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Difference between revisions of "Fighter (PSO2)"

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(added missing info, moved the non-exclusive skills to the basic skills subsection)
Line 9: Line 9:
  
 
===Twin Daggers===
 
===Twin Daggers===
 +
 +
Short-range daggers that excel at aerial combat. Capable of extremely fast attacks with multiple hits, and multiple PAs that allow maneuvering in all directions, both horizontally and vertically. However, because PAs are so fast, it tends to also consume PP much faster than most other weapons.
 +
 +
The Weapon Action allows you to do a twirl in the air that maintains altitude and has 360° Just Guard frames through its full duration.
  
 
===Double Sabers===
 
===Double Sabers===
 +
 +
Short-range bladed weapons that are capable of dishing out a multitude of hits in a single combo. Double Saber PAs generally have multiple hits (but slower than Twin Daggers), and are capable of drawing enemies nearby with aoe attacks. Gear management is a very important part of using Double Sabers. Generally regarded as mobbing weapons for a long time, the addition of the [[Skill Ring]] ''L/DS Whirlwind'' allows Double Sabers to become an extremely effective boss killer.
 +
 +
The Weapon Action does a flourish animation that by itself does nothing, requiring the [[#dsgear|Double Saber Gear]] gear to have any effect.
  
 
===Knuckles===
 
===Knuckles===
 +
 +
Short-range fist weapons that excel at dealing large amounts of damage to a single target. PAs are generally strong single hit attacks with low range, but there are exceptions.
 +
 +
The Weapon Action does a quick swaying animation that possesses iframes, allowing you to dodge enemy attacks while standing still.
  
 
== Skill Tree Overview ==
 
== Skill Tree Overview ==
  
[[File:Fighterfullskilltree.PNG|804px]]
+
[[File:Fighterfullskilltree.PNG|804px|link=]]
  
 
{| style="width: 804px" class="wikitable"
 
{| style="width: 804px" class="wikitable"
 
|-style="height: 50px"
 
|-style="height: 50px"
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[#satkboost1|S-ATK Boost 1]]
+
| [[#satkboost|S-ATK Boost 1]]
 
| [[#dexup|DEX Up]]
 
| [[#dexup|DEX Up]]
| [[#hpboost1|HP Boost 1]]
+
| [[#hpboost|HP Boost 1]]
 
| [[#raremasteryfighter|'''''Rare Mastery Fighter''''']]
 
| [[#raremasteryfighter|'''''Rare Mastery Fighter''''']]
 
| [[#sdefup|S-DEF Up]]
 
| [[#sdefup|S-DEF Up]]
Line 29: Line 41:
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|
 
|
| [[#satkboost2|S-ATK Boost 2]]
+
| [[#satkboost|S-ATK Boost 2]]
| [[#hpboost2|HP Boost 2]]
+
| [[#hpboost|HP Boost 2]]
 
|  
 
|  
 
|  
 
|  
Line 36: Line 48:
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#satkboost3|S-ATK Boost 3]]
+
| [[#satkboost|S-ATK Boost 3]]
 
|  
 
|  
 
| [[#criticalstrike|'''''Critical Strike''''']]
 
| [[#criticalstrike|'''''Critical Strike''''']]
Line 114: Line 126:
 
! rowspan="2" | Icon
 
! rowspan="2" | Icon
 
! rowspan="2" | Skill Name
 
! rowspan="2" | Skill Name
 +
! rowspan="2"|Prerequisite
 
! colspan="10" | Skill level
 
! colspan="10" | Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
Line 120: Line 133:
 
|-
 
|-
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| [[File:StepAdvanceIcon.png|link=|38px]]
| Step Advance || 0.05s || 0.09s || 0.11s || 0.13s || 0.14s || 0.15s || 0.16s || 0.17s || 0.18s || 0.20s
+
| Step Advance || [[#step|Step]] Lv1 || 0.05s || 0.09s || 0.11s || 0.13s || 0.14s || 0.15s || 0.16s || 0.17s || 0.18s || 0.20s
 
|}
 
|}
  
Line 175: Line 188:
 
|-
 
|-
 
| rowspan="4" | [[File:Strikingupskillicon.png|link=|38px]]
 
| rowspan="4" | [[File:Strikingupskillicon.png|link=|38px]]
| <div id="satkboost1">| S-ATK Boost 1
+
| <div id="satkboost">| S-ATK Boost 1
 
|
 
|
 
| +3
 
| +3
Line 188: Line 201:
 
| +50
 
| +50
 
|-
 
|-
| <div id="satkboost2">S-ATK Boost 2
+
| <div id="satkboost">S-ATK Boost 2
| [[#satkboost1|S-ATK Boost 1]] Lv3
+
| [[#satkboost|S-ATK Boost 1]] Lv3
 
| +4
 
| +4
 
| +9
 
| +9
Line 201: Line 214:
 
| +75
 
| +75
 
|-
 
|-
| <div id="satkboost3">S-ATK Boost 3
+
| <div id="satkboost">S-ATK Boost 3
| [[#satkboost1|S-ATK Boost 1]] Lv3
+
| [[#satkboost|S-ATK Boost 1]] Lv3
 
| +4
 
| +4
 
| +9
 
| +9
Line 214: Line 227:
 
| +75
 
| +75
 
|}
 
|}
 
+
<div id="dexup">
 
'''Dex Up'''
 
'''Dex Up'''
 
+
</div>
 
Increases your base {{icons|DEX}} DEX stat.
 
Increases your base {{icons|DEX}} DEX stat.
  
Line 236: Line 249:
 
|-
 
|-
 
| [[File:Dexupskillicon.png|link=|38px]]
 
| [[File:Dexupskillicon.png|link=|38px]]
| <div id="dexup">| DEX Up
+
| DEX Up
 
| +3
 
| +3
 
| +6
 
| +6
Line 248: Line 261:
 
| +50
 
| +50
 
|}
 
|}
 
+
<div id="hpboost">
 
'''HP Boost'''
 
'''HP Boost'''
 +
</div>
  
 
Increases your base max HP.
 
Increases your base max HP.
Line 270: Line 284:
 
|-
 
|-
 
| rowspan="2" | [[File:hpupskillicon.png|link=|38px]]
 
| rowspan="2" | [[File:hpupskillicon.png|link=|38px]]
| <div id="hpboost1">| HP Boost 1
+
| HP Boost 1
 
| +3
 
| +3
 
| +6
 
| +6
Line 282: Line 296:
 
| +50
 
| +50
 
|-
 
|-
| <div id="hpboost2">HP Boost 2
+
| HP Boost 2
 
| +3
 
| +3
 
| +6
 
| +6
Line 294: Line 308:
 
| +50
 
| +50
 
|}
 
|}
 
+
<div id="sdefup>
 
'''S-DEF Up'''
 
'''S-DEF Up'''
 
+
</div>
 
Increases your base {{icons|S-DEF}} S-DEF stat.
 
Increases your base {{icons|S-DEF}} S-DEF stat.
  
Line 316: Line 330:
 
|-
 
|-
 
| [[File:sdefupskillicon.png|link=|38px]]
 
| [[File:sdefupskillicon.png|link=|38px]]
| <div id="sdefup">| S-DEF Up
+
| S-DEF Up
 
| +3
 
| +3
 
| +6
 
| +6
Line 327: Line 341:
 
| +40
 
| +40
 
| +50
 
| +50
 +
|}
 +
 +
<div id="adrenaline">
 +
'''Adrenaline'''
 +
</div>
 +
 +
Increases the duration per tick of Shifta and Deband.
 +
 +
Note: This skill only raises the duration per tick that you receive: ''it does not increase the maximum duration''. A Shifta casted by a non-Techer will still be capped at 60 seconds, and a Shifta casted by a Techer will still be capped at 180 seconds.
 +
 +
{| class="wikitable"
 +
! Icon
 +
! Skill Name
 +
! Duration
 +
|-style="text-align:center"
 +
| [[File:AdrenalineIcon.png|link=|38px]]
 +
| Adrenaline || 30s
 +
|}
 +
 +
<div id="taja">
 +
'''Tech Arts JA Bonus'''
 +
</div>
 +
 +
Increases damage when chaining together successive different PAs or Techniques via Just Attack.
 +
 +
Notes:
 +
* Any type of combination between Techs and PAs work:
 +
** PA -> PA
 +
** Tech -> Tech
 +
** PA -> Tech
 +
** Tech -> PA
 +
* Using regular attacks between PAs will not interrupt the combo.
 +
* Missing JA timings will not interrupt the combo, but won't update the previous JA'd PA/Tech either. For example:
 +
** Will work: JA Heartless Impact -> non-JA Ducking Blow -> JA Backhand Smash -> JA Heartless Impact. Only Ducking Blow won't benefit (as it wasn't a JA)
 +
** Won't work: JA Heartless Impact -> non-JA Ducking Blow -> JA Heartless Impact. Heartless Impact is still the previous JA'd PA, so it won't work.
 +
 +
{| class="wikitable"
 +
|-style="text-align:center"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| rowspan="4" | [[File:TechArtsJABonusIcon.png|link=|38px]]
 +
| Tech Arts JA Boost
 +
| [[#satkboost|S-ATK Boost 1]] Lv3
 +
| 105%
 +
| 106%
 +
| 108%
 +
| 110%
 +
| 115%
 +
|}
 +
 +
<div id="tajappsave">
 +
'''Tech Arts JA PP Save'''
 +
</div>
 +
 +
Reduces PP consumption when performing [[#taja|Tech Arts JA Bonus]].
 +
 +
{| class="wikitable"
 +
|-style="text-align:center"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2" |Prerequisite
 +
! rowspan="2" |PP Cost
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|-style="text-align:center"
 +
| rowspan="2" | [[File:TechArtsJAPPSave.png|link=|38px]]
 +
| rowspan="2" | Tech Arts JA PP Save
 +
| rowspan="2" | [[#taja|Tech Arts JA Bonus]] Lv3
 +
! Fighter PA
 +
| 90% || 86% || 82% || 78% || 75%
 +
|-style="text-align:center"
 +
! Other Class PA/Tech
 +
| 95% || 93% || 90% || 87% || 85%
 +
|}
 +
 +
<div id="chaseadvance">
 +
'''Chase Advance'''
 +
</div>
 +
 +
Increases Striking damage done to enemies with a status effect. Has no effect on Ranged attacks or Techs. Affects thrown Talis and Wand Gear. Applies to Bind status. Does not apply to Jellen status, or to enemies that have a special animation for status effects, such as frozen legs [[Dragonkin#voldragon|Vol Dragon]], poisoned crystal [[Dragonkin#quartzdragon|Quartz Dragon]], or frozen legs [[Darkers#Goldrahda|Golrahda]].
 +
 +
{| class="wikitable"
 +
|-style="text-align:center"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 10
 +
|-style="text-align:center"
 +
| rowspan="4" | [[File:ChaseAdvanceIcon.png|link=|38px]]
 +
| Chase Advance
 +
| [[#satkboost|S-ATK Boost 1]] Lv3
 +
| 110%
 +
| 111%
 +
| 112%
 +
| 113%
 +
| 115%
 +
| 117%
 +
| 119%
 +
| 121%
 +
| 123%
 +
| 125%
 +
|}
 +
 +
<div id="chaseadvanceplus">
 +
'''Chase Advance Plus'''
 +
</div>
 +
 +
Further increases Striking damage done to enemies with a status effect.
 +
 +
{| class="wikitable"
 +
|-style="text-align:center"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| rowspan="4" | [[File:ChaseAdvanceIcon.png|link=|38px]]
 +
| Chase Advance Plus
 +
| [[#chaseadvance|Chase Advance]] Lv3
 +
| 105%
 +
| 107%
 +
| 109%
 +
| 111%
 +
| 115%
 +
|}
 +
 +
<div id="chasebind">
 +
'''Chase Bind'''
 +
</div>
 +
 +
When attacking enemies under status effects, gives a chance to cause Bind.
 +
 +
{| class="wikitable"
 +
|-style="text-align:center"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 10
 +
|-style="text-align:center"
 +
| rowspan="4" | [[File:ChaseBindIcon.png|link=|38px]]
 +
| Chase Bind
 +
| [[#chaseadvance|Chase Advance]] Lv5
 +
| 20%
 +
| 22%
 +
| 24%
 +
| 26%
 +
| 28%
 +
| 30%
 +
| 36%
 +
| 42%
 +
| 54%
 +
| 70%
 +
|}
 +
 +
<div id="halflineboost">
 +
'''Halfline Boost'''
 +
</div>
 +
 +
Increases chances of causing status effects when below 50% maximum HP.
 +
 +
{| class="wikitable"
 +
|-style="text-align:center"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| rowspan="4" | [[File:HalflineBoostIcon.png|link=|38px]]
 +
| Halfline Boost
 +
| [[#satkboost|S-ATK Boost 1]]
 +
| 150%
 +
| 160%
 +
| 170%
 +
| 180%
 +
| 200%
 +
|}
 +
 +
<div id="deadlineslayer">
 +
'''Deadline Slayer'''
 +
</div>
 +
 +
Increases {{icons|S-ATK}} S-ATK, {{icons|R-ATK}} R-ATK, and {{icons|T-ATK}} T-ATK when below 25% maximum HP.
 +
 +
{| class="wikitable"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! rowspan="2"|
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 +
|-style="text-align:center"
 +
| rowspan="3" | [[File:DeadlineSlayerIcon.png|link=|38px]]
 +
| rowspan="3" | Deadline Slayer
 +
| rowspan="3" | [[#satkboost|S-ATK Boost 1]] Lv3
 +
! S-ATK
 +
| rowspan="3"| +40
 +
| rowspan="3"| +44
 +
| rowspan="3"| +49
 +
| rowspan="3"| +54
 +
| rowspan="3"| +60
 +
| rowspan="3"| +67
 +
| rowspan="3"| +75
 +
| rowspan="3"| +100
 +
| rowspan="3"| +125
 +
| rowspan="3"| +150
 +
|-style="text-align:center"
 +
! R-ATK
 +
|-style="text-align:center"
 +
! T-ATK
 +
|}
 +
 +
<div id="ppslayer">
 +
'''PP Slayer'''
 +
</div>
 +
 +
Increases {{icons|S-ATK}} S-ATK, {{icons|R-ATK}} R-ATK, and {{icons|T-ATK}} T-ATK when below 50% maximum PP.
 +
 +
{| class="wikitable"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! rowspan="2"|
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 +
|-style="text-align:center"
 +
| rowspan="3" | [[File:PPSlayerIcon.png|link=|38px]]
 +
| rowspan="3" | PP Slayer
 +
| rowspan="3" | [[#deadlineslayer|Deadline Slayer]] Lv3
 +
! S-ATK
 +
| rowspan="3"| +50
 +
| rowspan="3"| +65
 +
| rowspan="3"| +80
 +
| rowspan="3"| +95
 +
| rowspan="3"| +110
 +
| rowspan="3"| +125
 +
| rowspan="3"| +140
 +
| rowspan="3"| +155
 +
| rowspan="3"| +170
 +
| rowspan="3"| +200
 +
|-style="text-align:center"
 +
! R-ATK
 +
|-style="text-align:center"
 +
! T-ATK
 +
|}
 +
 +
<div id="halflineslayer">
 +
'''Halfline Slayer'''
 +
</div>
 +
 +
Increases {{icons|S-ATK}} S-ATK, {{icons|R-ATK}} R-ATK, and {{icons|T-ATK}} T-ATK when below 50% maximum HP.
 +
 +
{| class="wikitable"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! rowspan="2"|
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 +
|-style="text-align:center"
 +
| rowspan="3" | [[File:DeadlineSlayerIcon.png|link=|38px]]
 +
| rowspan="3" | Halfline Slayer
 +
| rowspan="3" | [[#satkboost|S-ATK Boost 1]] Lv3
 +
! S-ATK
 +
| rowspan="3"| +20
 +
| rowspan="3"| +22
 +
| rowspan="3"| +24
 +
| rowspan="3"| +26
 +
| rowspan="3"| +28
 +
| rowspan="3"| +34
 +
| rowspan="3"| +40
 +
| rowspan="3"| +60
 +
| rowspan="3"| +80
 +
| rowspan="3"| +100
 +
|-style="text-align:center"
 +
! R-ATK
 +
|-style="text-align:center"
 +
! T-ATK
 +
|}
 +
 +
<div id="crazyheart">
 +
'''Crazy Heart'''
 +
</div>
 +
 +
Increases both passive and active PP regeneration when under a status effect.
 +
 +
Notes:
 +
* [[#limitbreak|Limit Break]] is considered a status effect for this skill.
 +
* [[Techer#ppconvert|PP Convert]] is not considered a status effect for this skill.
 +
 +
{| class="wikitable"
 +
|-style="text-align:center"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! rowspan="2"|
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:CrazyHeartIcon.png|link=|38px]]
 +
| rowspan="2"|Crazy Heart
 +
| rowspan="2"|[[#halflineslayer|Halfline Slayer]] Lv2
 +
! Passive PP Regen
 +
| rowspan="2"|150%
 +
| rowspan="2"|160%
 +
| rowspan="2"|170%
 +
| rowspan="2"|180%
 +
| rowspan="2"|200%
 +
|-style="text-align:center"
 +
! Active PP Regen
 +
|}
 +
 +
<div id="crazybeat">
 +
'''Crazy Beat'''
 +
</div>
 +
 +
Increases {{icons|S-ATK}} S-ATK while under a status effect.
 +
 +
Notes:
 +
* [[#limitbreak|Limit Break]] is considered a status effect for this skill.
 +
* [[Techer#ppconvert|PP Convert]] is not considered a status effect for this skill.
 +
 +
{| class="wikitable"
 +
|-style="text-align:center"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2"|Prerequisite
 +
! rowspan="2"|
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|-style="text-align:center"
 +
| [[File:CrazyBeatIcon.png|link=|38px]]
 +
| Crazy Beat
 +
| [[#halflineslayer|Halfline Slayer]] Lv4
 +
! S-ATK
 +
| +100
 +
| +120
 +
| +140
 +
| +160
 +
| +200
 
|}
 
|}
  
Line 345: Line 747:
 
! rowspan="2"| Icon
 
! rowspan="2"| Icon
 
! rowspan="2"| Skill Name
 
! rowspan="2"| Skill Name
 +
! rowspan="2"|Prerequisite
 
! rowspan="2"| Number of hits
 
! rowspan="2"| Number of hits
 
! colspan="3"| Damage per hit
 
! colspan="3"| Damage per hit
Line 352: Line 755:
 
| [[File:DoubleSaberGearIcon.png|link=|38px]]
 
| [[File:DoubleSaberGearIcon.png|link=|38px]]
 
| Double Saber Gear
 
| Double Saber Gear
 +
| [[#satkboost|S-ATK Boost 1]] Lv1
 
| 8 hits
 
| 8 hits
 
| 55% || 82.5% || 110%
 
| 55% || 82.5% || 110%
 
|}
 
|}
 
  
 
<div id="dswindparry">
 
<div id="dswindparry">
Line 366: Line 769:
 
! Icon
 
! Icon
 
! Skill Name
 
! Skill Name
 +
! Prerequisite
 
|-
 
|-
 
| [[File:DoubleSaberWindParryIcon.png|link=|38px]]
 
| [[File:DoubleSaberWindParryIcon.png|link=|38px]]
 
| Double Saber Wind Parry
 
| Double Saber Wind Parry
 +
| [[#dsgear|Double Saber Gear]] Lv1
 
|}
 
|}
 
  
 
<div id="tdgear">
 
<div id="tdgear">
Line 395: Line 799:
 
! rowspan="2"| Icon
 
! rowspan="2"| Icon
 
! rowspan="2"| Skill Name
 
! rowspan="2"| Skill Name
 +
! rowspan="2"|Prerequisite
 
! colspan="3"| Damage
 
! colspan="3"| Damage
 
|-style="text-align:center"
 
|-style="text-align:center"
Line 401: Line 806:
 
| [[File:TwinDaggerGearIcon.png|link=|38px]]
 
| [[File:TwinDaggerGearIcon.png|link=|38px]]
 
| Twin Dagger Gear
 
| Twin Dagger Gear
 +
| [[#satkboost|S-ATK Boost 1]] Lv1
 
| 100% || 120% || 150%
 
| 100% || 120% || 150%
 
|}
 
|}
 
  
 
<div id="tdspinmove">
 
<div id="tdspinmove">
Line 414: Line 819:
 
! Icon
 
! Icon
 
! Skill Name
 
! Skill Name
 +
! Prerequisite
 
|-
 
|-
 
| [[File:TwinDaggerSpinMoveIcon.png|link=|38px]]
 
| [[File:TwinDaggerSpinMoveIcon.png|link=|38px]]
 
| Twin Dagger Spin Move
 
| Twin Dagger Spin Move
 +
| [[#tdgear|Twin Dagger Gear]] Lv1
 
|}
 
|}
  
Line 430: Line 837:
 
! Icon
 
! Icon
 
! Skill Name
 
! Skill Name
 +
! Prerequisite
 
|-
 
|-
 
| [[File:KnuckleGearIcon.png|link=|38px]]
 
| [[File:KnuckleGearIcon.png|link=|38px]]
 
| Knuckle Gear
 
| Knuckle Gear
 +
| [[#satkboost|S-ATK Boost 1]] Lv1
 
|}
 
|}
  
Line 444: Line 853:
 
! Icon
 
! Icon
 
! Skill Name
 
! Skill Name
 +
! Prerequisite
 
|-
 
|-
 
| [[File:KnuckleGearBoostIcon.png|link=|38px]]
 
| [[File:KnuckleGearBoostIcon.png|link=|38px]]
 
| Knuckle Gear Boost
 
| Knuckle Gear Boost
 +
| [[#knucklegear|Knuckle Gear]] Lv1
 
|}
 
|}
  
Line 474: Line 885:
 
| rowspan="2" | [[File:BraveStanceIcon.png|link=|38px]]
 
| rowspan="2" | [[File:BraveStanceIcon.png|link=|38px]]
 
| rowspan="2" | Brave Stance
 
| rowspan="2" | Brave Stance
| rowspan="2" | [[#satkboost1|S-ATK Boost 1]] Lv3
+
| rowspan="2" | [[#satkboost|S-ATK Boost 1]] Lv3
 
! Front
 
! Front
 
| 105% || 107% || 109% || 112% || 115% || 117% || 119% || 121% || 123% || 125%
 
| 105% || 107% || 109% || 112% || 115% || 117% || 119% || 121% || 123% || 125%
Line 546: Line 957:
 
| Brave Stance Critical
 
| Brave Stance Critical
 
| [[#bravestance|Brave Stance]] Lv3
 
| [[#bravestance|Brave Stance]] Lv3
| 1%
+
| +1%
| 2%
+
| +2%
| 4%
+
| +4%
| 7%
+
| +7%
| 10%
+
| +10%
| 13%
+
| +13%
| 16%
+
| +16%
| 19%
+
| +19%
| 22%
+
| +22%
| 25%
+
| +25%
 
|}
 
|}
  
Line 581: Line 992:
 
| rowspan="2" | [[File:WiseStanceIcon.png|link=|38px]]
 
| rowspan="2" | [[File:WiseStanceIcon.png|link=|38px]]
 
| rowspan="2" | Wise Stance
 
| rowspan="2" | Wise Stance
| rowspan="2" | [[#satkboost1|S-ATK Boost 1]] Lv3
+
| rowspan="2" | [[#satkboost|S-ATK Boost 1]] Lv3
 
! Front
 
! Front
 
| colspan="2"|95% || colspan="2"|96% || colspan="2"|97% || colspan="2"|98% || 99% || 100%
 
| colspan="2"|95% || colspan="2"|96% || colspan="2"|97% || colspan="2"|98% || 99% || 100%
Line 611: Line 1,022:
 
! 9
 
! 9
 
! 10
 
! 10
|-
+
|-style="text-align:center"
 
| rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]]
 
| rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]]
 
| Wise Stance Up
 
| Wise Stance Up
Line 649: Line 1,060:
 
! 9
 
! 9
 
! 10
 
! 10
|-
+
|-style="text-align:center"
 
| rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]]
 
| rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]]
 
| Wise Stance Critical
 
| Wise Stance Critical
 
| [[#wisestance|Wise Stance]] Lv3
 
| [[#wisestance|Wise Stance]] Lv3
| 1%
+
| +1%
| 2%
+
| +2%
| 4%
+
| +4%
| 7%
+
| +7%
| 10%
+
| +10%
| 13%
+
| +13%
| 16%
+
| +16%
| 19%
+
| +19%
| 22%
+
| +22%
| 25%
+
| +25%
 
|}
 
|}
  
 
===Class Exclusive Skills===
 
===Class Exclusive Skills===
  
<div id="criticalstrike">
+
<div id="raremasteryfighter">
'''Critical Strike'''
+
'''Rare Mastery Fighter'''
</div>
+
</div id>
  
{| class="wikitable"
+
Increases {{icons|S-ATK}} S-ATK when using weapons of rarity ★10 or higher. Only usable with Fighter as your main class.
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
|-
 
| rowspan="4" | [[File:Strikingupskillicon.png|link=|38px]]
 
| Critical Strike
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
 
<div id="adrenaline">
 
'''Adrenaline'''
 
</div>
 
 
 
Increases the duration per tick of Shifta and Deband.
 
 
 
Note: This skill only raises the duration per tick that you receive: ''it does not increase the maximum duration''. A Shifta casted by a non-Techer will still be capped at 60 seconds, and a Shifta casted by a Techer will still be capped at 180 seconds.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Icon
 
! Skill Name
 
! Duration
 
|-
 
| [[File:AdrenalineIcon.png|link=|38px]]
 
| Adrenaline || 30s
 
|}
 
 
<div id="taja">
 
'''Tech Arts JA Bonus'''
 
</div>
 
 
{| class="wikitable"
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
|-
 
| rowspan="4" | [[File:TechArtsJABonusIcon.png|link=|38px]]
 
| Tech Arts JA Boost
 
|
 
| 105%
 
| 106%
 
| 108%
 
| 110%
 
| 115%
 
|}
 
 
<div id="tajappsave">
 
'''Tech Arts JA PP Save'''
 
</div>
 
 
{| class="wikitable"
 
 
! rowspan="2" |Icon
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! rowspan="2"|Prerequisite
 +
! rowspan="2"|
 
! colspan="10"|Skill level
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
! 2
 
! 3
 
! 4
 
! 5
 
|-
 
| rowspan="4" | [[File:TechArtsJAPPSave.png|link=|38px]]
 
| Tech Arts JA PP Save
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
 
<div id="chaseadvance">
 
'''Chase Advance'''
 
</div>
 
 
 
Increases damage onto enemies with an abnormal status affliction.
 
 
 
{| class="wikitable"
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
| [[File:RareMasteryStrikingIcon.png|link=|38px]]
! 2
+
| Rare Mastery Fighter
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
|-
 
| rowspan="4" | [[File:ChaseAdvanceIcon.png|link=|38px]]
 
| Chase Advance
 
 
|  
 
|  
| 110%
+
! S-ATK
| 111%
+
| +30 || +32 || +34 || +36 || +38 || +40 || +42 || +44 || +46 || +50
| 112%
 
| 113%
 
| 115%
 
| 117%
 
| 119%
 
| 121%
 
| 123%
 
| 125%
 
 
|}
 
|}
  
<div id="chaseadvanceplus">
+
<div id="criticalstrike">
'''Chase Advance Plus'''
+
'''Critical Strike'''
 
</div>
 
</div>
  
Further increases damage onto enemies with an abnormal status affliction.
+
Raises critical rate and critical damage. Only usable with Fighter as your main class.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" |Icon
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2" |Skill Name
! rowspan="2"|Prerequisite
+
! rowspan="2" |Prerequisite
 +
! rowspan="2" |
 
! colspan="10"|Skill level
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! 1 !! 2 !! 3 !! 4 !! 5
! 2
 
! 3
 
! 4
 
! 5
 
|-
 
| rowspan="4" | [[File:ChaseAdvanceIcon.png|link=|38px]]
 
| Chase Advance Plus
 
|
 
| 105%
 
| 107%
 
| 109%
 
| 111%
 
| 115%
 
|}
 
 
 
<div id="chasebind">
 
'''Chase Bind'''
 
</div>
 
 
 
{| class="wikitable"
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
| rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]]
! 2
+
| rowspan="2" | Critical Strike
! 3
+
| rowspan="2" |  
! 4
+
! Critical Damage
! 5
+
| 103% || 106% || 109% || 112% || 115%
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
|-
 
| rowspan="4" | [[File:ChaseBindIcon.png|link=|38px]]
 
| Chase Bind
 
|  
 
| 20%
 
| 22%
 
| 24%
 
| 26%
 
| 28%
 
| 30%
 
| 36%
 
| 42%
 
| 54%
 
| 70%
 
|}
 
 
 
<div id="halflineboost">
 
'''Halfline Boost'''
 
</div>
 
 
 
Increases status affliction rate when below 50% maximum HP.
 
 
 
{| class="wikitable"
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! Critical Chance
! 2
+
| +3% || +6% || +9% || +12% || +15%
! 3
 
! 4
 
! 5
 
|-
 
| rowspan="4" | [[File:HalflineBoostIcon.png|link=|38px]]
 
| Halfline Boost
 
|
 
| 150%
 
| 160%
 
| 170%
 
| 180%
 
| 200%
 
 
|}
 
|}
  
<div id="ppslayer">
+
<div id="limitbreak">
'''PP Slayer'''
+
'''Limit Break'''
 
</div>
 
</div>
  
Increases attack stats when below 25% maximum HP.
+
Active skill. Temporarily reduces your maximum HP by 75% and increases Striking damage. This skill counts as a status effect for [[#crazyheart|Crazy Heart]] and [[#crazybeat|Crazy Beat]], and cannot be cured by any means other than death or timing out. Because your maximum HP is reduced, all other effects that rely on maximum HP (such as [[#halflineslayer|Halfline Slayer]], [[Hunter#healingguard|Healing Guard]], [[Braver#justreversalcover|Just Reversal Cover]], and [[Consumables#Recovery|healing items]]) are also affected.
  
<div id="deadlineslayer">
+
Only usable with Fighter as your main class.
'''Deadline Slayer'''
 
</div>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-style="text-align:center"
 
! rowspan="2" |Icon
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! rowspan="2"|Prerequisite
 +
! rowspan="2"|
 
! colspan="10"|Skill level
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
! 2
+
|-style="text-align:center"
! 3
+
| rowspan="4" | [[File:LimitBreakIcon.png|link=|38px]]
! 4
+
| rowspan="4" | Limit Break
! 5
+
| rowspan="4" | [[#satkboost|S-ATK Boost 1]] Lv5
! 6
+
! Max HP
! 7
+
| colspan="10" | 25%
! 8
 
! 9
 
! 10
 
|-
 
| rowspan="4" | [[File:DeadlineSlayerIcon.png|link=|38px]]
 
| Deadline Slayer
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
 
<div id="ppslayer">
 
'''PP Slayer'''
 
</div>
 
 
 
Increases attack stats when below 50% maximum PP.
 
 
 
{| class="wikitable"
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! Striking Damage
! 2
+
| 104% || 108% || 112% || 116% || colspan="6" | 120%
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
|-
 
| rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]]
 
| PP Slayer
 
|
 
|
 
|
 
|
 
|
 
|  
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
 
<div id="halflineslayer">
 
'''Halfline Slayer'''
 
</div>
 
 
 
Increases attack stats when below 50% maximum HP.
 
 
 
{| class="wikitable"
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! Duration
! 2
+
| 10s || 15s || 20s || 25s || 30s || 35s || 40s || 45s || 50s || 60s
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
|-
 
| rowspan="4" | [[File:DeadlineSlayerIcon.png|link=|38px]]
 
| Halfline Slayer
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|
 
|
 
|
 
|}
 
 
 
<div id="crazyheart">
 
'''Crazy Heart'''
 
</div>
 
 
 
{| class="wikitable"
 
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! Cooldown
! 2
+
| colspan="5" | 60s || 65s || 70s || 75s || 80s || 90s
! 3
 
! 4
 
! 5
 
|-
 
| rowspan="4" | [[File:CrazyHeartIcon.png|link=|38px]]
 
| Crazy Heart
 
|  
 
| 150%
 
| 160%
 
| 170%
 
| 180%
 
| 200%
 
 
|}
 
|}
  
<div id="crazybeat">
+
<div id="lbphotoncharge">
'''Crazy Beat'''
+
'''Limit Break Photon Charge'''
 
</div>
 
</div>
  
{| class="wikitable"
+
Fully recovers PP after Limit Break wears off. Does not activate if you die during Limit Break.
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
|-
 
| rowspan="4" | [[File:CrazyBeatIcon.png|link=|38px]]
 
| Crazy Beat
 
|
 
| +100
 
| +120
 
| +140
 
| +160
 
| +200
 
|}
 
 
 
<div id="limitbreak">
 
'''Limit Break'''
 
</div>
 
  
Reduces your maximum HP in exchange for a damage bonus to striking attacks.
 
 
Only usable with Fighter as your main class.
 
Only usable with Fighter as your main class.
  
 
{| class="wikitable"
 
{| class="wikitable"
! rowspan="2" |Icon
 
! rowspan="2" |Skill Name
 
! rowspan="2"|Prerequisite
 
! colspan="10"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! Icon
! 2
+
! Skill Name
! 3
+
! Prerequisite
! 4
+
|-style="text-align:center"
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
 
|-
 
|-
| rowspan="4" | [[File:LimitBreakIcon.png|link=|38px]]
+
| [[File:LimitBreakPhotonChargeIcon.png|link=|38px]]
| Limit Break
+
| Limit Break Photon Charge
|  
+
| [[#limitbreak|Limit Break]] Lv3
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|}
 
|}
  
<div id="lbphotoncharge">
 
'''Limit Break Photon Charge'''
 
</div>
 
 
Fully recovers PP after Limit Break wears off.
 
  
 
{{:Class Listing}}
 
{{:Class Listing}}
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]

Revision as of 23:28, 7 November 2016

A close ranged melee class specializing in lightweight weapons. Users of this class are known for their high fighting prowess. However, this class is also known for having many conditional types of damage boosters, multiple of which are related to saying under low HP, so dodging should be a main priority.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: PP +2, S-ATK+50, T-ATK+15, T-DEF+10.

Class Weapon Overview

Fighters use the Twin Daggers Twin Dagger, Double Saber Double Saber, and Knuckles Knuckles weapon types.

Twin Daggers

Short-range daggers that excel at aerial combat. Capable of extremely fast attacks with multiple hits, and multiple PAs that allow maneuvering in all directions, both horizontally and vertically. However, because PAs are so fast, it tends to also consume PP much faster than most other weapons.

The Weapon Action allows you to do a twirl in the air that maintains altitude and has 360° Just Guard frames through its full duration.

Double Sabers

Short-range bladed weapons that are capable of dishing out a multitude of hits in a single combo. Double Saber PAs generally have multiple hits (but slower than Twin Daggers), and are capable of drawing enemies nearby with aoe attacks. Gear management is a very important part of using Double Sabers. Generally regarded as mobbing weapons for a long time, the addition of the Skill Ring L/DS Whirlwind allows Double Sabers to become an extremely effective boss killer.

The Weapon Action does a flourish animation that by itself does nothing, requiring the Double Saber Gear gear to have any effect.

Knuckles

Short-range fist weapons that excel at dealing large amounts of damage to a single target. PAs are generally strong single hit attacks with low range, but there are exceptions.

The Weapon Action does a quick swaying animation that possesses iframes, allowing you to dodge enemy attacks while standing still.

Skill Tree Overview

Fighterfullskilltree.PNG

S-ATK Boost 1 DEX Up HP Boost 1 Rare Mastery Fighter S-DEF Up Step
S-ATK Boost 2 HP Boost 2 Step Advance
S-ATK Boost 3 Critical Strike Just Reversal Step Attack
Double Saber Gear Twin Dagger Gear Knuckles Gear
Double Saber Wind Parry Twin Dagger Spin Move Knuckle Gear Boost
Brave Stance Wise Stance Adrenaline Tech Arts JA Boost
Brave Stance Up Brave Stance Critical Wise Stance Up Wise Stance Critical Tech Arts JA PP Save
Chase Advance Half Line Boost Deadline Slayer Halfline Slayer Limit Break
Chase Advance Plus Chase Bind PP Slayer Crazy Heart Crazy Beat Limit Break Photon Charge

Skills

Basic Skills

Step

Starting skill. Press the Dodge key to do a fast step that has iframes. Can be used in any direction.

Icon Skill Name
StepIcon.png Step

Step Advance

Increases the amount of iframes on Step.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
StepAdvanceIcon.png Step Advance Step Lv1 0.05s 0.09s 0.11s 0.13s 0.14s 0.15s 0.16s 0.17s 0.18s 0.20s

Just Reversal

Starting skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name
StepAdvanceIcon.png Just Reversal

Step Attack

Starting skill. Allows you to attack immediately after Step.

Icon Skill Name
StepAdvanceIcon.png Step Attack

S-ATK Boost

Increases your base S-ATK S-ATK stat.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
Strikingupskillicon.png S-ATK Boost 1 +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
S-ATK Boost 2
S-ATK Boost 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
S-ATK Boost 3
S-ATK Boost 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Dex Up

Increases your base DEX DEX stat.

Icon Skill Name Skill level
1 2 3 4 5 6 7 8 9 10
Dexupskillicon.png DEX Up +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

HP Boost

Increases your base max HP.

Icon Skill Name Skill level
1 2 3 4 5 6 7 8 9 10
Hpupskillicon.png HP Boost 1 +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
HP Boost 2 +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

S-DEF Up

Increases your base S-DEF S-DEF stat.

Icon Skill Name Skill level
1 2 3 4 5 6 7 8 9 10
Sdefupskillicon.png S-DEF Up +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Adrenaline

Increases the duration per tick of Shifta and Deband.

Note: This skill only raises the duration per tick that you receive: it does not increase the maximum duration. A Shifta casted by a non-Techer will still be capped at 60 seconds, and a Shifta casted by a Techer will still be capped at 180 seconds.

Icon Skill Name Duration
AdrenalineIcon.png Adrenaline 30s

Tech Arts JA Bonus

Increases damage when chaining together successive different PAs or Techniques via Just Attack.

Notes:

  • Any type of combination between Techs and PAs work:
    • PA -> PA
    • Tech -> Tech
    • PA -> Tech
    • Tech -> PA
  • Using regular attacks between PAs will not interrupt the combo.
  • Missing JA timings will not interrupt the combo, but won't update the previous JA'd PA/Tech either. For example:
    • Will work: JA Heartless Impact -> non-JA Ducking Blow -> JA Backhand Smash -> JA Heartless Impact. Only Ducking Blow won't benefit (as it wasn't a JA)
    • Won't work: JA Heartless Impact -> non-JA Ducking Blow -> JA Heartless Impact. Heartless Impact is still the previous JA'd PA, so it won't work.
Icon Skill Name Prerequisite Skill level
1 2 3 4 5
TechArtsJABonusIcon.png Tech Arts JA Boost S-ATK Boost 1 Lv3 105% 106% 108% 110% 115%

Tech Arts JA PP Save

Reduces PP consumption when performing Tech Arts JA Bonus.

Icon Skill Name Prerequisite PP Cost Skill level
1 2 3 4 5
TechArtsJAPPSave.png Tech Arts JA PP Save Tech Arts JA Bonus Lv3 Fighter PA 90% 86% 82% 78% 75%
Other Class PA/Tech 95% 93% 90% 87% 85%

Chase Advance

Increases Striking damage done to enemies with a status effect. Has no effect on Ranged attacks or Techs. Affects thrown Talis and Wand Gear. Applies to Bind status. Does not apply to Jellen status, or to enemies that have a special animation for status effects, such as frozen legs Vol Dragon, poisoned crystal Quartz Dragon, or frozen legs Golrahda.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
ChaseAdvanceIcon.png Chase Advance S-ATK Boost 1 Lv3 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%

Chase Advance Plus

Further increases Striking damage done to enemies with a status effect.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
ChaseAdvanceIcon.png Chase Advance Plus Chase Advance Lv3 105% 107% 109% 111% 115%

Chase Bind

When attacking enemies under status effects, gives a chance to cause Bind.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
ChaseBindIcon.png Chase Bind Chase Advance Lv5 20% 22% 24% 26% 28% 30% 36% 42% 54% 70%

Halfline Boost

Increases chances of causing status effects when below 50% maximum HP.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
HalflineBoostIcon.png Halfline Boost S-ATK Boost 1 150% 160% 170% 180% 200%

Deadline Slayer

Increases S-ATK S-ATK, R-ATK R-ATK, and T-ATK T-ATK when below 25% maximum HP.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
DeadlineSlayerIcon.png Deadline Slayer S-ATK Boost 1 Lv3 S-ATK +40 +44 +49 +54 +60 +67 +75 +100 +125 +150
R-ATK
T-ATK

PP Slayer

Increases S-ATK S-ATK, R-ATK R-ATK, and T-ATK T-ATK when below 50% maximum PP.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
PPSlayerIcon.png PP Slayer Deadline Slayer Lv3 S-ATK +50 +65 +80 +95 +110 +125 +140 +155 +170 +200
R-ATK
T-ATK

Halfline Slayer

Increases S-ATK S-ATK, R-ATK R-ATK, and T-ATK T-ATK when below 50% maximum HP.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
DeadlineSlayerIcon.png Halfline Slayer S-ATK Boost 1 Lv3 S-ATK +20 +22 +24 +26 +28 +34 +40 +60 +80 +100
R-ATK
T-ATK

Crazy Heart

Increases both passive and active PP regeneration when under a status effect.

Notes:

  • Limit Break is considered a status effect for this skill.
  • PP Convert is not considered a status effect for this skill.
Icon Skill Name Prerequisite Skill level
1 2 3 4 5
CrazyHeartIcon.png Crazy Heart Halfline Slayer Lv2 Passive PP Regen 150% 160% 170% 180% 200%
Active PP Regen

Crazy Beat

Increases S-ATK S-ATK while under a status effect.

Notes:

  • Limit Break is considered a status effect for this skill.
  • PP Convert is not considered a status effect for this skill.
Icon Skill Name Prerequisite Skill level
1 2 3 4 5
CrazyBeatIcon.png Crazy Beat Halfline Slayer Lv4 S-ATK +100 +120 +140 +160 +200

Weapon Related Skills

Double Saber Gear

Hitting enemies with basic attacks or PAs will generate Gear. The more hits, the faster it fills.

Performing a Weapon Action will spend all Gear and generate a whirlwind around you that damages nearby enemies. The higher the gear, the more damage and wider the aoe. Requires at least 1/3 Gear to generate a whirlwind. The whirlwind hits themselves generate more gear, and you can have up to 2 whirlwinds up at the same time. Whirlwinds benefit from Just Attacks and status effects chances on your weapon.

Note: The Skill Ring L/DS Whirlwind allows you to activate the whirlwinds after using any PA (except for Chaos Riser and Tornado Sender) without spending any gear.

Icon Skill Name Prerequisite Number of hits Damage per hit
1/3 Gear 2/3 Gear Full Gear
DoubleSaberGearIcon.png Double Saber Gear S-ATK Boost 1 Lv1 8 hits 55% 82.5% 110%

Double Saber Wind Parry

Allows Just Guard frames when activating Double Saber Gear. Requires at least 1/3 Gear to activate.

Icon Skill Name Prerequisite
DoubleSaberWindParryIcon.png Double Saber Wind Parry Double Saber Gear Lv1

Twin Dagger Gear

Performing a Weapon Action while in the air, or using specific PAs will generate gear. There are 3 Gear levels. If you touch the ground or get damaged, the Gear is reset.

Increases the damage of all attacks and PAs based on Gear level.

The following PAs generate Gear:

  • Gear Level +1:
    • Raging Waltz
    • Shoot Polka
    • Scar Fugue
    • Symphonic Drive
    • Facet Folia (only if the first hit connects)
  • Gear Level +2:
    • Quick March
Icon Skill Name Prerequisite Damage
1/3 Gear 2/3 Gear Full Gear
TwinDaggerGearIcon.png Twin Dagger Gear S-ATK Boost 1 Lv1 100% 120% 150%

Twin Dagger Spin Move

Allows you to move horizontally while performing the Weapon Action. Distance covered is small (about half the distance of Step), and it does not change the direction you are facing.

Icon Skill Name Prerequisite
TwinDaggerSpinMoveIcon.png Twin Dagger Spin Move Twin Dagger Gear Lv1

Knuckle Gear

Performing any attack or PA will generate Gear (even if no hits connect on an enemy). There are 3 Gear levels. Each Gear level raises the attack speed of all attacks and PAs (such as Backhand Smash and Surprise Knuckle). When the Gear is maxed, it also raises the damage of specific PAs. Gear resets if you stop attacking, if you get hit, or if you jump.

Performing a Weapon Action or Step won't generate gear, but will prevent it from reseting. Additionally, performing Weapon Action multiple times in a row will prevent it from reseting, but performing Step multiple times in a row will not (this can be avoided by using Step Attack after every Step).

Icon Skill Name Prerequisite
KnuckleGearIcon.png Knuckle Gear S-ATK Boost 1 Lv1

Knuckle Gear Boost

Doubles the amount of Gear generated per attack, requiring only 2 attacks to max it.

Icon Skill Name Prerequisite
KnuckleGearBoostIcon.png Knuckle Gear Boost Knuckle Gear Lv1

Stance Related Skills

Brave Stance

A stance in which you deal increased damage while in front of an enemy. Decreases damage done while behind an enemy. Cannot be activated at the same time as Wise Stance.

Notes:

  • Being in front or behind an enemy is defined by the enemy's total body, not the part you're targeting. So, for example, hitting the weakspot behind the neck of a Dark Ragne will benefit from Brave Stance, despite you being behind the neck, because you are on the front half of its body.
  • Some enemies consider the battlefield as their body. Such enemies will benefit from Brave/Wise Stance based on where you are located in the battlefield. For example:
    • Dark Falz Elder considers the entire battlefield as its body, meaning Wise Stance will work at all times, as his body is always on the back part of the arena.
    • Big Vardha's body can be walked on. Whenever you hit a part of it, the Stance that works will be based on where in its body you are located. So hitting the missile launchers on the back will always benefit from Wise Stance, while the laser cannons on the front will always benefit from Brave Stance. The core moves through its body, so it depends on where you are at the moment.
Icon Skill Name Prerequisite Multiplier Skill level
1 2 3 4 5 6 7 8 9 10
BraveStanceIcon.png Brave Stance S-ATK Boost 1 Lv3 Front 105% 107% 109% 112% 115% 117% 119% 121% 123% 125%
Rear 95% 96% 97% 98% 99% 100%

Brave Stance Up

Further increases your damage during Brave Stance while attacking enemies from the front.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
BraveStanceUpIcon.png Brave Stance Up Brave Stance Lv5 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%

Brave Stance Critical

Increases your critical strike chance during Brave Stance while attacking enemies from the front.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
BraveStanceUpIcon.png Brave Stance Critical Brave Stance Lv3 +1% +2% +4% +7% +10% +13% +16% +19% +22% +25%

Wise Stance

A stance that increases your damage done while attacking from behind a target. Decreases damage done while in front of an enemy. Cannot be activated at the same time as Brave Stance.

Notes:

  • Being in front or behind an enemy is defined by the enemy's total body, not the part you're targeting. So, for example, hitting the weakspot behind the neck of a Dark Ragne will benefit from Brave Stance, despite you being behind the neck, because you are on the front half of its body.
  • Some enemies consider the battlefield as their body. Such enemies will benefit from Brave/Wise Stance based on where you are located in the battlefield. For example:
    • Dark Falz Elder considers the entire battlefield as its body, meaning Wise Stance will work at all times, as his body is always on the back part of the arena.
    • Big Vardha's body can be walked on. Whenever you hit a part of it, the Stance that works will be based on where in its body you are located. So hitting the missile launchers on the back will always benefit from Wise Stance, while the laser cannons on the front will always benefit from Brave Stance. The core moves through its body, so it depends on where you are at the moment.
Icon Skill Name Prerequisite Multiplier Skill level
1 2 3 4 5 6 7 8 9 10
WiseStanceIcon.png Wise Stance S-ATK Boost 1 Lv3 Front 95% 96% 97% 98% 99% 100%
Rear 115% 117% 119% 122% 125% 127% 129% 131% 133% 135%

Wise Stance Up

Further increases your damage during Wise Stance while attacking enemies from the back.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
WiseStanceUpIcon.png Wise Stance Up Wise Stance Lv5 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%

Wise Stance Critical

Increases your critical strike chance during Wise Stance while attacking enemies from the back.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
WiseStanceUpIcon.png Wise Stance Critical Wise Stance Lv3 +1% +2% +4% +7% +10% +13% +16% +19% +22% +25%

Class Exclusive Skills

Rare Mastery Fighter

Increases S-ATK S-ATK when using weapons of rarity ★10 or higher. Only usable with Fighter as your main class.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
RareMasteryStrikingIcon.png Rare Mastery Fighter S-ATK +30 +32 +34 +36 +38 +40 +42 +44 +46 +50

Critical Strike

Raises critical rate and critical damage. Only usable with Fighter as your main class.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
Strikingupskillicon.png Critical Strike Critical Damage 103% 106% 109% 112% 115%
Critical Chance +3% +6% +9% +12% +15%

Limit Break

Active skill. Temporarily reduces your maximum HP by 75% and increases Striking damage. This skill counts as a status effect for Crazy Heart and Crazy Beat, and cannot be cured by any means other than death or timing out. Because your maximum HP is reduced, all other effects that rely on maximum HP (such as Halfline Slayer, Healing Guard, Just Reversal Cover, and healing items) are also affected.

Only usable with Fighter as your main class.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
LimitBreakIcon.png Limit Break S-ATK Boost 1 Lv5 Max HP 25%
Striking Damage 104% 108% 112% 116% 120%
Duration 10s 15s 20s 25s 30s 35s 40s 45s 50s 60s
Cooldown 60s 65s 70s 75s 80s 90s

Limit Break Photon Charge

Fully recovers PP after Limit Break wears off. Does not activate if you die during Limit Break.

Only usable with Fighter as your main class.

Icon Skill Name Prerequisite
LimitBreakPhotonChargeIcon.png Limit Break Photon Charge Limit Break Lv3