Difference between revisions of "Fighter (PSO2)"
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===Stance Related Skills=== | ===Stance Related Skills=== | ||
+ | <div id="bravestance"> | ||
====Brave Stance==== | ====Brave Stance==== | ||
+ | </div> | ||
+ | |||
+ | A stance in which you deal increased damage while in front of an enemy. Decreases damage done while behind an enemy. Cannot be activated at the same time as [[#wisestance|Wise Stance]]. | ||
− | + | Notes: | |
+ | * Being in front or behind an enemy is defined by the enemy's total body, not the part you're targeting. So, for example, hitting the weakspot behind the neck of a Dark Ragne will benefit from Brave Stance, despite you being behind the neck, because you are on the front half of its body. | ||
+ | * Some enemies consider the battlefield as their body. Such enemies will benefit from Brave/Wise Stance based on where you are located in the battlefield. For example: | ||
+ | ** [[Darkers#darkfalzelder|Dark Falz Elder]] considers the entire battlefield as its body, meaning Wise Stance will work at all times, as his body is always on the back part of the arena. | ||
+ | ** [[Mechs#bigvardha|Big Vardha]]'s body can be walked on. Whenever you hit a part of it, the Stance that works will be based on where in its body you are located. So hitting the missile launchers on the back will always benefit from Wise Stance, while the laser cannons on the front will always benefit from Brave Stance. The core moves through its body, so it depends on where you are at the moment. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 459: | Line 467: | ||
! rowspan="2" |Skill Name | ! rowspan="2" |Skill Name | ||
! rowspan="2"|Prerequisite | ! rowspan="2"|Prerequisite | ||
+ | ! rowspan="2"|Multiplier | ||
! colspan="10"|Skill level | ! colspan="10"|Skill level | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! 1 | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
− | ! 2 | + | |-style="text-align:center" |
− | ! 3 | + | | rowspan="2" | [[File:BraveStanceIcon.png|link=|38px]] |
− | ! 4 | + | | rowspan="2" | Brave Stance |
− | ! 5 | + | | rowspan="2" | [[#satkboost1|S-ATK Boost 1]] Lv3 |
− | ! 6 | + | ! Front |
− | ! 7 | + | | 105% || 107% || 109% || 112% || 115% || 117% || 119% || 121% || 123% || 125% |
− | ! 8 | + | |-style="text-align:center" |
− | ! 9 | + | ! Rear |
− | ! 10 | + | | colspan="2"|95% || colspan="2"|96% || colspan="2"|97% || colspan="2"|98% || 99% || 100% |
− | |- | ||
− | | rowspan=" | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
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|} | |} | ||
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| rowspan="4" | [[File:BraveStanceUpIcon.png|link=|38px]] | | rowspan="4" | [[File:BraveStanceUpIcon.png|link=|38px]] | ||
| Brave Stance Up | | Brave Stance Up | ||
− | | | + | | [[#bravestance|Brave Stance]] Lv5 |
| 102% | | 102% | ||
| 104% | | 104% | ||
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| rowspan="4" | [[File:BraveStanceUpIcon.png|link=|38px]] | | rowspan="4" | [[File:BraveStanceUpIcon.png|link=|38px]] | ||
| Brave Stance Critical | | Brave Stance Critical | ||
− | | | + | | [[#bravestance|Brave Stance]] Lv3 |
| 1% | | 1% | ||
| 2% | | 2% | ||
Line 563: | Line 558: | ||
|} | |} | ||
+ | <div id=wisestance"> | ||
====Wise Stance==== | ====Wise Stance==== | ||
+ | </div> | ||
+ | |||
+ | A stance that increases your damage done while attacking from behind a target. Decreases damage done while in front of an enemy. Cannot be activated at the same time as [[#bravestance|Brave Stance]]. | ||
− | + | Notes: | |
+ | * Being in front or behind an enemy is defined by the enemy's total body, not the part you're targeting. So, for example, hitting the weakspot behind the neck of a Dark Ragne will benefit from Brave Stance, despite you being behind the neck, because you are on the front half of its body. | ||
+ | * Some enemies consider the battlefield as their body. Such enemies will benefit from Brave/Wise Stance based on where you are located in the battlefield. For example: | ||
+ | ** [[Darkers#darkfalzelder|Dark Falz Elder]] considers the entire battlefield as its body, meaning Wise Stance will work at all times, as his body is always on the back part of the arena. | ||
+ | ** [[Mechs#bigvardha|Big Vardha]]'s body can be walked on. Whenever you hit a part of it, the Stance that works will be based on where in its body you are located. So hitting the missile launchers on the back will always benefit from Wise Stance, while the laser cannons on the front will always benefit from Brave Stance. The core moves through its body, so it depends on where you are at the moment. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 571: | Line 574: | ||
! rowspan="2" |Skill Name | ! rowspan="2" |Skill Name | ||
! rowspan="2"|Prerequisite | ! rowspan="2"|Prerequisite | ||
+ | ! rowspan="2"|Multiplier | ||
! colspan="10"|Skill level | ! colspan="10"|Skill level | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! 1 | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
− | ! 2 | + | |-style="text-align:center" |
− | ! 3 | + | | rowspan="2" | [[File:WiseStanceIcon.png|link=|38px]] |
− | ! 4 | + | | rowspan="2" | Wise Stance |
− | ! 5 | + | | rowspan="2" | [[#satkboost1|S-ATK Boost 1]] Lv3 |
− | ! 6 | + | ! Front |
− | ! 7 | + | | colspan="2"|95% || colspan="2"|96% || colspan="2"|97% || colspan="2"|98% || 99% || 100% |
− | ! 8 | + | |-style="text-align:center" |
− | ! 9 | + | ! Rear |
− | ! 10 | + | | 115% || 117% || 119% || 122% || 125% || 127% || 129% || 131% || 133% || 135% |
− | |- | ||
− | | rowspan=" | ||
− | | Wise Stance | ||
− | | | ||
− | | | ||
− | | | ||
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|} | |} | ||
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| rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]] | | rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]] | ||
| Wise Stance Up | | Wise Stance Up | ||
− | | | + | | [[#wisestance|Wise Stance]] Lv5 |
| 102% | | 102% | ||
| 104% | | 104% | ||
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| rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]] | | rowspan="4" | [[File:WiseStanceUpIcon.png|link=|38px]] | ||
| Wise Stance Critical | | Wise Stance Critical | ||
− | | | + | | [[#wisestance|Wise Stance]] Lv3 |
| 1% | | 1% | ||
| 2% | | 2% |
Revision as of 14:18, 7 November 2016
A close ranged melee class specializing in lightweight weapons. Users of this class are known for their high fighting prowess. However, this class is also known for having many conditional types of damage boosters, multiple of which are related to saying under low HP, so dodging should be a main priority.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: PP +2, +50, +15, +10.
Class Weapon Overview
Fighters use the Twin Dagger, Double Saber, and Knuckles weapon types.
Twin Daggers
Double Sabers
Knuckles
Skill Tree Overview
Skills
Basic Skills
Step
Starting skill. Press the Dodge key to do a fast step that has iframes. Can be used in any direction.
Icon | Skill Name |
---|---|
Step |
Step Advance
Increases the amount of iframes on Step.
Icon | Skill Name | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Step Advance | 0.05s | 0.09s | 0.11s | 0.13s | 0.14s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Just Reversal
Starting skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name |
---|---|
Just Reversal |
Step Attack
Starting skill. Allows you to attack immediately after Step.
Icon | Skill Name |
---|---|
Step Attack |
S-ATK Boost
Increases your base S-ATK stat.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
S-ATK Boost 1 | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | ||
S-ATK Boost 2
|
S-ATK Boost 1 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
S-ATK Boost 3
|
S-ATK Boost 1 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Dex Up
Increases your base DEX stat.
Icon | Skill Name | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
DEX Up | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
HP Boost
Increases your base max HP.
Icon | Skill Name | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
HP Boost 1 | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
HP Boost 2
|
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
S-DEF Up
Increases your base S-DEF stat.
Icon | Skill Name | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
S-DEF Up | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Weapon Related Skills
Double Saber Gear
Hitting enemies with basic attacks or PAs will generate Gear. The more hits, the faster it fills.
Performing a Weapon Action will spend all Gear and generate a whirlwind around you that damages nearby enemies. The higher the gear, the more damage and wider the aoe. Requires at least 1/3 Gear to generate a whirlwind. The whirlwind hits themselves generate more gear, and you can have up to 2 whirlwinds up at the same time. Whirlwinds benefit from Just Attacks and status effects chances on your weapon.
Note: The Skill Ring L/DS Whirlwind allows you to activate the whirlwinds after using any PA (except for Chaos Riser and Tornado Sender) without spending any gear.
Icon | Skill Name | Number of hits | Damage per hit | ||
---|---|---|---|---|---|
1/3 Gear | 2/3 Gear | Full Gear | |||
Double Saber Gear | 8 hits | 55% | 82.5% | 110% |
Double Saber Wind Parry
Allows Just Guard frames when activating Double Saber Gear. Requires at least 1/3 Gear to activate.
Icon | Skill Name |
---|---|
Double Saber Wind Parry |
Twin Dagger Gear
Performing a Weapon Action while in the air, or using specific PAs will generate gear. There are 3 Gear levels. If you touch the ground or get damaged, the Gear is reset.
Increases the damage of all attacks and PAs based on Gear level.
The following PAs generate Gear:
- Gear Level +1:
- Raging Waltz
- Shoot Polka
- Scar Fugue
- Symphonic Drive
- Facet Folia (only if the first hit connects)
- Gear Level +2:
- Quick March
Icon | Skill Name | Damage | ||
---|---|---|---|---|
1/3 Gear | 2/3 Gear | Full Gear | ||
Twin Dagger Gear | 100% | 120% | 150% |
Twin Dagger Spin Move
Allows you to move horizontally while performing the Weapon Action. Distance covered is small (about half the distance of Step), and it does not change the direction you are facing.
Icon | Skill Name |
---|---|
Twin Dagger Spin Move |
Knuckle Gear
Performing any attack or PA will generate Gear (even if no hits connect on an enemy). There are 3 Gear levels. Each Gear level raises the attack speed of all attacks and PAs (such as Backhand Smash and Surprise Knuckle). When the Gear is maxed, it also raises the damage of specific PAs. Gear resets if you stop attacking, if you get hit, or if you jump.
Performing a Weapon Action or Step won't generate gear, but will prevent it from reseting. Additionally, performing Weapon Action multiple times in a row will prevent it from reseting, but performing Step multiple times in a row will not (this can be avoided by using Step Attack after every Step).
Icon | Skill Name |
---|---|
Knuckle Gear |
Knuckle Gear Boost
Doubles the amount of Gear generated per attack, requiring only 2 attacks to max it.
Icon | Skill Name |
---|---|
Knuckle Gear Boost |
Stance Related Skills
Brave Stance
A stance in which you deal increased damage while in front of an enemy. Decreases damage done while behind an enemy. Cannot be activated at the same time as Wise Stance.
Notes:
- Being in front or behind an enemy is defined by the enemy's total body, not the part you're targeting. So, for example, hitting the weakspot behind the neck of a Dark Ragne will benefit from Brave Stance, despite you being behind the neck, because you are on the front half of its body.
- Some enemies consider the battlefield as their body. Such enemies will benefit from Brave/Wise Stance based on where you are located in the battlefield. For example:
- Dark Falz Elder considers the entire battlefield as its body, meaning Wise Stance will work at all times, as his body is always on the back part of the arena.
- Big Vardha's body can be walked on. Whenever you hit a part of it, the Stance that works will be based on where in its body you are located. So hitting the missile launchers on the back will always benefit from Wise Stance, while the laser cannons on the front will always benefit from Brave Stance. The core moves through its body, so it depends on where you are at the moment.
Icon | Skill Name | Prerequisite | Multiplier | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Brave Stance | S-ATK Boost 1 Lv3 | Front | 105% | 107% | 109% | 112% | 115% | 117% | 119% | 121% | 123% | 125% | |
Rear | 95% | 96% | 97% | 98% | 99% | 100% |
Brave Stance Up
Further increases your damage during Brave Stance while attacking enemies from the front.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Brave Stance Up | Brave Stance Lv5 | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120$ |
Brave Stance Critical
Increases your critical strike chance during Brave Stance while attacking enemies from the front.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Brave Stance Critical | Brave Stance Lv3 | 1% | 2% | 4% | 7% | 10% | 13% | 16% | 19% | 22% | 25% |
Wise Stance
A stance that increases your damage done while attacking from behind a target. Decreases damage done while in front of an enemy. Cannot be activated at the same time as Brave Stance.
Notes:
- Being in front or behind an enemy is defined by the enemy's total body, not the part you're targeting. So, for example, hitting the weakspot behind the neck of a Dark Ragne will benefit from Brave Stance, despite you being behind the neck, because you are on the front half of its body.
- Some enemies consider the battlefield as their body. Such enemies will benefit from Brave/Wise Stance based on where you are located in the battlefield. For example:
- Dark Falz Elder considers the entire battlefield as its body, meaning Wise Stance will work at all times, as his body is always on the back part of the arena.
- Big Vardha's body can be walked on. Whenever you hit a part of it, the Stance that works will be based on where in its body you are located. So hitting the missile launchers on the back will always benefit from Wise Stance, while the laser cannons on the front will always benefit from Brave Stance. The core moves through its body, so it depends on where you are at the moment.
Icon | Skill Name | Prerequisite | Multiplier | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Wise Stance | S-ATK Boost 1 Lv3 | Front | 95% | 96% | 97% | 98% | 99% | 100% | |||||
Rear | 115% | 117% | 119% | 122% | 125% | 127% | 129% | 131% | 133% | 135% |
Wise Stance Up
Further increases your damage during Wise Stance while attacking enemies from the back.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Wise Stance Up | Wise Stance Lv5 | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% |
Wise Stance Critical
Increases your critical strike chance during Wise Stance while attacking enemies from the back.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Wise Stance Critical | Wise Stance Lv3 | 1% | 2% | 4% | 7% | 10% | 13% | 16% | 19% | 22% | 25% |
Class Exclusive Skills
Critical Strike
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
Critical Strike |
Adrenaline
Increases the duration per tick of Shifta and Deband.
Note: This skill only raises the duration per tick that you receive: it does not increase the maximum duration. A Shifta casted by a non-Techer will still be capped at 60 seconds, and a Shifta casted by a Techer will still be capped at 180 seconds.
Icon | Skill Name | Duration |
---|---|---|
Adrenaline | 30s |
Tech Arts JA Bonus
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
Tech Arts JA Boost | 105% | 106% | 108% | 110% | 115% |
Tech Arts JA PP Save
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
Tech Arts JA PP Save |
Chase Advance
Increases damage onto enemies with an abnormal status affliction.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Chase Advance | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% |
Chase Advance Plus
Further increases damage onto enemies with an abnormal status affliction.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
Chase Advance Plus | 105% | 107% | 109% | 111% | 115% |
Chase Bind
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Chase Bind | 20% | 22% | 24% | 26% | 28% | 30% | 36% | 42% | 54% | 70% |
Halfline Boost
Increases status affliction rate when below 50% maximum HP.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
Halfline Boost | 150% | 160% | 170% | 180% | 200% |
PP Slayer
Increases attack stats when below 25% maximum HP.
Deadline Slayer
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Deadline Slayer |
PP Slayer
Increases attack stats when below 50% maximum PP.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
PP Slayer |
Halfline Slayer
Increases attack stats when below 50% maximum HP.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Halfline Slayer |
Crazy Heart
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
Crazy Heart | 150% | 160% | 170% | 180% | 200% |
Crazy Beat
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
Crazy Beat | +100 | +120 | +140 | +160 | +200 |
Limit Break
Reduces your maximum HP in exchange for a damage bonus to striking attacks. Only usable with Fighter as your main class.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Limit Break |
Limit Break Photon Charge
Fully recovers PP after Limit Break wears off.