Difference between revisions of "Bouncer (PSO2)"
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{{:Class Listing}} | {{:Class Listing}} | ||
− | + | The '''Bouncer''' (バウンサー, "Bo") is a melee-type Class that is known for its prowess in aerial combat and its capability to weave Techniques into its fighting style. Boasting two very different types of Striking weapons, a Bouncer is capable of both instantaneous support while punishing foes and incredible burst damage, making Bouncer a valuable asset in team play. | |
− | + | ||
+ | Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +20 {{icons|S-ATK}}S-ATK, +20 {{icons|T-ATK}}T-ATK, +30 {{icons|DEX}}DEX. | ||
== Class Weapon Overview == | == Class Weapon Overview == | ||
+ | ==='''Dual Blades'''=== | ||
+ | A twin pair of medium-sized swords. Specializes in rapid attacks that deal minimal damage per individual hit, but hit repeatedly to build up high damage over time. Limited range, but certain Photon Arts can strike from midrange or even afar. Dual Blades can be powered up with the Skill '''Dual Blades Gear''', which allows them to expend Gear built up by attacking to use their Weapon Action. | ||
+ | |||
+ | Dual Blades' Weapon Action is ''Photon Blades''. By pressing the Weapon Action Button, the player will swing their right blade, or fly in a given direction if one is held, while firing a salvo of miniature Photon Blades at targets. The number of Photon Blades fired depends on the Gear Gauge level. When Photon Blades impact a target, the blades will inflict damage while recovering the player's PP. If any player then strikes a target that has been impaled with Photon Blades, they will gain increased PP recovery on hit. This ability can be augmented with Skills such as "Photon Blade Fever" and "Photon Blade Escape". | ||
+ | |||
+ | ==='''Jet Boots'''=== | ||
+ | Mechanized footwear that enables flight. Armed with a double jump, Jet Boots are one of the most mobile weapon classes. They are equipped with both powerful Striking-based Photon Arts while having high T-ATK, and, with Bouncer's innate Technique capability, are capable of alternating between casting Techniques and closing in on opponents on the fly. Jet Boots can be powered up with the Skill '''Jet Boots Gear''', which allows the user to change the active Element of the Jet Boots to adapt to the enemy's elemental weakness; in addition, Jet Boots Gear can be expended to power up their strongest Photon Art, Vinto Gigue. | ||
+ | |||
+ | Jet Boots' Weapon Action is ''Branched Action''. By pressing the Weapon Action Button during Photon Arts, the player will execute an alternate second attack. The properties of this attack vary depending on the base move; some Photon Arts are capable of casting Support Techniques when their Branched Action is used. When used during a normal attack, step attack, or Mirage Step, the player will execute a 4 hit kick combo that has high PP gain. When used without a prior move, the player will perform a flip that negates any elemental changes from charged Techniques. This flip can be chained up to three times. | ||
== Skill Tree Overview == | == Skill Tree Overview == | ||
[[File:BoSkillTree.png|804px]] | [[File:BoSkillTree.png|804px]] | ||
− | {| style="width: 804px" class="wikitable" | + | {| style="width: 804px" class="wikitable table-bordered" |
− | |- | + | |-style="text-align:center" |
| width="136px" | [[#dexup|DEX Up]] | | width="136px" | [[#dexup|DEX Up]] | ||
| width="136px" | | | width="136px" | | ||
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| width="136px" | [[#rarebouncer|'''''Rare Mastery Bouncer''''']] | | width="136px" | [[#rarebouncer|'''''Rare Mastery Bouncer''''']] | ||
| width="136px" | [[#miragestep|Mirage Step]] | | width="136px" | [[#miragestep|Mirage Step]] | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| [[#satkup|S-ATK Boost 1]] | | [[#satkup|S-ATK Boost 1]] | ||
Line 23: | Line 33: | ||
| [[#bouncermag|Bouncer Mag]] | | [[#bouncermag|Bouncer Mag]] | ||
| [[#stepadvance|Step Advance]] | | [[#stepadvance|Step Advance]] | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| [[#satkup|S-ATK Boost 2]] | | [[#satkup|S-ATK Boost 2]] | ||
Line 30: | Line 40: | ||
| | | | ||
| | | | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| [[#jbgear|Jet Boots Gear]] | | [[#jbgear|Jet Boots Gear]] | ||
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| [[#dbgear|Dual Blades Gear]] | | [[#dbgear|Dual Blades Gear]] | ||
| [[#stepattack|Step Attack]] | | [[#stepattack|Step Attack]] | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| [[#jbgearboost|'''''Jet Boots Gear Boost''''']] | | [[#jbgearboost|'''''Jet Boots Gear Boost''''']] | ||
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| | | | ||
| | | | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| [[#elepprf|Elemental PP Restorate F]] | | [[#elepprf|Elemental PP Restorate F]] | ||
Line 51: | Line 61: | ||
| [[#fieldremain|Field Remain]] | | [[#fieldremain|Field Remain]] | ||
| [[#jreversal|Just Reversal]] | | [[#jreversal|Just Reversal]] | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| | | | ||
Line 58: | Line 68: | ||
| | | | ||
| [[#jreversalpp|J-Reversal PP Gain]] | | [[#jreversalpp|J-Reversal PP Gain]] | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| [[#shiftaair|Shifta Air Attack Boost]] | | [[#shiftaair|Shifta Air Attack Boost]] | ||
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| [[#healshare|Heal Share]] | | [[#healshare|Heal Share]] | ||
| | | | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| | | | ||
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| [[#healbonus|Heal Bonus]] | | [[#healbonus|Heal Bonus]] | ||
| | | | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| [[#rapidboost|Rapid Boost]] | | [[#rapidboost|Rapid Boost]] | ||
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| [[#pbf|Photon Blade Fever]] | | [[#pbf|Photon Blade Fever]] | ||
| [[#pbescape|Photon Blade Escape]] | | [[#pbescape|Photon Blade Escape]] | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| [[#rapidboostjab|Rapid Boost JA Bonus]] | | [[#rapidboostjab|Rapid Boost JA Bonus]] | ||
Line 86: | Line 96: | ||
| [[#pbfup|Photon Blade Fever Boost]] | | [[#pbfup|Photon Blade Fever Boost]] | ||
| | | | ||
− | |- | + | |-style="text-align:center" |
| [[#elestance|Elemental Stance]] | | [[#elestance|Elemental Stance]] | ||
| | | | ||
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| | | | ||
| | | | ||
− | |- | + | |-style="text-align:center" |
| [[#elestanceup|Elemental Stance Boost]] | | [[#elestanceup|Elemental Stance Boost]] | ||
| [[#elestancecrit|Elemental Stance Critical]] | | [[#elestancecrit|Elemental Stance Critical]] | ||
| | | | ||
− | | [[#breakstancedbbonus|'''''Break Stance | + | | [[#breakstancedbbonus|'''''Break Stance D-Bonus''''']] |
| | | | ||
| | | | ||
− | |- | + | |-style="text-align:center" |
| | | | ||
| | | | ||
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== Skills == | == Skills == | ||
+ | |||
+ | === Basic Skills === | ||
+ | <div id="miragestep"> | ||
+ | |||
+ | '''Mirage Step''' | ||
+ | </div> | ||
+ | Starting skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.<br> | ||
+ | Note: Performing Mirage Step in mid-air while equipped with Jet Boots will allow you to keep altitude, unlike Step. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File: StepIcon.png ]] || Mirage Step || - || - || - | ||
+ | |} | ||
+ | |||
+ | <div id="stepadvance"> | ||
+ | |||
+ | '''Step Advance''' | ||
+ | </div> | ||
+ | Increases the invincibility time on Mirage Step. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | [[File: StepAdvanceIcon.png ]] || Step Advance || [[#miragestep|Mirage Step]] || Duration || 0.05s || 0.09s || 0.11s || 0.13s ||0.14s || 0.15s || 0.16s || 0.17s || 0.18s || 0.20s | ||
+ | |} | ||
+ | |||
+ | <div id="stepattack"> | ||
+ | |||
+ | '''Step Attack''' | ||
+ | </div> | ||
+ | Allows you to attack immediately after Mirage Step. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File: StepAdvanceIcon.png ]] || Step Attack || - || - || - | ||
+ | |} | ||
+ | |||
+ | <div id="jreversal"> | ||
+ | |||
+ | '''Just Reversal''' | ||
+ | </div> | ||
+ | Starting skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File: StepAdvanceIcon.png ]] || Just Reversal || - || - || - | ||
+ | |} | ||
+ | |||
+ | <div id="bouncermag"> | ||
+ | |||
+ | '''Bouncer Mag''' | ||
+ | </div> | ||
+ | '''Default Skill.''' A percentage of your Mag's {{icons|DEX}} DEX is applied to your {{Icons|S-ATK}} S-ATK and {{icons|T-ATK}} T-ATK. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="1" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2" | [[File:BouncerMagIcon.png|link=|38px]] || rowspan="2" | Bouncer Mag || rowspan="2" | - || S-ATK Conversion || rowspan="2" | 100% | ||
+ | |-style="text-align:center" | ||
+ | | T-ATK Conversion | ||
+ | |} | ||
<div id="satkup"> | <div id="satkup"> | ||
− | + | '''S-ATK Boost 1, 2''' | |
</div> | </div> | ||
Increases your base {{Icons|S-ATK}} S-ATK stat. | Increases your base {{Icons|S-ATK}} S-ATK stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
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<div id="tatkup"> | <div id="tatkup"> | ||
− | + | '''T-ATK Boost''' | |
</div> | </div> | ||
Increases your base {{Icons|T-ATK}} T-ATK stat. | Increases your base {{Icons|T-ATK}} T-ATK stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
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<div id="dexup"> | <div id="dexup"> | ||
− | + | '''DEX Up''' | |
</div> | </div> | ||
Increases your base {{Icons|DEX}} DEX stat. | Increases your base {{Icons|DEX}} DEX stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
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|} | |} | ||
+ | === Weapon Related Skills === | ||
+ | ==== Dual Blades ==== | ||
<div id="dbgear"> | <div id="dbgear"> | ||
− | + | '''Dual Blades Gear''' | |
</div> | </div> | ||
− | Attacking the enemy fills the gear gauge. Using Shift action will consume gear and unleash photon blades that attack the enemy and restore PP. | + | Attacking the enemy fills the gear gauge. Using Shift action will consume gear and unleash photon blades that attack the enemy and restore PP.<br> |
+ | Normal/Step Attacking targets with Photon Blades stuck on them will gain more PP per attack.<br> | ||
+ | Dual Blades PAs deal more damage with more Dual Blades Gear. In general, the damage increase is 10% at Gear 1, 15% at Gear 2, 20% at Gear 3. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
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<div id="pbescape"> | <div id="pbescape"> | ||
− | ==== Photon Blade Escape ==== | + | '''Photon Blade Escape''' |
+ | </div> | ||
+ | Gain invulnerability when using the Weapon Action on Dual Blades.<br> | ||
+ | Note: Invulnerability only occurs if using Photon Blades with a movement key. | ||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:PhotonBladeEscapeIcon.png ]] || Photon Blade Escape || [[#dexup|DEX Up]] Lv 3 || Duration || 0.15s || 0.19s || 0.24s || 0.29s || 0.35s | ||
+ | |} | ||
+ | |||
+ | <div id="pbf"> | ||
+ | |||
+ | '''Photon Blade Fever''' | ||
+ | </div> | ||
+ | For a limited time, double the number of fired Photon Blades.<br> | ||
+ | Note: Despite the description, this skill doesn't actually "double" the number of fired blades. It doubles the power, PP recovery on hit and gear gauge generation but the number of hits remain the same.<br> | ||
+ | Due to this, while this skill is active, provided all attacks hit their mark, it is possible to continuously use Photon Blades at maximum power.<br> | ||
+ | This skill also changes the visual model of the Photon Blades to have 2 blades per shot. This is merely aesthetic. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="2" | [[File:PhotonBladeFeverIcon.png|link=|38px]] || rowspan="2" | Photon Blade Fever || rowspan="2" | [[#dexup|DEX Up]] Lv 3 || Duration || 30s || 33s || 36s || 39s || 45s | ||
+ | |-style="text-align:center" | ||
+ | | Cooldown || colspan="5" | 120s | ||
+ | |} | ||
+ | |||
+ | <div id="pbfup"> | ||
+ | |||
+ | '''Photon Blade Fever Boost''' | ||
</div> | </div> | ||
− | + | During Photon Blade Fever, increase Photon Blade power. | |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
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! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: | + | | [[File:PhotonBladeFeverBoostIcon.png|link=|38px]] || Photon Blade Fever Boost || [[#pbf|Photon Blade Fever]] Lv 3 || Damage || 105% || 110% || 115% || 120% || 130% |
|} | |} | ||
+ | ==== Jet Boots ==== | ||
<div id="jbgear"> | <div id="jbgear"> | ||
− | + | '''Jet Boots Gear''' | |
</div> | </div> | ||
− | Attacking the enemy and charging technics will fill the gear gauge. After charging a technic, all subsequent attacks will have their elements changed to the element of that technic. Increases damage according to the gear level. | + | Attacking the enemy and charging technics will fill the gear gauge. After charging a technic, all subsequent attacks will have their elements changed to the element of that technic. Increases damage according to the gear level.<br> |
− | {| class="wikitable" | + | Jet Boots striking damage will increase by 5% between Gear 1 and 2 and 15% between Gear 2 and Max.<br> |
+ | At Gear 2, Jet Boots double jump will cause a mini tech explosion based on the current element of the Jet Boots.<br> | ||
+ | Note: The element will not change when charging Resta, Anti, Shifta, and Deband. Compound Techniques, Nabarta, and Namegid will also have no effect.<br> | ||
+ | Note: The neutral Weapon Action will discard the elemental change. | ||
+ | {| class="wikitable table-bordered" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
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<div id="jbgearboost"> | <div id="jbgearboost"> | ||
− | + | '''Jet Boots Gear Boost''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
When equipped with Jet Boots and under the effects of Shifta or Deband, attacking will accumulate gear quicker. | When equipped with Jet Boots and under the effects of Shifta or Deband, attacking will accumulate gear quicker. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
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<div id="onemorejump"> | <div id="onemorejump"> | ||
− | + | '''One More Jump''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
− | When an enemy is hit during a double jump, gain an additional jump. | + | When an enemy is hit during a double jump, gain an additional jump.<br> |
+ | Note: You gain the additional jump if hitting an enemy with a jump tech explosion, normal attack, PA, or attacking weapon action. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
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<div id="eleburst"> | <div id="eleburst"> | ||
− | + | '''Elemental Burst''' | |
</div> | </div> | ||
When an element is saved by gear, using a Shift action will cause it to burst, dealing damage and inflicting status to surrounding enemies. Only applies if Jet Boots Gear is learned. | When an element is saved by gear, using a Shift action will cause it to burst, dealing damage and inflicting status to surrounding enemies. Only applies if Jet Boots Gear is learned. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
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<div id="jbescape"> | <div id="jbescape"> | ||
− | + | '''Jet Boots Escape''' | |
</div> | </div> | ||
MAIN CLASS ONLY<br> | MAIN CLASS ONLY<br> | ||
− | + | Adds invincibility time to shift-actions during Jet Boots PA's and normal attacks. | |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
Line 266: | Line 400: | ||
|} | |} | ||
− | <div id=" | + | <div id="switchstrike"> |
− | + | '''Switch Strike''' | |
</div> | </div> | ||
+ | MAIN CLASS ONLY<br> | ||
+ | Changes Jet Boots striking damage to scale off your {{Icons|S-ATK}} S-ATK instead of {{icons|T-ATK}} T-ATK. Can be activated again to toggle off. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level |
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! | + | ! 1 |
− | |||
− | |||
− | |||
− | |||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:SwitchStrikeIcon.png]] || Switch Strike || [[#dexup|DEX Up]] Lv 3 || - || - |
|} | |} | ||
− | <div id=" | + | <div id="rapidboost"> |
− | + | '''Rapid Boost''' | |
</div> | </div> | ||
+ | While active, increases the attack speed of Jet Boots normal attacks and Jet Boots PA's and reduces the charge time of Jet Boots PA's and Techniques. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="5" | [[File:RapidBoostIcon.png|link=|38px]] || rowspan="5" | Rapid Boost || rowspan="5" | [[#dexup|DEX Up]] Lv 3 || Attack Speed || 103% || 106% || 109% || 112% || 115% | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | | Charge Time (Technic) || 97% || 94% || 91% || 88% || 85% | |
+ | |-style="text-align:center" | ||
+ | | Charge Time (PA) || 90% || 80% || 70% || 60% || 50% | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | | Duration || 45s || 48s || 51s || 54s || 60s | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | Cooldown || colspan="5" | 120s |
|} | |} | ||
− | <div id=" | + | <div id="rapidboostjab"> |
− | + | '''Rapid Boost JA Bonus''' | |
</div> | </div> | ||
+ | Increases the power of Just Attacks while Rapid Boost is active. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan=" | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level |
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: | + | | [[File:RapidBoostJABonusIcon.png|link=|38px]] || Rapid Boost JA Bonus || [[#rapidboost|Rapid Boost]] Lv 3 || Damage || 105% || 106% || 108% || 111% || 115% |
|} | |} | ||
− | <div id=" | + | === Stance Related Skills === |
+ | <div id="elestance"> | ||
− | ==== | + | ==== Elemental Stance ==== |
</div> | </div> | ||
+ | Increases the damage of attacks that match enemy elemental weakness. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | ||
Line 323: | Line 467: | ||
! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="3" | [[File: | + | | rowspan="3" | [[File:ElementalStanceIcon.png|link=|38px]] || rowspan="3" | Elemental Stance || rowspan="3" | [[#dexup|DEX Up]] Lv 3 || Elemental Weakness Damage || 101% || 102% || 103% || 104% || 105% || 108% || 111% || 114% || 117% || 120% |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | Non-elemental Weakness Damage || 100% || 100% || 100% || 100% || 100% || 103% || 106% || 109% || 112% || 115% |
|-style="text-align:center" | |-style="text-align:center" | ||
| Cooldown || colspan="10" | 5s | | Cooldown || colspan="10" | 5s | ||
|} | |} | ||
− | <div id=" | + | <div id="elestanceup"> |
− | + | '''Elemental Stance Boost''' | |
</div> | </div> | ||
+ | Further increases the effectiveness of Elemental Stance. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan=" | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level |
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: | + | | [[File:ElementalStanceBoostIcon.png|link=|38px]] || Elemental Stance Boost || [[#elestance|Elemental Stance]] Lv 5 || Elemental Weakness Damage || 102% || 104% || 106% || 108% || 110% |
|} | |} | ||
− | <div id=" | + | <div id="elestancecrit"> |
− | + | '''Elemental Stance Critical''' | |
</div> | </div> | ||
+ | Increases your critical hit chance when matching enemy elemental weakness while under the effects of Elemental Stance. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:ElementalStanceBoostIcon.png|link=|38px]] || Critical | + | | [[File:ElementalStanceBoostIcon.png|link=|38px]] || Elemental Stance Critical || [[#elestance|Elemental Stance]] Lv 3 || Critical Rate || +10% || +16% || +20% || +23% || +25% |
|} | |} | ||
− | <div id=" | + | <div id="breakstance"> |
− | ==== | + | ==== Break Stance ==== |
</div> | </div> | ||
+ | Active Skill. Increases damage dealt to enemy breakable parts while decreasing damage to unbreakable parts. Overwrites the effect of Elemental Stance while active. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
− | | | ||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | | rowspan="3" | [[File:BreakStanceIcon.png|link=|38px]] || rowspan="3" | Break Stance || rowspan="3" | [[#dexup|DEX Up]] Lv 3 || Breakable Parts Damage || 103% || 105% || 109% || 112% || 115% || 119% || 123% || 127% || 131% || 135% | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | Unbreakable Parts Damage || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | Cooldown || colspan=" | + | | Cooldown || colspan="10" | 5s |
|} | |} | ||
− | <div id=" | + | <div id="breakstancedbbonus"> |
− | + | '''Break Stance D Bonus''' | |
</div> | </div> | ||
+ | MAIN CLASS ONLY <br> | ||
+ | While using Dual Blades, attacks to unbreakable enemy parts will benefit from a percentage of Break Stance's bonus as though they were breakable parts. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="1" | Skill Level | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="36px" | 1 | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: | + | | [[File:BreakSDBonusIcon.png|link=|38px]] || Break Stance D Bonus || [[#breakstance|Break Stance]] Lv 1 || Conversion || 50% |
|} | |} | ||
− | <div id=" | + | <div id="breakstanceup"> |
− | + | '''Break Stance Up''' | |
</div> | </div> | ||
+ | Further increases the effectiveness of Break Stance. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | |
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | | | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | | + | | [[File:BreakStanceUpIcon.png|link=|38px]] || Break Stance Up || [[#breakstance|Break Stance]] Lv 5 || Breakable Parts Damage || 102% || 104% || 106% || 108% || 110% |
|} | |} | ||
− | <div id=" | + | <div id="breakstancecrit"> |
− | + | '''Break Stance Critical''' | |
</div> | </div> | ||
+ | Increases your critical hit chance on breakable parts while under the effects of Break Stance. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: | + | | [[File:ElementalStanceBoostIcon.png|link=|38px]] || Break Stance Critical || [[#breakstance|Break Stance]] Lv 3 || Critical Rate || +10% || +16% || +20% || +23% || +25% |
|} | |} | ||
+ | === Class Exclusive Skills === | ||
<div id="critfield"> | <div id="critfield"> | ||
− | + | '''Critical Field''' | |
</div> | </div> | ||
+ | Generate a field that moves as you do. Increases critical hit rate of all players within its boundary. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="3" | [[File:CriticalFieldIcon.png|link=|38px]] || Critical Rate || +5% || +10% || +15% || +20% || +30% | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 |
+ | |-style="text-align:center" | ||
+ | | rowspan="3" | [[File:CriticalFieldIcon.png|link=|38px]] || rowspan="3" | Critical Field || rowspan="3" | [[#dexup|DEX Up]] Lv 3 || Critical Rate || +5% || +10% || +15% || +20% || +30% | ||
|-style="text-align:center" | |-style="text-align:center" | ||
| Duration || 30s || 37s || 44s || 51s || 60s | | Duration || 30s || 37s || 44s || 51s || 60s | ||
Line 456: | Line 591: | ||
<div id="elepprf"> | <div id="elepprf"> | ||
− | + | '''Elemental PP Restorate F''' | |
</div> | </div> | ||
+ | Generate a field that moves as you do. Restores PP of players within its boundary whenever they attack an enemy with their elemental weakness. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level |
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="3" | [[File:ElementalPPRestorateField.png|link=|38px]] || PP Recovery || colspan="2" | +1 || colspan="2" | +2 || +3 | + | | rowspan="3" | [[File:ElementalPPRestorateField.png|link=|38px]] || rowspan="3" | Elemental PP Restorate F || rowspan="3" | [[#dexup|DEX Up]] Lv 3 || PP Recovery || colspan="2" | +1 || colspan="2" | +2 || +3 |
|-style="text-align:center" | |-style="text-align:center" | ||
| Duration || 30s || 37s || 44s || 51s || 60s | | Duration || 30s || 37s || 44s || 51s || 60s | ||
Line 472: | Line 610: | ||
<div id="fieldremain"> | <div id="fieldremain"> | ||
− | + | '''Field Remain''' | |
</div> | </div> | ||
+ | Allows players who leave your strengthening fields to maintain their effects for a few seconds.<br> | ||
+ | Currently only affects Critical Field and Elemental PP Restorate F.<br> | ||
+ | This also affects the user, who will benefit from the field's effects for a brief time after the skill expires. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! Skill Level | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! | + | ! 1 |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:FieldRemainIcon.png]] || Duration || 15s | + | | [[File:FieldRemainIcon.png]] || Field Remain || [[#dexup|DEX Up]] Lv 3 || Duration || 15s |
|} | |} | ||
<div id="shiftaair"> | <div id="shiftaair"> | ||
− | + | '''Shifta Air Attack Boost''' | |
</div> | </div> | ||
+ | During Shifta's effect, add a damage bonus to aerial attacks. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:ShiftaAirAttackBoostIcon.png|link=|38px]] || Damage || 101% || 102% || 103% || 104% || 105% | + | | [[File:ShiftaAirAttackBoostIcon.png|link=|38px]] || Shifta Air Attack Boost || [[#dexip|DEX Up]] Lv 3 || Damage || 101% || 102% || 103% || 104% || 105% |
|} | |} | ||
<div id="debandpp"> | <div id="debandpp"> | ||
− | + | '''Deband Attack PP Restorate''' | |
</div> | </div> | ||
+ | During Deband's effect, increase PP recovery of normal attacks. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:DebandAttackPPRestorateIcon.png|link=|38px]] || PP Recovery | | + | | [[File:DebandAttackPPRestorateIcon.png|link=|38px]] || Deband PP Restorate || [[#dexup|DEX Up]] Lv 3 || PP Recovery || +1 || +2 || +3 || +4 || +5 |
|} | |} | ||
<div id="healbonus"> | <div id="healbonus"> | ||
− | + | '''Heal Bonus''' | |
</div> | </div> | ||
+ | Recover additional HP from Techniques, Potentials and Items.<br> | ||
+ | Only affects the HP you recover. Other players and Pets will not benefit from this skill | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
+ | |-style="text-align:center" | ||
+ | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:HealBonusIcon.png|link=|38px]] || HP Recovery || 105% || 106% || 108% || 111% || 115% | + | | [[File:HealBonusIcon.png|link=|38px]] || Heal Bonus || [[#healshare|Heal Share]] Lv 5 || HP Recovery || 105% || 106% || 108% || 111% || 115% |
|} | |} | ||
<div id="healshare"> | <div id="healshare"> | ||
− | + | '''Heal Share''' | |
</div> | </div> | ||
+ | Whenever you recover HP, nearby players will also recover a percentage of the HP you recovered.<br> | ||
+ | This includes HP recovered via Techniques, Potentials and Items. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="5" | Skill Level | |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:HealShareIcon.png|link=|38px]] || Recovery Rate || 3% || 6% || 9% || 12% || 20% | + | ! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 |
+ | |-style="text-align:center" | ||
+ | | [[File:HealShareIcon.png|link=|38px]] || Heal Share || [[#dexup|DEX Up]] Lv 3 || Recovery Rate || 3% || 6% || 9% || 12% || 20% | ||
|} | |} | ||
<div id="craftmaster"> | <div id="craftmaster"> | ||
− | + | '''Craft Mastery''' | |
</div> | </div> | ||
+ | Increases the statistics of crafted equipment you're wearing.<br> | ||
+ | Does not include special abilities, potentials or set effects. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
− | + | ! width="40px" rowspan="2" | Icon !! rowspan="2" width="100px" | Skill Name !! rowspan="2" width="130px" | Prerequisite !! rowspan="2" width="100px" | Effect !! colspan="10" | Skill Level | |
|-style="text-align:center" | |-style="text-align:center" | ||
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− | + | | [[File:CraftMasteryIcon.png|link=|38px]] || Craft Mastery || - || Status || +1% || +2% || +3% || +4% || +5% || +6% || +7% || +8% || +9% || +10% | |
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<div id="rarebouncer"> | <div id="rarebouncer"> | ||
− | + | '''Rare Mastery Bouncer''' | |
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+ | '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon. | ||
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− | | | + | | [[File:RareMasteryBouncerIcon.png]] || rowspan="1" | Rare Mastery Bouncer || - || Damage || 110% |
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− | + | '''J-Reversal PP Gain''' | |
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+ | Whenever you successfully perform a Just Reversal, you will recover a percentage of your PP. | ||
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− | | [[File: | + | | [[File:JustReversalPPGainIcon.png]] || J-Reversal PP Gain || [[#jreversal|Just Reversal]] || PP Recovery || 10% || 12% || 14% || 16% || 20% |
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− | + | '''Dodge Auto Field''' | |
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− | + | '''Requires Class Level 85.'''<br> | |
− | + | '''Main Class Only.''' Evading an attack with Mirage Step activates all learned Field Skills. Recast Time does not activate when Field Skills are triggered by the effect of this Skill. | |
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[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Incomplete]] | [[Category:Incomplete]] |
Latest revision as of 17:00, 7 June 2021
The Bouncer (バウンサー, "Bo") is a melee-type Class that is known for its prowess in aerial combat and its capability to weave Techniques into its fighting style. Boasting two very different types of Striking weapons, a Bouncer is capable of both instantaneous support while punishing foes and incredible burst damage, making Bouncer a valuable asset in team play.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +20 S-ATK, +20 T-ATK, +30 DEX.
Class Weapon Overview
Dual Blades
A twin pair of medium-sized swords. Specializes in rapid attacks that deal minimal damage per individual hit, but hit repeatedly to build up high damage over time. Limited range, but certain Photon Arts can strike from midrange or even afar. Dual Blades can be powered up with the Skill Dual Blades Gear, which allows them to expend Gear built up by attacking to use their Weapon Action.
Dual Blades' Weapon Action is Photon Blades. By pressing the Weapon Action Button, the player will swing their right blade, or fly in a given direction if one is held, while firing a salvo of miniature Photon Blades at targets. The number of Photon Blades fired depends on the Gear Gauge level. When Photon Blades impact a target, the blades will inflict damage while recovering the player's PP. If any player then strikes a target that has been impaled with Photon Blades, they will gain increased PP recovery on hit. This ability can be augmented with Skills such as "Photon Blade Fever" and "Photon Blade Escape".
Jet Boots
Mechanized footwear that enables flight. Armed with a double jump, Jet Boots are one of the most mobile weapon classes. They are equipped with both powerful Striking-based Photon Arts while having high T-ATK, and, with Bouncer's innate Technique capability, are capable of alternating between casting Techniques and closing in on opponents on the fly. Jet Boots can be powered up with the Skill Jet Boots Gear, which allows the user to change the active Element of the Jet Boots to adapt to the enemy's elemental weakness; in addition, Jet Boots Gear can be expended to power up their strongest Photon Art, Vinto Gigue.
Jet Boots' Weapon Action is Branched Action. By pressing the Weapon Action Button during Photon Arts, the player will execute an alternate second attack. The properties of this attack vary depending on the base move; some Photon Arts are capable of casting Support Techniques when their Branched Action is used. When used during a normal attack, step attack, or Mirage Step, the player will execute a 4 hit kick combo that has high PP gain. When used without a prior move, the player will perform a flip that negates any elemental changes from charged Techniques. This flip can be chained up to three times.
Skill Tree Overview
Skills
Basic Skills
Mirage Step
Starting skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.
Note: Performing Mirage Step in mid-air while equipped with Jet Boots will allow you to keep altitude, unlike Step.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Mirage Step | - | - | - |
Step Advance
Increases the invincibility time on Mirage Step.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Step Advance | Mirage Step | Duration | 0.05s | 0.09s | 0.11s | 0.13s | 0.14s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Step Attack
Allows you to attack immediately after Mirage Step.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Step Attack | - | - | - |
Just Reversal
Starting skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Just Reversal | - | - | - |
Bouncer Mag
Default Skill. A percentage of your Mag's DEX is applied to your S-ATK and T-ATK.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Bouncer Mag | - | S-ATK Conversion | 100% | |
T-ATK Conversion |
S-ATK Boost 1, 2
Increases your base S-ATK stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
S-ATK Boost 1 | DEX Up Lv 3 | S-ATK | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
S-ATK Boost 2 | S-ATK Boost 1 Lv 3 | S-ATK | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
T-ATK Boost
Increases your base T-ATK stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
T-ATK Boost | DEX Up Lv 3 | T-ATK | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
DEX Up
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
DEX Up | - | DEX | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Weapon Related Skills
Dual Blades
Dual Blades Gear
Attacking the enemy fills the gear gauge. Using Shift action will consume gear and unleash photon blades that attack the enemy and restore PP.
Normal/Step Attacking targets with Photon Blades stuck on them will gain more PP per attack.
Dual Blades PAs deal more damage with more Dual Blades Gear. In general, the damage increase is 10% at Gear 1, 15% at Gear 2, 20% at Gear 3.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Dual Blades Gear | DEX Up Lv 1 | - | - |
Photon Blade Escape
Gain invulnerability when using the Weapon Action on Dual Blades.
Note: Invulnerability only occurs if using Photon Blades with a movement key.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Photon Blade Escape | DEX Up Lv 3 | Duration | 0.15s | 0.19s | 0.24s | 0.29s | 0.35s |
Photon Blade Fever
For a limited time, double the number of fired Photon Blades.
Note: Despite the description, this skill doesn't actually "double" the number of fired blades. It doubles the power, PP recovery on hit and gear gauge generation but the number of hits remain the same.
Due to this, while this skill is active, provided all attacks hit their mark, it is possible to continuously use Photon Blades at maximum power.
This skill also changes the visual model of the Photon Blades to have 2 blades per shot. This is merely aesthetic.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Photon Blade Fever | DEX Up Lv 3 | Duration | 30s | 33s | 36s | 39s | 45s | |
Cooldown | 120s |
Photon Blade Fever Boost
During Photon Blade Fever, increase Photon Blade power.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Photon Blade Fever Boost | Photon Blade Fever Lv 3 | Damage | 105% | 110% | 115% | 120% | 130% |
Jet Boots
Jet Boots Gear
Attacking the enemy and charging technics will fill the gear gauge. After charging a technic, all subsequent attacks will have their elements changed to the element of that technic. Increases damage according to the gear level.
Jet Boots striking damage will increase by 5% between Gear 1 and 2 and 15% between Gear 2 and Max.
At Gear 2, Jet Boots double jump will cause a mini tech explosion based on the current element of the Jet Boots.
Note: The element will not change when charging Resta, Anti, Shifta, and Deband. Compound Techniques, Nabarta, and Namegid will also have no effect.
Note: The neutral Weapon Action will discard the elemental change.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Jet Boots Gear | DEX Up Lv 1 | - | - |
Jet Boots Gear Boost
MAIN CLASS ONLY
When equipped with Jet Boots and under the effects of Shifta or Deband, attacking will accumulate gear quicker.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Jet Boots Gear Boost | Jet Boots Gear Lv 1 | Rate | 150% |
One More Jump
MAIN CLASS ONLY
When an enemy is hit during a double jump, gain an additional jump.
Note: You gain the additional jump if hitting an enemy with a jump tech explosion, normal attack, PA, or attacking weapon action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
One More Jump | DEX Up Lv 3 | - | - |
Elemental Burst
When an element is saved by gear, using a Shift action will cause it to burst, dealing damage and inflicting status to surrounding enemies. Only applies if Jet Boots Gear is learned.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental Burst | DEX Up Lv 3 | Damage | 200% | 220% | 250% | 320% | 400% | |
Status | 10% | 15% | 18% | 19% | 20% |
Jet Boots Escape
MAIN CLASS ONLY
Adds invincibility time to shift-actions during Jet Boots PA's and normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Jet Boots Escape | DEX Up Lv 3 | Duration | 0.20s | 0.22s | 0.25s | 0.29s | 0.35s |
Switch Strike
MAIN CLASS ONLY
Changes Jet Boots striking damage to scale off your S-ATK instead of T-ATK. Can be activated again to toggle off.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Switch Strike | DEX Up Lv 3 | - | - |
Rapid Boost
While active, increases the attack speed of Jet Boots normal attacks and Jet Boots PA's and reduces the charge time of Jet Boots PA's and Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Rapid Boost | DEX Up Lv 3 | Attack Speed | 103% | 106% | 109% | 112% | 115% | |
Charge Time (Technic) | 97% | 94% | 91% | 88% | 85% | |||
Charge Time (PA) | 90% | 80% | 70% | 60% | 50% | |||
Duration | 45s | 48s | 51s | 54s | 60s | |||
Cooldown | 120s |
Rapid Boost JA Bonus
Increases the power of Just Attacks while Rapid Boost is active.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Rapid Boost JA Bonus | Rapid Boost Lv 3 | Damage | 105% | 106% | 108% | 111% | 115% |
Stance Related Skills
Elemental Stance
Increases the damage of attacks that match enemy elemental weakness.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Elemental Stance | DEX Up Lv 3 | Elemental Weakness Damage | 101% | 102% | 103% | 104% | 105% | 108% | 111% | 114% | 117% | 120% | |
Non-elemental Weakness Damage | 100% | 100% | 100% | 100% | 100% | 103% | 106% | 109% | 112% | 115% | |||
Cooldown | 5s |
Elemental Stance Boost
Further increases the effectiveness of Elemental Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental Stance Boost | Elemental Stance Lv 5 | Elemental Weakness Damage | 102% | 104% | 106% | 108% | 110% |
Elemental Stance Critical
Increases your critical hit chance when matching enemy elemental weakness while under the effects of Elemental Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental Stance Critical | Elemental Stance Lv 3 | Critical Rate | +10% | +16% | +20% | +23% | +25% |
Break Stance
Active Skill. Increases damage dealt to enemy breakable parts while decreasing damage to unbreakable parts. Overwrites the effect of Elemental Stance while active.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Break Stance | DEX Up Lv 3 | Breakable Parts Damage | 103% | 105% | 109% | 112% | 115% | 119% | 123% | 127% | 131% | 135% | |
Unbreakable Parts Damage | 90% | 91% | 92% | 93% | 94% | 95% | 96% | 97% | 98% | 100% | |||
Cooldown | 5s |
Break Stance D Bonus
MAIN CLASS ONLY
While using Dual Blades, attacks to unbreakable enemy parts will benefit from a percentage of Break Stance's bonus as though they were breakable parts.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Break Stance D Bonus | Break Stance Lv 1 | Conversion | 50% |
Break Stance Up
Further increases the effectiveness of Break Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Break Stance Up | Break Stance Lv 5 | Breakable Parts Damage | 102% | 104% | 106% | 108% | 110% |
Break Stance Critical
Increases your critical hit chance on breakable parts while under the effects of Break Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Break Stance Critical | Break Stance Lv 3 | Critical Rate | +10% | +16% | +20% | +23% | +25% |
Class Exclusive Skills
Critical Field
Generate a field that moves as you do. Increases critical hit rate of all players within its boundary.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Critical Field | DEX Up Lv 3 | Critical Rate | +5% | +10% | +15% | +20% | +30% | |
Duration | 30s | 37s | 44s | 51s | 60s | |||
Cooldown | 90s |
Elemental PP Restorate F
Generate a field that moves as you do. Restores PP of players within its boundary whenever they attack an enemy with their elemental weakness.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental PP Restorate F | DEX Up Lv 3 | PP Recovery | +1 | +2 | +3 | |||
Duration | 30s | 37s | 44s | 51s | 60s | |||
Cooldown | 90s |
Field Remain
Allows players who leave your strengthening fields to maintain their effects for a few seconds.
Currently only affects Critical Field and Elemental PP Restorate F.
This also affects the user, who will benefit from the field's effects for a brief time after the skill expires.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Field Remain | DEX Up Lv 3 | Duration | 15s |
Shifta Air Attack Boost
During Shifta's effect, add a damage bonus to aerial attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Shifta Air Attack Boost | DEX Up Lv 3 | Damage | 101% | 102% | 103% | 104% | 105% |
Deband Attack PP Restorate
During Deband's effect, increase PP recovery of normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Deband PP Restorate | DEX Up Lv 3 | PP Recovery | +1 | +2 | +3 | +4 | +5 |
Heal Bonus
Recover additional HP from Techniques, Potentials and Items.
Only affects the HP you recover. Other players and Pets will not benefit from this skill
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Heal Bonus | Heal Share Lv 5 | HP Recovery | 105% | 106% | 108% | 111% | 115% |
Whenever you recover HP, nearby players will also recover a percentage of the HP you recovered.
This includes HP recovered via Techniques, Potentials and Items.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Heal Share | DEX Up Lv 3 | Recovery Rate | 3% | 6% | 9% | 12% | 20% |
Craft Mastery
Increases the statistics of crafted equipment you're wearing.
Does not include special abilities, potentials or set effects.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Craft Mastery | - | Status | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
Rare Mastery Bouncer
Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | |||||||||||||
Rare Mastery Bouncer | - | Damage | 110% |
J-Reversal PP Gain
Whenever you successfully perform a Just Reversal, you will recover a percentage of your PP.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
J-Reversal PP Gain | Just Reversal | PP Recovery | 10% | 12% | 14% | 16% | 20% |
Dodge Auto Field
Requires Class Level 85.
Main Class Only. Evading an attack with Mirage Step activates all learned Field Skills. Recast Time does not activate when Field Skills are triggered by the effect of this Skill.