Difference between revisions of "Ranger (NGS)"
Line 58: | Line 58: | ||
! width="36px" | 1 | ! width="36px" | 1 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="4"|[[File: | + | | rowspan="4"|[[File:NGSUISkillWeakBullet.png|link=|38px]] |
| rowspan="4"| Weak Bullet | | rowspan="4"| Weak Bullet | ||
| rowspan="4"| None | | rowspan="4"| None | ||
Line 87: | Line 87: | ||
! width="36px" | 1 | ! width="36px" | 1 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="2"|[[File: | + | | rowspan="2"|[[File:UISkillWeakBulletReinforce.png|link=|38px]] |
| rowspan="2"|Weak Bullet Reinforce | | rowspan="2"|Weak Bullet Reinforce | ||
| rowspan="2"|Weak Bullet Lv. 1 | | rowspan="2"|Weak Bullet Lv. 1 | ||
Line 110: | Line 110: | ||
! width="36px" | 1 | ! width="36px" | 1 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: | + | | [[File:UISkillSpreadShot.png|link=|38px]] |
| Spread Shot | | Spread Shot | ||
| Weak Bullet Lv. 1 | | Weak Bullet Lv. 1 | ||
Line 130: | Line 130: | ||
! width="36px" | 1 | ! width="36px" | 1 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="3"|[[File: | + | | rowspan="3"|[[File:UISkillRifleGrenadier.png|link=|38px]] |
| rowspan="3"|Rifle Grenadier | | rowspan="3"|Rifle Grenadier | ||
| rowspan="3"|Weak Bullet Lv. 1 | | rowspan="3"|Weak Bullet Lv. 1 | ||
Line 156: | Line 156: | ||
! width="36px" | 1 | ! width="36px" | 1 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: | + | | [[File:UISkillRifleSlideShotAdvance.png|link=|38px]] |
| Rifle Slide Shot Advance | | Rifle Slide Shot Advance | ||
| Weak Bullet Lv. 1 | | Weak Bullet Lv. 1 | ||
Line 176: | Line 176: | ||
! width="36px" | 1 | ! width="36px" | 1 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: | + | | [[File:UISkillSpreadShotQuickEscape.png|link=|38px]] |
| Spread Shot Quick Escape | | Spread Shot Quick Escape | ||
| Spread Shot Lv. 1 | | Spread Shot Lv. 1 |
Revision as of 10:12, 9 February 2021
New Genesis Classes | |
---|---|
Striking | Hunter Fighter |
Ranged | Ranger Gunner Slayer |
Technique | Force Techter Waker |
Hybrid | Braver Bouncer |
Skill Simulator |
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Rifle
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations.
The Sliding Shot Weapon action detailed below allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
Class Mechanics
New Mechanic: Rifle Automatic Fire(?)
By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
New Mechanic: Rifle Sliding Shot
An exclusive Weapon Action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time.
New Mechanic: Rifle Distance Snipe(?)
By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active.
Skill Tree Overview (Beta)
Weak Bullet | |||
Weak Bullet Reinforce | Spread Shot | Rifle Grenadier | Rifle Slide Shot Advance |
Spread Shot Quick Escape |
Skills (Beta)
Weak Bullet
Active Skill. Load a cartridge of bullets that debilitate any enemy part they strike, temporarily increasing the damage you and your allies deal to that part. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Weak Bullet | None | Damage Dealt | 120% | |
Stocks | 3 | |||
Duration | 15s | |||
Cooldown | 30s |
Weak Bullet Reinforce
Repeatedly striking a part affected by Weak Bullet enhances Weak Bullet's effect and extends its duration. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Weak Bullet Reinforce | Weak Bullet Lv. 1 | Damage | 125% | |
Duration | 15s |
Spread Shot
Active Skill. Consume gauge built from attacking enemies to fire a short-range payload of bullets that strikes all targets in a wide radius.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Spread Shot | Weak Bullet Lv. 1 | Damage | 60% |
Rifle Grenadier
Hold the Weapon Action button to deploy an explosive. Holding a direction while holding Weapon Action throws the explosive at targets, while holding Weapon Action while stationary plants the explosive as a trap on the ground below.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Rifle Grenadier | Weak Bullet Lv. 1 | Trap Damage | 500% | |
Grenade Damage | 400% | |||
Cooldown | 30s |
Rifle Slide Shot Advance
Gain invulnerability upon activating Assault Rifle Weapon Action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Rifle Slide Shot Advance | Weak Bullet Lv. 1 | Invulnerability | 0.22s |
Spread Shot Quick Escape
Gain invulnerability during Spread Shot and increase the distance moved when activating Spread Shot.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Spread Shot Quick Escape | Spread Shot Lv. 1 | N/A | N/A |