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(Add Vinculum explanation)
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The Ability occupies the same ability slot as Alter and Flict abilities.
 
The Ability occupies the same ability slot as Alter and Flict abilities.
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====Vinculum====
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 +
A rare Ability that drops from certain Emergency Quests and titled bosses. Collect File reward weapons also often have it affixed. As it occupies the same slot as Modulator with a lower stat boost and lower transfer rates, Vinculum is generally not used in high-level affixes.
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 +
Vinculum cannot be Synthesized; Transfer of Vinculum, however, can be boosted by 20% with the use of Anga Soul.
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{| class="wikitable" style="text-align: center;"|
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! rowspan="2" | Ability
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! colspan="3" | No. of Copies
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! rowspan="2" |
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|-
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| style= "width: 30px;" | 1
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| 2 || 3
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|-
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| rowspan="2" | Vinculum
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| - || 30% || 50%
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| rowspan="2" | Transfer Rate
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|-
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| - || 50%* || 70%*
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|}
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<nowiki>*If Anga Soul is present.</nowiki>
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The Ability occupies the same Ability Slot as Modulator.
  
 
====Modulator====
 
====Modulator====
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The Ability occupies the same Ability Slot as Vinculum.
 
The Ability occupies the same Ability Slot as Vinculum.
 
====Vinculum====
 
  
 
====Doom Break====
 
====Doom Break====

Revision as of 16:26, 6 January 2018

Special Ability Adding Abilities Special Ability List of Abilities Special Ability Ability Factors (Weapons) Special Ability Ability Factors (Units) S-Class S-Class Special Ability (Weapons) S-Class S-Class Special Ability (Units)

General Information

Affixing is done through the "Add Special Ability" (特殊能力追加) section of the Equipment Lab. To add an ability to an item, you must have another item of the same type with the same number of slots or more. All materials used when adding special abilities will be permanently gone regardless if it failed or succeed.

  • For example, a weapon currently with three special ability slots can use any weapon with three or more special ability slots as material.
  • Weapons can be used as materials for weapons, and units can be used for units. You can't use weapons on units or vice versa.

By combining two or more lower ranked abilities, you can make a higher ranked one. (ex. Freeze Ⅱ + Freeze Ⅱ = Freeze Ⅲ)

The only exception to the rule above is Ability. See "Fusion Success Rate" table below for more information.

Status Effect abilities can only be added to weapons, and Resistance abilities can only be added to units.

You cannot add two abilities with the same name as one will overwrite the other. (ex. Freeze Ⅱ and Freeze Ⅲ on the same item.)

When using "Ability Success Rate" items to boost the success rate, the value is added after the "Slot Penalty" is applied.

When using "Soul Bonus" to boost the success rate, the value is added before the "Slot Penalty" is applied.

Prior to affixing, it is highly recommended to use a simulator.

Related Items

Icon Image Name Rarity Source Description
AbilitySuccessRate5Mini.png AbilitySuccessRate5.png Ability Success Rate +5%
能力追加成功率+5%
5 FUN Scratch
Casino Exchange
ARKS Ship Competition
Increase the success rate by 5% when adding abilities.
AbilitySuccessRate10Mini.png AbilitySuccessRate10.png Ability Success Rate +10%
能力追加成功率+10%
5 +10 Grinding Reward
FUN Shop
Casino Exchange
Login Stamp
Titles
NPC Present
ARKS Bingo Card
Increase the success rate by 10% when adding abilities.
AbilitySuccessRate20Mini.png AbilitySuccessRate20.png Ability Success Rate +20%
能力追加成功率+20%
5 Recycle Shop
Cafe Point Shop
Increase the success rate by 20% when adding abilities.
AbilitySuccessRate30Mini.png AbilitySuccessRate30.png Ability Success Rate +30%
能力追加成功率+30%
5 Excube Shop
Login Stamp
NPC Present
ARKS Bingo Card
Increase the success rate by 30% when adding abilities.
Cannot be traded
AbilitySuccessRate40Mini.png AbilitySuccessRate40.png Ability Success Rate +40%
能力追加成功率+40%
5 Excube Shop Increase the success rate by 40% when adding abilities.
Cannot be traded
AddSpecialAbilityHPMini.png AddSpecialAbilityHP.png Add Special Ability (HP)
特殊能力追加 (HP)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Stamina Boost.
AddSpecialAbilityHPMini.png AddSpecialAbilityHP.png Add Special Ability (HP&PP)
特殊能力追加 (HP&PP)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Noble Stamina.
AddSpecialAbilityHPMini.png AddSpecialAbilityHP.png Add Special Ability (HP&PP/2)
特殊能力(HP&PP/2)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Elegant Stamina.
AddSpecialAbilityPPMini.png AddSpecialAbilityPP.png Add Special Ability (PP)
特殊能力追加 (PP)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Spirita Boost.
AddSpecialAbilityS-ATKMini.png AddSpecialAbilityS-ATK.png Add Special Ability (S-ATK)
特殊能力追加 (打撃)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Power Boost.
AddSpecialAbilityS-ATKMini.png AddSpecialAbilityS-ATK.png Add Special Ability (S-ATK&PP)
特殊能力追加 (打撃&PP)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Noble Power.
AddSpecialAbilityS-ATKMini.png AddSpecialAbilityS-ATK.png Add Special Ability (S-ATK&PP/2)
特殊能力(打撃&PP/2)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Elegant Power.
AddSpecialAbilityR-ATKMini.png AddSpecialAbilityR-ATK.png Add Special Ability (R-ATK)
特殊能力追加 (射撃)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Shoot Boost.
AddSpecialAbilityR-ATKMini.png AddSpecialAbilityR-ATK.png Add Special Ability (R-ATK&PP)
特殊能力追加 (射撃&PP)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Noble Shoot.
AddSpecialAbilityR-ATKMini.png AddSpecialAbilityR-ATK.png Add Special Ability (R-ATK&PP/2)
特殊能力(射撃&PP/2)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Elegant Shoot.
AddSpecialAbilityT-ATKMini.png AddSpecialAbilityT-ATK.png Add Special Ability (T-ATK)
特殊能力追加 (法撃)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Technique Boost.
AddSpecialAbilityT-ATKMini.png AddSpecialAbilityT-ATK.png Add Special Ability (T-ATK&PP)
特殊能力追加 (法撃&PP)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Noble Technique.
AddSpecialAbilityT-ATKMini.png AddSpecialAbilityT-ATK.png Add Special Ability (T-ATK&PP/2)
特殊能力(法撃&PP/2)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Elegant Technique.
AddSpecialAbilityTenoraMini.png AddSpecialAbilityTenora.png Add Special Ability (Tenora)
特殊能力追加(テノラ)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Tenora Boost.
AddSpecialAbilityGRMMini.png AddSpecialAbilityGRM.png Add Special Ability (GRM)
特殊能力追加(GRM)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png GRM Boost.
AddSpecialAbilityYohmeiMini.png AddSpecialAbilityYohmei.png Add Special Ability (Yohmei)
特殊能力追加(Yohmei)
7 AC Scratch Used when adding abilities on an item.
Adds Ability.png Yohmei Boost.
AddSpecialAbilityAttackFusionMini.png AddSpecialAbilityAttackFusion.png Add Special Ability (Attack Fusion)
特殊能力追加 (攻撃総合)
10 Star Gem Scratch Used when adding abilities on an item.
Adds Offense Boost with S/R/T-ATK +15 DEX +25 PP +1 as an effect.
Cannot be traded.
AddSpecialAbilityDefenseFusionMini.png AddSpecialAbilityDefenseFusion.png Add Special Ability (Defense Fusion)
特殊能力追加 (防御総合)
10 Star Gem Scratch Used when adding abilities on an item.
Adds Defense Boost with S/R/T-DEF +25 HP +55 PP +1 as an effect.
Cannot be traded.
AddSpecialAbilityAttackTransferMini.png AddSpecialAbilityAttackTransfer.png Add Special Ability (Attack Transfer)
特殊能力追加 (攻撃継承)
10 Star Gem Scratch Used when adding abilities on an item.
Adds Attack Receptor that boost the synthesis and transfer rate of Power, Shoot, Technique, and Arm.
Cannot be traded
AddSpecialAbilityDefenseTransferMini.png AddSpecialAbilityDefenseTransfer.png Add Special Ability (Defense Transfer)
特殊能力追加 (防御継承)
10 Star Gem Scratch Used when adding abilities on an item.
Adds Defense Receptor that boost the synthesis and transfer rate of Mind, Body, and React.
Cannot be traded
AddSpecialAbilityPhotonTransferMini.png AddSpecialAbilityPhotonTransfer.png Add Special Ability (Photon Transfer)
特殊能力追加 (心身継承)
10 Star Gem Scratch Used when adding abilities on an item.
Adds Photon Receptor that boost the synthesis and transfer rate of Stamina and Spirita.
Cannot be traded

Adding Abilities

Basic Abilities

Stat Abilities

Resists

Status Effects

Other Abilities

Ability

Ability is a Special Ability that can either be synthesized or transferred; it currently appears in-game as Ability I, II, III, and IV, although Ability IV can only be obtained via the use of Ability Factors. The presence of another Special Ability, Doom Break, can boost the transfer and synthesis rate of Ability III (only Ability III) by 20%.

Ability can be synthesized by combining the same tiers of Power, Shoot, and Technique or Body, React, and Mind. For example, to synthesize Ability I Power I, Shoot I, and Technique I must be present in at least one of the fodders being used.

Ability Synthesis Rate
Ability I 80%
Ability II 70%
Ability III 60%
80%*

*If Doom Break is present.

Ability can also be transferred when multiple copies of it are present in the fodders. But due to how rare it appears on dropped fodders, it is usually better to synthesize it.

Ability No. of Copies
1 2 3
Ability I 100 100 100 Transfer Rate
Ability II 20 40 60
Ability III 10 30 50
30%* 50%* 70%*

*If Doom Break is present.

Mutation

Mutation is a Special Ability obtained from Titled Enemies, with Mutation I dropping from Normal Titled Enemies and Mutation II from Special Titled Enemies appearing usually in Seasonal Emergency Quests or other type of Special Quests.

Mutation has the characteristic to boost the synthesis of next tier abilities from their previous forms; the synthesis rate of a Power III from this normally would be 30% if the fodders being used has two copies of Power II in it, by adding Mutation in it it can boost the success rate of Power III with Mutation I making it a 60% rate and Mutation II at 70%.

However, Mutation II can only boost the synthesis of abilities up to the tier IV while Mutation I can only boost up to tier III.

Alter and Flict

Stigma

Stigma is an affix that gives a huge amount of DEX and PP that drops from the Rare Variants of an Enemy. It can also drop from Rare Enemies like Tagamikazuchi.

The Ability cannot be synthesized; Transfer of Stigma, however, can be boosted by 20% with the use of Soul Abilities from Ultimate Quest Bosses.

Ability No. of Copies
1 2 3
Stigma - 30% 50% Transfer Rate
- 50%* 70%*

*If an Ultimate Quest Boss Soul is present.

The Ability occupies the same ability slot as Alter and Flict abilities.

Vinculum

A rare Ability that drops from certain Emergency Quests and titled bosses. Collect File reward weapons also often have it affixed. As it occupies the same slot as Modulator with a lower stat boost and lower transfer rates, Vinculum is generally not used in high-level affixes.

Vinculum cannot be Synthesized; Transfer of Vinculum, however, can be boosted by 20% with the use of Anga Soul.

Ability No. of Copies
1 2 3
Vinculum - 30% 50% Transfer Rate
- 50%* 70%*

*If Anga Soul is present.

The Ability occupies the same Ability Slot as Modulator.

Modulator

A rare Ability that only drops from Clones during Emergency Code: Clone. Due to its rarity and relatively large stat boost, Modulator is a highly valued affix and can sold for a decent amount of Meseta in Player Shops.

Modulator cannot be Synthesized; Transfer of Modulator, however, can be boosted by 10% with the use of Apprentice Soul or Double Soul.

Ability No. of Copies
1 2 3
Modulator - 30% 80% Transfer Rate
- 40%* 90%*

*If Apprentice or Double Soul is present.

The Ability occupies the same Ability Slot as Vinculum.

Doom Break

Factors

Omega Reverie

X the Soul

Catalysts

Returner

Receptors

ARKS MAX

ARKS MAX is an Ability that gives 25 to S-ATK, R-ATK, and T-ATK. The ability can be synthesized with ARKS Fever, which makes the ability extremely rare.

Ability No. of Copies
1 2 3
ARKS Fever - 40% 60% Synthesis Rate

In addition to this, ARKS Max can be transferred; but due to how it is made it is recommended to just synthesize the ability.

Ability No. of Copies
1 2 3
ARKS MAX - 30% 50% Transfer Rate

Seasonal Abilities

Seasonal Abilities are Abilities that are only available for a period of time on certain times of the year.

Fever

Fevers are Abilities that has a 100% transfer rate even if there's only one copy in the fodders used. Fevers drop from Seasonal Rappies and Nyaus, making them common or rare depending on the season.

Necky Smile

Ability Slots

Certain Abilities occupy the same Ability Slot and thus cannot stack, attempting to stack these Abilities will just overwrite the previously placed (older) Ability.

Adding Extra Slots

When adding Abilities, it is possible to increase the number of slots on the base item by one by using the extra slot. When using the extra slot, the success rate of all abilities will be lowered by a certain amount depending on the number of slots. An item can have a maximum of 8 special ability slots.

Slots 2 Material 3+ Material
0 → 1 100% 100%
1 → 2 85% 90%
2 → 3 75% 85%
3 → 4 60% 70%
4 → 5 50% 60%
5 → 6 45% 55%
6 → 7 35% 45%
7 → 8 30% 30%

Inheritance and Synthesis Tables

Inheritance

"Junk" refers to any other ability which has no boosting effect on the ability to be inherited in question

Ability 1 Ability 2 Ability 3 Inherited Ability Extra Slot (%)
0 1 2 3 4 5 6 7 8
Stat Boosts and Resists
Inheritance Power I Junk - Power I 100 100 85 75 60 50 45 35 30
Junk Junk 100 - 90 85 70 60 55 40 30
Power I - 100 100 - 75 60 50 45 35 30
Power I Junk 100 - 90 85 70 60 55 40 30
Power I Power I 100 - - 85 70 60 55 40 30
Power II Junk - Power II 60 60 51 45 36 30 27 21 18
Junk Junk 60 - 54 51 42 36 33 24 18
Power II - 80 80 - 60 45 40 36 28 24
Power II Junk 80 - 72 68 56 48
Power II Power II 100 - - 85 70 60 55 40 30
Power III Junk - Power III 60 60 51 45 36 30 27 21 18
Junk Junk 60 - 54 51 42 36 33 24 18
Power III - 80 80 - 60 45 40 36 28 24
Power III Junk 80 - 72 68 56 48
Power III Power III 100 - - 85 70 60 55 40 30
Power IV Junk - Power IV 40
Junk Junk 40
Power IV - 60
Power IV Junk 60
Power IV Power IV 80
Power V Junk - Power V 20
Junk Junk 20
Power V - 40
Power V Junk 40
Power V Power V 60
Ability 1 Ability 2 Ability 3 Inherited Ability Extra Slot (%)
0 1 2 3 4 5 6 7 8
Status Effect X
Inheritance Burn ico.pngBurn I Junk - Burn ico.pngBurn I 60 60 51 45 36 30 27 21 18
Junk Junk 60 - 54 51 42 36 33 24 18
Burn ico.pngBurn I - 80 80 - 60 48 40 36 28 24
Burn ico.pngBurn I Junk 80 - 72 68 56 48
Burn ico.pngBurn I Burn ico.pngBurn I 100 - - 85 70 60 55 40 30
Burn ico.pngBurn II Junk - Burn ico.pngBurn II 40 40 34 30 24 20 18 14 12
Junk Junk 40 - 36 34 28 24 22 16 12
Burn ico.pngBurn II - 60 60 51 45 36 30 27 21 18
Burn ico.pngBurn II Junk 60 - 54 51 42 36 33 24 18
Burn ico.pngBurn II Burn ico.pngBurn II 80 - - 68 56 48
Burn ico.pngBurn III Junk - Burn ico.pngBurn III 20 20
Junk Junk 20 -
Burn ico.pngBurn III - 40 40 -
Burn ico.pngBurn III Junk 40 -
Burn ico.pngBurn III Burn ico.pngBurn III 60 - -
Burn ico.pngBurn IV Junk - Burn ico.pngBurn IV 20 20
Junk Junk 20 -
Burn ico.pngBurn IV - 30 -
Burn ico.pngBurn IV Junk 30 -
Burn ico.pngBurn IV Burn ico.pngBurn IV 50 - -
Burn ico.pngBurn V Junk - Burn ico.pngBurn V 10
Junk Junk 10 -
Burn ico.pngBurn V - 20 20 -
Burn ico.pngBurn V Junk 20 -
Burn ico.pngBurn V Burn ico.pngBurn V 40 - -
Ability 1 Ability 2 Ability 3 Inherited Ability Extra Slot (%)
0 1 2 3 4 5 6 7 8
Ability X (the affix, as in "Ability III")
Inheritance Ability I Junk - Ability I 100 100 85 75 60 50 45 35 30
Junk Junk 100 - 90 85 70 60 55 40 30
Ability I - 100 100 - 75 60 50 45 35 30
Ability I Junk 100 - 90 85 70 60 55 40 30
Ability I Ability I 100 - - 85 70 60 55 40 30
Ability II Junk - Ability II 20 20
Junk Junk 20 -
Ability II - 40 40 -
Ability II Junk 40 -
Ability II Ability II 60 - -
Ability III Junk - Ability III 10 10
Junk Junk 10 - 9
Ability III - 30 30 -
Ability III Junk 30 -
Ability III Ability III 50 - -
Returner X ※Note: At least 2 required to transfer
Inheritance Returner I Junk - Returner I Impossible
Junk Junk
Returner I - 80 -
Returner I Junk 80 -
Returner I Returner I 100 -
Returner II Junk - Returner II Impossible
Junk Junk
Returner II - 70 -
Returner II Junk 70 -
Returner II Returner II 100 -
Returner III Junk - Returner III Impossible
Junk Junk
Returner III - 50 -
Returner III Junk 50 -
Returner III Returner III 100 -
Returner IV Junk - Returner IV Impossible
Junk Junk
Returner IV - 40 -
Returner IV Junk 40 -
Returner IV Returner IV 100 -
Returner V Junk - Returner V Impossible
Junk Junk
Returner V - 30 -
Returner V Junk 30 -
Returner V Returner V 100 -
Ability 1 Ability 2 Ability 3 Inherited Ability Extra Slot (%)
0 1 2 3 4 5 6 7 8
Soul ※Note: At least 2 identical Soul required to transfer
Inheritance ____ Soul Junk - Returner I Impossible
Junk Junk
____ Soul - 50 50 - 37 30 25 22 17 15
____ Soul Junk 50 - 45 42 35 30 27 20 15
____ Soul ____ Soul 80 - - 68 56 48 44 32 24
Mutation X ※Note: At least 2 required to transfer
Inheritance ____ Soul Junk - Returner I Impossible
Junk Junk
Mutation I - 50 50 - 37 30 25 22 17 15
Mutation I Junk 50 - 45 42 35 30 27 20 15
Mutation I Mutation I 80 - - 68 56 48 44 32 24
Stigma/Vinculum ※Note: At least 2 required to transfer
Inheritance Stigma Junk - Stigma Impossible
Junk Junk
Stigma - 30 30 -
Stigma Junk 30 -
Stigma Stigma 50 - -
Modulator ※Note: At least 2 required to transfer
Inheritance Modulator Junk - Modulator Impossible
Junk Junk
Modulator - 30 30 -
Modulator Junk 30 -
Modulator Modulator 80 - -
Fever
Inheritance ____ Fever Junk - ____ Fever 100 100 85 75 60 50 45 35 30
Junk Junk 100 - 90 85 70 60 55 40 30
____ Fever - 100 100 - 75 60 50 45 35 30
____ Fever Junk 100 - 90 85 70 60 55 40 30
Alter/Flict ※Note: At least 3 required to transfer
Inheritance Flict Arma Junk - Flict Arma Impossible
Junk Junk
Flict Arma -
Flict Arma Junk
Flict Arma Flict Arma 80 - 72 68 56 48 36 32 24
Ability 1 Ability 2 Ability 3 Inherited Ability Extra Slot (%)
0 1 2 3 4 5 6 7 8

Synthesis

Ability 1 Ability 2 Ability 3 Synthesized Ability Extra Slot (%) Mutation Bonus (%)
0 1 2 3 4 5 6 7 8 I II III
Stat Boosts and Resists
Synthesis Power I Power I - Power II 60 60 - 45 36 30 - -
Junk 60 - 54 51 42 36 - -
Power II 80 - - 68 56 48 - -
Power II Power II - Power III 30 30 - 22 18 15 30 40
Junk 30 - 27 24 21 18 30 40
Power II 50 - - 37 30 25 30 40
Power III Power III - Power IV 20 20 - 15 12 10 - 30
Junk 20 - - 30
Power III 40 - - 34 28 24 - 30
Power IV Power IV - Power V 10 - - -
Junk 10 - - -
Power IV 30 - - - -
Status Effect
Synthesis Burn ico.pngBurn I Burn ico.pngBurn I - Burn ico.pngBurn II 60 60 - 45 36 30 - -
Junk 60 - 54 51 42 36 - -
Burn ico.pngBurn II 80 - - 68 56 48 - -
Burn ico.pngBurn II Burn ico.pngBurn II - Burn ico.pngBurn III 30 30 - 22 18 15 40 50
Junk 30 - 27 24 21 18 40 50
Burn ico.pngBurn II 50 - - 37 30 25 40 50
Burn ico.pngBurn III Burn ico.pngBurn III - Burn ico.pngBurn IV 20 20 - 15 12 10 - 30
Junk 20 - - 30
Burn ico.pngBurn III 40 - - 34 28 24 - 30
Burn ico.pngBurn IV Burn ico.pngBurn IV - Burn ico.pngBurn V 10 - - -
Junk 10 - - -
Burn ico.pngBurn IV 30 - - - -
Ability X ※Note: Requires these exact combinations. Ability X itself cannot be ranked up
Synthesis Power I Shoot I Technique I Ability I 80 - 72 68 56 48 - -
Body I React I Mind I
Power II Shoot II Technique II Ability II 70 - 63 59 49 42 - -
Body II React II Mind II
Power III Shoot III Technique III Ability III 60 - 54 51 42 36 - -
Body III React III Mind III
Returner X ※Note: Ⅲ→Ⅳ and after requires 3 copies
Synthesis Returner I Returner I - Returner II 70 - - -
Junk 70 - - -
Returner I 70 - - - -
Returner II Returner II - Returner III 50 - - -
Junk 50 - - -
Returner II 50 - - - -
Returner III Returner III - Returner IV Impossible
Junk
Returner III 30 - - - -
Returner IV Returner IV - Returner V Impossible
Junk
Returner IV 20 - - - -

Catalog

Summary of success rates

  • Bold entries indicate that the rate can be further enhanced through bonuses
  • N = Inherit (Transfer)
  • S = Synthesis
Type Type Success Rate
Rank I II III IV V
Duplicate Ability # 1 2 3+ 1 2 3+ 1 2 3+ 1 2 3+ 1 2 3+
Stat Boost/Resist ※1 N 100% 60% 80% 100% 60% 80% 100% 40% 60% 80% 20% 40% 60%
S - - 60% 80% - 30% 50% - 20% 40% - 10% 30%
Status Effect N 60% 80% 100% 40% 60% 80% 20% 40% 60% 20% 30% 50% 10% 20% 40%
S - - 60% 80% - 20% 40% - 20% 40% - 10% 30%
Returner X N - 80% 100% - 70% 100% - 50% 100% - 40% 100% - 30% 100%
S - - 70% - 50% - 30% - 20%
Ability X N 100% 20% 40% 60% 10% 30% 50% - -
S 80% 70% 60%
All Resist N 30% 50% 70% 20% 40% 60% 10% 30% 50% - -
S 80% 70% 60%
Gifts ※2 N - 75% 100% - 50% 75% - 30% 50% - -
S - - 60% - 40%
Mutation N - 50% 80% - 50% 80% - - -
S - - ※6
Souls ※3 N ※7 50% 80% -
Tou'ou Soul N ※7 60% 80% -
_____ the Soul N ※7 25% 40% -
S 70%
Astral Soul ※4 N 10% -
S 60%
Soul Catalyst N - 10% 30% -
S 10%
Fevers
Emper Embrace
N 100% -
Spirita Alpha N 30% 50% ※8 -
Modulator N - 30% 80% -
Stigma
Vinculum
Yamato Factor
N - 30% 50% -
Alters
Flicts
N - 80% -
Ultimate Buster ※5 N - ※9 -
  • ※1 Bonus to success rate of synthesis of Rank V of the 6 attribute resistances requires "photon collect"
  • ※2 'Gift Receptor' required to make inheritance/synthesis possible
  • ※3 Not including Tou'ou Soul, _____ the Soul, and Astral Soul
  • ※4 Soul Receptor style inheritance is possible, but does not gain any bonus to success rate
  • ※5 Can only be affixed to weapons of ★12 rarity or lower
  • ※6 Success rate for having 3 of the same ability is 10%, for 4 is 30%, and for 5 is 50%
  • ※7 Soul Receptor style inheritance is possible
  • ※8 Success rate for having 3 of the same ability is 60%, for 4 is 80%, and for 5 is 100%
  • ※9 Success rate for having 5 of the same ability is 100%
Special Ability Adding Abilities Special Ability List of Abilities Special Ability Ability Factors (Weapons) Special Ability Ability Factors (Units) S-Class S-Class Special Ability (Weapons) S-Class S-Class Special Ability (Units)