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Difference between revisions of "Fire Techniques (PSO2)"

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(Prep for NGS pages Pt.2)
 
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Discuss fire techs in depth here. To do: Add relevant base tech info and craft info.
+
{{TechniqueNavigation}}
 +
 
 +
==Overview==
 +
 
 +
* [[Force (PSO2)#firetechscharge|Flame Tech S Charge]] significantly reduces charge time of Fire Techs.
 +
* Fire, as its name should imply, causes the burn status effect. Enemies inflicted with it will take a percent of their max health every few seconds.
 +
** This effect can spread to other nearby enemies as well (and should you be burned, you can also inflict a person in your group with it as well).
 +
** The effect is similar to poison. Poison tends to have slower ticks and lasts a bit longer. Each tick does more damage compared to fire too. Poison cannot be spread to other enemies/allies though.
  
 
==Foie==
 
==Foie==
  
* If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something.
+
{|class="wikitable table-bordered table-responsive-md" style="text-align: center;
 +
! width="150px"| Name
 +
! colspan="19" |Description
 +
|-
 +
| rowspan="6" | [[File:UITechFoie.png|link=]]<br>Foie<br>フォイエ
 +
| colspan="19"| Basic fire technique. Converts photons into a fireball.
 +
|-
 +
! width="170px"| Drop Table
 +
! width="90px"| Level
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 +
|-
 +
| rowspan="6" | Common Drop: Force
 +
| Req. T-ATK
 +
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 +
|-
 +
| Power (%)
 +
| colspan="16" | || 988
 +
|-
 +
| Status (%)
 +
| colspan="4" | 18
 +
| colspan="5" | 19
 +
| colspan="8" | 20
 +
|-
 +
| PP Cost
 +
| colspan="17" | 20
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100%
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.00
 +
|}
 +
 
 +
* If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something or the projectile reaches its maximum distance.
 +
** The "graze" is actually rather generous. If you're free-aiming the projectile, you can typically just jump up a bit and aim straight ahead to hit most smaller targets in a line.
 +
* Max projectile distance is about 50m charged, 40m uncharged.
 +
** 50m is similar to your max lock on distance coincidentally.
 +
** Compared to other projectiles, such as [[Dark Techniques#Megid|Megid]], Foie has a fixed maximum distance.
 +
 
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Blazing
 +
| 1 || Power +60~90% || PP Cost +3~10 || Speed +4.00
 +
|-
 +
| 2 || Power +130~160% || PP Cost +2~9 || Speed +6.00
 +
|-
 +
| 3 || Power +150~190% || Burn Rate -18~10% || Speed +8.00
 +
|-
 +
| rowspan="3" style="text-align: center;"| Efficient
 +
| 1 || PP Cost -10~1 || Distance -20~10m ||
 +
|-
 +
| 2 || PP Cost -11~2 || Distance -25~12m ||
 +
|-
 +
| 3 || PP Cost -12~3 || Distance -26~13m ||
 +
|}
  
 
==Gifoie==
 
==Gifoie==
  
* Highest DPS fire tech. 34% damage per hit. So total damage is actually 102% of the listed power.
+
{|class="wikitable table-bordered table-responsive-md" style="text-align: center;
 +
! width="130px"| Name
 +
! colspan="19" |Description
 +
|-
 +
| rowspan="6" | [[File:UITechGiFoie.png|link=]]<br>Gifoie<br>ギ・フォイエ
 +
| colspan="19" | Intermediate fire technique. Spurs a chained ignition of photons, engulfing your surroundings in flames.
 +
|-
 +
! width="190px"| Drop Table
 +
! width="100px"| Level
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 +
|-
 +
| rowspan="6" | Common Drop: Force
 +
| Req. T-ATK
 +
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 +
|-
 +
| Power (%)
 +
| colspan="16" | || 897
 +
|-
 +
| Status (%)
 +
| colspan="4" | 18
 +
| colspan="5" | 19
 +
| colspan="8" | 20
 +
|-
 +
| PP Cost
 +
| colspan="17" | 23
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100%
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.00 Sec
 +
|}
  
==Rafoie==
+
* '''When charged, 34% damage per hit''', up to 3 hits per cast. So total damage is actually 102% of the listed power.
 +
** Status rate applies in a similar way, 34% per hit, up to 3 hits. A total of 102% of the listed rate.
 +
* Like almost all created fields, you cannot change the angle of attack. It will always have the same orientation.
 +
* Prioritizes hitting weakpoints, especially if cast at a similar height to the weakpoint.
 +
* Since it has a long animation, you can start casting it at a spot before a mob appears to have them start taking damage immediately.
 +
** Each cast doesn't cancel out the other. Casting multiple times in succession will create multiple overlapping fields.
  
[[File:Rafoie.png]]
+
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Concentrated
 +
| 1 || Charge time -0.40~0.20s || Burn rate -20~10% ||
 +
|-
 +
| 2 || Charge time -0.45~0.25s  || Burn Rate -25~15% ||
 +
|-
 +
| 3 || Charge time -0.45~0.35s  || Burn Rate -18~10% ||
 +
|-
 +
| rowspan="3" style="text-align: center;"| Blazing
 +
| 1 || Power +20~40% || PP +3~10 ||
 +
|-
 +
| 2 || Power +60~120% || PP +2~9 || Burn Rate +5%
 +
|-
 +
| 3 || Power +120~150% ||Burn Rate -20~10% ||
 +
|}
 +
 
 +
==Rafoie==
 +
 
 +
{|class="wikitable table-bordered table-responsive-md" style="text-align: center;
 +
! width="130px"| Name
 +
! colspan="19" |Description
 +
|-
 +
| rowspan="6" | [[File:UITechRaFoie.png|link=]]<br>Rafoie<br>ラ・フォイエ
 +
| colspan="19" | Intermediate fire technique. Concentrates photons to detonate at will, blowing up the targeted area.
 +
|-
 +
! width="190px"| Drop Table
 +
! width="90px"| Level
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 +
|-
 +
| rowspan="6" | Common Drop: Force
 +
| Req. T-ATK
 +
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 +
|-
 +
| Power (%)
 +
| colspan="16" | || 659
 +
|-
 +
| Status (%)
 +
| colspan="4" | 18%
 +
| colspan="5" | 19%
 +
| colspan="8" | 20%
 +
|-
 +
| PP Cost
 +
| colspan="17" | 20
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 0.5 Sec
 +
|}
  
* Has infinite range if you free aim it. You can hit something from across an open map (like in TD/MBDs).
+
* Uncharged does 33% of the listed power, charged does as listed.
 +
* Has a very long range. Using free aim, it can hit targets up to about twice the lock on distance. It also hits targets behind a wall if you are locked onto it
 +
* If you kill an enemy and another spawns right after in the same position, rafoie may still hit the freshly spawned mob if it spawns quickly enough.
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
 
| rowspan="3" style="text-align: center;"| Blazing  
 
| rowspan="3" style="text-align: center;"| Blazing  
| 1 || Power +10~30% || Charge Time +.70~.30 sec ||  
+
| 1 || Power +10~30% || Charge Time +0.30~0.70s ||  
 
|-
 
|-
| 2 || Power +50~80% || Charge Time +.60~.20 sec || Burn Rate +5%
+
| 2 || Power +50~80% || Charge Time +0.20~0.60s || Burn Rate +5%
 
|-
 
|-
| 3 || Power +70~110% || Burn Rate -18~10% || Charge Time -0.05 sec.
+
| 3 || Power +70~110% || Burn Rate -18~10% || Charge Time -0.05s
 
|-
 
|-
 
| rowspan="3" style="text-align: center;"| Wide
 
| rowspan="3" style="text-align: center;"| Wide
| 1 || Range +1.00-1.50m || PP +1~6 || Burn Rate +15%
+
| 1 || Range +1.00~1.50m || PP +1~6 || Burn Rate +15%
 
|-
 
|-
| 2 || Range +1.30-1.80m || PP +1~6 || Burn Rate +15%
+
| 2 || Range +1.30~1.80m || PP +1~6 || Burn Rate +15%
 
|-
 
|-
| 3 || Range +1.50-2.00m || Power -30-10% || Burn Rate +15%
+
| 3 || Range +1.50~2.00m || Power -30~10% || Burn Rate +15%
 
|}
 
|}
  
Blazing:
+
==Safoie==
  
* The level 3 craft, with a level 17 rafoie, increases your damage by approximately 17.1%~26.9% per cast.
+
{|class="wikitable table-bordered table-responsive-md" style="text-align: center;
* The charge time reduction is applied before the force tree skill fire tech charge.
+
! width="130px"| Name
 +
! colspan="19" |Description
 +
|-
 +
| rowspan="6" | [[File:UITechSaFoie.png|link=]]<br>Safoie<br>サ・フォイエ
 +
| colspan="19" | Intermediate fire technique. Channels photons in an interference pattern to generate a wide arching wave of fire.
 +
|-
 +
! width="190px"| Drop Table
 +
! width="100px"| Level
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 +
|-
 +
| rowspan="6" | Burn Draal
 +
| Req. T-ATK
 +
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 +
|-
 +
| Power (%)
 +
| 560 || 567 || 574 || 581 || 588 || 595 || 602 || 609 || 616 || 623 || 630 || 637 || 644 || 651 || 658 || 665 || 672
 +
|-
 +
| Status (%)
 +
| colspan="4" | 20%
 +
| colspan="5" | 21%
 +
| colspan="8" | 22%
 +
|-
 +
| PP Cost
 +
| colspan="17" | 20
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100%
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.00 Sec
 +
|}
  
Wide:
+
* 1 hit uncharged. 3 hits charged.
 +
** '''Each hit does 34% of the listed power when charged'''.
 +
*** The status effect rate is similar; 34% of the listed status effect rate per hit.
 +
* Doesn't have much range, both horizontally and vertically. Much like [[Ice Techniques (PSO2)#Gibarta|Gibarta]] or any technique that creates a field, you also cannot adjust the angle of it unless it's cast from a different height.
 +
** For a more specific range, '''the charged range is about 8m''', which is half of Gibarta's charged range. (Should be exact, but target hitboxes can alter this a bit.)
 +
** Unlike Gibarta however, using it with a talis does allow you to change the angle of the attack if you're locked on with a talis.
 +
** The lack of angle correction can make it easier to hit certain weak parts that don't have lockon otherwise. One example is [[Natives#Tundra|De Malmoth]]'s back.
 +
* Contrary to its animation, the hits all come simultaneously out in a small field in front of you.
  
* Status effect is not too useful in general. Unless you want to use this to inflict status, there is little use.
+
{{TechniqueQuickMerit/Header}}
* Will get a relatively large number of mobs' attention though.
+
| rowspan="3" style="text-align: center;"| Efficient
** If you do use it for status, using it with [[Psycho Wand]]'s weaponoid potential {{pots|Ultimate Calamity}} gives it a 63% chance to cause a burn. This is especially good in something like TD4, wave 6 for burning apprentice. Tightly packed mobs will also very likely target you, which will allow you to keep a tower safe.
+
| 1 || PP Cost -10~1 || Range -2.00~1.00m ||
 +
|-
 +
| 2 || PP Cost -10~1 || Range -1.80~0.80m ||
 +
|-
 +
| 3 || PP Cost -10~2 || Range -1.60~0.60m ||
 +
|-
 +
| rowspan="3" style="text-align: center;"| Blazing
 +
| 1 || Power +20~40% || PP +3~10 ||
 +
|-
 +
| 2 || Power +60~120% || PP +2~9 || Burn Rate +5%
 +
|-
 +
| 3 || Power +70~130% || Burn Rate -20~10% ||
 +
|}
  
==Safoie==
+
===Safoie Type 0===
  
===Safoie Type 0===
 
 
{{TechniqueList/Header}}
 
{{TechniqueList/Header}}
| [[File:Safoie.png]] ||  || Power<br>Accuracy<br>PP<br>Status || ? || ? || ? || 673%<br>100%<br>15<br>22 || 0.8s ||  || Dash forward circled by flames. A ring of fire erupts around you at the end. ||
+
| [[File:UITechSaFoie.png]] || Power<br>Accuracy<br>PP<br>Status || ? || ? || ? || 673%<br>100%<br>15<br>22 || 0.8s ||  || Dash forward circled by flames. A ring of fire erupts around you at the end, concentrated at your front. (Unofficial description) ||
 
|}
 
|}
  
Line 54: Line 257:
  
 
* Upon reaching an enemy, you will stop.
 
* Upon reaching an enemy, you will stop.
* If you are locked on to an enemy and another blocks your path, you will be stopped.
+
* If you are targeting or locked on to an enemy and another blocks your path, you will be stopped.
* If you are locked on to an enemy, you can move vertically. This is the only tech that allows you to move vertically.
+
* If you are targeting or locked on to an enemy, you can move vertically.
** Free aim/ 3rd person mode does not allow you to move vertically.(?)
+
* You have super armor during the movement part of the tech.
* You have super armor during the movement part of the tech.(?)
+
* '''You do 25% of the listed power during the dash, and 3-4 hits of 25% listed power at the end.'''
* You can stop the dash early by pressing in the opposite direction. This triggers the explosion early.
+
** The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash.
* '''You do 25% of the listed power during the dash, and 3 hits of 25% listed power at the end.'''
+
** The 5th hit seems to occur if it does travel some distance (about 3/4ths its full length) then comes to a stop. One or two from the dash, three or four from the explosion. Not sure if you actually need to stop or if another hit occurs at roughly that distance.
** If you stop it early, you can get up to 5 total hits of 25% listed power each(?)
 
 
* The force skill Talis tech bonus does not apply.
 
* The force skill Talis tech bonus does not apply.
* Compared to ilzonde, the dash distance is inferior. The speed ends up being about the same as normal running(?)
+
 
 +
==Nafoie==
 +
 
 +
{|class="wikitable table-bordered table-responsive-md" style="text-align: center;
 +
! width="130px"| Name
 +
! colspan="19" |Description
 +
|-
 +
| rowspan="6" | [[File:UITechNaFoie.png|link=]]<br>Nafoie<br>ナ・フォイエ
 +
| colspan="19" | Advanced fire technique. Shoot a condensed ball of fire which causes flames to arise from the area of impact.
 +
|-
 +
! width="190px"| Drop Table
 +
! width="100px"| Level
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 +
|-
 +
| rowspan="6" | Bal Strahda
 +
| Req. T-ATK
 +
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 +
|-
 +
| Power (%)
 +
| colspan="15" | || 1142 || 1235
 +
|-
 +
| Status (%)
 +
| colspan="4" | 18
 +
| colspan="5" | 19
 +
| colspan="8" | 20
 +
|-
 +
| PP Cost
 +
| colspan="17" | 25
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.00 Sec
 +
|}
 +
 
 +
* The projectile travels in a somewhat slow arc/parabola shape to its destination.
 +
** If used with a thrown talis however, the projectile simply drops straight down.
 +
* Hitting a target does one powerful hit. If the projectile hits the ground, it causes a small field of fire to erupt and do hits of minor damage.
 +
** This behavior is the same charged or uncharged. The charged projectile is slightly larger and the field lasts longer.
 +
** Specifically, '''hitting a target directly with the projectile does the listed power. The field created by a charged nafoie does 5 hits of 13% listed power over a duration of about 3 seconds.''' Uncharged, it's 50% of the listed power for a direct hit, and 2 hits of about 6% listed power over about 1 second.
 +
* The max horizontal distance of the projectile is roughly 30M. Same max distance charged or uncharged. The projectile is alive for approximately 1.5s.
 +
** The fire field is approximately 10M in length for both charged and uncharged; the width is a fan/cone shape.
 +
 
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Blazing
 +
| 1 || Power +120~150% || PP +3~10 ||
 +
|-
 +
| 2 || Power +160~200% || PP +2~9 ||
 +
|-
 +
| 3 || Power +160~200% || Burn Rate -18~6% ||
 +
|-
 +
| rowspan="3" style="text-align: center;"| Concentrated
 +
| 1 || Charge time -0.40~-0.10s || Burn Rate -30~10% ||
 +
|-
 +
| 2 || Charge time -0.45~-0.15s || Burn Rate -30~10% ||
 +
|-
 +
| 3 || Charge time -0.45~-0.25s || Burn Rate -18~6% ||
 +
|}
 +
 
 +
==Ilfoie==
 +
 
 +
{|class="wikitable table-bordered table-responsive-md" style="text-align: center;
 +
! width="130px"| Name
 +
! colspan="19" |Description
 +
|-
 +
| rowspan="6" | [[File:UITechIlFoie.png|link=]]<br>Ilfoie<br>イル・フォイエ
 +
| colspan="19" | Advanced fire technique. Drops a massive fireball on the target which explodes on impact.
 +
|-
 +
! width="190px"| Drop Table
 +
! width="100px"| Level
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 +
|-
 +
| rowspan="6" | SH Advance Quest: Volcano
 +
| Req. T-ATK
 +
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 +
|-
 +
| Power (%)
 +
| colspan="16" | || 2484
 +
|-
 +
| Status (%)
 +
| colspan="4" | 18
 +
| colspan="5" | 19
 +
| colspan="8" | 20
 +
|-
 +
| PP Cost
 +
| colspan="17" | 50
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 3.00 Sec
 +
|}
 +
 
 +
* Power is as listed for charged, 40% for uncharged. The range of the impact itself is a bit smaller than the circle of the animation while charging.
 +
* Locks you in place as it charges.
 +
* Approximately 1.5s delayed impact after casting.
 +
** Use free aim to aim ahead of a target that may be moving. Still has a '''max cast range of 30m''' though, charged or uncharged.
 +
* The explosion does linger for a bit, like Rafoie does. You can hit multiple spawning enemies with it.
 +
* If used with a talis, you cannot aim it. Ilfoie will drop where the talis is set.
 +
* Knocks down monsters that can be knocked down.
 +
* Is obstructed by any wall that may be between you and your target.
 +
* If you switch weapons before Ilfoie's projectile actually hits/ makes impact, it will not do anything except waste PP. This is true of any technique that has delayed damage or lingers.
 +
 
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Efficient
 +
| 1 || PP -13~3 || Power -500~300% ||
 +
|-
 +
| 2 || PP -15~5 || Power -470~270% ||
 +
|-
 +
| 3 || PP -17~7 || Power -440~240% ||
 +
|-
 +
| rowspan="3" style="text-align: center;"| Concentrated
 +
| 1 || Charge time -0.60~-0.20s || Power -400~200% ||
 +
|-
 +
| 2 || Charge time -0.70~-0.30s || Power -380~180% ||
 +
|-
 +
| 3 || Charge time -0.80~-0.40s || Power -350~150% ||
 +
|}
  
 
==Shifta==
 
==Shifta==
  
* Default max duration is 1 minute without the related techer skill or upcoming ring, where it's then 3 minutes.
+
{|class="wikitable table-bordered table-responsive-md" style="text-align: center;
* Gain 15 seconds per "hit" by default, 45 seconds per hit with the related techer main skill.
+
! width="130px"| Name
 +
! colspan="19" |Description
 +
|-
 +
| rowspan="6" | [[File:UITechShifta.png|link=]]<br>Shifta<br>シフタ
 +
| colspan="19" | Basic fire technique. Generates an offensive active field.
 +
|-
 +
! width="190px"| Drop Table
 +
! width="100px"| Level
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 +
|-
 +
| rowspan="6" | Apos Dorios <br> Red Containers <br> EC Reward
 +
| Req. T-ATK
 +
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 +
|-
 +
| Power (%)
 +
| 180 || 181 || 182 || 183 || 184 || 185 || 186 || 187 || 188 || 189 || 190 || 191 || 192 || 193 || 194 || 195 || 197
 +
|-
 +
| Status (%)
 +
| colspan="17" | -
 +
|-
 +
| PP Cost
 +
| colspan="17" | 20
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100%
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.00 Sec
 +
|}
 +
 
 +
* Default max duration is 1 minute.
 +
** {{AbilityFactors|S4:Support Extension}} from [[Atlas Exocet]] and [[Atlas Exocet Ex]] increases the max duration to 2 minutes.
 +
** Techer skill [[Techer (PSO2)#Extend_Assist|Extend Assist]] increases the max duration to 3 minutes.
 +
** The above effects do not stack. The maximum possible duration is still 3 minutes.
 +
* Gain 15 seconds per pulse/tick by default.
 +
** Fighter skill [[Fighter (PSO2)#Adrenaline|Adrenaline]] and its skill ring version increase the duration gained per pulse/tick to 45 seconds ''for the recipient only''.
 +
*** This only applies to yourself. You need to have the skill to get increased duration per pulse/tick. Shifta can be casted by anyone and the effect will still apply.
 +
** Techer skill [[Techer (PSO2)#Long-time_Assist|Long-Time Assist]] increases the duration gained per pulse/tick to 45 seconds ''from your own Shifta only''.
 +
*** Unlike Adrenaline, this only applies to your own Shifta, and everyone who receives your Shifta will get the increased duration, including yourself.
 
* Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
 
* Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
** If you have shifta advance from the techer tree maxed, level 17 shifta boosts your base attack by 1.25 * 19.7% = 24.625%
+
** "Base attack" is attack from your skill trees, main/subclass level, title rewards, and your Mag.
* '''The best properties of all shiftas used are taken into account. If your shifta is weaker, using your shifta will increase the timer before shifta expires.''' (Please confirm this; I believe it to be true). This means that even if your shifta is worse or better in some parts, using multiple shiftas will keep the strongest properties on you. If a techer hits you with a completely maxed shifta (level 17, maxed crit, maxed shifta advance, maxed main class skill), you can keep it indefinitely by refreshing/increasing the duration with your shifta.
+
** If you have the Techer skill [[Techer (PSO2)#Shifta_Advance|Shifta Advance]] maxed, level 17 Shifta boosts your base attack by 1.25 * 19.7% = 24.625%.
 +
* Fire element mastery from force skill tree does not boost Shifta's power.
 +
* '''This does affect [[A.I.S._(ARKS_Interception_Silhouette)_(PSO2)|AIS]] and [[Dark Blast (PSO2)]].'''
 +
** Doesn't affect stationary turrets however.
 +
* '''The best properties of all Shiftas used are taken into account. If your Shifta is weaker, using your Shifta will only extend the duration.''' This means that even if your Shifta is worse or better in some parts, using multiple Shiftas will keep the strongest properties of the buff. If a Techer hits you with a completely maxed Shifta (level 17, maxed Shifta Critical, maxed Shifta Advance, etc.), you can keep it indefinitely by extending the duration with your own Shifta.
 +
* Like most other support techniques, casting any support technique that isn't [[Lightning Techniques (PSO2)#Zondeel|Zondeel]] prematurely stops the field's effects, despite the animation still playing.
 +
** Specifically [[Fire Techniques (PSO2)#Shifta|Shifta]], [[Ice Techniques (PSO2)#Deband|Deband]], [[Wind Techniques (PSO2)#Zanverse|Zanverse]], [[Light Techniques (PSO2)#Resta|Resta]], [[Light Techniques (PSO2)#Anti|Anti]], and [[Dark Techniques (PSO2)#Megiverse|Megiverse]] share this behavior.
 +
* Base Shifta range is approximately 1.5m uncharged, 6m charged.
 +
** With the Techer skill [[Techer (PSO2)#Territory_Burst|Territory Burst]], range is approximately 3m uncharged, 10m charged. Coupled with the main class Techer skill [[Techer (PSO2)#Wide_Support|Wide Support]], range is 5m uncharged, 13m charged.
 +
*** All these values are shared for at least [[Ice Techniques (PSO2)#Deband|Deband]] and [[Light Techniques (PSO2)#Resta|Resta]].
  
==Nafoie==
+
{{TechniqueQuickMerit/Header}}
 
+
| rowspan="3" style="text-align: center;"| Multi
==Ilfoie==
+
| 1 || Hit interval -0.30s || PP +5~15 || (Max charged hits +1)
 +
|-
 +
| 2 || Hit interval -0.30s || PP +1~11 || (Max charged hits +1)
 +
|-
 +
| 3 || Hit interval -0.30s || PP +1~10 || Range +1.00m<br>(Max charged hits +1)
 +
|-
 +
| rowspan="3" style="text-align: center;"| Concentrated
 +
| 1 || Charge time -0.40~-0.10s || PP +3~10 ||
 +
|-
 +
| 2 || Charge time -0.45~-0.15s || PP +2~9 ||
 +
|-
 +
| 3 || Charge time -0.45~-0.15s || PP +2~8 || Range +2.00m
 +
|}
  
* Not very useful outside of AQs. With a group that's subbed Fo and has the ketos proi PB, you can group up at the exit to limit spawns to a single location and gain lots of exp in short time.
+
{{TechniqueNavigation}}
  
 
[[Category:Techniques]]
 
[[Category:Techniques]]
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]

Latest revision as of 19:57, 7 June 2021

Fire Fire Ice Ice Lightning Lightning Wind Wind Light Light Dark Dark Compound Compound

Overview

  • Flame Tech S Charge significantly reduces charge time of Fire Techs.
  • Fire, as its name should imply, causes the burn status effect. Enemies inflicted with it will take a percent of their max health every few seconds.
    • This effect can spread to other nearby enemies as well (and should you be burned, you can also inflict a person in your group with it as well).
    • The effect is similar to poison. Poison tends to have slower ticks and lasts a bit longer. Each tick does more damage compared to fire too. Poison cannot be spread to other enemies/allies though.

Foie

Name Description
UITechFoie.png
Foie
フォイエ
Basic fire technique. Converts photons into a fireball.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop: Force Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 988
Status (%) 18 19 20
PP Cost 20
Video Accuracy (%) 100%
Link Charge 1.00
  • If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something or the projectile reaches its maximum distance.
    • The "graze" is actually rather generous. If you're free-aiming the projectile, you can typically just jump up a bit and aim straight ahead to hit most smaller targets in a line.
  • Max projectile distance is about 50m charged, 40m uncharged.
    • 50m is similar to your max lock on distance coincidentally.
    • Compared to other projectiles, such as Megid, Foie has a fixed maximum distance.
Craft type Merit Demerit Special
Blazing 1 Power +60~90% PP Cost +3~10 Speed +4.00
2 Power +130~160% PP Cost +2~9 Speed +6.00
3 Power +150~190% Burn Rate -18~10% Speed +8.00
Efficient 1 PP Cost -10~1 Distance -20~10m
2 PP Cost -11~2 Distance -25~12m
3 PP Cost -12~3 Distance -26~13m

Gifoie

Name Description
UITechGiFoie.png
Gifoie
ギ・フォイエ
Intermediate fire technique. Spurs a chained ignition of photons, engulfing your surroundings in flames.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop: Force Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 897
Status (%) 18 19 20
PP Cost 23
Video Accuracy (%) 100%
Link Charge 1.00 Sec
  • When charged, 34% damage per hit, up to 3 hits per cast. So total damage is actually 102% of the listed power.
    • Status rate applies in a similar way, 34% per hit, up to 3 hits. A total of 102% of the listed rate.
  • Like almost all created fields, you cannot change the angle of attack. It will always have the same orientation.
  • Prioritizes hitting weakpoints, especially if cast at a similar height to the weakpoint.
  • Since it has a long animation, you can start casting it at a spot before a mob appears to have them start taking damage immediately.
    • Each cast doesn't cancel out the other. Casting multiple times in succession will create multiple overlapping fields.
Craft type Merit Demerit Special
Concentrated 1 Charge time -0.40~0.20s Burn rate -20~10%
2 Charge time -0.45~0.25s Burn Rate -25~15%
3 Charge time -0.45~0.35s Burn Rate -18~10%
Blazing 1 Power +20~40% PP +3~10
2 Power +60~120% PP +2~9 Burn Rate +5%
3 Power +120~150% Burn Rate -20~10%

Rafoie

Name Description
UITechRaFoie.png
Rafoie
ラ・フォイエ
Intermediate fire technique. Concentrates photons to detonate at will, blowing up the targeted area.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop: Force Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 659
Status (%) 18% 19% 20%
PP Cost 20
Video Accuracy (%) 100
Link Charge 0.5 Sec
  • Uncharged does 33% of the listed power, charged does as listed.
  • Has a very long range. Using free aim, it can hit targets up to about twice the lock on distance. It also hits targets behind a wall if you are locked onto it
  • If you kill an enemy and another spawns right after in the same position, rafoie may still hit the freshly spawned mob if it spawns quickly enough.
Craft type Merit Demerit Special
Blazing 1 Power +10~30% Charge Time +0.30~0.70s
2 Power +50~80% Charge Time +0.20~0.60s Burn Rate +5%
3 Power +70~110% Burn Rate -18~10% Charge Time -0.05s
Wide 1 Range +1.00~1.50m PP +1~6 Burn Rate +15%
2 Range +1.30~1.80m PP +1~6 Burn Rate +15%
3 Range +1.50~2.00m Power -30~10% Burn Rate +15%

Safoie

Name Description
UITechSaFoie.png
Safoie
サ・フォイエ
Intermediate fire technique. Channels photons in an interference pattern to generate a wide arching wave of fire.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Burn Draal Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 560 567 574 581 588 595 602 609 616 623 630 637 644 651 658 665 672
Status (%) 20% 21% 22%
PP Cost 20
Video Accuracy (%) 100%
Link Charge 1.00 Sec
  • 1 hit uncharged. 3 hits charged.
    • Each hit does 34% of the listed power when charged.
      • The status effect rate is similar; 34% of the listed status effect rate per hit.
  • Doesn't have much range, both horizontally and vertically. Much like Gibarta or any technique that creates a field, you also cannot adjust the angle of it unless it's cast from a different height.
    • For a more specific range, the charged range is about 8m, which is half of Gibarta's charged range. (Should be exact, but target hitboxes can alter this a bit.)
    • Unlike Gibarta however, using it with a talis does allow you to change the angle of the attack if you're locked on with a talis.
    • The lack of angle correction can make it easier to hit certain weak parts that don't have lockon otherwise. One example is De Malmoth's back.
  • Contrary to its animation, the hits all come simultaneously out in a small field in front of you.
Craft type Merit Demerit Special
Efficient 1 PP Cost -10~1 Range -2.00~1.00m
2 PP Cost -10~1 Range -1.80~0.80m
3 PP Cost -10~2 Range -1.60~0.60m
Blazing 1 Power +20~40% PP +3~10
2 Power +60~120% PP +2~9 Burn Rate +5%
3 Power +70~130% Burn Rate -20~10%

Safoie Type 0

Name Stat +1 +10 +16 +17 Charge Obtain List Description
UITechSaFoie.png Power
Accuracy
PP
Status
? ? ? 673%
100%
15
22
0.8s Dash forward circled by flames. A ring of fire erupts around you at the end, concentrated at your front. (Unofficial description)
Craft type Merit Demerit Special
Type 0 Power +0~67% PP +0~10
  • Upon reaching an enemy, you will stop.
  • If you are targeting or locked on to an enemy and another blocks your path, you will be stopped.
  • If you are targeting or locked on to an enemy, you can move vertically.
  • You have super armor during the movement part of the tech.
  • You do 25% of the listed power during the dash, and 3-4 hits of 25% listed power at the end.
    • The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash.
    • The 5th hit seems to occur if it does travel some distance (about 3/4ths its full length) then comes to a stop. One or two from the dash, three or four from the explosion. Not sure if you actually need to stop or if another hit occurs at roughly that distance.
  • The force skill Talis tech bonus does not apply.

Nafoie

Name Description
UITechNaFoie.png
Nafoie
ナ・フォイエ
Advanced fire technique. Shoot a condensed ball of fire which causes flames to arise from the area of impact.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Bal Strahda Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 1142 1235
Status (%) 18 19 20
PP Cost 25
Video Accuracy (%) 100
Link Charge 1.00 Sec
  • The projectile travels in a somewhat slow arc/parabola shape to its destination.
    • If used with a thrown talis however, the projectile simply drops straight down.
  • Hitting a target does one powerful hit. If the projectile hits the ground, it causes a small field of fire to erupt and do hits of minor damage.
    • This behavior is the same charged or uncharged. The charged projectile is slightly larger and the field lasts longer.
    • Specifically, hitting a target directly with the projectile does the listed power. The field created by a charged nafoie does 5 hits of 13% listed power over a duration of about 3 seconds. Uncharged, it's 50% of the listed power for a direct hit, and 2 hits of about 6% listed power over about 1 second.
  • The max horizontal distance of the projectile is roughly 30M. Same max distance charged or uncharged. The projectile is alive for approximately 1.5s.
    • The fire field is approximately 10M in length for both charged and uncharged; the width is a fan/cone shape.
Craft type Merit Demerit Special
Blazing 1 Power +120~150% PP +3~10
2 Power +160~200% PP +2~9
3 Power +160~200% Burn Rate -18~6%
Concentrated 1 Charge time -0.40~-0.10s Burn Rate -30~10%
2 Charge time -0.45~-0.15s Burn Rate -30~10%
3 Charge time -0.45~-0.25s Burn Rate -18~6%

Ilfoie

Name Description
UITechIlFoie.png
Ilfoie
イル・フォイエ
Advanced fire technique. Drops a massive fireball on the target which explodes on impact.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
SH Advance Quest: Volcano Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 2484
Status (%) 18 19 20
PP Cost 50
Video Accuracy (%) 100
Link Charge 3.00 Sec
  • Power is as listed for charged, 40% for uncharged. The range of the impact itself is a bit smaller than the circle of the animation while charging.
  • Locks you in place as it charges.
  • Approximately 1.5s delayed impact after casting.
    • Use free aim to aim ahead of a target that may be moving. Still has a max cast range of 30m though, charged or uncharged.
  • The explosion does linger for a bit, like Rafoie does. You can hit multiple spawning enemies with it.
  • If used with a talis, you cannot aim it. Ilfoie will drop where the talis is set.
  • Knocks down monsters that can be knocked down.
  • Is obstructed by any wall that may be between you and your target.
  • If you switch weapons before Ilfoie's projectile actually hits/ makes impact, it will not do anything except waste PP. This is true of any technique that has delayed damage or lingers.
Craft type Merit Demerit Special
Efficient 1 PP -13~3 Power -500~300%
2 PP -15~5 Power -470~270%
3 PP -17~7 Power -440~240%
Concentrated 1 Charge time -0.60~-0.20s Power -400~200%
2 Charge time -0.70~-0.30s Power -380~180%
3 Charge time -0.80~-0.40s Power -350~150%

Shifta

Name Description
UITechShifta.png
Shifta
シフタ
Basic fire technique. Generates an offensive active field.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Apos Dorios
Red Containers
EC Reward
Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 197
Status (%) -
PP Cost 20
Video Accuracy (%) 100%
Link Charge 1.00 Sec
  • Default max duration is 1 minute.
    • SClassAbilityIcon.png S4:Support Extension from Atlas Exocet and Atlas Exocet Ex increases the max duration to 2 minutes.
    • Techer skill Extend Assist increases the max duration to 3 minutes.
    • The above effects do not stack. The maximum possible duration is still 3 minutes.
  • Gain 15 seconds per pulse/tick by default.
    • Fighter skill Adrenaline and its skill ring version increase the duration gained per pulse/tick to 45 seconds for the recipient only.
      • This only applies to yourself. You need to have the skill to get increased duration per pulse/tick. Shifta can be casted by anyone and the effect will still apply.
    • Techer skill Long-Time Assist increases the duration gained per pulse/tick to 45 seconds from your own Shifta only.
      • Unlike Adrenaline, this only applies to your own Shifta, and everyone who receives your Shifta will get the increased duration, including yourself.
  • Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
    • "Base attack" is attack from your skill trees, main/subclass level, title rewards, and your Mag.
    • If you have the Techer skill Shifta Advance maxed, level 17 Shifta boosts your base attack by 1.25 * 19.7% = 24.625%.
  • Fire element mastery from force skill tree does not boost Shifta's power.
  • This does affect AIS and Dark Blast (PSO2).
    • Doesn't affect stationary turrets however.
  • The best properties of all Shiftas used are taken into account. If your Shifta is weaker, using your Shifta will only extend the duration. This means that even if your Shifta is worse or better in some parts, using multiple Shiftas will keep the strongest properties of the buff. If a Techer hits you with a completely maxed Shifta (level 17, maxed Shifta Critical, maxed Shifta Advance, etc.), you can keep it indefinitely by extending the duration with your own Shifta.
  • Like most other support techniques, casting any support technique that isn't Zondeel prematurely stops the field's effects, despite the animation still playing.
  • Base Shifta range is approximately 1.5m uncharged, 6m charged.
    • With the Techer skill Territory Burst, range is approximately 3m uncharged, 10m charged. Coupled with the main class Techer skill Wide Support, range is 5m uncharged, 13m charged.
      • All these values are shared for at least Deband and Resta.
Craft type Merit Demerit Special
Multi 1 Hit interval -0.30s PP +5~15 (Max charged hits +1)
2 Hit interval -0.30s PP +1~11 (Max charged hits +1)
3 Hit interval -0.30s PP +1~10 Range +1.00m
(Max charged hits +1)
Concentrated 1 Charge time -0.40~-0.10s PP +3~10
2 Charge time -0.45~-0.15s PP +2~9
3 Charge time -0.45~-0.15s PP +2~8 Range +2.00m
Fire Fire Ice Ice Lightning Lightning Wind Wind Light Light Dark Dark Compound Compound