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# Portal:Essence/Damage Formula

Final damage = (total attack power + additional chip attack power-enemy defense power) x action multiplier x multiplication chip multiplier x PSE multiplier x random number?

Total attack power = bare hand attack power + 1.45 × (weapon attack power + attribute attack power)

## Elemental Attribute

Attribute attack power = Weapon attack power x Attribute value multiplier

Magnification of attribute value = (4 x weakness attribute value + 300) / 500

For non-weakness attributes, attribute value multiplier = non-weakness attribute value / 500

## Pursuit

Also known as "chase" damage where the initial damage dealt is followed up by a second damage number that is based on the initial damage.

Pursuit Damage = Final Damage x Total Multiplier of Activated Pursuit Chips

## Frame Stacking

Chips have different multiplier frames that are additive within the same frame type but multiplicative with different frame types. How this is calculated is as follows:

Base F Frame Multiplier: 100%

With +120% F Frame Chip : 100% + 120% = 220%

With another 140% F frame Chip : 100% + 120% + 140% = 360%

With a 100% E Frame Chip: 360% x (100%+100%) = 360% F Frame x 200% E Frame = 720%

Multiplication chip magnification = (1 + A frame chip total magnification) x (1 + B frame chip total magnification) x C frame x D frame x E frame x ……

## Deck Score

```Palette Evaluation Formula
Palette Score = A x B x C + D

Where
A = ATK + ("ATK Boost" x 0.23)
B = (1 + "A Frame %" / 100) x (1 + "B Frame %" / 100) x (1 + "C Frame % / 100) x etc...
C = (1 + "Bonus Effect 1" / 100) x (1 + "Bonus Effect 2" / 100) x (1 + "Bonus Effect 3" /100) x etc...
D = HP + CP + Total Attribute Value + Quest Matching Attribute Value

Bonus Effects:
Bonus Effects are calculated differently from Frame multipliers depending on the specific effect.

CP Cost Reduction: Use % value of Cost Reduction
Recover CP on Activation: (Recovery Value x 0.5)%
Enhance CP Recovery: 2%
Recover CP at Regular Intervals: (Recovery Value x 0.6)%
Recover CP every 3 JAs: Use Recovery Value %
Enhance Attack Speed: 3%
All Attacks JA: 300%
```