Difference between revisions of "Gunner (PSO2)"
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== Skill Tree Overview == | == Skill Tree Overview == | ||
[[File:Gu_Skill_Tree.png|804px]] | [[File:Gu_Skill_Tree.png|804px]] | ||
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| width="136px" | [[#ratkup|R-ATK Boost 1]] || width="136px" | || width="136px" | [[#dexup|DEX Boost 1]] || width="136px" | [[#rdefup|R-DEF Boost 1]] || width="136px" |[[#raregunner|'''''Rare Mastery Gunner''''']] || width="136px" |[[#droll|Dive Roll]] | | width="136px" | [[#ratkup|R-ATK Boost 1]] || width="136px" | || width="136px" | [[#dexup|DEX Boost 1]] || width="136px" | [[#rdefup|R-DEF Boost 1]] || width="136px" |[[#raregunner|'''''Rare Mastery Gunner''''']] || width="136px" |[[#droll|Dive Roll]] | ||
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'''Core Skill.''' Roll in a desired direction to dodge attacks. | '''Core Skill.''' Roll in a desired direction to dodge attacks. | ||
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Extends the invulnerability duration of [[#droll|Dive Roll]]. | Extends the invulnerability duration of [[#droll|Dive Roll]]. | ||
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Allows for an attack to be made during a [[#droll|Dive Roll]]. | Allows for an attack to be made during a [[#droll|Dive Roll]]. | ||
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'''Core Skill.''' Press the Jump button after landing on the ground from knockback to get up immediately. | '''Core Skill.''' Press the Jump button after landing on the ground from knockback to get up immediately. | ||
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Increases your base max HP. | Increases your base max HP. | ||
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Increases your base {{icons|R-ATK}} R-ATK stat. | Increases your base {{icons|R-ATK}} R-ATK stat. | ||
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Increases your base {{icons|DEX}} DEX stat. | Increases your base {{icons|DEX}} DEX stat. | ||
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Increases your base {{icons|R-DEF}} R-DEF stat. | Increases your base {{icons|R-DEF}} R-DEF stat. | ||
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Enables Twin Machineguns Gear. Attack enemies to fill the Gear Gauge. As the Gear Gauge rises, damage dealt is increased. Gear Gauge resets upon being hit by an enemy attack. | Enables Twin Machineguns Gear. Attack enemies to fill the Gear Gauge. As the Gear Gauge rises, damage dealt is increased. Gear Gauge resets upon being hit by an enemy attack. | ||
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'''Main Class Only.''' When Twin Machineguns are equipped, increase PP regeneration and damage dealt by Critical Hits. | '''Main Class Only.''' When Twin Machineguns are equipped, increase PP regeneration and damage dealt by Critical Hits. | ||
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'''Main Class Only.''' When wielding Twin Machineguns, using any TMG Photon Art that requires charging immediately after any other Photon Art or Technique will cause it to charge immediately. | '''Main Class Only.''' When wielding Twin Machineguns, using any TMG Photon Art that requires charging immediately after any other Photon Art or Technique will cause it to charge immediately. | ||
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Active Skill. Temporarily increase Hate Generation and Twin Machineguns Gear Gauge generation. Only available to use while wielding Twin Machineguns. | Active Skill. Temporarily increase Hate Generation and Twin Machineguns Gear Gauge generation. Only available to use while wielding Twin Machineguns. | ||
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'''Main Class Only.''' Gain a damage bonus that increases over time while Showtime is active. Resets when a certain percentage (20%) of your maximum HP is taken as damage during Showtime. | '''Main Class Only.''' Gain a damage bonus that increases over time while Showtime is active. Resets when a certain percentage (20%) of your maximum HP is taken as damage during Showtime. | ||
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While Showtime is active, increase maximum PP. | While Showtime is active, increase maximum PP. | ||
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During [[#showtime|Showtime]], reduces the amount of gear lost on hit. Only takes effect if [[#tmggear|Twin Machinegun Gear]] is learned. | During [[#showtime|Showtime]], reduces the amount of gear lost on hit. Only takes effect if [[#tmggear|Twin Machinegun Gear]] is learned. | ||
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If damage was not taken during [[#showtime|Showtime]], [[#showtime|Showtime]] will be reactivated once. | If damage was not taken during [[#showtime|Showtime]], [[#showtime|Showtime]] will be reactivated once. | ||
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Active Skill. Enables you to start a Chain. Once you strike a target with any normal attack, a Chain counter will appear. The Chain can be increased by striking it with Normal Attacks, attacks from other players, or uncharged Techniques. Use a Photon Art or charged Technique to initiate a Chain Finish and increase Photon Art/Technique damage against the Chain target based on the Chain value. | Active Skill. Enables you to start a Chain. Once you strike a target with any normal attack, a Chain counter will appear. The Chain can be increased by striking it with Normal Attacks, attacks from other players, or uncharged Techniques. Use a Photon Art or charged Technique to initiate a Chain Finish and increase Photon Art/Technique damage against the Chain target based on the Chain value. | ||
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|} | |} | ||
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! colspan="11" | Chain count | ! colspan="11" | Chain count | ||
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Twin Machineguns increase the Chain counter by 2 per hit. | Twin Machineguns increase the Chain counter by 2 per hit. | ||
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Increases the damage of a Chain Finish. | Increases the damage of a Chain Finish. | ||
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When a Chain Finish is activated, the cooldown for [[#chaintrigger|Chain Trigger]] will be reduced according to the accumulated chain. | When a Chain Finish is activated, the cooldown for [[#chaintrigger|Chain Trigger]] will be reduced according to the accumulated chain. | ||
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Increases the damage of Ranged attacks performed near the enemy. | Increases the damage of Ranged attacks performed near the enemy. | ||
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Increases the Critical Hit Rate of Ranged attacks performed near the enemy. | Increases the Critical Hit Rate of Ranged attacks performed near the enemy. | ||
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Increases damage dealt when HP is over 75%. | Increases damage dealt when HP is over 75%. | ||
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Increases damage dealt against airborne enemies. | Increases damage dealt against airborne enemies. | ||
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When HP drops below 25%, a mate will be automatically used. | When HP drops below 25%, a mate will be automatically used. | ||
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Increases the PP restore rate of normal attacks. | Increases the PP restore rate of normal attacks. | ||
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Increases damage dealt during a Stylish Roll. | Increases damage dealt during a Stylish Roll. | ||
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During a Stylish Roll, pressing the PA button will unleash a more powerful attack. | During a Stylish Roll, pressing the PA button will unleash a more powerful attack. | ||
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Increases the damage of a Just Attack after a Stylish Roll. | Increases the damage of a Just Attack after a Stylish Roll. | ||
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'''Main Class Only.''' Automatically gained. Increases damage when equipped with a weapon with a rarity of {{Rarity|10}} or greater, or any crafted weapons. | '''Main Class Only.''' Automatically gained. Increases damage when equipped with a weapon with a rarity of {{Rarity|10}} or greater, or any crafted weapons. | ||
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Revision as of 07:32, 16 March 2018
The Gunner (ガンナー, "Gu") class is a specialized Ranged class that focuses on single-target combat and burst damage. Armed with their primary weapon, the Twin Machineguns, and a Skill Tree that rewards close combat and skilled play and use of mobility, the Gunner is difficult to master, but has the capability to shine and exceeds the limits when used to its fullest.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, +15 S-ATK, +50 R-ATK, +10 S-DEF.
Class Weapon Overview
Gunners use Twin Machine Guns, Assault Rifle, and Gunslash weapon types.
Twin Machine Guns
Extremely versatile ranged weapons that serves as the primary weapon of Gunners. They deal relatively small amounts of damage. However, they make up for it with the number of hits that they can deal in a given amount of time. While TMGs are considered as a Ranged weapon, their hit range is of Medium to Point-Blank range. Twin Machineguns can be powered up with the use of the Skill Twin Machineguns Gear, which grants them a damage bonus as they stay on the offensive and avoid taking damage.
Twin Machineguns' Weapon Action is Stylish Roll. Pressing the Weapon Action button will cause the wielder to flip in a direction. The direction of flip can be influenced with the directional keys, and while only backwards and sideways flips can be performed by default, the Skill Ring L/Front S Roll enables Stylish Rolling in a forwards direction. Stylish Rolling is a dodge action with several unique properties.
- Stylish Roll has a healthy amount of invulnerability frames that enable its wielder to evade attacks Dive Roll wouldn't be able to avoid.
- Chaining three Stylish Rolls together causes the third roll to be performed in slow motion. This is the longest dodge action in the game and has the most invulnerability, surpassing even Mirage Escape.
- Pressing the Attack button during a Stylish Roll will cause the wielder to fire at targets, restoring PP.
- Stylish Roll creates a Just Attack circle after being performed, allowing the wielder to chain into Arts out of dodges.
Assault Rifles
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Assault Rifles can be further strengthened with the use of Bullet Skills, which allow the user to load in special magazines that give their attacks special properties.
Gunslash
These are universal weapons for all classes, which can switch between striking attacks that scale off of S-Atk and shooting attacks that scale off of R-Atk.
Skill Tree Overview
Skills
Basic Skills
Dive Roll
Core Skill. Roll in a desired direction to dodge attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dive Roll | - | - | - |
Dive Roll Advance
Extends the invulnerability duration of Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dive Roll Advance | Dive Roll | Duration | 0.05s | 0.09s | 0.11s | 0.13s | 0.14s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Dive Roll Shoot
Allows for an attack to be made during a Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dive Roll Shoot | - | - | - |
Just Reversal
Core Skill. Press the Jump button after landing on the ground from knockback to get up immediately.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Just Reversal | - | - | - |
HP Up
Increases your base max HP.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
HP Up | - | Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Boost
Increases your base R-ATK stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
R-ATK Boost 1 | - | R-ATK | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-ATK Boost 2 | R-ATK Boost 1 Lv 3 | R-ATK | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Boost 3 | R-ATK Boost 1 Lv 3 | R-ATK | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Boost
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
DEX Boost 1 | - | DEX | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
DEX Boost 2 | DEX Boost 1 Lv 3 | DEX | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Boost
Increases your base R-DEF stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
R-DEF Boost 1 | - | R-DEF | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-DEF Boost 2 | - | R-DEF | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Weapon Related Skills
Twin Machineguns
Twin M.Gun Gear
Enables Twin Machineguns Gear. Attack enemies to fill the Gear Gauge. As the Gear Gauge rises, damage dealt is increased. Gear Gauge resets upon being hit by an enemy attack.
Icon | Skill Name | Prerequisite | Effect | Skill Level | Damage | ||
---|---|---|---|---|---|---|---|
1 | 1/3 Gear | 2/3 Gear | Full Gear | ||||
Twin M.gun Gear | R-ATK Boost 1 Lv 1 | - | - | 105% | 110% | 130% |
T. Machinegun Mastery
Main Class Only. When Twin Machineguns are equipped, increase PP regeneration and damage dealt by Critical Hits.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
T. Machinegun Mastery | - | Critical Damage | 101% | 102% | 103% | 104% | 105% | |
PP Gain | +0.20 | +0.40 | +0.60 | +0.80 | +1.00 |
TMG Arts S-Charge
Main Class Only. When wielding Twin Machineguns, using any TMG Photon Art that requires charging immediately after any other Photon Art or Technique will cause it to charge immediately.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
TMG Arts S-Charge | - | - | - |
Notes:
- Only affects Aerial Shooting, Heel Stab, and crafted Infinity Fire.
- Unlike Fighter's Tech Arts Just Attack Bonus,
Showtime
Active Skill. Temporarily increase Hate Generation and Twin Machineguns Gear Gauge generation. Only available to use while wielding Twin Machineguns.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Showtime | R-ATK Boost 1 Lv 3 | Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% | |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |||
Duration | 45s | ||||||||||||
Cooldown | 45s |
High Time
Main Class Only. Gain a damage bonus that increases over time while Showtime is active. Resets when a certain percentage (20%) of your maximum HP is taken as damage during Showtime.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
High Time | - | Increase per Second |
1.0% | 1.5% | 2.0% | 3.0% | ||
Damage Increase Limit | +10% | +15% | +20% | |||||
Time to Reach Limit |
10s | 7s | 5s | 8s | 7s |
Showtime Star
While Showtime is active, increase maximum PP.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Showtime Star | Showtime Lv 2 | Max PP | +25 | +30 | +35 | +40 | +50 |
Toughness Time
During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Toughness Time | Showtime Star Lv 3 | Gear Loss | 0% |
One More Time
If damage was not taken during Showtime, Showtime will be reactivated once.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
One More Time | Showtime Star Lv 3 | - | - |
Class Exclusive Skills
Chain Trigger
Active Skill. Enables you to start a Chain. Once you strike a target with any normal attack, a Chain counter will appear. The Chain can be increased by striking it with Normal Attacks, attacks from other players, or uncharged Techniques. Use a Photon Art or charged Technique to initiate a Chain Finish and increase Photon Art/Technique damage against the Chain target based on the Chain value.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Chain Trigger | R-ATK Boost 1 Lv 3 | Duration | 30s | ||||||||||
Cooldown | 135s | 125s | 115s | 105s | 95s | 85s | 75s | 65s | 55s | 45s |
Chain count | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
1-8 | 9-18 | 19-28 | 29-38 | 39-48 | 49-58 | 59-68 | 69-78 | 79-88 | 89-98 | 99+ |
Damage multiplier | ||||||||||
120% | 130% | 150% | 160% | 165% | 170% | 175% | 180% | 185% | 190% | 200% |
Time until Chain stops | ||||||||||
20s | 20s | 15s | 15s | 15s | 10s | 10s | 5s | 5s | 5s | 5s |
Notes:
- If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
- Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
- Allies in the party can contribute to the chain with attacks, techs and PAs.
- Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
- Vol Graptor and Banish Arrow do not benefit from Chain Finish.
Twice Chain
Twin Machineguns increase the Chain counter by 2 per hit.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Twice Chain | Chain Finish Lv 5 | - | - |
Chain Finish
Increases the damage of a Chain Finish.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Chain Finish | Chain Trigger Lv 3 | Damage | 150% | 160% | 170% | 180% | 190% | 200% | 210% | 220% | 230% | 250% |
Chain Finish Bonus
When a Chain Finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Skill Name | Prerequisite | Effect | Skill Level | Cooldown Reduction |
---|---|---|---|---|---|
1 | |||||
Chain Finish Bonus | Chain Trigger Lv 5 | - | - | 0.25 * chain count |
Zero Range Advance
Increases the damage of Ranged attacks performed near the enemy.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Zero Range Advance 1 | R-ATK Boost 1 Lv 3 | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% | |
Zero Range Advance 2 | Zero Range Advance 1 Lv 5 | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Zero Range Critical
Increases the Critical Hit Rate of Ranged attacks performed near the enemy.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Zero Range Critical | Zero Range Advance 1 Lv 3 | Critical Rate | +20% | +25% | +32% | +40% | +50% |
Perfect Keeper
Increases damage dealt when HP is over 75%.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Perfect Keeper | Zero Range Advance 1 Lv 3 | Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% | |
HP Threshold | 75% |
Aerial Advance
Increases damage dealt against airborne enemies.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Aerial Advance | R-ATK Boost 1 Lv 3 | Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% |
Automate Deadline
When HP drops below 25%, a mate will be automatically used.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Automate Dealine | R-ATK Boost 1 Lv 3 | Activation Rate | 20% | 24% | 28% | 32% | 36% | 42% | 47% | 62% | 80% | 100% |
Attack PP Restore
Increases the PP restore rate of normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Attack PP Restore | Zero Range Advance 1 Lv 5 | Restore Rate | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% |
S Roll Up
Increases damage dealt during a Stylish Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll Up | - | Damage | 130% | 135% | 140% | 145% | 150% |
S Roll Arts
During a Stylish Roll, pressing the PA button will unleash a more powerful attack.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll Arts | S Roll Up Lv 2 | Damage | 130% | 135% | 140% | 145% | 150% | |
Consumed PP | 10 |
S Roll JA Bonus
Increases the damage of a Just Attack after a Stylish Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll JA Bonus | S Roll Arts Lv 2 | Damage | 102% | 104% | 106% | 108% | 110% |
Rare Mastery Gunner
Main Class Only. Automatically gained. Increases damage when equipped with a weapon with a rarity of or greater, or any crafted weapons.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Rare Mastery Gunner | - | Damage | 10% |