Main Page

Difference between revisions of "Gunner (PSO2)"

From Arks-Visiphone
Jump to navigation Jump to search
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
{{:Class Listing}}
 
{{:Class Listing}}
 +
 
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
 
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
  

Revision as of 06:37, 7 November 2016

Combines high rate of fire and high maneuverability using ranged weapons for close range combat.

Class Weapon Overview

Skill Tree Overview

Gu Skill Tree.png

R-ATK Up 1 DEX Up 1 R-DEF Up 1 Rare Mastery Gunner Dive Roll
R-ATK Up 2 DEX Up 2 R-DEF Up 2 Twin Machinegun Mastery Dive Roll Advance
R-ATK Up 3 HP Up 1 Twin Machinegun
Arts Short Charge
Dive Roll
Shoot
Twin
Machinegun Gear
Just Reversal
Aerial
Advance
Automate
Deadline
Showtime Chain Trigger
Zero Range
Advance 1
Showtime Star Chain Finish Chain Finish Bonus
One More Time Toughness Time Twice Chain Stylish Roll Up
High Time Stylish Roll Arts
Zero Range
Advance 2
Zero Range
Critical
Attack
PP Restorate
Perfect Keeper Stylish Roll
Just Attack Bonus

Skills

HP Up 1

Increases maximum HP.

Icon Level 1 2 3 4 5 6 7 8 9 10
Hpupskillicon.png Max HP +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

R-ATK Up 1, 2, 3

Increases R-ATK.

Icon Level 1 2 3 4 5 6 7 8 9 10
RAtkUp.png R-ATK Up 1
R-ATK
+3 +6 +10 +14 +18 +23 +28 +34 +40 +50
R-ATK Up 2
R-ATK
+4 +9 +14 +19 +25 +31 +39 +50 +62 +75
R-ATK Up 3
R-ATK
+4 +9 +14 +19 +25 +31 +39 +50 +62 +75

DEX Up 1, 2

Increases DEX.

Icon Level 1 2 3 4 5 6 7 8 9 10
Dexupskillicon.png DEX Up 1
DEX
+3 +6 +10 +14 +18 +23 +28 +34 +40 +50
DEX Up 2
DEX
+4 +9 +14 +19 +25 +31 +39 +50 +62 +75

R-DEF Up 1, 2

Increases R-DEF.

Icon Level 1 2 3 4 5 6 7 8 9 10
RDefUp.png R-DEF Up 1
R-DEF
+3 +6 +10 +14 +18 +23 +28 +34 +40 +50
R-DEF Up 2
R-DEF
+4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Twin Machinegun Gear

Landing hits fill the gear gauge, which increases damage dealt.

Icon Level 1 Damage
1/3 Gear 2/3 Gear Full Gear
TwinMachineGunGearIcon.png - - 105% 110% 130%

Chain Trigger

ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks and uncharged technics will raise the chain hits, and the next PA or charged technic you use will cause a Chain Finish, having its damaged increased based on the chain count.

Icon Level 1 2 3 4 5 6 7 8 9 10
ChainTriggerIcon.png Duration 30s
Cooldown 150s 140s 130s 120s 110s 100s 90s 80s 70s 60s
Chain count
1-8 9-18 19-28 29-38 39-48 49-58 59-68 69-78 79-88 89-98 99+
Damage multiplier
150% 200% 300% 320% 340% 360% 380% 400% 425% 450% 500%
Time until Chain stops
6s 5s 4s 4s 3.5s 3.25s 3s 2.75s 2.5s 2.25s 2s

Notes:

  • If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
  • Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
  • Allies in the party can contribute to the chain with attacks, techs and PAs.
  • Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
  • PAPartizan Vol Graptor and PABullet Bow Banish Arrow do not benefit from Chain Finish.

Twice Chain

When equipped with twin machineguns, chain count will accumulate twice as quickly.

Icon Level 1
TwiceChainIcon.png - -

Chain Finish

Increases the damage of a chain finish.

Icon Level 1 2 3 4 5 6 7 8 9 10
ChainFinishIcon.png Damage 101% 102% 104% 106% 109% 112% 115% 120% 130% 135%

Chain Finish Bonus

When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.

Icon Level 1 Cooldown Reduction
ChainFinishBonusIcon.png - - 0.25 * number of hits

Showtime

ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.

Icon Level 1 2 3 4 5 6 7 8 9 10
ShowtimeIcon.png Hate 200% 220% 240% 260% 280% 300% 320% 340% 360% 400%
Gear 110% 120% 130% 140% 150% 160% 170% 180% 190% 200%
Duration 45s
Cooldown 60s

High Time

MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.

Icon Level 1 2 3 4 5
ShowtimeIcon.png Increase
per Second
1.0% 1.5% 2.0% 3.0%
Damage Increase Limit +10% +15% +20%
Time to
Reach Limit
10s 7s 5s 8s 7s

Showtime Star

During Showtime, increases max PP while equipped with twin machineguns.

Icon Level 1 2 3 4 5
ShowtimeStarIcon.png Max PP +25 +30 +35 +40 +50

Toughness Time

During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.

Icon Level 1
ShowtimeIcon.png Gear Loss 0%

One More Time

If damage was not taken during Showtime, Showtime will be reactivated once.

Icon Level 1
OneMoreTimeIcon.png - -

Zero Range Advance 1, 2

Increases the damage of close ranged shooting attacks.

Icon Level 1 2 3 4 5 6 7 8 9 10
RAtkUp.png Shooting Damage 101% 102% 103% 104% 105% 107% 109% 111% 113% 115%

Zero Range Critical

Increases the critical rate of close ranged shooting attacks.

Icon Level 1 2 3 4 5
RAtkUp.png Critical Rate +20% +25% +32% +40% +50%

Perfect Keeper

Increases damage dealt when HP is over 75%.

Icon Level 1 2 3 4 5 6 7 8 9 10
RAtkUp.png Damage 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%
HP Threshold 75%

Aerial Advance

Increases damage dealt against airborne enemies.

Icon Level 1 2 3 4 5 6 7 8 9 10
AerialAdvanceIcon.png Damage 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%

Automate Deadline

When HP drops below 25%, a mate will be automatically used.

Icon Level 1 2 3 4 5 6 7 8 9 10
AutomateIcon.png Activation Rate 20% 24% 28% 32% 36% 42% 47% 62% 80% 100%

Attack PP Restorate

Increases the PP restore rate of normal attacks.

Icon Level 1 2 3 4 5 6 7 8 9 10
PpUpIcon.png Restore Rate 110% 120% 130% 140% 150% 160% 170% 180% 190% 200%

Twin Machinegun Mastery

MAIN CLASS ONLY
When equipped with twin machineguns, PP regeneration on hit and critical damage is increased.

Icon Level 1 2 3 4 5
TwinMachineGunMasteryIcon.png Critical Damage 101% 102% 103% 104% 105%
PP Gain +0.20 +0.40 +0.60 +0.80 +1.00

Twin Machinegun Arts Short Charge

MAIN CLASS ONLY
When equipped with twin machineguns, linking a PA or a technic to a different chargeable PA will reduce the charge time to zero.

Icon Level 1
TwinMachineGunArtsSChargeIcon.png - -

Notes:

  • Only affects Aerial Shooting, Heel Stab, and Infinity Fire.
  • Unlike Fighter's Tech Arts Just Attack Bonus,

Stylish Roll Up

Increases damage dealt during a Stylish Roll.

Icon Level 1 2 3 4 5
StylishRollIcon.png Damage 150% 160% 170% 180% 200%

Stylish Roll Arts

During a Stylish Roll, pressing the PA button will unleash a more powerful attack.

Icon Level 1 2 3 4 5
StylishRollIcon.png Damage 200% 225% 250% 275% 300%
Consumed PP 10

Stylish Roll Just Attack Bonus

Increases the damage of a Just Attack after a Stylish Roll.

Icon Level 1 2 3 4 5
StylishRollIcon.png Damage 102% 104% 106% 108% 110%

Rare Mastery Gunner

MAIN CLASS ONLY
Increases R-ATK when equipped with a weapon with a rarity of ★10 or greater.

Icon Level 1 2 3 4 5 6 7 8 9 10
RangedAttackRareMasteryIcon.png R-ATK +30 +32 +34 +36 +38 +40 +42 +44 +46 +50

Dive Roll

INNATE SKILL
It's a dive roll, what else is there to say?

Icon Level 1
DiveRollIcon.png - -

Dive Roll Advance

Extends the invulnerability duration of Dive Roll.

Icon Level 1 2 3 4 5 6 7 8 9 10
DiveRollShootIcon.png Duration 0.05s 0.09s 0.11s 0.13s 0.014s 0.15s 0.16s 0.17s 0.18s 0.20s

Dive Roll Shoot

Allows for an attack to be made during a Dive Roll.

Icon Level 1
DiveRollShootIcon.png - -

Just Reversal

INNATE SKILL
After being blown away and downed, pressing the Jump key allows for a recovery action.

Icon Level 1
DiveRollShootIcon.png - -