Difference between revisions of "Ability Factors (Weapons) (PSO2)"
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| {{icons|Ability}} Varuna Glare | | {{icons|Ability}} Varuna Glare | ||
| S-ATK +30<br>T-ATK +30<br>S-DEF +20<br>R-DEF +20<br>T-DEF +20<br>HP +20<br>PP +2 | | S-ATK +30<br>T-ATK +30<br>S-DEF +20<br>R-DEF +20<br>T-DEF +20<br>HP +20<br>PP +2 | ||
− | | {{Rarity|15}} {{icons|Sword}} [[Bonds Hachette]] | + | | {{Rarity|15}} {{icons|Sword}} [[Bonds Hachette]] <br> {{Rarity|15}} {{icons|Katana}} [[Vortex Geselle]] |
|- | |- | ||
| {{icons|Ability}} ミトラ・グレア | | {{icons|Ability}} ミトラ・グレア | ||
| {{icons|Ability}} Mitra Glare | | {{icons|Ability}} Mitra Glare | ||
| S-ATK +30<br>R-ATK +30<br>S-DEF +20<br>R-DEF +20<br>T-DEF +20<br>HP +20<br>PP +2 | | S-ATK +30<br>R-ATK +30<br>S-DEF +20<br>R-DEF +20<br>T-DEF +20<br>HP +20<br>PP +2 | ||
− | | | + | | {{Rarity|15}} {{icons|Assault Rifle}} [[Vortex Byde]] <br> {{Rarity|15}} {{icons|Twin Machineguns}} [[Vortex Glass]] |
|- | |- | ||
| {{icons|Ability}} シバ・グレア | | {{icons|Ability}} シバ・グレア | ||
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| {{icons|Ability}} Astral Soul | | {{icons|Ability}} Astral Soul | ||
| All+35<br>HP+35<br>PP+5 | | All+35<br>HP+35<br>PP+5 | ||
− | | {{rarity|13}} Ray Series<br>{{rarity|13}} Union Series<br>{{rarity|15}} {{icons|Partizans}} [[Corrupted Spear Epitemia]] <br>{{rarity|15}} {{icons|Launcher}} [[ | + | | {{rarity|13}} Ray Series<br>{{rarity|13}} Union Series<br>{{rarity|15}} {{icons|Partizans}} [[Corrupted Spear Epitemia]] <br>{{rarity|15}} {{icons|Launcher}} [[Corrupt Cannon Tishia]] |
|- | |- | ||
| {{icons|Ability}} アクト・ジ・ソール | | {{icons|Ability}} アクト・ジ・ソール |
Latest revision as of 01:15, 16 July 2022
Adding Abilities | List of Abilities | Ability Factors (Weapons) | Ability Factors (Units) | S-Class Special Ability (Weapons) | S-Class Special Ability (Units) |
General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Overlimit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- "Sentence" and "Phrase" abilities need Sentence Receptor and Phrase Receptor, respectively, to transfer them. The respective receptor is not needed if "Sentence" or "Phrase" is being affixed through SAFs.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
SAFs of the OT to NT Conversion
A material conversion placed during the July 5, 2017 update allowed the evolution of some Old-Type 13* Weapons to their upgraded New-Type counterparts. Should the Old-type 13* weapon to be converted, the New-Type upgrade would have an Overlimit of 35 and the SAF readily unlocked. In addition to this, if the Old-Type weapon to be converted is already grinded to +5 with a Level 3 Potential, the resulting NT Weapon will be grinded to +35.
General Ability Factors Table
Stat Boosts
Stat Boosts (Special)
Resists
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
ブロウレジストⅢ | Blow Resist III | Strike Resistance +5 | |
ショットレジストⅢ | Shot Resist III | Range Resistance +5 | |
マインドレジストⅢ | Mind Resist III | Tech Resistance +5 | |
オルレジストⅢ | All Resist III | All Resistances +3 | Nemesis-NT Series |
Status Abilities
Monster Souls
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
ダークネス・ソール | Darkness Soul | All +15 HP +15 PP +2 |
Invade-NT Series |
デッドリオン・ソール | Deadleon Soul | S-ATK+35 DEX+5 HP+30 |
Deadlio Gridder |
グリュゾラス・ソール | Greuzoras Soul | R-ATK+35 DEX+5 PP+3 |
Greuzoras Shosul |
ドゥバルス・ソール | Duvals Soul | T-ATK+35 DEX+5 HP+20 PP+1 |
Box Dobule Box Dobareos |
アストラル・ソール | Astral Soul | All+35 HP+35 PP+5 |
Ray Series Union Series Corrupted Spear Epitemia Corrupt Cannon Tishia |
アクト・ジ・ソール | Act The Soul | S-ATK+35 PP+3 |
Titan Stinger Titan Smasher Titan Blazer |
ティル・ジ・ソール | Till The Soul | R-ATK+35 PP+3 |
Stelk Yato Stelk Shooteyr Stelk Isera |
マギー・ジ・ソール | Magi The Soul | T-ATK+35 PP+3 |
Form Zapper Form Scythe Form Greaves |
S-Class Special Ability
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
S1:瞬連の志 | S1:Immediate Intent | Increase damage when performing successive Just Attacks (3% MAX). | Blood Series Quelle Vesper |
S1:花ノ赤閃 | S1:Red Petal Flash | Increase damage by 3% for 30 seconds after inflicting 450,000 damage. | Hard Cross Bullet |
S1:月ノ黄閃 | S1:Yellow Moon Flash | Decrease PP consumption by 8% for 20 seconds after performing a Just Guard. | Rengokuto Guren |
S1:葉ノ緑閃 | S1:Green Leaf Flash | A barrier that decreases damage taken by 8% and negates knockback appears and disappears every 20 seconds. |
Promessa Pagina |
S1:裂砕の志 | S1:Rupturing Intent | Increase damage against breakable parts by 4%. | RA Blade |
S1:剛撃の志 | S1:Offensive Intent | Increase damage by 2%. | Val Ars Aletheia Stich |
S1:光子縮減 | S1:Photon Reduction | Reduce PP consumption by 7%. | Val Drache Aletheia Sphera Val Volare Aletheia Sitio Val Radda Aletheia Sweep |
S1:光子縮減2 | S1:Photon Reduction 2 | Reduce PP consumption by 10%. | Satellite Starmine |
S1:滅域輝与 | S1:Brilliant Ruin | Recover PP when an enemy near you is defeated. | Strategeo Series Aestria |
S1:依属の志 | S1:Sturdy Intent | Increase damage by 4% if your weapon's element or equipped Guard Ring match the enemy's elemental weakness. |
Ridder Order Zirenheit-NT |
S1:幻精の志 | S1:Phantasmal Intent | Increase Power based on the Photon Blast Gauge. | Ares Sword-NT Ares Lance-NT Ares Partizan-NT Ares Buster-NT Ares Boots-NT |
S1:打撃増幅 | S1:Strike Boost | Increase Power by 1% for every 60 S-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 S-ATK is affixed to this weapon. |
Lightstream Dimenxion Lightstream Alluxion Lightstream Adoraxion Landedor Dusk Lightstream Obsessxion Lightstream Resurrecxion Torbion Dusk Lightstream Asserxion Lightstream Floraxion Repushuten Dusk Lightstream Creaxion |
S1:射撃増幅 | S1:Shoot Boost | Increase Power by 1% for every 60 R-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 R-ATK is affixed to this weapon. |
Lightstream Intenxion Bayonect Dusk Lightstream Ambixion Aplos Dusk Lightstream Vacillaxion Lightstream Execuxion Giamorta Dusk Lightstream Obligaxion |
S1:法撃増幅 | S1:Tech Boost | Increase Power by 1% for every 60 T-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 T-ATK is affixed to this weapon. |
Lightstream Salvaxion Talishante Dusk Lightstream Oraxion Lightstream Aspiraxion Kuwadarka Dusk Lightstream Bendixion Teah Patella Dusk |
S1:戦友の加護 | S1:Collaborator Liberator | If there are two or more party members, decrease PP consumption by 8% (2 Members), +10% Critical Hit Rate (3 Members), and increase Power by 3% (4 Members). Bonuses only work on self. |
Silent Tree |
S2:災転輝与 | S2:Cursed Radiance | Recovers PP by 15% when taking damage. | Shinonome Series |
S2:轟雷の備志 | S2:Lightning Guard | Increase Lightning Attribute and Shock Resistance (30). Increase damage by 3% against enemies weak to Lightning. |
RA Stinger |
S2:暴風の備志 | S2:Storm Guard | Increase Wind Attribute and Mirage Resistance (30). Increase damage by 3% against enemies weak to Wind. |
Quelle Styx |
S2:光明の備志 | S2:Shining Guard | Increase Light Attribute and Panic Resistance (30). Increase damage by 3% against enemies weak to Light. |
Eclucio Culte |
S2:暗闇の備志 | S2:Darkness Guard | Increase Dark Attribute and Poison Resistance (30). Increase damage by 3% against enemies weak to Dark. |
Ranphecy |
S2:妙技の巧 | S2:Wise Skill | Increase Critical Hit Rate by 12%. | Val Roke Aletheia Seeker Val Vire Aletheia Xiphos Val Body Aletheia Legan |
S2:輝剰の撃 | S2:Radiant Strike | Increase Attack PP Recovery by 17%. | Val Varua Aletheia Cousios Val Slecht Aletheia Lepesion Val Agria Aletheia Fleche Val Exocet Aletheia Gettle |
S2:守護の備 | S2:Guardian Armor | Reduces damage taken by 7% | Tactio Series Acure Charis Atus Charis |
S2:妙撃の志 | S2:Skilled Intent | Increase Critical Hit Damage by 3%. | Vades Zapper Vades Scythe Vades Greaves |
S2:瞬乱縮減 | S2:Instant Reduction | Reduces PP consumption by 12% when Just Attacking different PAs or Techniques. | Acht Anzhi Acht Lian Acht Ien Acht Coure Folgore Weben |
S2:服薬の恵 | S2:Medicinal Wisdom | Restore PP upon consuming a Mate-type item. Effect varies based on the item consumed. |
Glorious Parfait Chocolat Du Kuchen Fraulein Rose Azucar Drop Muffisucre |
S2:裂砕の志 | S2:Rupturing Intent | Increase damage against breakable parts by 3%. | Jutus Series Lumiere Series |
S2:強闘の志 | S2:Powering Intent | Increase damage dealt to bosses by 3%. | Mars Series Awake Series |
S2:幻精輝剰 | S2:Phantasmal Radiance | Increase Active PP Recovery based on the Photon Blast Gauge. | Ares Rifle-NT Ares Launcher-NT Ares Machine Gun-NT |
S2:幻精輝勢 | S2:Phantasmal Gleam | Increase Natural PP Recovery based on the Photon Blast Gauge. | Ares Rod-NT Ares Talis-NT Ares Wand-NT |
S2:幻精の備 | S2:Phantasmal Guardian | Reduce damage taken based on the Photon Blast Gauge. | Ares Kaiser-NT Ares Edge-NT Ares Nest-NT |
S2:瞬護の与 | S2:Aegis Gift | Successfully performing a Just Guard while below 25% HP recovers 50% HP and 30% PP. |
Neo Cabliss |
S2:技巧縮減 | S2:Skill Reduction | Reduce PP consumption by 5% for 30 seconds upon hitting with a PA/Technique. Has a 33% chance to reduce PP consumption by 30% instead. Triggers 35s Recast upon activation. |
Clarte Dolce |
S3:妙撃の志2 | S3:Skilled Intent 2 | Increase Critical Hit Damage by 5%. | Halo |
S3:活実の志 | S3:Vital Intent | Boosts damage by 3% while HP is 80% or more. | Anacates Series |
S3:滅域輝与 | S3:Brilliant Ruin | Recover 3 PP when an enemy near you is defeated. | Shihou Genbu |
S3:輝勢の恵 | S3:Radiating Grace | Increases Automatic PP Recovery by 17%. | Val Zemus Aletheia Saxion Val Retra Aletheia Salus Val Eyth Aletheia Claire Nova Series |
S3:時流活与 | S3:Flowing Exhilaration | Restore 40% of your maximum HP at regular intervals. | Val Farder Aletheia Lamina Val Weiss Aletheia Crys Val Vict Aletheia Lancer |
S3:守護の備 | S3:Guardian Armor | Reduces damage taken by 7%. | Calamity Stinger Calamity Smasher Calamity Blazer Orgei Malice Tridia Yato Tridia Shooter Orgei Rancor Tridia Isera |
S3:猛威の奮激 | S3:Furious Inspiration | Increase damage and PP recovery. Reduce PP consumption. Effect resets when damage is taken. |
Dia Series Geometry Series |
S3:幻精縮減 | S3:Phantasmal Reduction | Reduce PP consumption based on the Photon Blast Gauge. | Ares Ryuuga-NT Ares Blade-NT Ares Bow-NT |
S3:瞬撃繚乱 | S3:Immediate Profusion | Raises damage by 3% when Just Attacking different PAs or Techniques. | Shihou Seiryu Appress Grudge Omega |
S3:静心活与 | S3:Calming Exhilaration | Recover 70 HP when you hit with a normal attack. Has a 1.2~1.3s cooldown between uses. |
Shihou Byakko |
S3:撃流の備 | S3:Fortifying Strike | Decrease damage taken by 1% for every 300,000 damage dealt. Maxes at 15%. |
Shihou Suzaku |
S4:瞬護輝与 | S4:Marvelous Aegis | Restore PP after a successful Just Guard. | Atlas Farder Atlas Farder Ex Darkbanisher Ayer Edge |
S4:鋼の決意 | S4:Steel Resolve | Survive a fatal attack with 1 HP. Does not activate if HP is at 1. Activates once per Quest. |
Atlas Weiss Atlas Weiss Ex Darkbanisher Ayer Anchor Sign Burn |
S4:輝器応変 | S4:Radiant Response | Improve Natural PP Recovery, Active PP Recovery, and reduce PP consumption based on maximum PP. Maxes at 30%. ((Player's Total PP - 120)x0.1(%) of Natural and Active PP Regen, and PP consumption reduction). |
Atlas Vict Atlas Vict Darkbanisher Ayer Pike |
S4:正対の巧 | S4:Opposing Skill | While in Brave Stance, increase frontal Critical Hit Rate by 30%. | Atlas Roke Atlas Roke Ex Darkbanisher Ayer Hanger |
S4:鎌風重吹 | S4:Scything Wind | Increase Kamaitachi duration by 4 seconds. | Atlas Vire Atlas Vire Ex Darkbanisher Ayer Doublis |
S4:賢勇両撃 | S4:Cunning Strike | While in Wise Stance, increase frontal damage by 15%. | Atlas Body Atlas Body Ex Darkbanisher Ayer Knocker |
S4:奪命の撃 | S4:Vampiric Strike | When attacking, restore 1% of damage dealt as HP (30 HP MAX). | Atlas Ars Atlas Ars Ex Darkbanisher Ayer Tier |
S4:刃機放縮 | S4:Gear Reduction | Decrease rate of Gear Gauge depletion while Katana Gear is active. | Atlas Varua Atlas Varua Ex Darkbanisher Ayer Saber |
S4:変素応輪 | S4:Genesis Ring | The active Element of the Weapon changes to that of the currently equipped "Guard" Skill Ring. |
Atlas Slecht Atlas Slecht Ex Darkbanisher Ayer Glide Lumigunny |
S4:静の胆力 | S4:Steadfast Courage | After standing still for a certain period of time, gain resistance to knockback and stagger. |
Atlas Drache Atlas Drache Ex Darkbanisher Ayer Assault |
S4:輝剰の罠 | S4:Lustrous Trap | Increase PP regenerated by Tactics Trap by 20%. | Atlas Volare Atlas Volare Ex Darkbanisher Ayer Cannon |
S4:鎖動強身 | S4:Dynamic Chain | When Chain Trigger is activated, gain invincibility for 5 seconds. | Atlas Radda Atlas Radda Ex Darkbanisher Ayer Barrel |
S4:迅弓の撃 | S4:Rapid-fire Arrow | When in Rapid Shoot, increase damage by 3% when equipped with a Bullet Bow. | Atlas Agria Atlas Agria Ex Darkbanisher Ayer Arche |
S4:摂理洗練 | S4:Refined Providence | Increase the potency of Element Conversion. | Atlas Zemus Atlas Zemus Ex Darkbanisher Ayer Cane |
S4:回路輪転 | S4:Circuit Rotation | Decrease the Recast Time of Photon Flare by 20%. | Atlas Retra Atlas Retra Ex Darkbanisher Ayer Talis |
S4:短杖強打 | S4:Wand Clobber | Improves the Performance of Wand normal attacks. | Atlas Eyth Atlas Eyth Ex Darkbanisher Ayer Verge |
S4:支援限長 | S4:Support Extension | The maximum duration of Shifta and Deband becomes 120 seconds. | Atlas Exocet Atlas Exocet Ex Darkbanisher Ayer Walker |
S5:瞬護解放 | S5:Release Parry | Performance changes when Just Guarding with a Weapon Action. Sword only.
|
Liberate Sword Lightweaver Cras Edge |
S5:瞬護無双 | S5:Unrivaled Parry | Consume no Gear for 15s after performing a Just Guard. Increase Power by 2%. Wired Lance only. |
Liberate Lance Lightweaver Cras Anchor |
S5:疾駆突貫 | S5:Rushing Bolt | Inflict damage (300% Power) while running. Unleash a shockwave attack (1000% Power) when you stop running. Increase Power by 2%. Partizan only. |
Liberate Partizan Lightweaver Cras Pike |
S5:輝境の旋 | S5:Shining Cyclone | PP recovery and consumption changes when your PP falls below 50% of maximum. Twin Daggers only.
|
Liberate Dagger Lightweaver Cras Hanger |
S5:巧避連撃 | S5:Evasive Mirage | Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. Increase Power by 2%. Double Saber only. |
Liberate Double Saber Lightweaver Cras Doublis |
S5:巧避巨拳 | S5:Evasive Meteor | Successfully evade an attack with Sway to summon a giant fist. Increase Power by 2%. Knuckles only. |
Liberate Knuckle Lightweaver Cras Knocker |
S5:反撃鋭刃 | S5:Hangeki Edge | Increase the damage of Counter Edge by 15% and Dodge Counter Bullet by 10%. Generate Braver Gear Gauge when successfully performing Katana Counter. Increase Power by 2%. Katana only. |
Liberate Katana Lightweaver Cras Saber |
S5:雷光追撃 | S5:Thundering Pursuit | When using a PA, lightning-charged Photon Blades are generated. (Power: 200%). Dual Blades only. |
Liberate Dual Blade Lightweaver Cras Glide |
S5:妙の巧志 | S5:Mysterious Purpose | Increase Critical Hit Rate by 20%. On a Critical Hit, deal an additional 2% damage and recover 1% of damage dealt as HP (30 MAX). |
Liberate Slash Lightweaver Cras Tier |
S5:烈終焉弾 | S5:Firey End | Enhance the performance of End Attract (increase damage by 5%, PP cost reduced to 1) with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. Increase Power by 2%. Assault Rifle only. |
Liberate Rifle Lightweaver Cras Assault |
S5:烈零射砲 | S5:Firey Zero | Enhance the performance of Zero Distance (increase damage by 150%, PP cost reduced to 1) with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. Increase Power by 2%. Launcher only. |
Liberate Launcher Lightweaver Cras Cannon |
S5:巧避輝与 | S5:Bright Escape | Successfully evade an attack with Hero Step or Stylish Roll to restore PP (Restore 30PP on successful evasion, then restore 10PP every 3 seconds). Effect is negated if damage is taken. Twin Machineguns only. |
Liberate T. Machinegun Lightweaver Cras Barrel |
S5:追射剛矢 | S5:Auxiliary Arrow | Produces a Chase Arrow when a PA (except Banish Arrow) hits an enemy. Boosts the power of this ability's Chase Arrow for 15 seconds after successfully dodging an attack with Step. Bullet Bow only. |
Liberate Bow Lightweaver Cras Arche |
S5:静心杖弾 | S5:Calming Bullet | Enhance the performance of Normal Attacks (1.35x Attack Speed) and increase the damage of Rod Shoot by 100%. Rod only. |
Liberate Rod Lightweaver Cras Cane |
S5:急速補助 | S5:Speedy Support | Shorten the charge time of Support Techniques. The power of Zondeel is reduced (-34%). Talis only. |
Liberate Talis Lightweaver Cras Talis |
S5:静心衝杖 | S5:Calming Shockwave | Generates a wave attack on the third Normal Attack. Negates hitstop. Increase Power by 2%. Wand only. |
Liberate Wand Lightweaver Cras Verge |
S5:追災律動 | S5:Rhythmic Pursuer | Boost the potency of Elemental Burst by 30% and automatically activate Elemental Burst when using a PA derivative. Jet Boots only. |
Liberate Jet Boots Lightweaver Cras Walker |
Others
Adding Abilities | List of Abilities | Ability Factors (Weapons) | Ability Factors (Units) | S-Class Special Ability (Weapons) | S-Class Special Ability (Units) |