Difference between revisions of "Aberrations"
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* Sand Park Arkumaland! | * Sand Park Arkumaland! | ||
* Perpetual Madness| | * Perpetual Madness| | ||
− | * {{Rarity|14}}{{icons|Twin Daggers}} [[ | + | * {{Rarity|14}}{{icons|Twin Daggers}} [[Blanc Absolute]] |
* {{Rarity|14}}{{icons|Dual Blades}} [[Reaver Garola]] | * {{Rarity|14}}{{icons|Dual Blades}} [[Reaver Garola]] | ||
* {{Rarity|14}}{{icons|Launcher}} [[Yasminkov 4000FJ]] | * {{Rarity|14}}{{icons|Launcher}} [[Yasminkov 4000FJ]] | ||
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{{EnemyRow|omegafalzloser|[[File:UIEnemyOmegaFalzLoser.png|128px]]|Omega Falz Loser|オメガファルス・ルーサー|Incarnation of Knowledge| | {{EnemyRow|omegafalzloser|[[File:UIEnemyOmegaFalzLoser.png|128px]]|Omega Falz Loser|オメガファルス・ルーサー|Incarnation of Knowledge| | ||
− | * {{Rarity|14}}{{icons|Twin Daggers}} [[ | + | * {{Rarity|14}}{{icons|Twin Daggers}} [[Blanc Absolute]] |
* {{Rarity|14}}{{icons|Dual Blades}} [[Reaver Garola]] | * {{Rarity|14}}{{icons|Dual Blades}} [[Reaver Garola]] | ||
* {{Rarity|14}}{{icons|Launcher}} [[Yasminkov 4000FJ]] | * {{Rarity|14}}{{icons|Launcher}} [[Yasminkov 4000FJ]] | ||
Line 149: | Line 149: | ||
* {{rarity|14}} {{icons|Gunslash}} [[Bringer's Rifle]] | * {{rarity|14}} {{icons|Gunslash}} [[Bringer's Rifle]] | ||
* {{rarity|14}} {{icons|Assault Rifle}} [[Vante Weihen]] | * {{rarity|14}} {{icons|Assault Rifle}} [[Vante Weihen]] | ||
− | * {{rarity|13}} Allure Series|{{icons|Fire}}{{icons|Light}}|Cores|Wings<br>Pink Orbs<br>Arm Cores|Omega variant of Dark Falz Apprentice (from ''PHANTASY STAR ONLINE 2 THE ANIMATION''). Qualifies as a DA-Aberration.}} | + | * {{rarity|13}} Allure Series|{{icons|Fire}}{{icons|Light}}|Cores|Wings<br>Pink Orbs<br>Arm Cores|Omega variant of Dark Falz Apprentice (from ''PHANTASY STAR ONLINE 2 THE ANIMATION''). Qualifies as a DA-Aberration.<br>During the aerial battle, breaking all 6 wings or both pink orbs on either side of her head will immobilize her momentarily. Doing sufficient damage to her main core will cause her to keep it open during the rest of the aerial phase. <br> Avoid the spinning laser trap by dodging towards the center, and again when giant laser asterisk is launched forward. <br>After she falls to the ground, simply break all her arm cores then hit her main core to finish her off before she finishes charging the final laser attack.}} |
{{EnemyRow|darkfalzpersona|[[File:UIEnemyDarkFalzPersona.png|128px|link=]]|Dark Falz Persona|ダークファルス・ペルソナ|[[Requiem of the Specter's Grudge]]| | {{EnemyRow|darkfalzpersona|[[File:UIEnemyDarkFalzPersona.png|128px|link=]]|Dark Falz Persona|ダークファルス・ペルソナ|[[Requiem of the Specter's Grudge]]| | ||
Line 169: | Line 169: | ||
* {{icons|Light}} (Persona Mask)|Cores | * {{icons|Light}} (Persona Mask)|Cores | ||
* Inner Mask | * Inner Mask | ||
− | * Chest (3rd Phase)|Cores<br>Mask| | + | * Chest (3rd Phase)|Cores<br>Mask|An abomination created by Shiva using Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.<br> |
<br> | <br> | ||
Destroying the starting mask will cause the boss to switch to the second mask shortly after. Once both masks are destroyed, the "true" Persona mask would be worn until the end of the fight or when it's destroyed.<br> | Destroying the starting mask will cause the boss to switch to the second mask shortly after. Once both masks are destroyed, the "true" Persona mask would be worn until the end of the fight or when it's destroyed.<br> | ||
Line 208: | Line 208: | ||
}} | }} | ||
− | {{EnemyRow|primordialdarknessgomorroth|[[File:UIEnemyPrimordialDarknessGomorroth.png|128px|link=]]|Primordial Darkness Gomorroth|【原初の闇】ゴモルス|Story Quest||{{icons|Light}}|Cores|Cores|The physical manifestation of the ultimate darkness.}} | + | {{EnemyRow|primordialdarknessgomorroth|[[File:UIEnemyPrimordialDarknessGomorroth.png|128px|link=]]|Primordial Darkness Gomorroth|【原初の闇】ゴモルス|Story Quest |
+ | * [[Primordial Glare from the Void]]||{{icons|Light}}|Cores | ||
+ | * Large Eye|Cores|The physical manifestation of the ultimate darkness. Gomorroth's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands. | ||
+ | <br> | ||
+ | '''Phase 1:'''<br> | ||
+ | There are 3 platforms and 4 of Gomorroth's cores are exposed - one on each side of the central platform, and one at the far end of each of the side ones. Break all four cores to proceed. The cores can do four different attacks: | ||
+ | * Emits a burst of fire that can inflict {{icons|Burn}} Burn. This attack has a hugging range, so melee-based Classes should be more wary. | ||
+ | * Fires three ice spikes that travel along the ground and can inflict {{icons|Freeze}} Freeze. The spikes' trajectory is visible before and during the attack, making it easier to dodge. | ||
+ | * Summons a small stationary tornado under each target that pulses 3 times and can inflict {{icons|Mirage}} Mirage. A visible tell that lasts for approximately 1 second appears before the attack. | ||
+ | * Drops a lightning bolt on each target that can inflict {{icons|Shock}} Shock. A visible tell that lasts for approximately 1 second appears before the attack. | ||
+ | <br> | ||
+ | '''Phase 2:'''<br> | ||
+ | There are 5 platforms arranged in a rough semicircle around Gomorroth. Attack Gomorroth's hands and large central eye when they are near the platform. Gomorroth can do the following attacks during this phase: | ||
+ | * Inhales deeply, pulling players towards it, then emits a roar that inflicts the '''Bind''' status. | ||
+ | * Sweeping fluid breath attack that does heavy damage - either from left to right, or from right to left. Run to the far opposite side platform to avoid the attack. | ||
+ | * Targets a platform and smashes it with an arm, destroying the platform and killing anyone on it. | ||
+ | * Targets one or two platforms and crushes it with its body, destroying the platform(s) and killing anyone on them. | ||
+ | * Thrust with both its arms. | ||
+ | * Brings its face close to a platform and fires lasers from the smaller eyes surrounding its large central eye, before emitting a shockwave from its main eye. | ||
+ | When Gommorroth's HP is lowered sufficiently, it will destroy the 3 centermost platforms with its tentacles and expose two additional cores like the ones in Phase 1 placed on the far left and far right platforms. Breaking both these cores to proceed. | ||
+ | <br> | ||
+ | '''Phase 3:'''<br> | ||
+ | Finish off a weakened Gomorroth clinging to the bottomost platform. Gomorroth's right hand and central eye are targetable for this portion, though the eye may sometimes be raised out of reach when it does certain attacks. Gomorroth can do the following attacks during this phase: | ||
+ | * Lifts its head and spews fluid in front of it. Safe zone is by its right hand. | ||
+ | * Slams the platform with its left arm. Safe zone is in front of its eye. | ||
+ | * At low HP, Gomorroth's central eye pulses as it charges up for one last powerful attack. This is a DPS check. | ||
+ | }} | ||
− | {{EnemyRow|primordialdarknesssodam|[[File: | + | {{EnemyRow|primordialdarknesssodam|[[File:UIEnemySodam.png|128px|link=]]|Primordial Darkness Sodam|【原初の闇】ソダム|Story Quest |
+ | * [[Primordial Glare from the Void]] | ||
+ | * Adversity Training: Photoner Assault (Step 31-35) | ||
+ | * [[Final Battle: The Space-Time Rift]]||{{icons|Ice}} (Fire Form) | ||
+ | * {{icons|Fire}} (Ice Form) | ||
+ | * {{icons|Wind}} (Lightning Form) | ||
+ | * {{icons|Lightning}} (Wind Form) | ||
+ | * {{icons|Ice}}{{icons|Fire}} (Fire&Ice Form) | ||
+ | * {{icons|Lightning}}{{icons|Wind}} (Lightning&Wind Form) | ||
+ | * {{icons|Light}} (Final Form)|Core||The true form of the ultimate darkness.<br>Has no elemental weakness other than on its final form and gains random weapon weaknesses throughout the battle in [[Primordial Glare from the Void]].<br> | ||
+ | <br> | ||
+ | '''Phase 1:'''<br> | ||
+ | Attacks with a variety of projectile attacks as well as swiping attacks using its arms that emerge from the void spheres between its wings, along with elemental-based attacks based on its form:<br> | ||
+ | '''{{icons|Fire}} Fire Form:'''<br> | ||
+ | * Throws several small fireballs. | ||
+ | * Creates a spiraling jets of fire like [[Falz Hunar]]'s ground smash attack. | ||
+ | <br> | ||
+ | '''{{icons|Ice}} Ice Form:'''<br> | ||
+ | * Summons are large icicle which launches forward after a small delay | ||
+ | * Fires a shotgun-like shower of ice shards. | ||
+ | * '''Blizzard''': Sodam teleports out of the arena. The entire arena is marked by a flowing pattern. After several seconds, a shockwave rolls over the arena causing {{icons|Freeze}} Freeze and dealing heavy damage. Cannot be guarded. Take cover behind the large ice pillars to avoid this attack. | ||
+ | <br> | ||
+ | '''{{icons|Lightning}} Lightning Form:'''<br> | ||
+ | * Lightning will randomly fall around the arena. | ||
+ | * Summons 6 floating swords around the arena which then form a lightning cage. | ||
+ | <br> | ||
+ | '''{{icons|Wind}} Wind Form:'''<br> | ||
+ | * Causes a whirlwind that pulses 3 times, similar to the attack used by [[Deus Hunas]]. | ||
+ | * Summons a small tornado that circles the arena once counterclockwise. | ||
+ | * '''Earth Shatter''': Sodam teleports out of the arena. The entire arena is marked by cracking patterns along the ground. After several seconds, Sodam stabs the ground causing it to erupt with many spikes which deal massive damage. Cannot be guarded. Launch yourself into the air using the large tornado in the center of the arena to avoid the attack.<br> | ||
+ | <br> | ||
+ | '''Phase 2:'''<br> | ||
+ | When sufficiently damaged, Sodam will begin using two elements at once, combining their effects and gaining a new attack in addition to using attacks of both elements: | ||
+ | <br> | ||
+ | '''{{icons|Fire}}{{icons|Ice}} Fire & Ice Form:'''<br> | ||
+ | * '''Compound Attack''': Sodam floats at the center of the arena, causing a shower of fire and ice projectiles to rain down, followed by an expanding column of fire. Take cover behind the large ice pillars to avoid this attack. | ||
+ | <br> | ||
+ | '''{{icons|Lightning}}{{icons|Wind}} Lightning & Wind Form:'''<br> | ||
+ | * '''Compound Attack''': Summons a small tornado that circles the arena once counterclockwise. The tornado causes any water pools it hits to turn into damage fields. Due to the presence of the large tornado in the center of the arena, the damage field covers most, if not all, of the arena.<br> | ||
+ | * During both Phase 1 and Phase 2, Sodam will also launch a forward-facing dark energy pulse that badly damages and launches anyone caught within its trajectory. | ||
+ | <br> | ||
+ | '''Phase 3:'''<br> | ||
+ | For this final phase, Sodam merges with the torso of Gomorroth and stays stationary on the far side of the arena. It starts the fight by filling its half of the arena with Gomorroth's white fluid, which badly damages anyone stepping on it. The only reliable and risk-free way to deal with it is by focusing damage while it's doing one of the following attacks: | ||
+ | * Sweeping its left arm across the arena, with its fist stopping on the middle. | ||
+ | * Smashing the ground with its palm opened, which can either spew fireballs, launch ice spikes or rain rocks. | ||
+ | * Smashing the ground with its fist clenched, which can either cause thunder shock to rain down or rock spikes to perk up. | ||
+ | During this phase, breaking the "rings" on Sodam's hands will cause it to flinch for a bit. Additionally, it will also trigger one of the three Heroine Buffs (see below) depending on the heroine that gets talked to the most during the Phase 2 preparations. | ||
+ | The multi-party also needs to be cautious when Sodam does one of these attacks: | ||
+ | * Puking even more white fluids that floods more parts of the arena floor, giving less wiggle room to the players. The fluids will retreat back into the original position when the players cause Sodam to flinch. | ||
+ | * After a very short tell, launches a lethal burst of energy to the middle section of the arena. Can be avoided by reflexively dodging to the side of the arena; additionally, it's recommended to keep hugging the sides for the most of the duration of the phase. | ||
+ | <br> | ||
+ | '''Heroine Buffs:'''<br> | ||
+ | During the preparation phase of Phase 2, the players can talk to each of the three PSO2 heroines; Matoi, Hitsugi and Harriet. Depending on the heroine who gets talked to the most, the player will get different buffs that help them when they break the rings on Sodam's hands. If none of the heroines are talked to, or if the result is a tie, a random buff will be chosen: | ||
+ | * Matoi's Prayer: Increases the maximum HP and PP, as well as the damage damage output, of everyone in the multi-party. | ||
+ | * Hitsugi's Ambition: Stuns Sodam for a approximately 10 seconds. This also impales both of its hands, making the central cores easier to damage. | ||
+ | * Harriet's Order: Inflicts massive damage to Sodam.<br> | ||
+ | <br> | ||
+ | '''Finishing It Off:'''<br> | ||
+ | When Sodam's HP is near 0, it will flinch and the white fluid dissipates. The whole multi-party would need to approach it to whittle down its remaining HP and finish it off. However, take note that in the Ultra Hard difficulty, there will be a periodic DPS check from the dying Sodam that will instantly kill anyone it hits, until either it dies or the multi-party is unable to proceed, so the multi-party is urged to finish it as quickly as possible. | ||
+ | }} | ||
|} | |} | ||
Latest revision as of 20:15, 6 May 2021
Aberrations | Darkers | Dragonkin | Mechs | Natives | Oceanids | Phantoms | Special Enemies | Titans | Demons | Luminmechs |
(DA) Aberrations
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Dagan Yuga ダガン・ユガ |
|
Lv. 76+ | Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | |
Yugarl Dagan ユガール・ダガン |
|
Weak to:
Weakspots:
|
This enemy is a rare version of Dagan Yuga, and counts as one for enemy extermination orders. Also drops items from the Dagan Yuga drop list. Recieved Damage 100% 85% 85% | ||
Yugadicahda ユーガディカーダ |
|
Lv. 76+ | Arm Blades | Weak to:
Weakspots:
|
Recieved Damage 100% 85% 80% |
Nergadicahda ネルガディカーダ |
|
Arm Blades | Weak to:
Weakspots:
|
This enemy is a rare version of Yugadicahda, and counts as one for enemy extermination orders. Also drops items from the Yugadicahda drop list. Recieved Damage 100% 85% 80% | |
Yuguldrahda ユグルドラーダ |
|
Lv. 76+ | Back Core | Weak to:
Weakspots:
|
Recieved Damage 100% 80% 80% |
Yurisgadrahda ユリスガドラーダ |
|
Back Core | Weak to:
Weakspots:
|
This enemy is a rare version of Yuguldrahda, and counts as one for enemy extermination orders. Also drops items from the Yuguldrahda drop list. Recieved Damage 100% 80% 80% | |
Ga Wonda Yuga ガウォンダ・ユガ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Gu Wonda Yuga グウォンダ・ユガ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Kuklonahda Yuga キュクロナーダ・ユガ |
|
Crotch Armor | Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | |
Cyclonehda Yuga サイクロネーダ・ユガ |
|
Crotch Armor | Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | |
Yugada Sorcerer ユグダソーサラー |
|
Weak to:
Weakspots: |
|||
Anga Fundarge アンガ・ファンダージ |
|
Floating Bits | Weak to:
Weakspots:
|
Recieved Damage 110% 85% 85% Gains resistances to sources that deal the most damage to it. Destroying all floating bits will briefly immobilize and permanently reveal the core weakpoint. Will revive once, shortly after it is defeated for the first time. Immobilized by Panic | |
Anga Fundarge アンガ・ファンダージ |
|
Floating Bits | Weak to:
Weakspots:
|
Has a quadrupedal appearance and different attack patterns. Gains resistances to sources that deal the most damage to it. Destroying all floating bits will briefly immobilize and permanently reveal the core weakpoint. Will revive once, shortly after it is defeated for the first time. Immobilized by Panic | |
Viel Hunar ヴィエル・ヒューナル |
|
Arm Cores | Weak to:
Weakspots:
|
Body is initially shielded. Break both arm cores to expose body weakpoint. | |
Dio Hunar ディーオ・ヒューナル |
|
Arm Cores | Weak to:
Weakspots:
|
Body is initially shielded. Break both arm cores to expose body weakpoint. | |
Omega Hunar オメガ・ヒューナル |
|
|
Sword | Weak to:
Weakspots:
|
Utilizes variations of Falz Hunar's attacks and Dark Blast Photon Arts. Breaking Elder Pain Omega lowers the damage of Omega Hunar's sword-based attacks. The core is on Omega Hunar's chest, and is easy to hit.
During Buster Quests only:
|
Omega Angel オメガ・アンゲル |
|
|
Wings | Weak to:
Weakspots:
|
Omega variation of Falz Angel. Qualifies as a DA-Aberration. Starts with powered-up attacks from Falz Angel. At low health, becomes enraged, gaining new attacks and utilizing Compound Techniques. |
Omega Appregina オメガ・アプレジナ |
|
Lv. 76+:
|
Insects | Weak to:
Weakspots:
|
Omega variation of Falz Appregina (from PHANTASY STAR ONLINE 2 EPISODE 0). Qualifies as a DA-Aberration. |
Dourumble Clone ダランブル・クローネ |
|
Arms | Weak to:
Weakspots:
|
Smaller and weaker version of Omega Dourumble. Often appears in place of Falz Douran and Falz Dourill when Omega Dourumble appears in the place of Falz Dourumble, such as in Seasonal EQs. Qualifies as a DA-Aberration. | |
Omega Dourumble オメガ・ダランブル |
|
Lv. 76+:
|
Arms | Weak to:
Weakspots:
|
Omega variation of Falz Dourumble. Qualifies as a DA-Aberration. |
Elga Masquerade エルガ・マスカレーダ |
|
None | None | Weak to:
Weakspots:
|
Elmir at the height of his power. |
Omega Masquerade オメガ・マスカレーダ |
|
Lv. 91+ : | None | Weak to:
Weakspots:
|
Ultimate Quest variation of Elga Masquerade. Becomes stronger every time it's defeated. See Area Survey: Remnants of Other Worlds for more information. Weapon drops are only when outside of Area Survey: Remnants of Other Worlds, where his AI is set to the Depth 500+ version, with the time stop attack disabled. Gains immunity to attacks that are used repeatedly. |
Profound Darkness 【深遠なる闇】 |
|
Face Core Chest Core Floating Bits Body Petals |
Weak to:
Weakspots:
|
Flower Form: On SH and below, break Body Petals to temporarily expose the Base Core. On XH, break Body Petals to release Floating Bits. Destroy all Floating Bits to expose the Base Core. At 60% HP, background will change, and PD will gain weakness to a weapon type on SH and below. At 40% HP, will transition into humanoid form.
| |
Omega Falz Loser オメガファルス・ルーサー |
|
|
Bracers Shoulders Clock Beak Headdress Gems |
Weak to:
Weakspots:
|
Omega variant of Dark Falz Loser. Qualifies as a DA-Aberration. Battle strategy is identical to XH Dark Falz Loser on all difficulties. Stunned by the Poison status effect. Will sometimes switch phases mid-attack. Uses two knife time stop during first HP threshold. At second HP threshold, summons three sets of knives; second set will rotate around the stage before dropping knives. |
Omega Falz Apprentice OF・アプレンティス |
|
Wings Pink Orbs Arm Cores |
Weak to:
Weakspots:
|
Omega variant of Dark Falz Apprentice (from PHANTASY STAR ONLINE 2 THE ANIMATION). Qualifies as a DA-Aberration. During the aerial battle, breaking all 6 wings or both pink orbs on either side of her head will immobilize her momentarily. Doing sufficient damage to her main core will cause her to keep it open during the rest of the aerial phase. Avoid the spinning laser trap by dodging towards the center, and again when giant laser asterisk is launched forward. After she falls to the ground, simply break all her arm cores then hit her main core to finish her off before she finishes charging the final laser attack. | |
Dark Falz Persona ダークファルス・ペルソナ |
|
Cores Mask |
Weak to:
Weakspots:
|
An abomination created by Shiva using Elmir's grudge, invoking a mocking image of Persona and the four initial Dark Falz. Wears different masks that change with every fight; two random masks would be selected from a pool of four different masks, each with a fighting style based on a previous Dark Falz. Each mask has two-stage breaking phases, similar to Dark Ragne's legs.
There's no gimmick to this additional phase, the raid party is to whittle the last of Persona's HP until it's completely depleted. | |
Primordial Darkness Gomorroth 【原初の闇】ゴモルス |
|
Cores | Weak to:
Weakspots:
|
The physical manifestation of the ultimate darkness. Gomorroth's main body is immune to all damage - the only places where it can be damaged are the eyeball-like cores on its tentacles, the large central eye on its face, and its hands.
When Gommorroth's HP is lowered sufficiently, it will destroy the 3 centermost platforms with its tentacles and expose two additional cores like the ones in Phase 1 placed on the far left and far right platforms. Breaking both these cores to proceed.
| |
Primordial Darkness Sodam 【原初の闇】ソダム |
|
Weak to:
Weakspots:
|
The true form of the ultimate darkness. Has no elemental weakness other than on its final form and gains random weapon weaknesses throughout the battle in Primordial Glare from the Void.
During this phase, breaking the "rings" on Sodam's hands will cause it to flinch for a bit. Additionally, it will also trigger one of the three Heroine Buffs (see below) depending on the heroine that gets talked to the most during the Phase 2 preparations. The multi-party also needs to be cautious when Sodam does one of these attacks:
|
(NA) Aberrations
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Folginis フォルギニス |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Geragodan ジェラゴダン |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Gibbloodan ギブルーダン |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 80% 85% | ||
Zugruff ズグラフ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 80% | ||
Zugruff Gue ズグラフ・グー |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 80% | ||
Bargruff バルグラフ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 80% | ||
Bargruff Gue バルグラフ・グー |
|
Weak to:
Weakspots: |
Recieved Damage 100% 85% 80% | ||
Grandilga グランディルガ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 80% | ||
Fuehgo フォエーゴ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 82.5% 82.5% | ||
Kaisefuehgo カイズフォエーゴ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 82.5% 82.5% | ||
Jarmagles ジャーマグルス |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 42.5% 42.5% | ||
Plosiorgles プロジオーグルス |
|
Humps | Weak to:
Weakspots:
|
Recieved Damage 100% 42.5% 42.5% | |
Ignitiogles イグニジオグルス |
|
Humps | Weak to:
Weakspots:
|
Recieved Damage 100% 42.5% 42.5% | |
Bayaribbles ベーアリブルス |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 80% 85% | ||
Bergaribruisa ベルガリブルーサ |
|
Weak to:
Weakspots:
|
|||
Diabo Igrithys ディアボイグリシス |
|
Horn Wings Tail |
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 80% | |
Vomos Brodothys ヴォモスブロドシス |
|
Horn Wings Tail |
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 80% |
(LI) Aberrations
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Jagd Spardan ヤクトスパルダン |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Gunkaiser ガンカイザー |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Sinow Rapidus シノワラピドゥス |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Sinow Rozzo シノワロッゾ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Kaiser Vargr カイザーバルガー |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Rapid Gilnas ラピドギルナス |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Blade Dingell ブレードディンゲール |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Dingabruze ディンガブルーゼ |
|
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | ||
Zeta Guranz ゼータ・グランゾ |
|
Knee Guns Shileds Missle Pods |
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% Breaking a knee gun will reveal its core for a few seconds, breaking both will permanently reveal it Necky's Challenge Immobilized by burn for a brief second | |
Epsilon Guranz イプシロン・グランゾ |
|
Knee Guns Shileds Missle Pods |
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% Breaking a knee gun will reveal its core for a few seconds, breaking both will permanently reveal it Necky's Challenge Immobilized by burn for a brief second | |
Falke Leone ファルケ・レオーネ |
|
Legs Wings Head |
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | |
Leone Falozzo レオーネ・ファロッゾ |
|
Legs Wings Head |
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | |
Vlima Leopard ヴリマ・レオパード |
|
Legs Wings Head |
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% | |
Leopard Vlozzo レオパード・ヴロッゾ |
|
Legs Wings Head |
Weak to:
Weakspots:
|
Recieved Damage 100% 85% 85% |
(AM) Aberrations
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Varugalla ヴァルガーラ |
|
Weak to:
Weakspots: |
|||
Globgalla グロブガーラ |
|
Weak to:
Weakspots: |
|||
Zi Shubarizan ジ・シュバリザン |
|
Weak to:
Weakspots: |
|||
Zo Shubarizan ゾ・シュバリザン |
|
Weak to:
Weakspots: |
|||
Shubarizan シュバリザン |
|
Weak to:
Weakspots: |
|||
Gurdran グルドラン |
|
Tail | Weak to:
Weakspots:
|
||
Ventazaur ヴェンタザウル |
|
Horn Tail |
Weak to:
Weakspots: |
||
Defanzaur デファンザウル |
|
Weak to:
Weakspots: |
|||
Zo Shubarzas ゾ・シュバルザス |
|
Weak to:
Weakspots:
|
|||
Box Duvals ボクス・ドゥバルス |
|
Back | Weak to:
Weakspots:
|
Break back crystals to immobilize and briefly reveal mouth weakpoint Back crystals will regrow after it gets back up. | |
Bugil Duvals ブギル・ドゥバルス |
|
Back | Weak to:
Weakspots:
|
||
Greuzoras Drago グリュゾラス・ドラゴ |
|
Both Wings Both Hands Face |
Weak to:
Weakspots:
|
||
Nirvalieze Drago ニルバリーズ・ドラゴ |
|
Both Wings Both Hands Face |
Weak to:
Weakspots:
|
||
Drago Deadleon ドラゴ・デッドリオン |
|
Spear Shield Face |
Weak to:
Weakspots:
|
||
Vareon Draal ヴァレオン・ドラール |
|
Spear Shield Face |
Weak to:
Weakspots:
|