Main Page

Difference between revisions of "Aberrations"

From Arks-Visiphone
Jump to navigation Jump to search
m (text adjustment)
 
(5 intermediate revisions by 4 users not shown)
Line 84: Line 84:
 
* Sand Park Arkumaland!
 
* Sand Park Arkumaland!
 
* Perpetual Madness|
 
* Perpetual Madness|
* {{Rarity|14}}{{icons|Twin Daggers}} [[Bran Absolute]]
+
* {{Rarity|14}}{{icons|Twin Daggers}} [[Blanc Absolute]]
 
* {{Rarity|14}}{{icons|Dual Blades}} [[Reaver Garola]]
 
* {{Rarity|14}}{{icons|Dual Blades}} [[Reaver Garola]]
 
* {{Rarity|14}}{{icons|Launcher}} [[Yasminkov 4000FJ]]
 
* {{Rarity|14}}{{icons|Launcher}} [[Yasminkov 4000FJ]]
Line 138: Line 138:
  
 
{{EnemyRow|omegafalzloser|[[File:UIEnemyOmegaFalzLoser.png|128px]]|Omega Falz Loser|オメガファルス・ルーサー|Incarnation of Knowledge|
 
{{EnemyRow|omegafalzloser|[[File:UIEnemyOmegaFalzLoser.png|128px]]|Omega Falz Loser|オメガファルス・ルーサー|Incarnation of Knowledge|
* {{Rarity|14}}{{icons|Twin Daggers}} [[Bran Absolute]]
+
* {{Rarity|14}}{{icons|Twin Daggers}} [[Blanc Absolute]]
 
* {{Rarity|14}}{{icons|Dual Blades}} [[Reaver Garola]]
 
* {{Rarity|14}}{{icons|Dual Blades}} [[Reaver Garola]]
 
* {{Rarity|14}}{{icons|Launcher}} [[Yasminkov 4000FJ]]
 
* {{Rarity|14}}{{icons|Launcher}} [[Yasminkov 4000FJ]]
Line 149: Line 149:
 
* {{rarity|14}} {{icons|Gunslash}} [[Bringer's Rifle]]
 
* {{rarity|14}} {{icons|Gunslash}} [[Bringer's Rifle]]
 
* {{rarity|14}} {{icons|Assault Rifle}} [[Vante Weihen]]
 
* {{rarity|14}} {{icons|Assault Rifle}} [[Vante Weihen]]
* {{rarity|13}} Allure Series|{{icons|Fire}}{{icons|Light}}|Cores|Wings<br>Pink Orbs<br>Arm Cores|Omega variant of Dark Falz Apprentice (from ''PHANTASY STAR ONLINE 2 THE ANIMATION''). Qualifies as a DA-Aberration.}}
+
* {{rarity|13}} Allure Series|{{icons|Fire}}{{icons|Light}}|Cores|Wings<br>Pink Orbs<br>Arm Cores|Omega variant of Dark Falz Apprentice (from ''PHANTASY STAR ONLINE 2 THE ANIMATION''). Qualifies as a DA-Aberration.<br>During the aerial battle, breaking all 6 wings or both pink orbs on either side of her head will immobilize her momentarily. Doing sufficient damage to her main core will cause her to keep it open during the rest of the aerial phase. <br> Avoid the spinning laser trap by dodging towards the center, and again when giant laser asterisk is launched forward. <br>After she falls to the ground, simply break all her arm cores then hit her main core to finish her off before she finishes charging the final laser attack.}}
  
 
{{EnemyRow|darkfalzpersona|[[File:UIEnemyDarkFalzPersona.png|128px|link=]]|Dark Falz Persona|ダークファルス・ペルソナ|[[Requiem of the Specter's Grudge]]|
 
{{EnemyRow|darkfalzpersona|[[File:UIEnemyDarkFalzPersona.png|128px|link=]]|Dark Falz Persona|ダークファルス・ペルソナ|[[Requiem of the Specter's Grudge]]|
Line 169: Line 169:
 
* {{icons|Light}} (Persona Mask)|Cores
 
* {{icons|Light}} (Persona Mask)|Cores
 
* Inner Mask
 
* Inner Mask
* Chest (3rd Phase)|Cores<br>Mask|The true form of Persona. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.<br>
+
* Chest (3rd Phase)|Cores<br>Mask|An abomination created by Shiva using Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.<br>
 
<br>
 
<br>
 
Destroying the starting mask will cause the boss to switch to the second mask shortly after. Once both masks are destroyed, the "true" Persona mask would be worn until the end of the fight or when it's destroyed.<br>
 
Destroying the starting mask will cause the boss to switch to the second mask shortly after. Once both masks are destroyed, the "true" Persona mask would be worn until the end of the fight or when it's destroyed.<br>
Line 208: Line 208:
 
}}
 
}}
  
{{EnemyRow|primordialdarknessgomorroth|[[File:UIEnemyPrimordialDarknessGomorroth.png|128px|link=]]|Primordial Darkness Gomorroth|【原初の闇】ゴモルス|Story Quest||{{icons|Light}}|Cores|Cores|The physical manifestation of the ultimate darkness.}}
+
{{EnemyRow|primordialdarknessgomorroth|[[File:UIEnemyPrimordialDarknessGomorroth.png|128px|link=]]|Primordial Darkness Gomorroth|【原初の闇】ゴモルス|Story Quest
 +
* [[Primordial Glare from the Void]]||{{icons|Light}}|Cores
 +
* Large Eye|Cores|The physical manifestation of the ultimate darkness. Gomorroth's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands.
 +
<br>
 +
'''Phase 1:'''<br>
 +
There are 3 platforms and 4 of Gomorroth's cores are exposed - one on each side of the central platform, and one at the far end of each of the side ones. Break all four cores to proceed. The cores can do four different attacks:
 +
* Emits a burst of fire that can inflict {{icons|Burn}} Burn. This attack has a hugging range, so melee-based Classes should be more wary.
 +
* Fires three ice spikes that travel along the ground and can inflict {{icons|Freeze}} Freeze. The spikes' trajectory is visible before and during the attack, making it easier to dodge.
 +
* Summons a small stationary tornado under each target that pulses 3 times and can inflict {{icons|Mirage}} Mirage. A visible tell that lasts for approximately 1 second appears before the attack.
 +
* Drops a lightning bolt on each target that can inflict {{icons|Shock}} Shock. A visible tell that lasts for approximately 1 second appears before the attack.
 +
<br>
 +
'''Phase 2:'''<br>
 +
There are 5 platforms arranged in a rough semicircle around Gomorroth. Attack Gomorroth's hands and large central eye when they are near the platform. Gomorroth can do the following attacks during this phase:
 +
* Inhales deeply, pulling players towards it, then emits a roar that inflicts the '''Bind''' status.
 +
* Sweeping fluid breath attack that does heavy damage - either from left to right, or from right to left. Run to the far opposite side platform to avoid the attack.
 +
* Targets a platform and smashes it with an arm, destroying the platform and killing anyone on it.
 +
* Targets one or two platforms and crushes it with its body, destroying the platform(s) and killing anyone on them.
 +
* Thrust with both its arms.
 +
* Brings its face close to a platform and fires lasers from the smaller eyes surrounding its large central eye, before emitting a shockwave from its main eye.
 +
When Gommorroth's HP is lowered sufficiently, it will destroy the 3 centermost platforms with its tentacles and expose two additional cores like the ones in Phase 1 placed on the far left and far right platforms. Breaking both these cores to proceed.
 +
<br>
 +
'''Phase 3:'''<br>
 +
Finish off a weakened Gomorroth clinging to the bottomost platform. Gomorroth's right hand and central eye are targetable for this portion, though the eye may sometimes be raised out of reach when it does certain attacks. Gomorroth can do the following attacks during this phase:
 +
* Lifts its head and spews fluid in front of it. Safe zone is by its right hand.
 +
* Slams the platform with its left arm. Safe zone is in front of its eye.
 +
* At low HP, Gomorroth's central eye pulses as it charges up for one last powerful attack. This is a DPS check.
 +
}}
  
{{EnemyRow|primordialdarknesssodam|[[File:UIEnemyPrimordialDarknessSodam.png|128px|link=]]|Primordial Darkness Sodam|【原初の闇】ソダム|Story Quest|||Core||The true form of the ultimate darkness.<br>Gains random weapon weaknesses throughout the battle.}}
+
{{EnemyRow|primordialdarknesssodam|[[File:UIEnemySodam.png|128px|link=]]|Primordial Darkness Sodam|【原初の闇】ソダム|Story Quest
 +
* [[Primordial Glare from the Void]]
 +
* Adversity Training: Photoner Assault (Step 31-35)
 +
* [[Final Battle: The Space-Time Rift‎‎]]||{{icons|Ice}} (Fire Form)
 +
* {{icons|Fire}} (Ice Form)
 +
* {{icons|Wind}} (Lightning Form)
 +
* {{icons|Lightning}} (Wind Form)
 +
* {{icons|Ice}}{{icons|Fire}} (Fire&Ice Form)
 +
* {{icons|Lightning}}{{icons|Wind}} (Lightning&Wind Form)
 +
* {{icons|Light}} (Final Form)|Core||The true form of the ultimate darkness.<br>Has no elemental weakness other than on its final form and gains random weapon weaknesses throughout the battle in [[Primordial Glare from the Void]].<br>
 +
<br>
 +
'''Phase 1:'''<br>
 +
Attacks with a variety of projectile attacks as well as swiping attacks using its arms that emerge from the void spheres between its wings, along with elemental-based attacks based on its form:<br>
 +
'''{{icons|Fire}} Fire Form:'''<br>
 +
* Throws several small fireballs.
 +
* Creates a spiraling jets of fire like [[Falz Hunar]]'s ground smash attack.
 +
<br>
 +
'''{{icons|Ice}} Ice Form:'''<br>
 +
* Summons are large icicle which launches forward after a small delay
 +
* Fires a shotgun-like shower of ice shards.
 +
* '''Blizzard''': Sodam teleports out of the arena. The entire arena is marked by a flowing pattern. After several seconds, a shockwave rolls over the arena causing {{icons|Freeze}} Freeze and dealing heavy damage. Cannot be guarded. Take cover behind the large ice pillars to avoid this attack.
 +
<br>
 +
'''{{icons|Lightning}} Lightning Form:'''<br>
 +
* Lightning will randomly fall around the arena.
 +
* Summons 6 floating swords around the arena which then form a lightning cage.
 +
<br>
 +
'''{{icons|Wind}} Wind Form:'''<br>
 +
* Causes a whirlwind that pulses 3 times, similar to the attack used by [[Deus Hunas]].
 +
* Summons a small tornado that circles the arena once counterclockwise.
 +
* '''Earth Shatter''': Sodam teleports out of the arena. The entire arena is marked by cracking patterns along the ground. After several seconds, Sodam stabs the ground causing it to erupt with many spikes which deal massive damage. Cannot be guarded. Launch yourself into the air using the large tornado in the center of the arena to avoid the attack.<br>
 +
<br>
 +
'''Phase 2:'''<br>
 +
When sufficiently damaged, Sodam will begin using two elements at once, combining their effects and gaining a new attack in addition to using attacks of both elements:
 +
<br>
 +
'''{{icons|Fire}}{{icons|Ice}} Fire & Ice Form:'''<br>
 +
*  '''Compound Attack''': Sodam floats at the center of the arena, causing a shower of fire and ice projectiles to rain down, followed by an expanding column of fire. Take cover behind the large ice pillars to avoid this attack.
 +
<br>
 +
'''{{icons|Lightning}}{{icons|Wind}} Lightning & Wind Form:'''<br>
 +
*  '''Compound Attack''': Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.<br>
 +
* During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory.
 +
<br>
 +
'''Phase 3:'''<br>
 +
For this final phase, Sodam merges with the torso of Gomorroth and stays stationary on the far side of the arena. It starts the fight by filling its half of the arena with Gomorroth's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks:
 +
* Sweeping its left arm across the arena, with its fist stopping on the middle.
 +
* Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks.
 +
* Smashing the ground with its fist clenched, which can either cause thunder shock to rain down or rock spikes to perk up.
 +
During this phase, breaking the "rings" on Sodam's hands will cause it to flinch for a bit. Additionally, it will also trigger one of the three Heroine Buffs (see below) depending on the heroine that gets talked to the most during the Phase 2 preparations.
 +
The multi-party also needs to be cautious when Sodam does one of these attacks:
 +
* Puking even more white fluids that floods more parts of the arena floor, giving less wiggle room to the players. The fluids will retreat back into the original position when the players cause Sodam to flinch.
 +
* After a very short tell, launches a lethal burst of energy to the middle section of the arena. Can be avoided by reflexively dodging to the side of the arena; additionally, it's recommended to keep hugging the sides for the most of the duration of the phase.
 +
<br>
 +
'''Heroine Buffs:'''<br>
 +
During the preparation phase of Phase 2, the players can talk to each of the three PSO2 heroines; Matoi, Hitsugi and Harriet. Depending on the heroine who gets talked to the most, the player will get different buffs that help them when they break the rings on Sodam's hands. If none of the heroines are talked to, or if the result is a tie, a random buff will be chosen:
 +
* Matoi's Prayer: Increases the maximum HP and PP, as well as the damage damage output, of everyone in the multi-party.
 +
* Hitsugi's Ambition: Stuns Sodam for a approximately 10 seconds. This also impales both of its hands, making the central cores easier to damage.
 +
* Harriet's Order: Inflicts massive damage to Sodam.<br>
 +
<br>
 +
'''Finishing It Off:'''<br>
 +
When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible.
 +
}}
 
|}
 
|}
  
Line 334: Line 419:
 
{{EnemyRow|greuzorasdrago|[[File:UIEnemyGreuzorasDrago.png|128px|link=]]|Greuzoras Drago|グリュゾラス・ドラゴ|Ultimate Amduscia|<!--Drop List-->|{{icons|Lightning}}|Broken Face|Both Wings<br>Both Hands<br>Face|}}
 
{{EnemyRow|greuzorasdrago|[[File:UIEnemyGreuzorasDrago.png|128px|link=]]|Greuzoras Drago|グリュゾラス・ドラゴ|Ultimate Amduscia|<!--Drop List-->|{{icons|Lightning}}|Broken Face|Both Wings<br>Both Hands<br>Face|}}
  
{{EnemyRow|nirvaliezedrago|[[File:NoPic.png|128px|link=]]|Nirvalieze Drago|ニルバリーズ・ドラゴ|Ultimate Amduscia|<!--Drop List-->|{{icons|Lightning}}|Broken Face|Both Wings<br>Both Hands<br>Face|}}
+
{{EnemyRow|nirvaliezedrago|[[File:UIEnemyNirvaliezeDrago.png|128px|link=]]|Nirvalieze Drago|ニルバリーズ・ドラゴ|Ultimate Amduscia|<!--Drop List-->|{{icons|Lightning}}|Broken Face|Both Wings<br>Both Hands<br>Face|}}
  
 
{{EnemyRow|dragodeadleon|[[File:DragoDeadlionIcon.jpg|128px|link=]]|Drago Deadleon|ドラゴ・デッドリオン|Ultimate Amduscia|<!--Drop List-->|{{icons|Lightning}}|Broken Face |Spear<br>Shield<br>Face|}}
 
{{EnemyRow|dragodeadleon|[[File:DragoDeadlionIcon.jpg|128px|link=]]|Drago Deadleon|ドラゴ・デッドリオン|Ultimate Amduscia|<!--Drop List-->|{{icons|Lightning}}|Broken Face |Spear<br>Shield<br>Face|}}

Latest revision as of 20:15, 6 May 2021

Aberrations Darkers Dragonkin Mechs Natives Oceanids Phantoms Special Enemies Titans Demons Luminmechs

(DA) Aberrations

Enemy Area Drop List Breakpoints Weakness Notes
DaganYugaIcon.png
Dagan Yuga
ダガン・ユガ
  • Ultimate Naberius
Lv. 76+ Weak to:
  • FireLight

Weakspots:

  • Darker Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
YugarlDaganIcon.png
Yugarl Dagan
ユガール・ダガン
  • Ultimate Naberius
Weak to:
  • FireLight

Weakspots:

  • Darker Core
This enemy is a rare version of Dagan Yuga, and counts as one for enemy extermination orders.
Also drops items from the Dagan Yuga drop list.

Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
YugadicahdaIcon.png
Yugadicahda
ユーガディカーダ
  • Ultimate Naberius
  • Ultimate Amdsucia
Lv. 76+ Arm Blades Weak to:
  • FireLight

Weakspots:

  • Darker Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK80%
NergadicahdaIcon.png
Nergadicahda
ネルガディカーダ
  • Ultimate Naberius
  • Ultimate Amduscia
Arm Blades Weak to:
  • FireLight

Weakspots:

  • Darker Core
This enemy is a rare version of Yugadicahda, and counts as one for enemy extermination orders.
Also drops items from the Yugadicahda drop list.

Recieved Damage
S-ATK100% R-ATK85% T-ATK80%
YuguldrahdaIcon.png
Yuguldrahda
ユグルドラーダ
  • Ultimate Naberius
  • Ultimate Amduscia
  • Mining Base
Lv. 76+ Back Core Weak to:
  • FireLight

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK80% T-ATK80%
YurisgadrahdaIcon.png
Yurisgadrahda
ユリスガドラーダ
  • Ultimate Naberius
  • Ultimate Amduscia
  • Mining Base
Back Core Weak to:
  • FireLight

Weakspots:

  • Core
This enemy is a rare version of Yuguldrahda, and counts as one for enemy extermination orders.
Also drops items from the Yuguldrahda drop list.

Recieved Damage
S-ATK100% R-ATK80% T-ATK80%
GaWondaYugaIcon.png
Ga Wonda Yuga
ガウォンダ・ユガ
  • Ultimate Lillipa
  • Ultimate Amduscia
Weak to:
  • LightningLight

Weakspots:

  • Back
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
GuWondaYugaIcon.png
Gu Wonda Yuga
グウォンダ・ユガ
  • Ultimate Lillipa
  • Ultimate Amduscia
Weak to:
  • LightningLight

Weakspots:

  • Back
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
KuklonahdaYugaIcon.png
Kuklonahda Yuga
キュクロナーダ・ユガ
  • Ultimate Lillipa
    Ultimate Amduscia
Crotch Armor Weak to:
  • LightningLight

Weakspots:

  • Exposed Crotch
  • Eye
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
CyclonehdaYugaIcon.png
Cyclonehda Yuga
サイクロネーダ・ユガ
  • Ultimate Lillipa
  • Ultimate Amduscia
Crotch Armor Weak to:
  • LightningLight

Weakspots:

  • Exposed Crotch
  • Eye
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
YugadaSorcererIcon.jpg
Yugada Sorcerer
ユグダソーサラー
  • Ultimate Amduscia
Weak to:
  • WindLight

Weakspots:

AngaFundargeIcon.png
Anga Fundarge
アンガ・ファンダージ
  • Ultimate Naberius
  • Ultimate Lillipa
  • Extreme Quest: Heaven and Hell Stage 10
Floating Bits Weak to:
  • Light

Weakspots:

  • Core
Recieved Damage
S-ATK110% R-ATK85% T-ATK85%

Gains resistances to sources that deal the most damage to it. Destroying all floating bits will briefly immobilize and permanently reveal the core weakpoint.

Will revive once, shortly after it is defeated for the first time.

Immobilized by Panic

Anga Fundarge
アンガ・ファンダージ
  • Ultimate Naberius
  • Ultimate Lillipa
  • Ultimate Amduscia
Floating Bits Weak to:
  • Light

Weakspots:

  • Core
Has a quadrupedal appearance and different attack patterns.

Gains resistances to sources that deal the most damage to it. Destroying all floating bits will briefly immobilize and permanently reveal the core weakpoint.

Will revive once, shortly after it is defeated for the first time.

Immobilized by Panic
VielHunarIcon.png
Viel Hunar
ヴィエル・ヒューナル
  • Story Quest EP3 CH7
Arm Cores Weak to:
  • Light

Weakspots:

  • Body
Body is initially shielded. Break both arm cores to expose body weakpoint.
DioHunarIcon.png
Dio Hunar
ディーオ・ヒューナル
  • Corruption Survey: Naberius
  • Corruption Survey: Lillipa
  • Extreme Quest: Heaven and Hell Stage 10
Arm Cores Weak to:
  • Light

Weakspots:

  • Body
Body is initially shielded. Break both arm cores to expose body weakpoint.
UIEnemyOmegaHunar.png
Omega Hunar
オメガ・ヒューナル
  • 14Sword Elder Pain Omega
  • 13 Detonation Series
  • 13 Invade-NT Series (Extreme Training: Terran Phantoms and Solo Training: Phanatical Phantoms Only)
Sword Weak to:
  • LightningLight

Weakspots:

  • Red Core
Utilizes variations of Falz Hunar's attacks and Dark Blast Photon Arts. Breaking Elder Pain Omega lowers the damage of Omega Hunar's sword-based attacks. The core is on Omega Hunar's chest, and is easy to hit.
  • Is considered a DA Aberration, thus Nemesis weapon potentials and Ultimate Buster will work against it.

During Buster Quests only:

  • Spawns in an invincible bubble. Bubble cannot be dispelled early by any means, it is simply removed a second or so after he lands on the ground.
  • Upon spawning, summons four giant fists that each fly towards a different tower. These fists can be locked onto, attacked and destroyed. Any fists that strike a tower before being destroyed will explode and deal heavy damage to the tower and any players in the blast radius.
  • Failing to defeat Omega Hunar before the end of a phase he spawns in will lead to him running to a surviving tower, becoming giant, and he will start charging up - if he is not defeated before he finishes charging, he will instantly destroy the tower he has approached
UIEnemyOmegaAngel.png
Omega Angel
オメガ・アンゲル
  • Story Quest 5-3
  • Enchanted Forest Exploration
  • Sand Park Arkumaland!
  • Perpetual Madness
Wings Weak to:
  • LightDark

Weakspots:

  • Red Core
Omega variation of Falz Angel. Qualifies as a DA-Aberration.
Starts with powered-up attacks from Falz Angel.
At low health, becomes enraged, gaining new attacks and utilizing Compound Techniques.
UIEnemyOmegaAppregina.png
Omega Appregina
オメガ・アプレジナ
  • Main Quest 5-4-5
  • Endless: Memories Beyond (XH)
  • Sand Park Arkumaland!
  • Enchanted Forest Exploration
  • Perpetual Madness
Lv. 76+: Insects Weak to:
  • FireLight

Weakspots:

  • Red Core
Omega variation of Falz Appregina (from PHANTASY STAR ONLINE 2 EPISODE 0). Qualifies as a DA-Aberration.
UIEnemyDorumbleClone.png
Dourumble Clone
ダランブル・クローネ
  • Perpetual Madness
Arms Weak to:
  • IceLight

Weakspots:

  • Cores
Smaller and weaker version of Omega Dourumble. Often appears in place of Falz Douran and Falz Dourill when Omega Dourumble appears in the place of Falz Dourumble, such as in Seasonal EQs. Qualifies as a DA-Aberration.
UIEnemyOmegaDourumble.png
Omega Dourumble
オメガ・ダランブル
  • Main Quest 5-5
  • Perpetual Madness
  • Enchanted Forest Exploration
Lv. 76+: Arms Weak to:
  • IceLight

Weakspots:

  • Cores
Omega variation of Falz Dourumble. Qualifies as a DA-Aberration.
UIEnemyElgaMasquerade.png
Elga Masquerade
エルガ・マスカレーダ
  • Main Quest 5-6
None None Weak to:
  • Light

Weakspots:

  • Core
Elmir at the height of his power.
UIEnemyElgaMasquerade.png
Omega Masquerade
オメガ・マスカレーダ
  • Area Survey: Remnants of Other Worlds
  • Endless: Eternal Rondo
  • Adversity Training: Photoner Assault
Lv. 91+ : None Weak to:
  • Light

Weakspots:

  • Core
Ultimate Quest variation of Elga Masquerade. Becomes stronger every time it's defeated. See Area Survey: Remnants of Other Worlds for more information.
15 Weapon drops are only when outside of Area Survey: Remnants of Other Worlds, where his AI is set to the Depth 500+ version, with the time stop attack disabled.
Gains immunity to attacks that are used repeatedly.
ProfoundDarknessIcon.png
Profound Darkness
【深遠なる闇】
  • Emergency Quest: A Perennial Apocalypse
  • Solo Extreme Quest Stage 10 (1v1 form only)
Face Core
Chest Core
Floating Bits
Body Petals
Weak to:
  • Light

Weakspots:

  • Face Core
  • Base Core
Flower Form:
On SH and below, break Body Petals to temporarily expose the Base Core.
On XH, break Body Petals to release Floating Bits. Destroy all Floating Bits to expose the Base Core.

At 60% HP, background will change, and PD will gain weakness to a weapon type on SH and below. At 40% HP, will transition into humanoid form.



Humanoid Form:
On SH and below, destroy all Floating Bits to temporarily immobilize PD.
On XH, destroy all Floating Bits to reveal the Chest core. Destroy the chest core to temporarily immobilize PD.

At low HP, will back off and teleport you into 1v1. If you fail to kill the 1v1 form in time the party will wipe.
On SH and below, PD will be immobilized permanently afterwards.
On XH, the Face Core will be revealed. Destroying the Face Core will immobilize PD permanently.

UIEnemyOmegaFalzLoser.png
Omega Falz Loser
オメガファルス・ルーサー
  • Incarnation of Knowledge
Bracers
Shoulders
Clock
Beak
Headdress Gems
Weak to:
  • LightDark

Weakspots:

  • Clock (Broken)
    Chin Core
Omega variant of Dark Falz Loser. Qualifies as a DA-Aberration.
Battle strategy is identical to XH Dark Falz Loser on all difficulties.
Stunned by the Poison status effect.
Will sometimes switch phases mid-attack.
Uses two knife time stop during first HP threshold. At second HP threshold, summons three sets of knives; second set will rotate around the stage before dropping knives.
UIEnemyOmegaFalzApprentice.png
Omega Falz Apprentice
OF・アプレンティス
Wings
Pink Orbs
Arm Cores
Weak to:
  • FireLight

Weakspots:

  • Cores
Omega variant of Dark Falz Apprentice (from PHANTASY STAR ONLINE 2 THE ANIMATION). Qualifies as a DA-Aberration.
During the aerial battle, breaking all 6 wings or both pink orbs on either side of her head will immobilize her momentarily. Doing sufficient damage to her main core will cause her to keep it open during the rest of the aerial phase.
Avoid the spinning laser trap by dodging towards the center, and again when giant laser asterisk is launched forward.
After she falls to the ground, simply break all her arm cores then hit her main core to finish her off before she finishes charging the final laser attack.
UIEnemyDarkFalzPersona.png
Dark Falz Persona
ダークファルス・ペルソナ
  • 13 Profound Xion Series
  • 14 Celestial Xion Series
  • 15 Austere-NT Series
  • 12 Rear Unit Celestial Mixion
  • 12 Rear Unit Austerios
  • 12 Arm Unit Celestial Luxion
  • 12 Arm Unit Austende
  • 12 Leg Unit Celestial Dixion
  • 12 Leg Unit Austology
  • 14 Egg Redran
  • 14 Candy Exquisite Transform Parfait
  • 7 Order Rare-grain Erebos Stone
Cores
Mask
Weak to:
  • Lightning (Elder Mask)
  • Wind (Loser Mask)
  • Ice (Double Mask)
  • Fire (Apprentice Mask)
  • Light (Persona Mask)

Weakspots:

  • Cores
  • Inner Mask
  • Chest (3rd Phase)
An abomination created by Shiva using Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.


Destroying the starting mask will cause the boss to switch to the second mask shortly after. Once both masks are destroyed, the "true" Persona mask would be worn until the end of the fight or when it's destroyed.

Elder Mask:

  • At the beginning, will launch four giant arms that would join it after.
  • The smashing ground attack can be dodged by jumping.
  • Break the large cores at the back of the floating arms to stagger it.


Loser Mask:

  • Has a variation of Loser's time stop attack that is easier to escape from and deals lesser damage.
  • Break the cores on both arm swords to stagger it.


Double Mask:

  • Will sometime teleport and fly around trying to hit the players.
  • The pacman-like devourers move at a fixed pattern.
  • Break the four floating cores to stagger it.


Apprentice Mask:

  • When it unleashes the laser pillars attack, simply slip through them or quickly move to the side.
  • Break the wing cores to stagger it.


Final Phase:

  • Uses a combination of all four Falz masks' fighting styles.
  • Its chest can be broken twice at this phase to reveal a weak spot.
  • At low HP, it will charge an energy attack that blows up for massive damage unless destroyed before it's finished charging. Successfully destroying it on the other hand, will cause the boss to be immobilized for a while.
  • Near death, it will release a destructive energy burst that heavily damages its surroundings. After that, the boss will become immobilized.


Near Death (Ultra Hard):
This phase would only happen in the Ultra Hard difficulty, after Persona released the supposedly-final energy burst. Instead of getting immobilized, the raid boss would instead draw a large sword and, after briefly showing a Masquerade mask, continue the fight with the following moves:

  • Smashing the ground similar to its Elder Mask phase.
  • Diving down into the arena floor, then lunges upward with its arm stretched out.
  • Slashing its sword around.
  • Slashing its sword around, and creates a short-lasting energy wave.
  • Creating several black orbs that detonate almost immediately.
  • Raining down projectiles from the arena ceiling (Continuous attack, can still happen while Persona is doing other moves)

There's no gimmick to this additional phase, the raid party is to whittle the last of Persona's HP until it's completely depleted.

UIEnemyPrimordialDarknessGomorroth.png
Primordial Darkness Gomorroth
【原初の闇】ゴモルス
Cores Weak to:
  • Light

Weakspots:

  • Cores
  • Large Eye
The physical manifestation of the ultimate darkness. Gomorroth's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands.


Phase 1:
There are 3 platforms and 4 of Gomorroth's cores are exposed - one on each side of the central platform, and one at the far end of each of the side ones. Break all four cores to proceed. The cores can do four different attacks:

  • Emits a burst of fire that can inflict Burn Burn. This attack has a hugging range, so melee-based Classes should be more wary.
  • Fires three ice spikes that travel along the ground and can inflict Freeze Freeze. The spikes' trajectory is visible before and during the attack, making it easier to dodge.
  • Summons a small stationary tornado under each target that pulses 3 times and can inflict Mirage Mirage. A visible tell that lasts for approximately 1 second appears before the attack.
  • Drops a lightning bolt on each target that can inflict Shock Shock. A visible tell that lasts for approximately 1 second appears before the attack.


Phase 2:
There are 5 platforms arranged in a rough semicircle around Gomorroth. Attack Gomorroth's hands and large central eye when they are near the platform. Gomorroth can do the following attacks during this phase:

  • Inhales deeply, pulling players towards it, then emits a roar that inflicts the Bind status.
  • Sweeping fluid breath attack that does heavy damage - either from left to right, or from right to left. Run to the far opposite side platform to avoid the attack.
  • Targets a platform and smashes it with an arm, destroying the platform and killing anyone on it.
  • Targets one or two platforms and crushes it with its body, destroying the platform(s) and killing anyone on them.
  • Thrust with both its arms.
  • Brings its face close to a platform and fires lasers from the smaller eyes surrounding its large central eye, before emitting a shockwave from its main eye.

When Gommorroth's HP is lowered sufficiently, it will destroy the 3 centermost platforms with its tentacles and expose two additional cores like the ones in Phase 1 placed on the far left and far right platforms. Breaking both these cores to proceed.
Phase 3:
Finish off a weakened Gomorroth clinging to the bottomost platform. Gomorroth's right hand and central eye are targetable for this portion, though the eye may sometimes be raised out of reach when it does certain attacks. Gomorroth can do the following attacks during this phase:

  • Lifts its head and spews fluid in front of it. Safe zone is by its right hand.
  • Slams the platform with its left arm. Safe zone is in front of its eye.
  • At low HP, Gomorroth's central eye pulses as it charges up for one last powerful attack. This is a DPS check.
UIEnemySodam.png
Primordial Darkness Sodam
【原初の闇】ソダム
Weak to:
  • Ice (Fire Form)
  • Fire (Ice Form)
  • Wind (Lightning Form)
  • Lightning (Wind Form)
  • IceFire (Fire&Ice Form)
  • LightningWind (Lightning&Wind Form)
  • Light (Final Form)

Weakspots:

  • Core
The true form of the ultimate darkness.
Has no elemental weakness other than on its final form and gains random weapon weaknesses throughout the battle in Primordial Glare from the Void.


Phase 1:
Attacks with a variety of projectile attacks as well as swiping attacks using its arms that emerge from the void spheres between its wings, along with elemental-based attacks based on its form:
Fire Fire Form:

  • Throws several small fireballs.
  • Creates a spiraling jets of fire like Falz Hunar's ground smash attack.


Ice Ice Form:

  • Summons are large icicle which launches forward after a small delay
  • Fires a shotgun-like shower of ice shards.
  • Blizzard: Sodam teleports out of the arena. The entire arena is marked by a flowing pattern. After several seconds, a shockwave rolls over the arena causing Freeze Freeze and dealing heavy damage. Cannot be guarded. Take cover behind the large ice pillars to avoid this attack.


Lightning Lightning Form:

  • Lightning will randomly fall around the arena.
  • Summons 6 floating swords around the arena which then form a lightning cage.


Wind Wind Form:

  • Causes a whirlwind that pulses 3 times, similar to the attack used by Deus Hunas.
  • Summons a small tornado that circles the arena once counterclockwise.
  • Earth Shatter: Sodam teleports out of the arena. The entire arena is marked by cracking patterns along the ground. After several seconds, Sodam stabs the ground causing it to erupt with many spikes which deal massive damage. Cannot be guarded. Launch yourself into the air using the large tornado in the center of the arena to avoid the attack.


Phase 2:
When sufficiently damaged, Sodam will begin using two elements at once, combining their effects and gaining a new attack in addition to using attacks of both elements:
FireIce Fire & Ice Form:

  • Compound Attack: Sodam floats at the center of the arena, causing a shower of fire and ice projectiles to rain down, followed by an expanding column of fire. Take cover behind the large ice pillars to avoid this attack.


LightningWind Lightning & Wind Form:

  • Compound Attack: Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.
  • During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory.


Phase 3:
For this final phase, Sodam merges with the torso of Gomorroth and stays stationary on the far side of the arena. It starts the fight by filling its half of the arena with Gomorroth's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks:

  • Sweeping its left arm across the arena, with its fist stopping on the middle.
  • Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks.
  • Smashing the ground with its fist clenched, which can either cause thunder shock to rain down or rock spikes to perk up.

During this phase, breaking the "rings" on Sodam's hands will cause it to flinch for a bit. Additionally, it will also trigger one of the three Heroine Buffs (see below) depending on the heroine that gets talked to the most during the Phase 2 preparations. The multi-party also needs to be cautious when Sodam does one of these attacks:

  • Puking even more white fluids that floods more parts of the arena floor, giving less wiggle room to the players. The fluids will retreat back into the original position when the players cause Sodam to flinch.
  • After a very short tell, launches a lethal burst of energy to the middle section of the arena. Can be avoided by reflexively dodging to the side of the arena; additionally, it's recommended to keep hugging the sides for the most of the duration of the phase.


Heroine Buffs:
During the preparation phase of Phase 2, the players can talk to each of the three PSO2 heroines; Matoi, Hitsugi and Harriet. Depending on the heroine who gets talked to the most, the player will get different buffs that help them when they break the rings on Sodam's hands. If none of the heroines are talked to, or if the result is a tie, a random buff will be chosen:

  • Matoi's Prayer: Increases the maximum HP and PP, as well as the damage damage output, of everyone in the multi-party.
  • Hitsugi's Ambition: Stuns Sodam for a approximately 10 seconds. This also impales both of its hands, making the central cores easier to damage.
  • Harriet's Order: Inflicts massive damage to Sodam.


Finishing It Off:
When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible.

(NA) Aberrations

Enemy Area Drop List Breakpoints Weakness Notes
EnemyFolginisIcon.png
Folginis
フォルギニス
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Face
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
EnemyGeragodanIcon.png
Geragodan
ジェラゴダン
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Face
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
EnemyGibbloodanIcon.png
Gibbloodan
ギブルーダン
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Face
Recieved Damage
S-ATK100% R-ATK80% T-ATK85%
EnemyZugruffIcon.png
Zugruff
ズグラフ
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Face
Recieved Damage
S-ATK100% R-ATK85% T-ATK80%
EnemyZugruffGueIcon.png
Zugruff Gue
ズグラフ・グー
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Face
Recieved Damage
S-ATK100% R-ATK85% T-ATK80%
EnemyBargruffIcon.png
Bargruff
バルグラフ
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Face
Recieved Damage
S-ATK100% R-ATK85% T-ATK80%
EnemyBargruffGueIcon.png
Bargruff Gue
バルグラフ・グー
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

Recieved Damage
S-ATK100% R-ATK85% T-ATK80%
EnemyGrandilgaIcon.png
Grandilga
グランディルガ
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Belly
Recieved Damage
S-ATK100% R-ATK85% T-ATK80%
EnemyFuehgoIcon.png
Fuehgo
フォエーゴ
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Rear
Recieved Damage
S-ATK100% R-ATK82.5% T-ATK82.5%
EnemyKaisefuehgoIcon.png
Kaisefuehgo
カイズフォエーゴ
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Rear
Recieved Damage
S-ATK100% R-ATK82.5% T-ATK82.5%
EnemyJarmaglesIcon.png
Jarmagles
ジャーマグルス
  • Ultimate Naberius
Weak to:
  • Ice

Weakspots:

  • Back Hump
Recieved Damage
S-ATK100% R-ATK42.5% T-ATK42.5%
EnemyPlosiorglesIcon.png
Plosiorgles
プロジオーグルス
  • Ultimate Naberius
Humps Weak to:
  • Ice

Weakspots:

  • Broken Humps
  • Forehead
Recieved Damage
S-ATK100% R-ATK42.5% T-ATK42.5%
EnemyIgnitioglesIcon.png
Ignitiogles
イグニジオグルス
  • Ultimate Naberius
Humps Weak to:
  • Ice

Weakspots:

  • Broken Humps
  • Forehead
Recieved Damage
S-ATK100% R-ATK42.5% T-ATK42.5%
EnemyBayaribblesIcon.png
Bayaribbles
ベーアリブルス
  • Ultimate Naberius
  • Emergency Quest: Necky's Challenge
Weak to:
  • Ice

Weakspots:

  • Head
Recieved Damage
S-ATK100% R-ATK80% T-ATK85%
EnemyBergaribruisaIcon.png
Bergaribruisa
ベルガリブルーサ
  • Ultimate Naberius
  • Emergency Quest: Necky's Challenge
Weak to:
  • Ice

Weakspots:

  • Head
EnemyDiaboIgrithysIcon.png
Diabo Igrithys
ディアボイグリシス
  • Ultimate Naberius
  • Emergency Quest: Necky's Challenge
Horn
Wings
Tail
Weak to:
  • Ice

Weakspots:

  • Horn
  • Broken Tail
Recieved Damage
S-ATK100% R-ATK85% T-ATK80%
EnemyVomosBrodothysIcon.png
Vomos Brodothys
ヴォモスブロドシス
  • Ultimate Naberius
  • Emergency Quest: Necky's Challenge
Horn
Wings
Tail
Weak to:
  • Ice

Weakspots:

  • Horn
  • Broken Tail
Recieved Damage
S-ATK100% R-ATK85% T-ATK80%

(LI) Aberrations

Enemy Area Drop List Breakpoints Weakness Notes
JagdSpardanIcon.png
Jagd Spardan
ヤクトスパルダン
  • Ultimate Lillipa
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
GunkaiserIcon.png
Gunkaiser
ガンカイザー
  • Ultimate Lillipa
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
SinowRapidusIcon.png
Sinow Rapidus
シノワラピドゥス
  • Ultimate Lillipa
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
SinowRozzoIcon.png
Sinow Rozzo
シノワロッゾ
  • Ultimate Lillipa
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
KaiserVargrIcon.png
Kaiser Vargr
カイザーバルガー
  • Ultimate Lillipa
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
RapidGilnasIcon.png
Rapid Gilnas
ラピドギルナス
  • Ultimate Lillipa
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
BladeDingellIcon.png
Blade Dingell
ブレードディンゲール
  • Ultimate Lillipa
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
DingabruzeIcon.png
Dingabruze
ディンガブルーゼ
  • Ultimate Lillipa
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
ZetaGuranzIcon.png
Zeta Guranz
ゼータ・グランゾ
  • Ultimate Lillipa
  • Emergency Quest: Necky's Challenge
Knee Guns
Shileds
Missle Pods
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85% Breaking a knee gun will reveal its core for a few seconds, breaking both will permanently reveal it

Necky's Challenge
Will walk to a base and use a very powerful laser move at critical HP, has the capability of instantly destroying a base

Immobilized by burn for a brief second

EpsilonGuranzIcon.png
Epsilon Guranz
イプシロン・グランゾ
  • Ultimate Lillipa
  • Emergency Quest: Necky's Challenge
Knee Guns
Shileds
Missle Pods
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85% Breaking a knee gun will reveal its core for a few seconds, breaking both will permanently reveal it

Necky's Challenge
Will walk to a base and use a very powerful laser move at critical HP, has the capability of instantly destroying a base

Immobilized by burn for a brief second

FalkeLeoneIcon.png
Falke Leone
ファルケ・レオーネ
  • Ultimate Lillipa
  • Emergency Quest: Necky's Challenge
Legs
Wings
Head
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
LeoneFalozzoIcon.png
Leone Falozzo
レオーネ・ファロッゾ
  • Ultimate Lillipa
  • Emergency Quest: Necky's Challenge
Legs
Wings
Head
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
VlimaLeopardIcon.png
Vlima Leopard
ヴリマ・レオパード
  • Ultimate Lillipa
Legs
Wings
Head
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%
LeopardVlozzoIcon.png
Leopard Vlozzo
レオパード・ヴロッゾ
  • Ultimate Lillipa
Legs
Wings
Head
Weak to:
  • Fire

Weakspots:

  • Core
Recieved Damage
S-ATK100% R-ATK85% T-ATK85%

(AM) Aberrations

Enemy Area Drop List Breakpoints Weakness Notes
ValgaraIcon.jpg
Varugalla
ヴァルガーラ
  • Ultimate Amduscia
Weak to:
  • Lightning

Weakspots:

UIEnemyGlobgalla.png
Globgalla
グロブガーラ
  • Ultimate Amduscia
Weak to:
  • Lightning

Weakspots:

ZiShubalizanIcon.jpg
Zi Shubarizan
ジ・シュバリザン
  • Ultimate Amduscia
Weak to:
  • Lightning

Weakspots:

ZoShubalizanIcon.jpg
Zo Shubarizan
ゾ・シュバリザン
  • Ultimate Amduscia
Weak to:
  • Lightning

Weakspots:

ShubalizanIcon.jpg
Shubarizan
シュバリザン
  • Ultimate Amduscia
Weak to:
  • Lightning

Weakspots:

GurdranIcon.jpg
Gurdran
グルドラン
  • Ultimate Amduscia
Tail Weak to:
  • Lightning

Weakspots:

  • Broken Tail
VentazaoulIcon.jpg
Ventazaur
ヴェンタザウル
  • Ultimate Amduscia
Horn
Tail
Weak to:
  • Lightning

Weakspots:

DefanzaoulIcon.jpg
Defanzaur
デファンザウル
  • Ultimate Amduscia
Weak to:
  • Lightning

Weakspots:

ZoShubalzasIcon.jpg
Zo Shubarzas
ゾ・シュバルザス
  • Ultimate Amduscia
Weak to:
  • Lightning

Weakspots:

  • Rider
BoxDewblesIcon.jpg
Box Duvals
ボクス・ドゥバルス
  • Ultimate Amduscia
Back Weak to:
  • Lightning

Weakspots:

  • Mouth
Break back crystals to immobilize and briefly reveal mouth weakpoint
Back crystals will regrow after it gets back up.
BugleDewblesIcon.png
Bugil Duvals
ブギル・ドゥバルス
  • Ultimate Amduscia
Back Weak to:
  • Lightning

Weakspots:

  • Mouth
UIEnemyGreuzorasDrago.png
Greuzoras Drago
グリュゾラス・ドラゴ
  • Ultimate Amduscia
Both Wings
Both Hands
Face
Weak to:
  • Lightning

Weakspots:

  • Broken Face
UIEnemyNirvaliezeDrago.png
Nirvalieze Drago
ニルバリーズ・ドラゴ
  • Ultimate Amduscia
Both Wings
Both Hands
Face
Weak to:
  • Lightning

Weakspots:

  • Broken Face
DragoDeadlionIcon.jpg
Drago Deadleon
ドラゴ・デッドリオン
  • Ultimate Amduscia
Spear
Shield
Face
Weak to:
  • Lightning

Weakspots:

  • Broken Face
ValionDraalIcon.png
Vareon Draal
ヴァレオン・ドラール
  • Ultimate Amduscia
Spear
Shield
Face
Weak to:
  • Lightning

Weakspots:

  • Broken Face