Difference between revisions of "Force (NGS)"
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=== New Mechanic: Step Counter === | === New Mechanic: Step Counter === | ||
Like all other classes, Force will have step as evasion and a counter move, instead of mirage step. | Like all other classes, Force will have step as evasion and a counter move, instead of mirage step. | ||
+ | |||
+ | ==Skill Tree Overview (Beta)== | ||
+ | {|style="width:680px" class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | | width="136px"|'''''Photon Flare''''' | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Charge PP Recovery | ||
+ | | width="136px"| PP Convert | ||
+ | | width="136px"| '''''Resta Field Force''''' | ||
+ | | width="136px"| Rod Technique Keep | ||
+ | |- | ||
+ | | | ||
+ | | PP Convert Increase | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Skills (Beta)== | ||
+ | |||
+ | '''Photon Flare''' | ||
+ | |||
+ | Active Skill. Temporarily increase the damage dealt by Force weapons and maximum PP. '''Main Class only.''' | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="4"|[[File:PhotonFlareIcon.png|link=|38px]] | ||
+ | | rowspan="4"| Photon Flare | ||
+ | | rowspan="4"| None | ||
+ | ! Damage | ||
+ | | 110% | ||
+ | |-style="text-align:center" | ||
+ | ! Max PP | ||
+ | | +50 | ||
+ | |-style="text-align:center" | ||
+ | ! Duration | ||
+ | | 30s | ||
+ | |-style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 180s | ||
+ | |} | ||
+ | |||
+ | '''Charge PP Recovery''' | ||
+ | |||
+ | Natural PP recovery continues while charging Techniques with a Force weapon. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:ChargePPRecoveryIcon.png|link=|38px]] | ||
+ | | Charge PP Recovery | ||
+ | | Photon Flare Lv. 1 | ||
+ | ! N/A | ||
+ | | N/A | ||
+ | |} | ||
+ | |||
+ | '''PP Convert''' | ||
+ | |||
+ | Active Skill. Temporarily reduce maximum HP to increase PP recovery rate. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="4"|[[File:PPConvertIcon.png|link=|38px]] | ||
+ | | rowspan="4"| PP Convert | ||
+ | | rowspan="4"| Photon Flare Lv. 1 | ||
+ | ! Max HP | ||
+ | | 80% | ||
+ | |-style="text-align:center" | ||
+ | ! PP Recovery | ||
+ | | 400% | ||
+ | |-style="text-align:center" | ||
+ | ! Duration | ||
+ | | 30s | ||
+ | |-style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 180s | ||
+ | |} | ||
+ | |||
+ | '''Resta Field Force''' | ||
+ | |||
+ | Using a Resta Sign produces an area of effect that additionally restores the HP of all allies near the user. '''Main Class only.''' | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:RestaFieldForceIcon.png|link=|38px]] | ||
+ | | Resta Field Force | ||
+ | | Photon Flare Lv. 1 | ||
+ | ! N/A | ||
+ | | N/A | ||
+ | |} | ||
+ | |||
+ | '''Rod Technique Keep''' | ||
+ | |||
+ | Using Step or Weapon Action while charging a Technique with Rod stores the charge. Recasting the same Technique after it has been stocked negates its PP consumption and shortens its charge time. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:RodTechniqueKeepIcon.png|link=|38px]] | ||
+ | | Rod Technique Keep | ||
+ | | Photon Flare Lv. 1 | ||
+ | ! N/A | ||
+ | | N/A | ||
+ | |} | ||
+ | |||
+ | '''PP Convert Increase''' | ||
+ | |||
+ | Gain the ability to stock charges of PP Convert. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" | Skill Level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | |-style="text-align:center" | ||
+ | | [[File:PPConvertIncreaseIcon.png|link=|38px]] | ||
+ | | PP Convert Increase | ||
+ | | PP Convert Lv. 1 | ||
+ | ! Max Stock | ||
+ | | 2 | ||
+ | |} |
Revision as of 06:49, 1 February 2021
New Genesis Classes | |
---|---|
Striking | Hunter Fighter |
Ranged | Ranger Gunner Slayer |
Technique | Force Techter Waker |
Hybrid | Braver Bouncer |
Skill Simulator |
Force is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Rod
A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.
Class Mechanics
New Mechanic: Charged Techniques
Charging a technique will lead to different actions. For example,
- Charging Foie will result in Rafoie being cast instead, which deals direct damage. The uncharged version fires a small fireball (like PSO2's uncharged Foie) that damages whatever it hits and deals a small amount of additional splash damage.
- Charging Barta will result in Ilbarta being cast instead. After building up a marker with uncharged Barta (which now acts similarly to PSO2's Foie), use a charged Barta to detonate the marker, dealing additional damage. The marker has two stages.
- Charging Zonde will call down multiple small lightning bolt followed by a more powerful bolt, similar to Zonde Type-0. An uncharged Zonde will call down a single lightning bolt.
Rod Bullet
Returning from PSO2, upon Normal attacking with a rod, a bullet is fired that restores PP when hitting an enemy.
New Mechanic: Rod Free Movement
While charging and casting techniques with a Rod as well as shooting Rod Bullets with Normal attacks, the Force is able to move freely at a reduced speed.
New Mechanic: Rod Guard
Similar to Hunter, Force will now have a guard via Weapon Action on Rods. Just Guarding is also possible, which also restores 30 PP when successfully performed.
New Mechanic: Step Counter
Like all other classes, Force will have step as evasion and a counter move, instead of mirage step.
Skill Tree Overview (Beta)
Photon Flare | |||
Charge PP Recovery | PP Convert | Resta Field Force | Rod Technique Keep |
PP Convert Increase |
Skills (Beta)
Photon Flare
Active Skill. Temporarily increase the damage dealt by Force weapons and maximum PP. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Photon Flare | None | Damage | 110% | |
Max PP | +50 | |||
Duration | 30s | |||
Cooldown | 180s |
Charge PP Recovery
Natural PP recovery continues while charging Techniques with a Force weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Charge PP Recovery | Photon Flare Lv. 1 | N/A | N/A |
PP Convert
Active Skill. Temporarily reduce maximum HP to increase PP recovery rate.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
PP Convert | Photon Flare Lv. 1 | Max HP | 80% | |
PP Recovery | 400% | |||
Duration | 30s | |||
Cooldown | 180s |
Resta Field Force
Using a Resta Sign produces an area of effect that additionally restores the HP of all allies near the user. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Resta Field Force | Photon Flare Lv. 1 | N/A | N/A |
Rod Technique Keep
Using Step or Weapon Action while charging a Technique with Rod stores the charge. Recasting the same Technique after it has been stocked negates its PP consumption and shortens its charge time.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Rod Technique Keep | Photon Flare Lv. 1 | N/A | N/A |
PP Convert Increase
Gain the ability to stock charges of PP Convert.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | PP Convert Increase | PP Convert Lv. 1 | Max Stock | 2 |