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Revision as of 14:18, 7 November 2016

A close ranged melee class specializing in lightweight weapons. Users of this class are known for their high fighting prowess. However, this class is also known for having many conditional types of damage boosters, multiple of which are related to saying under low HP, so dodging should be a main priority.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: PP +2, S-ATK+50, T-ATK+15, T-DEF+10.

Class Weapon Overview

Fighters use the Twin Daggers Twin Dagger, Double Saber Double Saber, and Knuckles Knuckles weapon types.

Twin Daggers

Double Sabers

Knuckles

Skill Tree Overview

Fighterfullskilltree.PNG

S-ATK Boost 1 DEX Up HP Boost 1 Rare Mastery Fighter S-DEF Up Step
S-ATK Boost 2 HP Boost 2 Step Advance
S-ATK Boost 3 Critical Strike Just Reversal Step Attack
Double Saber Gear Twin Dagger Gear Knuckles Gear
Double Saber Wind Parry Twin Dagger Spin Move Knuckle Gear Boost
Brave Stance Wise Stance Adrenaline Tech Arts JA Boost
Brave Stance Up Brave Stance Critical Wise Stance Up Wise Stance Critical Tech Arts JA PP Save
Chase Advance Half Line Boost Deadline Slayer Halfline Slayer Limit Break
Chase Advance Plus Chase Bind PP Slayer Crazy Heart Crazy Beat Limit Break Photon Charge

Skills

Basic Skills

Step

Starting skill. Press the Dodge key to do a fast step that has iframes. Can be used in any direction.

Icon Skill Name
StepIcon.png Step

Step Advance

Increases the amount of iframes on Step.

Icon Skill Name Skill level
1 2 3 4 5 6 7 8 9 10
StepAdvanceIcon.png Step Advance 0.05s 0.09s 0.11s 0.13s 0.14s 0.15s 0.16s 0.17s 0.18s 0.20s

Just Reversal

Starting skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name
StepAdvanceIcon.png Just Reversal

Step Attack

Starting skill. Allows you to attack immediately after Step.

Icon Skill Name
StepAdvanceIcon.png Step Attack

S-ATK Boost

Increases your base S-ATK S-ATK stat.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
Strikingupskillicon.png S-ATK Boost 1 +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
S-ATK Boost 2
S-ATK Boost 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
S-ATK Boost 3
S-ATK Boost 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Dex Up

Increases your base DEX DEX stat.

Icon Skill Name Skill level
1 2 3 4 5 6 7 8 9 10
Dexupskillicon.png DEX Up +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

HP Boost

Increases your base max HP.

Icon Skill Name Skill level
1 2 3 4 5 6 7 8 9 10
Hpupskillicon.png HP Boost 1 +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
HP Boost 2
+3 +6 +10 +14 +18 +23 +28 +34 +40 +50

S-DEF Up

Increases your base S-DEF S-DEF stat.

Icon Skill Name Skill level
1 2 3 4 5 6 7 8 9 10
Sdefupskillicon.png S-DEF Up +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Weapon Related Skills

Double Saber Gear

Hitting enemies with basic attacks or PAs will generate Gear. The more hits, the faster it fills.

Performing a Weapon Action will spend all Gear and generate a whirlwind around you that damages nearby enemies. The higher the gear, the more damage and wider the aoe. Requires at least 1/3 Gear to generate a whirlwind. The whirlwind hits themselves generate more gear, and you can have up to 2 whirlwinds up at the same time. Whirlwinds benefit from Just Attacks and status effects chances on your weapon.

Note: The Skill Ring L/DS Whirlwind allows you to activate the whirlwinds after using any PA (except for Chaos Riser and Tornado Sender) without spending any gear.

Icon Skill Name Number of hits Damage per hit
1/3 Gear 2/3 Gear Full Gear
DoubleSaberGearIcon.png Double Saber Gear 8 hits 55% 82.5% 110%


Double Saber Wind Parry

Allows Just Guard frames when activating Double Saber Gear. Requires at least 1/3 Gear to activate.

Icon Skill Name
DoubleSaberWindParryIcon.png Double Saber Wind Parry


Twin Dagger Gear

Performing a Weapon Action while in the air, or using specific PAs will generate gear. There are 3 Gear levels. If you touch the ground or get damaged, the Gear is reset.

Increases the damage of all attacks and PAs based on Gear level.

The following PAs generate Gear:

  • Gear Level +1:
    • Raging Waltz
    • Shoot Polka
    • Scar Fugue
    • Symphonic Drive
    • Facet Folia (only if the first hit connects)
  • Gear Level +2:
    • Quick March
Icon Skill Name Damage
1/3 Gear 2/3 Gear Full Gear
TwinDaggerGearIcon.png Twin Dagger Gear 100% 120% 150%


Twin Dagger Spin Move

Allows you to move horizontally while performing the Weapon Action. Distance covered is small (about half the distance of Step), and it does not change the direction you are facing.

Icon Skill Name
TwinDaggerSpinMoveIcon.png Twin Dagger Spin Move

Knuckle Gear

Performing any attack or PA will generate Gear (even if no hits connect on an enemy). There are 3 Gear levels. Each Gear level raises the attack speed of all attacks and PAs (such as Backhand Smash and Surprise Knuckle). When the Gear is maxed, it also raises the damage of specific PAs. Gear resets if you stop attacking, if you get hit, or if you jump.

Performing a Weapon Action or Step won't generate gear, but will prevent it from reseting. Additionally, performing Weapon Action multiple times in a row will prevent it from reseting, but performing Step multiple times in a row will not (this can be avoided by using Step Attack after every Step).

Icon Skill Name
KnuckleGearIcon.png Knuckle Gear

Knuckle Gear Boost

Doubles the amount of Gear generated per attack, requiring only 2 attacks to max it.

Icon Skill Name
KnuckleGearBoostIcon.png Knuckle Gear Boost

Stance Related Skills

Brave Stance

A stance in which you deal increased damage while in front of an enemy. Decreases damage done while behind an enemy. Cannot be activated at the same time as Wise Stance.

Notes:

  • Being in front or behind an enemy is defined by the enemy's total body, not the part you're targeting. So, for example, hitting the weakspot behind the neck of a Dark Ragne will benefit from Brave Stance, despite you being behind the neck, because you are on the front half of its body.
  • Some enemies consider the battlefield as their body. Such enemies will benefit from Brave/Wise Stance based on where you are located in the battlefield. For example:
    • Dark Falz Elder considers the entire battlefield as its body, meaning Wise Stance will work at all times, as his body is always on the back part of the arena.
    • Big Vardha's body can be walked on. Whenever you hit a part of it, the Stance that works will be based on where in its body you are located. So hitting the missile launchers on the back will always benefit from Wise Stance, while the laser cannons on the front will always benefit from Brave Stance. The core moves through its body, so it depends on where you are at the moment.
Icon Skill Name Prerequisite Multiplier Skill level
1 2 3 4 5 6 7 8 9 10
BraveStanceIcon.png Brave Stance S-ATK Boost 1 Lv3 Front 105% 107% 109% 112% 115% 117% 119% 121% 123% 125%
Rear 95% 96% 97% 98% 99% 100%

Brave Stance Up

Further increases your damage during Brave Stance while attacking enemies from the front.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
BraveStanceUpIcon.png Brave Stance Up Brave Stance Lv5 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%

Brave Stance Critical

Increases your critical strike chance during Brave Stance while attacking enemies from the front.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
BraveStanceUpIcon.png Brave Stance Critical Brave Stance Lv3 1% 2% 4% 7% 10% 13% 16% 19% 22% 25%

Wise Stance

A stance that increases your damage done while attacking from behind a target. Decreases damage done while in front of an enemy. Cannot be activated at the same time as Brave Stance.

Notes:

  • Being in front or behind an enemy is defined by the enemy's total body, not the part you're targeting. So, for example, hitting the weakspot behind the neck of a Dark Ragne will benefit from Brave Stance, despite you being behind the neck, because you are on the front half of its body.
  • Some enemies consider the battlefield as their body. Such enemies will benefit from Brave/Wise Stance based on where you are located in the battlefield. For example:
    • Dark Falz Elder considers the entire battlefield as its body, meaning Wise Stance will work at all times, as his body is always on the back part of the arena.
    • Big Vardha's body can be walked on. Whenever you hit a part of it, the Stance that works will be based on where in its body you are located. So hitting the missile launchers on the back will always benefit from Wise Stance, while the laser cannons on the front will always benefit from Brave Stance. The core moves through its body, so it depends on where you are at the moment.
Icon Skill Name Prerequisite Multiplier Skill level
1 2 3 4 5 6 7 8 9 10
WiseStanceIcon.png Wise Stance S-ATK Boost 1 Lv3 Front 95% 96% 97% 98% 99% 100%
Rear 115% 117% 119% 122% 125% 127% 129% 131% 133% 135%

Wise Stance Up

Further increases your damage during Wise Stance while attacking enemies from the back.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
WiseStanceUpIcon.png Wise Stance Up Wise Stance Lv5 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%

Wise Stance Critical

Increases your critical strike chance during Wise Stance while attacking enemies from the back.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
WiseStanceUpIcon.png Wise Stance Critical Wise Stance Lv3 1% 2% 4% 7% 10% 13% 16% 19% 22% 25%

Class Exclusive Skills

Critical Strike

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
Strikingupskillicon.png Critical Strike

Adrenaline

Increases the duration per tick of Shifta and Deband.

Note: This skill only raises the duration per tick that you receive: it does not increase the maximum duration. A Shifta casted by a non-Techer will still be capped at 60 seconds, and a Shifta casted by a Techer will still be capped at 180 seconds.

Icon Skill Name Duration
AdrenalineIcon.png Adrenaline 30s

Tech Arts JA Bonus

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
TechArtsJABonusIcon.png Tech Arts JA Boost 105% 106% 108% 110% 115%

Tech Arts JA PP Save

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
TechArtsJAPPSave.png Tech Arts JA PP Save

Chase Advance

Increases damage onto enemies with an abnormal status affliction.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
ChaseAdvanceIcon.png Chase Advance 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%

Chase Advance Plus

Further increases damage onto enemies with an abnormal status affliction.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
ChaseAdvanceIcon.png Chase Advance Plus 105% 107% 109% 111% 115%

Chase Bind

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
ChaseBindIcon.png Chase Bind 20% 22% 24% 26% 28% 30% 36% 42% 54% 70%

Halfline Boost

Increases status affliction rate when below 50% maximum HP.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
HalflineBoostIcon.png Halfline Boost 150% 160% 170% 180% 200%

PP Slayer

Increases attack stats when below 25% maximum HP.

Deadline Slayer

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
DeadlineSlayerIcon.png Deadline Slayer

PP Slayer

Increases attack stats when below 50% maximum PP.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
WiseStanceUpIcon.png PP Slayer

Halfline Slayer

Increases attack stats when below 50% maximum HP.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
DeadlineSlayerIcon.png Halfline Slayer

Crazy Heart

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
CrazyHeartIcon.png Crazy Heart 150% 160% 170% 180% 200%

Crazy Beat

Icon Skill Name Prerequisite Skill level
1 2 3 4 5
CrazyBeatIcon.png Crazy Beat +100 +120 +140 +160 +200

Limit Break

Reduces your maximum HP in exchange for a damage bonus to striking attacks. Only usable with Fighter as your main class.

Icon Skill Name Prerequisite Skill level
1 2 3 4 5 6 7 8 9 10
LimitBreakIcon.png Limit Break

Limit Break Photon Charge

Fully recovers PP after Limit Break wears off.