | ||
− | |- | + | |- |
− | | || || [[#onemoretime|One More Time]] || [[#toughtime|Toughness Time]] || [[#twicechain|Twice Chain]] || [[#srollup| | + | | || || [[#onemoretime|One More Time]] || [[#toughtime|Toughness Time]] || [[#twicechain|Twice Chain]] || [[#srollup|S Roll Up]] |
− | |- | + | |- |
− | | || || || [[#hightime|'''''High Time''''']] || || [[#srollarts| | + | | || || || [[#hightime|'''''High Time''''']] || || [[#srollarts|S Roll Arts]] |
− | |- | + | |- |
− | | [[#zra|Zero Range | + | | [[#zra|Zero Range Advance 2]] || [[#zrcrit|Zero Range Critical]] || [[#attackpp|Attack PP Restore]] || [[#pk|Perfect Keeper]] || || [[#srolljab|S Roll JA Bonus]] |
|} | |} | ||
Revision as of 23:28, 7 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
Skill Tree Overview
Skills
Basic Skills
HP Up 1
Increases maximum HP.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 1, 2, 3
Increases R-ATK.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
R-ATK Up 1 R-ATK |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-ATK Up 2 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Up 3 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Up 1, 2
Increases DEX.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
DEX Up 1 DEX |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
DEX Up 2 DEX |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Up 1, 2
Increases R-DEF.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
R-DEF Up 1 R-DEF |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-DEF Up 2 R-DEF |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Weapon Related Skills
Twin Machinegun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Level | 1 | Damage | ||
---|---|---|---|---|---|
1/3 Gear | 2/3 Gear | Full Gear | |||
- | - | 105% | 110% | 130% |
Twin Machinegun Mastery
MAIN CLASS ONLY
When equipped with twin machineguns, PP regeneration on hit and critical damage is increased.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Critical Damage | 101% | 102% | 103% | 104% | 105% | |
PP Gain | +0.20 | +0.40 | +0.60 | +0.80 | +1.00 |
Twin Machinegun Arts Short Charge
MAIN CLASS ONLY
When equipped with twin machineguns, linking a PA or a technic to a different chargeable PA will reduce the charge time to zero.
Icon | Level | 1 |
---|---|---|
- | - |
Notes:
- Only affects Aerial Shooting, Heel Stab, and Infinity Fire.
- Unlike Fighter's Tech Arts Just Attack Bonus,
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% | |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |
Duration | 45s | ||||||||||
Cooldown | 60s |
High Time
MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Increase per Second |
1.0% | 1.5% | 2.0% | 3.0% | ||
Damage Increase Limit | +10% | +15% | +20% | |||
Time to Reach Limit |
10s | 7s | 5s | 8s | 7s |
Showtime Star
During Showtime, increases max PP while equipped with twin machineguns.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Max PP | +25 | +30 | +35 | +40 | +50 |
Toughness Time
During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.
Icon | Level | 1 |
---|---|---|
Gear Loss | 0% |
One More Time
If damage was not taken during Showtime, Showtime will be reactivated once.
Icon | Level | 1 |
---|---|---|
- | - |
Class Specific Skills
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks and uncharged technics will raise the chain hits, and the next PA or charged technic you use will cause a Chain Finish, having its damaged increased based on the chain count.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Duration | 30s | ||||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s |
Chain count | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
1-8 | 9-18 | 19-28 | 29-38 | 39-48 | 49-58 | 59-68 | 69-78 | 79-88 | 89-98 | 99+ |
Damage multiplier | ||||||||||
150% | 200% | 300% | 320% | 340% | 360% | 380% | 400% | 425% | 450% | 500% |
Time until Chain stops | ||||||||||
6s | 5s | 4s | 4s | 3.5s | 3.25s | 3s | 2.75s | 2.5s | 2.25s | 2s |
Notes:
- If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
- Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
- Allies in the party can contribute to the chain with attacks, techs and PAs.
- Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
- Vol Graptor and Banish Arrow do not benefit from Chain Finish.
Twice Chain
When equipped with twin machineguns, chain count will accumulate twice as quickly.
Icon | Level | 1 |
---|---|---|
- | - |
Chain Finish
Increases the damage of a chain finish.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Level | 1 | Cooldown Reduction |
---|---|---|---|
- | - | 0.25 * number of hits |
Zero Range Advance 1, 2
Increases the damage of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |
Zero Range Critical
Increases the critical rate of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Critical Rate | +20% | +25% | +32% | +40% | +50% |
Perfect Keeper
Increases damage dealt when HP is over 75%.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% | |
HP Threshold | 75% |
Aerial Advance
Increases damage dealt against airborne enemies.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% |
Automate Deadline
When HP drops below 25%, a mate will be automatically used.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Activation Rate | 20% | 24% | 28% | 32% | 36% | 42% | 47% | 62% | 80% | 100% |
Attack PP Restorate
Increases the PP restore rate of normal attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Restore Rate | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% |
Stylish Roll Up
Increases damage dealt during a Stylish Roll.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Damage | 150% | 160% | 170% | 180% | 200% |
Stylish Roll Arts
During a Stylish Roll, pressing the PA button will unleash a more powerful attack.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Damage | 200% | 225% | 250% | 275% | 300% | |
Consumed PP | 10 |
Stylish Roll Just Attack Bonus
Increases the damage of a Just Attack after a Stylish Roll.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Damage | 102% | 104% | 106% | 108% | 110% |
Rare Mastery Gunner
MAIN CLASS ONLY
Increases R-ATK when equipped with a weapon with a rarity of ★10 or greater.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
R-ATK | +30 | +32 | +34 | +36 | +38 | +40 | +42 | +44 | +46 | +50 |
Dive Roll
INNATE SKILL
It's a dive roll, what else is there to say?
Icon | Level | 1 |
---|---|---|
- | - |
Dive Roll Advance
Extends the invulnerability duration of Dive Roll.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Duration | 0.05s | 0.09s | 0.11s | 0.13s | 0.014s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Dive Roll Shoot
Allows for an attack to be made during a Dive Roll.
Icon | Level | 1 |
---|---|---|
- | - |
Just Reversal
INNATE SKILL
After being blown away and downed, pressing the Jump key allows for a recovery action.
Icon | Level | 1 |
---|---|---|
- | - |