Difference between revisions of "Gunner (PSO2)"
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== Skills == | == Skills == | ||
− | ===Basic Skills=== | + | === Basic Skills === |
<div id="hpup"> | <div id="hpup"> | ||
− | ==== HP Up ==== | + | ==== HP Up ==== |
</div> | </div> | ||
Increases maximum HP. | Increases maximum HP. | ||
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<div id="ratkup"> | <div id="ratkup"> | ||
− | + | ''' R-ATK Boost ''' | |
</div> | </div> | ||
Increases R-ATK. | Increases R-ATK. | ||
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<div id="dexup"> | <div id="dexup"> | ||
− | + | ''' DEX Boost ''' | |
</div> | </div> | ||
Increases DEX. | Increases DEX. | ||
Line 87: | Line 87: | ||
<div id="rdefup"> | <div id="rdefup"> | ||
− | + | ''' R-DEF Boost ''' | |
</div> | </div> | ||
Increases R-DEF. | Increases R-DEF. | ||
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|} | |} | ||
− | ===Weapon Related Skills=== | + | === Weapon Related Skills === |
<div id="tmggear"> | <div id="tmggear"> | ||
− | + | ''' Twin M.gun Gear ''' | |
</div> | </div> | ||
Landing hits fill the gear gauge, which increases damage dealt. | Landing hits fill the gear gauge, which increases damage dealt. | ||
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<div id="tmgmaster"> | <div id="tmgmaster"> | ||
− | + | '''T. Machinegun Mastery ''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
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<div id="tmgarts"> | <div id="tmgarts"> | ||
− | + | ''' TMG Arts S-Charge ''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
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<div id="showtime"> | <div id="showtime"> | ||
− | + | ''' Showtime ''' | |
</div> | </div> | ||
ACTIVE SKILL<br> | ACTIVE SKILL<br> | ||
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<div id="hightime"> | <div id="hightime"> | ||
− | + | ''' High Time ''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
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<div id="showtimestar"> | <div id="showtimestar"> | ||
− | + | ''' Showtime Star ''' | |
</div> | </div> | ||
During [[#showtime|Showtime]], increases max PP while equipped with twin machineguns. | During [[#showtime|Showtime]], increases max PP while equipped with twin machineguns. | ||
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<div id="toughtime"> | <div id="toughtime"> | ||
− | + | ''' Toughness Time ''' | |
</div> | </div> | ||
During [[#showtime|Showtime]], reduces the amount of gear lost on hit. Only takes effect if [[#tmggear|Twin Machinegun Gear]] is learned. | During [[#showtime|Showtime]], reduces the amount of gear lost on hit. Only takes effect if [[#tmggear|Twin Machinegun Gear]] is learned. | ||
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<div id="onemoretime"> | <div id="onemoretime"> | ||
− | + | ''' One More Time ''' | |
</div> | </div> | ||
If damage was not taken during [[#showtime|Showtime]], [[#showtime|Showtime]] will be reactivated once. | If damage was not taken during [[#showtime|Showtime]], [[#showtime|Showtime]] will be reactivated once. | ||
Line 243: | Line 243: | ||
|} | |} | ||
− | ===Class Specific Skills=== | + | === Class Specific Skills === |
<div id="chaintrigger"> | <div id="chaintrigger"> | ||
− | + | ''' Chain Trigger ''' | |
</div> | </div> | ||
ACTIVE SKILL<br> | ACTIVE SKILL<br> | ||
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<div id="twicechain"> | <div id="twicechain"> | ||
− | + | ''' Twice Chain ''' | |
</div> | </div> | ||
When equipped with twin machineguns, chain count will accumulate twice as quickly. | When equipped with twin machineguns, chain count will accumulate twice as quickly. | ||
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<div id="chainfinish"> | <div id="chainfinish"> | ||
− | + | ''' Chain Finish ''' | |
</div> | </div> | ||
Increases the damage of a Chain Finish. | Increases the damage of a Chain Finish. | ||
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<div id="chainfinishbonus"> | <div id="chainfinishbonus"> | ||
− | + | ''' Chain Finish Bonus ''' | |
</div> | </div> | ||
When a chain finish is activated, the cooldown for [[#chaintrigger|Chain Trigger]] will be reduced according to the accumulated chain. | When a chain finish is activated, the cooldown for [[#chaintrigger|Chain Trigger]] will be reduced according to the accumulated chain. | ||
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<div id="zra"> | <div id="zra"> | ||
− | + | ''' Zero Range Advance ''' | |
</div> | </div> | ||
Increases the damage of close ranged shooting attacks. | Increases the damage of close ranged shooting attacks. | ||
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<div id="zrcrit"> | <div id="zrcrit"> | ||
− | + | ''' Zero Range Critical ''' | |
</div> | </div> | ||
Increases the critical rate of close ranged shooting attacks. | Increases the critical rate of close ranged shooting attacks. | ||
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<div id="pk"> | <div id="pk"> | ||
− | + | ''' Perfect Keeper ''' | |
</div> | </div> | ||
Increases damage dealt when HP is over 75%. | Increases damage dealt when HP is over 75%. | ||
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<div id="aerialadv"> | <div id="aerialadv"> | ||
− | + | ''' Aerial Advance ''' | |
</div> | </div> | ||
Increases damage dealt against airborne enemies. | Increases damage dealt against airborne enemies. | ||
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<div id="autodead"> | <div id="autodead"> | ||
− | + | ''' Automate Deadline ''' | |
</div> | </div> | ||
When HP drops below 25%, a mate will be automatically used. | When HP drops below 25%, a mate will be automatically used. | ||
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<div id="attackpp"> | <div id="attackpp"> | ||
− | + | ''' Attack PP Restore ''' | |
</div> | </div> | ||
Increases the PP restore rate of normal attacks. | Increases the PP restore rate of normal attacks. | ||
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<div id="srollup"> | <div id="srollup"> | ||
− | + | ''' S Roll Up ''' | |
</div> | </div> | ||
Increases damage dealt during a Stylish Roll. | Increases damage dealt during a Stylish Roll. | ||
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<div id="srollarts"> | <div id="srollarts"> | ||
− | + | ''' S Roll Arts ''' | |
</div> | </div> | ||
During a Stylish Roll, pressing the PA button will unleash a more powerful attack. | During a Stylish Roll, pressing the PA button will unleash a more powerful attack. | ||
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<div id="srolljab"> | <div id="srolljab"> | ||
− | + | ''' S Roll JA Bonus ''' | |
</div> | </div> | ||
Increases the damage of a Just Attack after a Stylish Roll. | Increases the damage of a Just Attack after a Stylish Roll. | ||
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<div id="raregunner"> | <div id="raregunner"> | ||
− | + | ''' Rare Mastery Gunner ''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
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<div id="droll"> | <div id="droll"> | ||
− | + | ''' Dive Roll ''' | |
</div> | </div> | ||
INNATE SKILL<br> | INNATE SKILL<br> | ||
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<div id="drolladv"> | <div id="drolladv"> | ||
− | + | ''' Dive Roll Advance ''' | |
</div> | </div> | ||
Extends the invulnerability duration of [[#droll|Dive Roll]]. | Extends the invulnerability duration of [[#droll|Dive Roll]]. | ||
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<div id="drollshoot"> | <div id="drollshoot"> | ||
− | + | '''Dive Roll Shoot''' | |
</div> | </div> | ||
Allows for an attack to be made during a [[#droll|Dive Roll]]. | Allows for an attack to be made during a [[#droll|Dive Roll]]. | ||
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<div id="jreversal"> | <div id="jreversal"> | ||
− | + | ''' Just Reversal ''' | |
</div> | </div> | ||
INNATE SKILL<br> | INNATE SKILL<br> |
Revision as of 06:36, 8 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
Skill Tree Overview
Skills
Basic Skills
==== HP Up ====
Increases maximum HP.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
HP Up | - | Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Boost
Increases R-ATK.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
R-ATK Boost 1 | - | R-ATK | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-ATK Boost 2 | R-ATK Boost 1 Lv 3 | R-ATK | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Boost 3 | R-ATK Boost 1 Lv 3 | R-ATK | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Boost
Increases DEX.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
DEX Boost 1 | - | DEX | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
DEX Boost 2 | DEX Boost 1 Lv 3 | DEX | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Boost
Increases R-DEF.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
R-DEF Boost 1 | - | R-DEF | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-DEF Boost 2 | - | R-DEF | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
=== Weapon Related Skills ===
Twin M.gun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Skill Name | Prerequisite | Effect | Skill Level | Damage | ||
---|---|---|---|---|---|---|---|
1 | 1/3 Gear | 2/3 Gear | Full Gear | ||||
Twin M.gun Gear | R-ATK Boost 1 Lv 1 | - | - | 105% | 110% | 130% |
T. Machinegun Mastery
MAIN CLASS ONLY
When equipped with twin machineguns, PP regeneration on hit and critical damage is increased.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
T. Machinegun Mastery | - | Critical Damage | 101% | 102% | 103% | 104% | 105% | |
PP Gain | +0.20 | +0.40 | +0.60 | +0.80 | +1.00 |
TMG Arts S-Charge
MAIN CLASS ONLY
When equipped with twin machineguns, linking a PA or a technic to a different chargeable PA will reduce the charge time to zero.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
TMG Arts S-Charge | - | - | - |
Notes:
- Only affects Aerial Shooting, Heel Stab, and Infinity Fire.
- Unlike Fighter's Tech Arts Just Attack Bonus,
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Showtime | R-ATK Boost 1 Lv 3 | Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% | |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |||
Duration | 45s | ||||||||||||
Cooldown | 60s |
High Time
MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
High Time | - | Increase per Second |
1.0% | 1.5% | 2.0% | 3.0% | ||
Damage Increase Limit | +10% | +15% | +20% | |||||
Time to Reach Limit |
10s | 7s | 5s | 8s | 7s |
Showtime Star
During Showtime, increases max PP while equipped with twin machineguns.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Showtime Star | Showtime Lv 2 | Max PP | +25 | +30 | +35 | +40 | +50 |
Toughness Time
During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Toughness Time | Showtime Star Lv 3 | Gear Loss | 0% |
One More Time
If damage was not taken during Showtime, Showtime will be reactivated once.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
One More Time | Showtime Star Lv 3 | - | - |
=== Class Specific Skills ===
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks and uncharged technics will raise the chain hits, and the next PA or charged technic you use will cause a Chain Finish, having its damaged increased based on the chain count.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Chain Trigger | R-ATK Boost 1 Lv 3 | Duration | 30s | ||||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s |
Chain count | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
1-8 | 9-18 | 19-28 | 29-38 | 39-48 | 49-58 | 59-68 | 69-78 | 79-88 | 89-98 | 99+ |
Damage multiplier | ||||||||||
150% | 200% | 300% | 320% | 340% | 360% | 380% | 400% | 425% | 450% | 500% |
Time until Chain stops | ||||||||||
6s | 5s | 4s | 4s | 3.5s | 3.25s | 3s | 2.75s | 2.5s | 2.25s | 2s |
Notes:
- If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
- Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
- Allies in the party can contribute to the chain with attacks, techs and PAs.
- Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
- Vol Graptor and Banish Arrow do not benefit from Chain Finish.
Twice Chain
When equipped with twin machineguns, chain count will accumulate twice as quickly.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Twice Chain | Chain Finish Lv 5 | - | - |
Chain Finish
Increases the damage of a Chain Finish.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Chain Finish | Chain Trigger Lv 3 | Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Skill Name | Prerequisite | Effect | Skill Level | Cooldown Reduction |
---|---|---|---|---|---|
1 | |||||
Chain Finsih Bonus | Chain Trigger Lv 5 | - | - | 0.25 * chain count |
Zero Range Advance
Increases the damage of close ranged shooting attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Zero Range Advance 1 | R-ATK Boost 1 Lv 3 | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% | |
Zero Range Advance 2 | Zero Range Advance 1 Lv 5 | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |
Zero Range Critical
Increases the critical rate of close ranged shooting attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Zero Range Critical | Zero Range Advance 1 Lv 3 | Critical Rate | +20% | +25% | +32% | +40% | +50% |
Perfect Keeper
Increases damage dealt when HP is over 75%.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Perfect Keeper | Zero Range Advance 1 Lv 3 | Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% | |
HP Threshold | 75% |
Aerial Advance
Increases damage dealt against airborne enemies.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Aerial Advance | R-ATK Boost 1 Lv 3 | Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% |
Automate Deadline
When HP drops below 25%, a mate will be automatically used.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Automate Dealine | R-ATK Boost 1 Lv 3 | Activation Rate | 20% | 24% | 28% | 32% | 36% | 42% | 47% | 62% | 80% | 100% |
Attack PP Restore
Increases the PP restore rate of normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Attack PP Restore | Zero Range Advance 1 Lv 5 | Restore Rate | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% |
S Roll Up
Increases damage dealt during a Stylish Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll Up | - | Damage | 150% | 160% | 170% | 180% | 200% |
S Roll Arts
During a Stylish Roll, pressing the PA button will unleash a more powerful attack.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll Arts | S Roll Up Lv 2 | Damage | 200% | 225% | 250% | 275% | 300% | |
Consumed PP | 10 |
S Roll JA Bonus
Increases the damage of a Just Attack after a Stylish Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
S Roll JA Bonus | S Roll Arts Lv 2 | Damage | 102% | 104% | 106% | 108% | 110% |
Rare Mastery Gunner
MAIN CLASS ONLY
Increases R-ATK when equipped with a weapon with a rarity of ★10 or greater.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Rare Mastery Gunner | - | R-ATK | +30 | +32 | +34 | +36 | +38 | +40 | +42 | +44 | +46 | +50 |
Dive Roll
INNATE SKILL
It's a dive roll, what else is there to say?
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dive Roll | - | - | - |
Dive Roll Advance
Extends the invulnerability duration of Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dive Roll Advance | Dive Roll | Duration | 0.05s | 0.09s | 0.11s | 0.13s | 0.014s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Dive Roll Shoot
Allows for an attack to be made during a Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dive Roll Shoot | - | - | - |
Just Reversal
INNATE SKILL
After being blown away and downed, pressing the Jump key allows for a recovery action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Just Reversal | - | - | - |