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Latest revision as of 17:18, 7 June 2021
The Techer (テクター, "Te") class is a specialized Tech class that focuses on supporting allies and blending Tech and melee combat. Using their specialized weapon, the Wand, the Techer is able to approach the front lines of the battlefield and use Technique-augmented Striking attacks to cut down waves of foes all at once. Their Skill Tree boosts the capabilities of Support-type Techniques, as well as elemental attributes not covered by the Force class, making them incredibly viable as both a Main and Sub Class.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, +15 S-ATK, +50 T-ATK, +10 R-DEF.
Class Weapon Overview
Techers use the Wand, Talis, and Gunslash weapon types.
Wand
Wand are general purpose Technique casting weapons with a sizable amount of base T-ATK. They also have good S-ATK, as they are able to be used in melee combat, thanks to the Techer's skills in their tree. Wands can be powered up with the Skill Wand Gear, which allows them to create Technique "explosions" when striking enemies with melee attacks that inflict additional damage and strike all enemies near the blast.
Talis
Talis are Technique casting weapons that can be thrown to manipulate the focal point of technique casting. Effectively, this can allow the player to cast techs from different positions without actually moving.
Gunslash
Gunslashes are a universal weapon for all classes, which can switch between striking attacks that scale off of S-Atk and shooting attacks that scale off of R-Atk.
Skill Tree Overview
Skills
Basic Skills
Mirage Escape
Default Skill. Disturb visual information and move a fixed distance while invulnerable. Innate to teching type weapons. For Techer, that would include Wands and the Talis.
Icon | Skill Name |
---|---|
Mirage Escape |
Just Reversal
Default Skill. Allows for a quick recovery after being knocked to the ground by pressing jump as you land on the ground.
Icon | Skill Name |
---|---|
Just Reversal |
Rare Mastery Techer
Default Skill. Main Class Only. Increases damage when equipped with a Rarity 10★ or above Techer weapon.
Icon | Skill Name | Skill Level |
---|---|---|
1 | ||
Rare Mastery Techer | 110% |
High Level Bonus Te
Requires Class Level 80
Increases damage unconditionally.
Icon | Skill Name | Skill Level | ||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
High Level Bonus Te | 101% | 102% | 103% | 104% | 105% |
T-ATK Boost
Increases your base T-ATK stat.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
T-ATK Boost 1 | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | ||
T-ATK Boost 2
|
T-ATK Boost 1 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Up
Increases your base DEX stat.
Icon | Skill Name | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
DEX Up | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
S-ATK Boost
Increases your base S-ATK.
Icon | Skill Name | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
S-ATK Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
PP Boost
Increases your base max PP.
Icon | Skill Name | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
PP Boost 1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
PP Boost 2 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
T-DEF Boost
Increases your base T-DEF stat.
Icon | Skill Name | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
T-DEF Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Weapon Related Skills
Wand
Wand Gear
Enables use of Wand Gear. Charge the Gear Gauge by inflicting damage with Charged Techniques. While charged, normal attacks will perform a tech-explosion dealing Striking-type damage to both the enemy and all enemies near the blast.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Wand Gear | T-ATK Boost 1 Lv 1 | 240% |
Notes:
- Element of tech explosions depends on the Wand's element.
- Related Skill Ring: L/Wand E Change. It changes the Weapon element based on the element of charged Techniques.
- Buff and healing Techniques like Shifta, Deband, Resta, Anti and unchargeable Techniques are excluded from this.
- Scales with T-ATK but deals Striking-type damage
- During damage calculation it uses the enemies T-Def stat
- Weak Stance only boosts tech explosion damage if the element is matched.
- Does not benefit from "Attack Advance" or it's Skill Ring
- Since it is not a Technique, element masteries do not boost the Damage output.
- Since 27/06/2018 Wand Gear does fill Compound Technique Gauge.
- Since EP3 tech Explosions gain the benefit of Just Attacking
- Hunter skill "JA Bonus 1 / 2" is applied but "Fury Combo Up" isn't
Wand Lovers
Active Skill. While toggled on, Wand Gear becomes maxed and never depletes. Increases the damage of Tech Explosions and Normal Attacks. "Mirage Escape" from Wands becomes "Step". Only works if Wand Gear is learned.
Icon | Skill Name | Prerequisite | Skill Level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Wand Lovers | T-ATK Boost 1 Lv 1 | 105% | 111% | 118% | 126% | 140% |
Notes:
- Does not affect Wand PA "Heavy Hammer" or any shockwaves produced by a Wand Potential.
- The Dodge Action gained from Wand Lovers is a normal Step with only 0.05s I-Frames.
- Step Advance from a subclass will increase the I-Frames.
Wand Reactor
While Wand Lovers is active, a percentage of your Wand's T-ATK is added to its S-ATK.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Wand Reactor | Wand Lovers Lv 3 | 40% |
Notes:
- Unaffected by Affixes
- Additional S-ATK counts as Weapon stats and is thus unaffected by Shifta.
Wand Gear Element
Main Class Only. Active Skill. Tech explosions have a chance to inflict status ailments corresponding to the Element of your Wand.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Wand Gear Element | Wand Lovers Lv 1 | 15% |
Technique Skills
PP Restorate
Increases natural PP restoration speed. Further increases when standing still.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
PP Restorate | T-ATK Boost 1 Lv 3 | PP Recovery Rate | 110% | 113% | 116% | 119% | 121% | 124% | 127% | 130% | 135% | 140% | |
Hold Position Rate | 220% | 226% | 232% | 238% | 242% | 248% | 256% | 286% | 324% | 350% |
Notes:
- Natural Recovery speed is 1 PP per 0.2 second or 5 PP per second. If the Skill is on Level 10 the recovery amount becomes 7 PP per second.
- PP Recovery increases by 350% when not changing coordinates on the map for 1 second.
Resta Advance
Increases the effect of Resta.
Icon | Skill Name | Prerequisite | Skill Level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Resta Advance | T-ATK Boost 1 Lv 3 | 104% | 108% | 112% | 116% | 120% |
Shifta Advance
Increases the effect of Shifta.
Icon | Skill Name | Prerequisite | Skill Level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Shifta Advance | T-ATK Boost 1 Lv 3 | 105% | 109% | 113% | 119% | 125% |
Notes:
- Level 17 Shifta boosts attack stats by 19.7%. On level 5 Shifta Advance increases that value to 24.625% (19.7 x 1.25 = 24.625%)
Shifta Critical
Increases the Critical Hit Rate of players affected by your Shifta.
Icon | Skill Name | Prerequisite | Skill Level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Shifta Critical | Shifta Advance Lv 3 | 5% | 10% | 14% | 17% | 20% |
Shifta Strike
Main Class Only. Increases the damage of players affected by your Shifta.
Icon | Skill Name | Prerequisite | Skill Level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Shifta Strike | Shifta Advance Lv 3 | 102% | 104% | 106% | 108% | 110% |
Note:
- Acts as a damage multiplier, not a stat boost.
Deband Advance
Increases the effect of Deband.
Icon | Skill Name | Prerequisite | Skill Level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Deband Advance | T-ATK Boost 1 Lv 3 | 105% | 109% | 113% | 119% | 125% |
Notes:
- Level 17 Deband boosts Defense stats by 19.7%. On level 5 Deband Advance increases that value to 24.625% (19.7 x 1.25 = 24.625%)
Deband Cut
Decreases damage taken by players affected by your Deband.
Icon | Skill Name | Prerequisite | Skill Level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Deband Cut | Deband Advance Lv 3 | 95% | 93% | 91% | 89% | 85% |
Deband Toughness
Main Class Only. Increases the max HP of players affected by your Deband by a certain percentage.
Icon | Skill Name | Prerequisite | Skill Level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
Deband Toughness | Deband Advance Lv 3 | 110% | 111% | 113% | 115% | 125% |
Tech JA Addition
Charged Techniques will become Just Attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Tech JA Addition | - | Recast | 0.50s |
Notes:
- Triggers Tech JA Advance and Tech Arts JA but not Tech Arts JA PP Save as the Technique does not count as JA when starting to charge.
- Does not trigger Fury Combo Up unless charge is started from a Attack. For example Tech casted after a Normal Attack doesn't need to be a JA to benefit from Fury Combo Up.
- Does not benefit Na Barta, Na Barta Type-0 and the charge portion of Gigrants Type-0.
PP Convert
Active Skill. For a limited time, reduce maximum HP and increase natural PP restoration rate.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
PP Convert | T-ATK Boost 1 Lv 3 | PP Recovery | +1 | +2 | +3 | +4 | +5 | ||||||
Max HP | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% | |||
Duration | 30s | ||||||||||||
Cooldown | 120s | 118s | 116s | 114s | 112s | 110s | 108s | 106s | 104s | 100s |
Notes:
- Natural Recovery speed is 1 PP per 0.2 second or 5 PP per second. The Value noted in the description of PP Convert increases the 1 PP per 0.2 second recovery. A Level 10 PP Convert increases PP recovery to 6 pp per 0.2 seconds or 30 PP per second.
- Unlike "Limit Break" it does not count as a abnormal Status.
Element Weak Hit
Increase damage dealt against elemental weakness.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Element Weak Hit | T-ATK Boost Lv 3 | Weak Element | 103% | 106% | 112% | 120% | ||
Non-Weak Element | 100% | 110% |
Elemental Masteries
Wind Mastery 1 / Wind Mastery 2
Increase the damage of Wind Techniques.
Icon | Skill Name | Prerequisite | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Wind Mastery 1 | T-ATK Boost Lv 3 | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Wind Mastery 2 | Wind Mastery 1 Lv 2 | 110% | 114% | 116% | 118% | 120% |
Notes:
- Does not boost Zanverse.
Mirage Boost
Increase the chance of inflicting Mirage with Wind Techniques.
Icon | Skill Name | Prerequisite | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Mirage Boost | Wind Mastery 1 Lv 3 | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Notes:
- Multiplies the rate instead of adding on top of the Technique status ailment chance. On level 10 a Technique with 20% Mirage will be boosted to 22%, not 30%.
Light Mastery / Light Mastery 2
Increase the damage of Light Techniques.
Icon | Skill Name | Prerequisite | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Light Mastery 1 | T-ATK Boost Lv 3 | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Light Mastery 2 | Light Mastery 1 Lv 2 | 110% | 114% | 116% | 118% | 120% |
Panic Boost
Increase the chance of inflicting Panic with Light Techniques.
Icon | Skill Name | Prerequisite | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Panic Boost | Light Mastery 1 Lv 3 | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Notes:
- Multiplies the rate instead of adding on top of the Technique status ailment chance. On level 10 a Technique with 20% Panic will be boosted to 22%, not 30%.
Dark Mastery / Dark Mastery 2
Increase the damage of Dark Techniques.
Icon | Skill Name | Prerequisite | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Dark Mastery 1 | T-ATK Boost Lv 3 | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Dark Mastery 2 | Dark Mastery 1 Lv 2 | 110% | 114% | 116% | 118% | 120% |
Poison Boost
Increase the chance of inflicting Poison with Dark Techniques.
Icon | Skill Name | Prerequisite | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
Poison Boost | Dark Mastery 1 Lv 3 | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Notes:
- Multiplies the rate instead of adding on top of the Technique status ailment chance. On level 10 a Technique with 20% Poison will be boosted to 22%, not 30%.
Poison Ignition
Active Skill. When activated, all nearby enemies affected by the Poison status detonates, inflicting damage and giving a chance of spreading the Poison status to nearby enemies caught in the blast.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Poison Ignition | Dark Mastery 1 Lv 5 | Power | 100% | 120% | 140% | 160% | 180% | 200% | 220% | 240% | 260% | 300% | |
Poison Chance | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | 30% | |||
Cooldown | 120s | 110s | 100s | 90s | 80s | 70s | 60s | 50s | 40s | 30s |
Note:
- Scales with T-ATK.
- Power notation is 100%~300% but in reality its more akin to a 1000%~3000% Photon Art / Technique.
- The range of the Skill is short (approximately Gunslash normal attack range) but expands with Territory Burst.
- Explosion affects enemies in range similarly to Wand Gear.
- Two enemies detonating in range of each other will receive damage of both explosions.
- Counts as a non-elemental uncharged Technique.
- The poison level caused by the explosion depends on the Level it had before the detonation.
- Detonating Poison I will inflict Poison I, detonating Poison IV will inflict Poison IV.
Other Support Skills
Party Assist
Requires Class Level 85
Main Class Only. Casting Shifta or Deband applies its effect to all players in the current party regardless of how far away they are.
Icon | Skill Name | Skill Level |
---|---|---|
1 | ||
38px | Party Assist | - |
Notes:
- Does not consume skill points upon learning.
Extend Assist
Increase the maximum effect limit of Shifta and Deband.
Icon | Skill Name | Skill Level |
---|---|---|
1 | ||
Extend Assist | 180s |
Long-Time Assist
Main Class Only. Increase the effect limit granted per tick of Shifta and Deband.
Icon | Skill Name | Skill Level |
---|---|---|
1 | ||
Long-Time Assist | 30s |
Notes:
- A regular Shifta / Deband Tick is 15s. With this Skill each tick is 45s
Territory Burst
Increase the area of effect of Support Techniques.
Icon | Skill Name | Prerequiste | Skill Level |
---|---|---|---|
1 | |||
Territory Burst | T-ATK Boost 1 Lv 3 | - |
Notes:
- Range increases by about 1.5x
- Boosted Techniques: Resta, Anti, Shifta, Deband, Megiverse, Zanverse, Zondeel
- Boosted Skills: Poison Ignition, Freeze Ignition ( Skill )
Super Treatment
When curing a status condition, restores a percentage of the player's maximum HP and grant accelerated natural PP restoration for a limited time.
Icon | Skill Name | Prerequiste | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Super Treatment | T-ATK Boost 1 Lv 3 | HP Recovery | 25% | |
PP Recovery | +3 | |||
Duration | 30s |
Notes:
- Sol / Star Atomizer as well as Anti apply Super Treatment
- Applies on every player cured
Wide Support
Mainclass Only Further increase the area of effect of Shifta, Deband, Resta, and Anti. Only takes effect if Territory Burst is learnt.
Icon | Skill Name | Prerequiste | Skill Level |
---|---|---|---|
1 | |||
Wide Support | Territory Burst Lv 1 | - |
Notes:
- Range increases by about 1.2x
- Also increases Range vertically
Reverser Field
Mainclass only Active Skill. For a limited time, generate a field around yourself that revives players from Incapacitation and restores a certain percentage of their maximum HP.
Icon | Skill Name | Prerequiste | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Reverser Field | T-ATK Boost 1 Lv 5 | HP Recovery | 5% | 10% | 15% | 20% | 25% | 35% | 45% | 60% | 75% | 100% | |
Duration | 5s | 6s | 8s | 11s | 15s | ||||||||
Cooldown | 600s |
Notes:
- Related Skill Ring: L/R R Field. Reduces Cooldown by half
Rebirth Bonus
Applies Shifta and Deband upon reviving a player from Incapacitation.
Icon | Skill Name | Prerequiste | Skill Level |
---|---|---|---|
1 | |||
Rebirth Bonus | T-ATK Boost 1 Lv 3 | 180s |
Notes:
- Both Moon / Cosmo Atomizers and Reverser Field apply Rebirth Bonus
- Duration is always 180s
- All Shifta & Deband related skills will also apply.
Sub-class Recommendation
These are following classes will complement main Techer class due to skill or boost to maintain damage.
Hunter
With Hunter class, this will boost Techer Wand melee damage with Fury Stance and survive longer Automate or not flinch against mobs gather with Zondeel thanks to Massive Hunter. Techer technique damage will be weaker as there is no boost to Technique in Fury Stance.
Fury Stance:
- 176% towards Normal Attacks
- 190% towards Normal Attacks with R/Attack Advance Skill Ring
- 160% towards Tech Explosions & Lavis Canon Shockwave
- 110% towards Techniques
Fighter
With Fighter class, thanks to Average Stance and Tech Arts Just Attack Techer becomes very capable at both Normal Attacks and Technique damage.
Brave Stance:
- 154% towards Normal Attacks
- 166% towards Normal Attacks with R/Attack Advance Skill Ring
- 154% towards Tech Explosions & Lavis Canon Shockwave
- 154% towards Techniques
Brave Stance (+TAJA):
- 154% towards Normal Attacks
- 166% towards Normal Attacks with R/Attack Advance Skill Ring
- 154% towards Tech Explosions & Lavis Canon Shockwave
- 177% towards Techniques
Wise Stance:
- 175,5% towards Normal Attacks
- 189,5% towards Normal Attacks with R/Attack Advance Skill Ring
- 175,5% towards Tech Explosions & Lavis Canon Shockwave
- 175,5% towards Techniques
Wise Stance (+TAJA):
- 175,5% towards Normal Attacks
- 189,5%% towards Normal Attacks with R/Attack Advance Skill Ring
- 175.5% towards Tech Explosions & Lavis Canon Shockwave
- 201.8% towards Techniques
Ranger
With Ranger class you dedicate to do nothing but support your allies. Capitalizing of all class Assault Rifles, Weak Bullet, Shifta Strike & Zanverse.
Weak Point Ranged-type Damage:
- When standing still: 228%
- When moving: 198%
Gunner
Currently the worst subclass for Techer. Not recommended.
Force
Currently the second worst subclass for Techer. Focuses purely on Talis gameplay since it has no benefits to Tech Explosions.
Technique Damage:
- From Wand: 133%
- From Talis: 159,7%
Braver
With Braver class, thanks to Weak Stance can boost Technique damage against mob elemental weakness.
Average Stance:
- 170,7% towards Normal Attacks
- 126% towards Tech Explosions & Lavis Canon Shockwave
- 139% towards Techniques
Weak Stance:
- 200% towards Normal Attacks
- 148% towards Tech Explosions & Lavis Canon Shockwave
- 163% towards Techniques
Bouncer
Currently a very niche class combination. Focuses on Jet Boots gameplay as the mainclass Techer skill mesh well with the Jet Boots mechanics. As a pure booster for Wand gameplay its currently the third worst subclass.
Elemental Stance:
- 132% towards Normal Attacks
- 142,5% towards Normal Attacks with R/Attack Advance Skill Ring
- 132% towards Tech Explosions & Lavis Canon Shockwave
- 132% towards Techniques
Elemental Stance (+ Shifta Air Attack Boost):
- 138,6% towards Normal Attacks
- 149,6% towards Normal Attacks with R/Attack Advance Skill Ring
- 138,6% towards Tech Explosions & Lavis Canon Shockwave
- 138,6% towards Techniques
Break Stance:
- 148,5% towards Normal Attacks
- 160% towards Normal Attacks with R/Attack Advance Skill Ring
- 148,5% towards Tech Explosions & Lavis Canon Shockwave
- 148,5% towards Techniques
Break Stance (+ Shifta Air Attack Boost):
- 155,9% towards Normal Attacks
- 168,3% towards Normal Attacks with R/Attack Advance Skill Ring
- 155,9% towards Tech Explosions & Lavis Canon Shockwave
- 155,9% towards Techniques
Summoner
A jack of all trades, master of none. Boosts everything Techer can do while giving access to pets however due to Point assist it shines most against bosses while having mediocre mobbing. Due to a lot of skills being main class only a lot of SP are spent into HP restorate & Stat boosts making this a rather tanky class combination.
Without Point Assist:
- 138% towards Normal Attacks
- 149,9% towards Normal Attacks with R/Attack Advance Skill Ring
- 138% towards Tech Explosions & Lavis Canon Shockwave
- 138% towards Techniques
- 145,4% towards Pets
With Point Assist:
- 175,6% towards Normal Attacks
- 189,9% towards Normal Attacks with R/Attack Advance Skill Ring
- 175,6% towards Tech Explosions & Lavis Canon Shockwave
- 175,6% towards Techniques
- 184% towards Pets