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Portal:Essence/Damage Formula

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Revision as of 11:40, 11 April 2021 by Frey8914 (talk | contribs)
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Final damage = (total attack power + additional chip attack power-enemy defense power) x action multiplier x multiplication chip multiplier x PSE multiplier x random number?

Total attack power = bare hand attack power + 1.45 × (weapon attack power + attribute attack power)

Attribute attack power = Weapon attack power x Attribute value multiplier

Magnification of attribute value = (4 x weakness attribute value + 300) / 500

For non-weakness attributes, attribute value multiplier = non-weakness attribute value / 500

Multiplication chip magnification = (1 + A frame chip total magnification) x (1 + B frame chip total magnification) x C frame x D frame x E frame x ……

Pursuit

Also known as "chase" damage where the initial damage dealt is followed up by a second damage number that is based on the initial damage.

Pursuit Damage = Final Damage x Total Multiplier of Activated Pursuit Chips

Frame Stacking

Chips have different multiplier frames that are additive within the same frame type but multiplicative with different frame types. How this is calculated is as follows:

Base F Frame Multiplier: 100%

With +120% F Frame Chip : 100% + 120% = 220%

With another 140% F frame Chip : 100% + 120% + 140% = 360%

With a 100% E Frame Chip: 360% x (100%+100%) = 360% F Frame x 200% E Frame = 720%