Difference between revisions of "Ranger (PSO2)"
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{{:Class Listing}} | {{:Class Listing}} | ||
− | {{icons|Ranger}} '''Ranger''', is a class that | + | The {{icons|Ranger}} '''Ranger''' (レンジャー, "Ra") class is a standard Ranged class. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies. |
+ | |||
+ | Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: {{icons|R-ATK}}+20, {{icons|T-ATK}}+15, {{icons|R-DEF}}+40. | ||
==Class Weapon Overview== | ==Class Weapon Overview== | ||
Line 8: | Line 10: | ||
===Assault Rifle=== | ===Assault Rifle=== | ||
− | A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. | + | A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Assault Rifles can be further strengthened with the use of '''Bullet''' Skills, which allow the user to load in special magazines that give their attacks special properties. |
===Launcher=== | ===Launcher=== | ||
− | A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. | + | A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. Launchers can be further strengthened with the use of '''Shot''' Skills, which allow the user to load in special cartridges that can debilitate enemies. |
===Gunslash=== | ===Gunslash=== | ||
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== Skill Tree Overview == | == Skill Tree Overview == | ||
− | {| style="width:804px" class="wikitable" | + | {| style="width:804px" class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
| width="136px" | [[#dexup|DEX Boost 1]] | | width="136px" | [[#dexup|DEX Boost 1]] | ||
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Default skill. Press the Evade button to roll in a desired direction. | Default skill. Press the Evade button to roll in a desired direction. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
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Extends the invulnerability duration of [[#droll|Dive Roll]]. | Extends the invulnerability duration of [[#droll|Dive Roll]]. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
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Allows for an attack to be made during a [[#droll|Dive Roll]]. | Allows for an attack to be made during a [[#droll|Dive Roll]]. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
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'''Just Reversal''' | '''Just Reversal''' | ||
</div> | </div> | ||
− | + | '''Starting Skill.''' After being blown away and downed, pressing the Jump key allows for a recovery action. | |
− | After being blown away and downed, pressing the Jump key allows for a recovery action. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
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Increases your base {{icons|R-ATK}} R-ATK stat. | Increases your base {{icons|R-ATK}} R-ATK stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
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Increases your base {{icons|DEX}} DEX stat. | Increases your base {{icons|DEX}} DEX stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
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Increases your base {{icons|R-DEF}} R-DEF stat. | Increases your base {{icons|R-DEF}} R-DEF stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
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| [[File:RDefUp.png|link=|38px]] || R-DEF Up || - || R-DEF || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | | [[File:RDefUp.png|link=|38px]] || R-DEF Up || - || R-DEF || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | ||
|} | |} | ||
+ | |||
+ | <div id="trapsearch"> | ||
+ | '''Trap Search''' | ||
+ | </div> | ||
+ | Innate Skill. Passive. Reveals hidden traps before they are triggered. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! Icon | ||
+ | ! Skill Name | ||
+ | ! Prerequisite | ||
+ | |-style="text-align:center" | ||
+ | |- | ||
+ | | [[File:TrapSearch.png|link=|38px]] || Trap Search || | ||
+ | |} | ||
+ | |||
+ | <div id="wha"> | ||
+ | '''Weak Hit Advance''' | ||
+ | </div> | ||
+ | Increases your damage against weak spots using shooting attacks. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! rowspan="2" | Icon | ||
+ | ! rowspan="2" | Skill Name | ||
+ | ! rowspan="2" | Prerequisite | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2" | [[File:WeakHitAdvance.png|link=|38px]] || Weak Hit Advance 1 || [[#dexup|DEX Boost 1]] Lv3 || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% | ||
+ | |-style="text-align:center" | ||
+ | | Weak Hit Advance 2 || [[#wha|Weak Hit Advance 1]] Lv3 || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% | ||
+ | |} | ||
+ | |||
=== Weapon Related Skills === | === Weapon Related Skills === | ||
==== Assault Rifle ==== | ==== Assault Rifle ==== | ||
+ | |||
+ | <div id="weakbullet"> | ||
+ | '''Weak Bullet''' | ||
+ | </div> | ||
+ | Assault rifle exclusive skill. Loads weakening bullets. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" |Icon | ||
+ | ! rowspan="2" |Skill Name | ||
+ | ! rowspan="2" |Prerequisite | ||
+ | ! rowspan="2" | | ||
+ | ! colspan="10"|Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2" | [[File:WeakBullet.png|link=|38px]] | ||
+ | | rowspan="2" | Weak Bullet | ||
+ | | rowspan="2" | [[#wha|Weak Hit Advance 1]] Lv3 | ||
+ | ! Cooldown | ||
+ | | 100 s || 100 s || 98 s || 98 s || 96 s || 96 s || 94 s || 90 s || 90 s || 90 s | ||
+ | |-style="text-align:center" | ||
+ | ! Charges | ||
+ | | 1 || 2 || 2 || 3 || 3 || 4 || 4 || 4 || 5 || 6 | ||
+ | |} | ||
+ | |||
+ | |||
==== Launcher ==== | ==== Launcher ==== | ||
=== Class Exclusive Skills === | === Class Exclusive Skills === | ||
+ | |||
+ | <div id="rareranger"> | ||
+ | '''Rare Mastery Ranger''' | ||
+ | </div> | ||
+ | |||
+ | '''Starting Skill.''' Grants a damage bonus when equipping a ★10 or rarer weapon. Only takes effect for your main class. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! rowspan="2" | Icon | ||
+ | ! rowspan="2" | Skill Name | ||
+ | ! rowspan="2" | Prerequisite | ||
+ | ! colspan="1" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 | ||
+ | |-style="text-align:center" | ||
+ | |- | ||
+ | | [[File:RAtkUp.png|link=|38px]] || Rare Mastery Ranger || || 10% | ||
+ | |} | ||
+ | |||
+ | <div id="sharpshooter"> | ||
+ | '''Sharpshooter''' | ||
+ | </div> | ||
+ | |||
+ | Increases damage when hitting from long range. Only takes effect for your main class. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! rowspan="2" | Icon | ||
+ | ! rowspan="2" | Skill Name | ||
+ | ! rowspan="2" | Prerequisite | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |-style="text-align:center" | ||
+ | |- | ||
+ | | [[File:Sharpshooter.png|link=|38px]] || Sharpshooter || || 102% || 104% || 106% || 108% || 110% | ||
+ | |} | ||
+ | |||
+ | <div id="bulletkeep"> | ||
+ | '''Bullet Keep''' | ||
+ | </div> | ||
+ | |||
+ | When loading special bullets, the bullets do not disappear when switching to assault rifles or launchers. Only takes effect for your main class. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! Icon | ||
+ | ! Skill Name | ||
+ | ! Prerequisite | ||
+ | |-style="text-align:center" | ||
+ | |- | ||
+ | | [[File:BulletKeep.png|link=|38px]] || Bullet Keep || [[#wha|Weak Hit Advance 1]] Lv3 | ||
+ | |} | ||
+ | |||
+ | <div id="massivebullet"> | ||
+ | '''Massive Bullet''' | ||
+ | </div> | ||
+ | |||
+ | Prevent flinching and being blown away while loading a special bullet. Only takes effect for your main class. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! Icon | ||
+ | ! Skill Name | ||
+ | ! Prerequisite | ||
+ | |-style="text-align:center" | ||
+ | |- | ||
+ | | [[File:MassiveBullet.png|link=|38px]] || Massive Bullet || [[#wha|Weak Hit Advance 1]] Lv3 | ||
+ | |} | ||
+ | <div id="extrap> | ||
+ | '''EX Trap''' | ||
+ | </div> | ||
+ | |||
+ | '''Requires Class Level 85.'''<br> | ||
+ | '''Main Class Only.''' Increase the power, range, and duration of Trap Skills. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! Icon | ||
+ | ! Skill Name | ||
+ | ! Prerequisite | ||
+ | |-style="text-align:center" | ||
+ | |- | ||
+ | | || EX Trap || Class Level 85 | ||
+ | |} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Incomplete]] | [[Category:Incomplete]] |
Latest revision as of 16:58, 7 June 2021
The Ranger (レンジャー, "Ra") class is a standard Ranged class. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +20, +15, +40.
Class Weapon Overview
Rangers use the Assault Rifle, Launcher, and Gunslash weapon types.
Assault Rifle
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Assault Rifles can be further strengthened with the use of Bullet Skills, which allow the user to load in special magazines that give their attacks special properties.
Launcher
A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. Launchers can be further strengthened with the use of Shot Skills, which allow the user to load in special cartridges that can debilitate enemies.
Gunslash
Gunslashes are a universal weapon for all classes, which can switch between striking attacks that scale off of S-Atk and shooting attacks that scale off of R-Atk.
Skill Tree Overview
Skills
Basic Skills
Dive Roll
Default skill. Press the Evade button to roll in a desired direction.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dive Roll | - | - | - |
Dive Roll Advance
Extends the invulnerability duration of Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dive Roll Advance | Dive Roll | Duration | 0.05s | 0.09s | 0.11s | 0.13s | 0.14s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Dive Roll Shoot
Allows for an attack to be made during a Dive Roll.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dive Roll Shoot | - | - | - |
Just Reversal
Starting Skill. After being blown away and downed, pressing the Jump key allows for a recovery action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Just Reversal | - | - | - |
R-ATK Boost 1, 2
Increases your base R-ATK stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
R-ATK Boost 1 | - | R-ATK | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-ATK Boost 2 | R-ATK Boost 1 Lv 3 | R-ATK | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Boost 1, 2, 3
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
DEX Boost 1 | - | DEX | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
DEX Boost 2 | DEX Boost 1 Lv 3 | DEX | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
DEX Boost 3 | DEX Boost 2 Lv 3 | DEX | +5 | +11 | +18 | +28 | +39 | +41 | +54 | +68 | +82 | +100 |
R-DEF Up
Increases your base R-DEF stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
R-DEF Up | - | R-DEF | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Trap Search
Innate Skill. Passive. Reveals hidden traps before they are triggered.
Icon | Skill Name | Prerequisite |
---|---|---|
38px | Trap Search |
Weak Hit Advance
Increases your damage against weak spots using shooting attacks.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
38px | Weak Hit Advance 1 | DEX Boost 1 Lv3 | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Weak Hit Advance 2 | Weak Hit Advance 1 Lv3 | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Weapon Related Skills
Assault Rifle
Weak Bullet
Assault rifle exclusive skill. Loads weakening bullets.
Icon | Skill Name | Prerequisite | Skill level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Weak Bullet | Weak Hit Advance 1 Lv3 | Cooldown | 100 s | 100 s | 98 s | 98 s | 96 s | 96 s | 94 s | 90 s | 90 s | 90 s |
Charges | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 6 |
Launcher
Class Exclusive Skills
Rare Mastery Ranger
Starting Skill. Grants a damage bonus when equipping a ★10 or rarer weapon. Only takes effect for your main class.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Rare Mastery Ranger | 10% |
Increases damage when hitting from long range. Only takes effect for your main class.
Icon | Skill Name | Prerequisite | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
38px | Sharpshooter | 102% | 104% | 106% | 108% | 110% |
Bullet Keep
When loading special bullets, the bullets do not disappear when switching to assault rifles or launchers. Only takes effect for your main class.
Icon | Skill Name | Prerequisite |
---|---|---|
38px | Bullet Keep | Weak Hit Advance 1 Lv3 |
Massive Bullet
Prevent flinching and being blown away while loading a special bullet. Only takes effect for your main class.
Icon | Skill Name | Prerequisite |
---|---|---|
38px | Massive Bullet | Weak Hit Advance 1 Lv3 |
EX Trap
Requires Class Level 85.
Main Class Only. Increase the power, range, and duration of Trap Skills.
Icon | Skill Name | Prerequisite |
---|---|---|
EX Trap | Class Level 85 |