Main Page

User:Kenji Sayuda

From Arks-Visiphone
Revision as of 23:21, 10 June 2024 by Jared Dejicai (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Rarity Icon Name Description Notes
15 UIItemCrest.png
HunterFighterBouncer
RangerGunnerBraver
ForceTecherSummoner
HeroPhantomEtoile
Luster
Jared Dejicai
Kenji Sayuda
A person who weaves the world of Lu Shou,
tells the lives of those there & documents their pasts,
forever unraveling its future through the mind.

One who decided to work on the Visiphone due to its lack of
information despite the lack of time they already had.
Played PSU 360 2yrs, PSO2 8yrs.
Edited drop tables on PSUPedia as well.
Current PSO2 title count: 1,731.

Main Profile

working section

Common Effect
H P X D R
Damage +4% or Damage +4.5%
Damage Variance +2%
HP +25 PP +3 HP +15
PP +2
Damage
Resist +1%
Down
Resist +5%

Kvaris Dolls

Enemy Drop List Weakness Breakables Notes
128px
Snow Fuwan
スノウフワン
Weak to:
  • Fire (NGS)
- A small floating enemy similar to a Dahgash that can fire long ranged attacks.
128px
Snow Tinos
スノウティノス
Weak to:
  • Fire (NGS)
- A small biped enemy similar to the Dwarf Gekko that consists of a small sphere with two legs attached.
128px
Zamus Sword
Weak to:
  • Fire (NGS)

Weak Point:

  • Exposed Chest Core
Breakables:
  • Chestplate
A humanoid DOLL with a bladed arm. Uses its flexible physiology to launch its sword arm, striking enemies from afar. Destroying its chestplate exposes a Chest Core weak point.
128px
Zamus Slash
Weak to:
  • Fire (NGS)

Weak Point:

  • Exposed Chest Core
Breakables:
  • Chestplate
Destroying its chestplate exposes a Chest Core weak point.
128px
Zamus Gun
Weak to:
  • Fire (NGS)

Weak Point:

  • Exposed Chest Core
Breakables:
  • Chestplate
A humanoid DOLL with an energy gun for an arm. Destroying its chestplate exposes a Chest Core weak point.
128px
Zamus Launcher
Weak to:
  • Fire (NGS)

Weak Point:

  • Exposed Chest Core
Breakables:
  • Chestplate
A humanoid DOLL with an energy cannon for an arm. Destroying its chestplate exposes a Chest Core weak point.
128px
Volzamus Sword
Weak to:
  • Fire (NGS)

Weak Point:

  • Exposed Chest Core
Breakables:
  • Chestplate
A humanoid DOLL with a bladed arm. Uses its flexible physiology to launch its sword arm, striking enemies from afar. Destroying its chestplate exposes a Chest Core weak point.
128px
Volzamus Gun
Weak to:
  • Fire (NGS)

Weak Point:

  • Exposed Chest Core
Breakables:
  • Chestplate
A humanoid DOLL with an energy gun for an arm. Destroying its chestplate exposes a Chest Core weak point.
128px
Jungues
Weak to:
  • Fire (NGS)

Weak Point:

Breakables:
128px
Rinshan
Weak to:
  • Fire (NGS)

Weak Point:

Breakables:
128px
Snow Roron
Weak to:
  • Fire (NGS)

Weak Point:

  • Exposed Belly Core, Rear
Breakables:
  • Belly
NGSUIEnemySandRorox.png
Sand Rorox
サンドロロクス
Weak to:
  • Wind (NGS)

Weak Point:

  • Exposed Belly Core, Rear
Breakables:
  • Belly
128px
Fritts
Weak to:
  • Fire (NGS)

Weak Point:

  • Hump Core
- A towering quadruped DOLL similar to a Kartargot which uses its great height to fire beams at its enemies from any distance. Most vulnerable from the back, where its core can be found.
128px
Proctus Ael
Weak to:
  • Fire (NGS)

Weak Point:

Breakables:
  • Projector on back
128px
Proctus Retena
Weak to:
  • Fire (NGS)

Weak Point:

Breakables:
  • Projector on back
NGSUIEnemySandNagrus.png
Sand Nagrus
サンドナグルス
Weak to:
  • Wind (NGS)

Weak Point:

  • Exposed Head Core
- A large, quadruped beast-like DOLL that specializes in vicious close-ranged combat. Repeatedly striking it with Wind Techniques causes it get stunned. Initially, it has no weakpoints, but when enraged, it retracts its head and exposes a head core.
NGSUIEnemyIkusaBujin.png
Ikusa Bujin
イクサブジン
Weak to:
  • Wind (NGS)

Weak Point:

  • None/Geometric labyrinth
- A mid-sized samurai like DOLL that aggressively attacks one handed using its katana. Unlike most boss DOLLS, Bujins do not have parts to break, but they can be frozen in place, as well as stagger Downed to increase damage to it.
NGSUIEnemyLysentos.png
Lysentos
リゼントス
Weak to:
  • Wind (NGS)

Weak Point:

  • Back Core
Breakables:
NGSUIEnemyKelkund.png
Kelkund
ケルクンド
Weak to:
  • Wind (NGS)

Weak Point:

  • None
-
NGSUIEnemyFortesLaser.png
Fortes Laser
フォートス・レーザー
Weak to:
  • Wind (NGS)

Weak Point:

Breakables:
NGSUIEnemyFortesLauncher.png
Fortes Launcher
フォートス・ランチャー
Weak to:
  • Wind (NGS)

Weak Point:

Breakables:
NGSUIEnemyLenusRetem.png
Lenus Retem
レヌス・リテム
Weak to:
  • Wind (NGS)

Weak Point:

Physical Down Point:

-
NGSUIEnemyLenusVera.png
Lenus Vera
レヌス・ヴェラ
Weak to:
  • Dark (NGS)

Weak Point:

-
NGSUIEnemySnidaelHammer.png
Snidael Hammer
スナイダル・ハンマー
Weak to:
  • Wind (NGS)

Weak Point:

Physical Down Point:

Breakables:
NGSUIEnemySnidaelVera.png
Snidael Vera
スナイダル・ヴェラ
Weak to:
  • Dark (NGS)

Weak Point:

Physical Down Point:

Breakables:

working section 2

Las Vegas

Enemy Area Drop List Breakpoints Weakness Notes
BoxerPhantomIcon.png
Boxer Phamut
ボクサーファムト
??? Weak to:
  • Wind

Weakspots:

Melee attacks the player.
VulturePhantomIcon.png
Vulture Phamut
バルチャファムト
??? Weak to:
  • Wind

Weakspots:

  • Head
Tries to grab the player if caught every Vulture Phantom will attack the player.
JugglerClownIcon.png
Juggler Pierrot
ジャグラーピエロ
Weak to:
  • Wind

Weakspots:

  • Head
Tosses swords at player, gets on a ball and tries to run over the player.
ChainsawClownIcon.png
Chainsaw Pierrot
チェーンソーピエロ
Weak to:
  • Wind

Weakspots:

  • Head
Attacks with melee and makes and let go ballons.
CircusCarriageIcon.png
Circus Carriage
サーカスキャリッジ
Weak to:
  • Wind

Weakspots:

  • Driver
    Blue Sigil
Attack by charging at the player, shooting fire balls in the air, throw rings of fire at the player, sucking the player in so they can be shot far away.
BrownBear.png
Brown Bear
ブラウンベア
Weak to:
  • Wind

Weakspots:

  • Blue Sigil
    Head
Melee attacks the player and does a special attack that make a bear head pop up and charges at the player. If the player does enough damage to the head during the use the skill stop and the bear fall over making the weakpoint appear.
PolarBear.png
Polar Bear
ポーラーベア
Weak to:
  • Wind

Weakspots:

  • Blue Sigil
Melee attacks the player and does a special attack that makes bear arms pop up and shoots a ball of energy at the player. If the player does enough damage to the head during the use the skill stop and the bear fall over making the weakpoint appear.
T.Rex.png
T. Rex
T・レックス
Tail Weak to:
  • Wind

Weakspots:

  • Blue Sigil
    Head
Attacks the player with melee attacks and has a skill that makes a T. Rex skull pop out of its chest that shoots a laser beam, during this its weakpoint is exposed. If the player break the Tail it lose a melee attack
RexNoir.png
Rex Noir
レックスノワール
Tail Weak to:
  • Wind

Weakspots:

  • Blue Sigil
    Head
Rare version of T. Rex does more damage and has more health.
RoadRoller.png
Road Roller
ロードローラー
Weak to:
  • Wind

Weakspots:

  • Blue Sigil
It attacks the player by charging at them. It also can spin its wheel causing gravel to appear hurting anyone near it. It can also flip a big slab of concrete at the player.
RedRoller.png
Red Roller
レッドローラー
Weak to:
  • Wind

Weakspots:

  • Blue Sigil
Rare version of Road Roller does more damage and has more health.
SnakeHelicopter.png
Snake Helicopter
スネークヘリ
Tail Rotor Weak to:
  • Wind

Weakspots:

  • Blue Sigil
Attacks the player by shooting its guns at the player, Firing rockets at the player, using its Rotor as a weapon and charging at the player. After the Rotor charge it take a few seconds to recover from it. Breaking the Tail Rotor will force the helicopter to land which is when it's blue sigil is revealed.
BlackSnakeIcon.png
Black Snake
ブラックスネーク
Weak to:
  • Wind

Weakspots:

  • Blue Sigil
Rare version of Snake Helicopter does more damage and has more health.
Type-15Tank.png
Type-15 Tank
15式戦車
Wheels
Gun(not the normal one)
Weak to:
  • IceWind

Weakspots:

  • Blue Sigil
Attack by using the main gun to attack the player. The gun can be one of four things. The normal gun that it used for range, The flame thrower that is used to keep melees away, the Missile launcher that tries to bombard the player, then the missile that if not stopped nukes the area. Besides the first one the other three guns can be broken. If they are stuns the tank. Breaking the road wheels temporarily stuns the enemy.

if frozen effect happens the top gun is stuck where it was aiming.
ArmoredType-15.png
Armored Type-15
アーマード15式
Wheels
Gun(not the normal one)
Weak to:
  • IceWind

Weakspots:

  • Blue Sigil
Rare version of Type-15 Tank does more damage and has more health.
TrainGhidoran.png
Train Ghidoran
トレイン・ギドラン
Doors on heads
Door on Tail
Weak to:
  • Wind

Weakspots:

  • Blue Sigil
This boss fights in two phases.

Phase one the bosses attacks are quick and the stop between attacks are short. The attacks it can do are slam the ground (blue car) attack at a distance (yellow car) suck the player in (red car) and slam the ground and shocking it (tail).
When it's low on health it goes into Phase Two where it roars and charges up. All attacks now do more damage and last longer, but the wait time between them increases as well.
When enough damage is done to the feet the enemy becomes stunned temporarily, but the feet have a higher defense than the body. Also stunned by mirage.

DoctorGhidoran.png
Doctor Ghidoran
ドクトル・ギドラス
Doors on heads
Door on Tail
Weak to:
  • Wind

Weakspots:

  • Blue Sigil
Rare version of Train Ghidoran does more damage and has more health. Stunned by mirage.
Yamato.png
Phantasmal Battleship Yamato
幻創戦艦・大和
Lv. 1+
  • Ability.png Tohoh Soul
  • Ability.png Yamato Factor

Lv. 76+

Magisterial Onslaught
Lv. 76+

  • 7Material Ether Fuse

Holy Echo: Phantasmal Battleship Yamato
Lv. 76+

Large Turrets
Medium Turrets
Small Turrets
Blue Sigils
Blue Beacons
Weak to:
  • Wind

Weakspots:

  • Blue Sigil
    Blue Beacons
    Bridge Tower
Fought in an AIS.

Main deck is protected by a barrier until the Blue Sigils on the hull sides are destroyed. After they are destroyed, the deck will be accessible and the Blue Beacons will appear.

Once both Blue Beacons are destroyed Yamato will summon a ring of large missiles - the barrier will be restored at this point.
Destroying the missiles will stun Yamato, failing to do so will unleash a large AoE (but you can just respawn after 5 seconds). Either way, the Bridge Tower will be vulnerable afterwards.

Large turrets (46cm triple main battery guns) are vulnerable to Freeze - prevents them from traversing/elevating and firing.

UIEnemyGurenZombie.png
Guren Zombie
グレンゾンビ
Weak to:
  • Wind

Weakspots:

  • Head
Has higher HP and attack than other Zombie enemies.
Attacks have high rate of causing Shock.
UIEnemyHagithPhemut.png
Hagith Phemut
ハギト・フェムト
Weak to:
  • WindLight

Weakspots:

In Unleashed Prestige or Magisterial Onslaught, Hagith Phemut will appear in three set intervals. He is impervious to damage during the third appearance.
Fights primarily with projectiles. Capable of a swift spread shot aimed at players that is repeated twice in succession, as well as firing a triad of slow-moving orbs that inflict Stun when they strike players.
May occasionally teleport and enter a pose where he holds his head in his hands, which is followed by him spawning missiles that fly outwards in all directions twice. Hagith Phemut is left vulnerable for a short period after using this attack.