Difference between revisions of "Phantom (PSO2)"
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===Assault Rifle=== | ===Assault Rifle=== | ||
− | Phantom takes the Assault Rifle and combines it with its own powers to vastly increase its damage and versatility beyond what a Ranger could accomplish. Utilizing the Assault Rifle in combination with Phantom's own Photon Bits, | + | Phantom takes the Assault Rifle and combines it with its own powers to vastly increase its damage and versatility beyond what a Ranger could accomplish. Utilizing the Assault Rifle in combination with Phantom's own Photon Bits, they can control the battlefield with automatic turrets and land mines while keeping at a comfortable distance to snipe enemies from afar. With both range and power, Phantom will only get hit if they want to. |
When used to activate Phantom Time Finish, the user will deploy an array of Photon Bits that ricochet their shots all around the area in front of them before finishing the enemy off with a massive, powered blast forward. | When used to activate Phantom Time Finish, the user will deploy an array of Photon Bits that ricochet their shots all around the area in front of them before finishing the enemy off with a massive, powered blast forward. |
Revision as of 21:00, 29 April 2019
Wielding three types of weapons, the Phantom (ファントム, Ph) is a unique Successor Class that helps supports allies by inflicting foes with Jellen. Using Shift PA's the Phantom class is able to decide which is best suited for the situation.
Unlike other classes, Phantom does not provide base stat bonuses upon reaching Lv75.
Unlocking Phantom
To unlock the a Successor Class, the player must complete a Client Order from Koffie. To complete this Client Order, the player must earn Two Titles which each require reaching Level 75 in a specific Class Type.
Once you have reached Level 75 on any two classes, talk to Lachesis at the Title counter to retrieve the title: まだ見ぬ境地へ
Afterwards, go to Koffie and accept:
- ファントムクラス解放許可試験 (Phantom Class Unlocking Trial)
Level Cap Increase
Phantom starts with an initial Level Cap of 30. In order to increase the Level Cap, the player must complete a series of Client Orders.
Shift Photon Arts
Similar to the Bouncer, the Phantom class utilizes the Shift Photon Art Mechanic. After tapping the Weapon Action Button, a white Just Attack Ring unique to the Phantom appears. Activating a Photon Art at this moment will instead activate a Shift PA. Shift Photon Arts behave differently from their normal non-shift counterparts and can be used differently depending on the situation.
Other Properties
- Phantom Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled.
- As with other Successor Classes, the Phantom cannot select a Subclass. However, Phantom is able to be selected as a Subclass.
Class Weapon Overview
The Phantom uses the Katana, Assault Rifle, and Rod weapons.
Katana
With Phantom, Katana reaches levels of extravagance and style that far outrank even Braver. Using the Katana, the Phantom will almost always be up close and personal with the enemy, dancing through and around them with a macabre waltz of bladed death. Katana's Phantom PA's will deal high damage and allow the Phantom to always keep the pressure on enemies via skills like Quick Cut.
When used to activate Phantom Time Finish, the user will calmly brandish their Katana in a serene strike that viciously demolishes everything in front of them.
Assault Rifle
Phantom takes the Assault Rifle and combines it with its own powers to vastly increase its damage and versatility beyond what a Ranger could accomplish. Utilizing the Assault Rifle in combination with Phantom's own Photon Bits, they can control the battlefield with automatic turrets and land mines while keeping at a comfortable distance to snipe enemies from afar. With both range and power, Phantom will only get hit if they want to.
When used to activate Phantom Time Finish, the user will deploy an array of Photon Bits that ricochet their shots all around the area in front of them before finishing the enemy off with a massive, powered blast forward.
Rod
Any Phantom will argue that they use "Scythes" and not Rods. Nevertheless, a Rod in Phantom's hands will acquire unique PA's that grant a mobility and control that Force could only dream of. Even without a Rod readily available, Phantom can bolster their Techniques with skills like Stealth Tech Charge to stay active and mobile even while casting all manner of devastating Techs.
When used to activate Phantom Time Finish, the user will float menacingly as pillars of energy piece all enemies in front of them, finishing off with an eerie flourish of the Rod and a massive energy blast from above.