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Difference between revisions of "Force (NGS)"

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Revision as of 10:23, 9 February 2021

New Genesis Classes
S-ATK (NGS) Striking Hunter (NGS) Hunter   Fighter (NGS) Fighter
R-ATK (NGS) Ranged Ranger (NGS) Ranger   Gunner (NGS) Gunner   Slayer (NGS) Slayer
T-ATK (NGS) Technique Force (NGS) Force   Techter (NGS) Techter   Waker (NGS) Waker
ATK (NGS) Hybrid Braver (NGS) Braver   Bouncer (NGS) Bouncer
Skill Simulator

Force is a returning class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Rod

A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.

Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.

Class Mechanics

New Mechanic: Charged Techniques

Charging a technique will lead to different actions. For example,

  • Charging Foie will result in Rafoie being cast instead, which deals direct damage. The uncharged version fires a small fireball (like PSO2's uncharged Foie) that damages whatever it hits and deals a small amount of additional splash damage.
  • Charging Barta will result in Ilbarta being cast instead. After building up a marker with uncharged Barta (which now acts similarly to PSO2's Foie), use a charged Barta to detonate the marker, dealing additional damage. The marker has two stages.
Second stage Barta Marker
  • Charging Zonde will call down multiple small lightning bolt followed by a more powerful bolt, similar to Zonde Type-0. An uncharged Zonde will call down a single lightning bolt.

Rod Bullet

Returning from PSO2, upon Normal attacking with a rod, a bullet is fired that restores PP when hitting an enemy.

Rod Bullet

New Mechanic: Rod Free Movement

While charging and casting techniques with a Rod as well as shooting Rod Bullets with Normal attacks, the Force is able to move freely at a reduced speed.

New Mechanic: Rod Guard

Similar to Hunter, Force will now have a guard via Weapon Action on Rods. Just Guarding is also possible, which also restores 30 PP when successfully performed.

Just Guarding with a Rod

New Mechanic: Step Counter

Like all other classes, Force will have step as evasion and a counter move, instead of mirage step.

Skill Tree Overview (Beta)

Photon Flare
Charge PP Recovery PP Convert Resta Field Force Rod Technique Keep
PP Convert Increase

Skills (Beta)

Photon Flare

Active Skill. Temporarily increase the damage dealt by Force weapons and maximum PP. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillPhotonFlare.png Photon Flare None Damage 110%
Max PP +50
Duration 30s
Cooldown 180s

Charge PP Recovery

Natural PP recovery continues while charging Techniques with a Force weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillChargePPRecovery.png Charge PP Recovery Photon Flare Lv. 1 N/A N/A

PP Convert

Active Skill. Temporarily reduce maximum HP to increase PP recovery rate.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillPPConvert.png PP Convert Photon Flare Lv. 1 Max HP 80%
PP Recovery 400%
Duration 30s
Cooldown 180s

Resta Field Force

Using a Resta Sign produces an area of effect that additionally restores the HP of all allies near the user. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillRestaFieldForce.png Resta Field Force Photon Flare Lv. 1 N/A N/A

Rod Technique Keep

Using Step or Weapon Action while charging a Technique with Rod stores the charge. Recasting the same Technique after it has been stocked negates its PP consumption and shortens its charge time.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillRodTechniqueKeep.png Rod Technique Keep Photon Flare Lv. 1 N/A N/A

PP Convert Increase

Gain the ability to stock charges of PP Convert.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillPPConvertIncrease.png PP Convert Increase PP Convert Lv. 1 Max Stock 2