Difference between revisions of "Gunner (PSO2)"
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== Skills == | == Skills == | ||
− | === Basic Skills === | + | ===Basic Skills=== |
<div id="hpup"> | <div id="hpup"> | ||
− | + | '''HP Up''' | |
</div> | </div> | ||
Increases maximum HP. | Increases maximum HP. | ||
Line 51: | Line 51: | ||
<div id="ratkup"> | <div id="ratkup"> | ||
− | + | '''R-ATK Boost''' | |
</div> | </div> | ||
Increases R-ATK. | Increases R-ATK. | ||
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<div id="dexup"> | <div id="dexup"> | ||
− | + | '''DEX Boost''' | |
</div> | </div> | ||
Increases DEX. | Increases DEX. | ||
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<div id="rdefup"> | <div id="rdefup"> | ||
− | + | '''R-DEF Boost''' | |
</div> | </div> | ||
Increases R-DEF. | Increases R-DEF. | ||
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<div id="tmggear"> | <div id="tmggear"> | ||
− | + | '''Twin M.gun Gear''' | |
</div> | </div> | ||
Landing hits fill the gear gauge, which increases damage dealt. | Landing hits fill the gear gauge, which increases damage dealt. | ||
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<div id="tmgmaster"> | <div id="tmgmaster"> | ||
− | + | '''T. Machinegun Mastery ''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
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<div id="tmgarts"> | <div id="tmgarts"> | ||
− | + | '''TMG Arts S-Charge''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
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<div id="showtime"> | <div id="showtime"> | ||
− | + | '''Showtime''' | |
</div> | </div> | ||
ACTIVE SKILL<br> | ACTIVE SKILL<br> | ||
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<div id="hightime"> | <div id="hightime"> | ||
− | + | '''High Time''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
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<div id="showtimestar"> | <div id="showtimestar"> | ||
− | + | '''Showtime Star''' | |
</div> | </div> | ||
During [[#showtime|Showtime]], increases max PP while equipped with twin machineguns. | During [[#showtime|Showtime]], increases max PP while equipped with twin machineguns. | ||
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<div id="toughtime"> | <div id="toughtime"> | ||
− | + | '''Toughness Time''' | |
</div> | </div> | ||
During [[#showtime|Showtime]], reduces the amount of gear lost on hit. Only takes effect if [[#tmggear|Twin Machinegun Gear]] is learned. | During [[#showtime|Showtime]], reduces the amount of gear lost on hit. Only takes effect if [[#tmggear|Twin Machinegun Gear]] is learned. | ||
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<div id="onemoretime"> | <div id="onemoretime"> | ||
− | + | '''One More Time''' | |
</div> | </div> | ||
If damage was not taken during [[#showtime|Showtime]], [[#showtime|Showtime]] will be reactivated once. | If damage was not taken during [[#showtime|Showtime]], [[#showtime|Showtime]] will be reactivated once. | ||
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|} | |} | ||
− | + | ===Class Specific Skills=== | |
<div id="chaintrigger"> | <div id="chaintrigger"> | ||
− | + | '''Chain Trigger''' | |
</div> | </div> | ||
ACTIVE SKILL<br> | ACTIVE SKILL<br> | ||
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<div id="twicechain"> | <div id="twicechain"> | ||
− | + | '''Twice Chain''' | |
</div> | </div> | ||
When equipped with twin machineguns, chain count will accumulate twice as quickly. | When equipped with twin machineguns, chain count will accumulate twice as quickly. | ||
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<div id="chainfinish"> | <div id="chainfinish"> | ||
− | + | '''Chain Finish''' | |
</div> | </div> | ||
Increases the damage of a Chain Finish. | Increases the damage of a Chain Finish. | ||
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<div id="chainfinishbonus"> | <div id="chainfinishbonus"> | ||
− | + | '''Chain Finish Bonus''' | |
</div> | </div> | ||
When a chain finish is activated, the cooldown for [[#chaintrigger|Chain Trigger]] will be reduced according to the accumulated chain. | When a chain finish is activated, the cooldown for [[#chaintrigger|Chain Trigger]] will be reduced according to the accumulated chain. | ||
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<div id="zra"> | <div id="zra"> | ||
− | + | '''Zero Range Advance''' | |
</div> | </div> | ||
Increases the damage of close ranged shooting attacks. | Increases the damage of close ranged shooting attacks. | ||
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<div id="zrcrit"> | <div id="zrcrit"> | ||
− | + | '''Zero Range Critical''' | |
</div> | </div> | ||
Increases the critical rate of close ranged shooting attacks. | Increases the critical rate of close ranged shooting attacks. | ||
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<div id="pk"> | <div id="pk"> | ||
− | + | '''Perfect Keeper''' | |
</div> | </div> | ||
Increases damage dealt when HP is over 75%. | Increases damage dealt when HP is over 75%. | ||
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<div id="aerialadv"> | <div id="aerialadv"> | ||
− | + | '''Aerial Advance''' | |
</div> | </div> | ||
Increases damage dealt against airborne enemies. | Increases damage dealt against airborne enemies. | ||
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<div id="autodead"> | <div id="autodead"> | ||
− | + | '''Automate Deadline''' | |
</div> | </div> | ||
When HP drops below 25%, a mate will be automatically used. | When HP drops below 25%, a mate will be automatically used. | ||
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<div id="attackpp"> | <div id="attackpp"> | ||
− | + | '''Attack PP Restore''' | |
</div> | </div> | ||
Increases the PP restore rate of normal attacks. | Increases the PP restore rate of normal attacks. | ||
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<div id="srollup"> | <div id="srollup"> | ||
− | + | '''S Roll Up''' | |
</div> | </div> | ||
Increases damage dealt during a Stylish Roll. | Increases damage dealt during a Stylish Roll. | ||
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<div id="srollarts"> | <div id="srollarts"> | ||
− | + | '''S Roll Arts''' | |
</div> | </div> | ||
During a Stylish Roll, pressing the PA button will unleash a more powerful attack. | During a Stylish Roll, pressing the PA button will unleash a more powerful attack. | ||
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<div id="srolljab"> | <div id="srolljab"> | ||
− | + | '''S Roll JA Bonus''' | |
</div> | </div> | ||
Increases the damage of a Just Attack after a Stylish Roll. | Increases the damage of a Just Attack after a Stylish Roll. | ||
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<div id="raregunner"> | <div id="raregunner"> | ||
− | + | '''Rare Mastery Gunner''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
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<div id="droll"> | <div id="droll"> | ||
− | + | '''Dive Roll''' | |
</div> | </div> | ||
INNATE SKILL<br> | INNATE SKILL<br> | ||
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<div id="drolladv"> | <div id="drolladv"> | ||
− | + | '''Dive Roll Advance''' | |
</div> | </div> | ||
Extends the invulnerability duration of [[#droll|Dive Roll]]. | Extends the invulnerability duration of [[#droll|Dive Roll]]. | ||
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<div id="jreversal"> | <div id="jreversal"> | ||
− | + | '''Just Reversal''' | |
</div> | </div> | ||
INNATE SKILL<br> | INNATE SKILL<br> |
Revision as of 06:40, 8 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
Skill Tree Overview
Skills
Basic Skills
HP Up
Increases maximum HP.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
HP Up | - | Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Boost
Increases R-ATK.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
R-ATK Boost 1 | - | R-ATK | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-ATK Boost 2 | R-ATK Boost 1 Lv 3 | R-ATK | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Boost 3 | R-ATK Boost 1 Lv 3 | R-ATK | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Boost
Increases DEX.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
DEX Boost 1 | - | DEX | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
DEX Boost 2 | DEX Boost 1 Lv 3 | DEX | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Boost
Increases R-DEF.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
R-DEF Boost 1 | - | R-DEF | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-DEF Boost 2 | - | R-DEF | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
=== Weapon Related Skills ===
Twin M.gun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Skill Name | Prerequisite | Effect | Skill Level | Damage | ||
---|---|---|---|---|---|---|---|
1 | 1/3 Gear | 2/3 Gear | Full Gear | ||||
Twin M.gun Gear | R-ATK Boost 1 Lv 1 | - | - | 105% | 110% | 130% |
T. Machinegun Mastery
MAIN CLASS ONLY
When equipped with twin machineguns, PP regeneration on hit and critical damage is increased.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
T. Machinegun Mastery | - | Critical Damage | 101% | 102% | 103% | 104% | 105% | |
PP Gain | +0.20 | +0.40 | +0.60 | +0.80 | +1.00 |
TMG Arts S-Charge
MAIN CLASS ONLY
When equipped with twin machineguns, linking a PA or a technic to a different chargeable PA will reduce the charge time to zero.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
TMG Arts S-Charge | - | - | - |
Notes:
- Only affects Aerial Shooting, Heel Stab, and Infinity Fire.
- Unlike Fighter's Tech Arts Just Attack Bonus,
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Showtime | R-ATK Boost 1 Lv 3 | Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% | |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |||
Duration | 45s | ||||||||||||
Cooldown | 60s |
High Time
MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
High Time | - | Increase per Second |
1.0% | 1.5% | 2.0% | 3.0% | ||
Damage Increase Limit | +10% | +15% | +20% | |||||
Time to Reach Limit |
10s | 7s | 5s | 8s | 7s |
Showtime Star
During Showtime, increases max PP while equipped with twin machineguns.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Showtime Star | Showtime Lv 2 | Max PP | +25 | +30 | +35 | +40 | +50 |
Toughness Time
During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Toughness Time | Showtime Star Lv 3 | Gear Loss | 0% |
One More Time
If damage was not taken during Showtime, Showtime will be reactivated once.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
One More Time | Showtime Star Lv 3 | - | - |
Class Specific Skills
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks and uncharged technics will raise the chain hits, and the next PA or charged technic you use will cause a Chain Finish, having its damaged increased based on the chain count.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Chain Trigger | R-ATK Boost 1 Lv 3 | Duration | 30s | ||||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s |
Chain count | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
1-8 | 9-18 | 19-28 | 29-38 | 39-48 | 49-58 | 59-68 | 69-78 | 79-88 | 89-98 | 99+ |
Damage multiplier | ||||||||||
150% | 200% | 300% | 320% | 340% | 360% | 380% | 400% | 425% | 450% | 500% |
Time until Chain stops | ||||||||||
6s | 5s | 4s | 4s | 3.5s | 3.25s | 3s | 2.75s | 2.5s | 2.25s | 2s |
Notes:
- If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
- Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
- Allies in the party can contribute to the chain with attacks, techs and PAs.
- Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
- Vol Graptor and Banish Arrow do not benefit from Chain Finish.
Twice Chain
When equipped with twin machineguns, chain count will accumulate twice as quickly.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Twice Chain | Chain Finish Lv 5 | - | - |
Chain Finish
Increases the damage of a Chain Finish.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Chain Finish | Chain Trigger Lv 3 | Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Skill Name | Prerequisite | Effect | Skill Level | Cooldown Reduction |
---|---|---|---|---|---|
1 | |||||
Chain Finsih Bonus | Chain Trigger Lv 5 | - | - | 0.25 * chain count |
Zero Range Advance
Increases the damage of close ranged shooting attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Zero Range Advance 1 | R-ATK Boost 1 Lv 3 | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% | |
Zero Range Advance 2 | Zero Range Advance 1 Lv 5 | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |
Zero Range Critical
Increases the critical rate of close ranged shooting attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Zero Range Critical | Zero Range Advance 1 Lv 3 | Critical Rate | +20% | +25% | +32% | +40% | +50% |
Perfect Keeper
Increases damage dealt when HP is over 75%.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Perfect Keeper | Zero Range Advance 1 Lv 3 | Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% | |
HP Threshold | 75% |
Aerial Advance
Increases damage dealt against airborne enemies.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Aerial Advance | R-ATK Boost 1 Lv 3 | Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% |
Automate Deadline
When HP drops below 25%, a mate will be automatically used.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Automate Dealine | R-ATK Boost 1 Lv 3 | Activation Rate | 20% | 24% | 28% | 32% | 36% | 42% | 47% | 62% | 80% | 100% |
Attack PP Restore
Increases the PP restore rate of normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Attack PP Restore | Zero Range Advance 1 Lv 5 | Restore Rate | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% |
S Roll Up
Increases damage dealt during a Stylish Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll Up | - | Damage | 150% | 160% | 170% | 180% | 200% |
S Roll Arts
During a Stylish Roll, pressing the PA button will unleash a more powerful attack.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll Arts | S Roll Up Lv 2 | Damage | 200% | 225% | 250% | 275% | 300% | |
Consumed PP | 10 |
S Roll JA Bonus
Increases the damage of a Just Attack after a Stylish Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll JA Bonus | S Roll Arts Lv 2 | Damage | 102% | 104% | 106% | 108% | 110% |
Rare Mastery Gunner
MAIN CLASS ONLY
Increases R-ATK when equipped with a weapon with a rarity of ★10 or greater.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Rare Mastery Gunner | - | R-ATK | +30 | +32 | +34 | +36 | +38 | +40 | +42 | +44 | +46 | +50 |
Dive Roll
INNATE SKILL
It's a dive roll, what else is there to say?
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dive Roll | - | - | - |
Dive Roll Advance
Extends the invulnerability duration of Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dive Roll Advance | Dive Roll | Duration | 0.05s | 0.09s | 0.11s | 0.13s | 0.014s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Dive Roll Shoot
Allows for an attack to be made during a Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dive Roll Shoot | - | - | - |
Just Reversal
INNATE SKILL
After being blown away and downed, pressing the Jump key allows for a recovery action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Just Reversal | - | - | - |