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Luminmechs
Aberrations | Darkers | Dragonkin | Mechs | Natives | Oceanids | Phantoms | Special Enemies | Titans | Demons | Luminmechs |
Luminmechs
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
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Bareel バリール |
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??? | Weak to:
Weakspots:
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A small Luminmech that wields energy-based attacks. Blocks and counters attacks with its energy shield. Break its shield with the Crazy Smash PA to knock it down and render it vulnerable. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. | |
Zolura ゾルーラ |
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??? | Weak to:
Weakspots:
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A small Luminmech with powerful arms. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. | |
Havalussa ハバルッサ |
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??? | Weak to:
Weakspots:
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A flying Luminmech that boasts great speed. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. | |
Radilugo ラディルーゴ |
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??? | Weak to:
Weakspots:
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A Luminmech with powerful spiked arms. Swings its arms to pulverize foes and draws in its enemies with a vacuum. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. | |
Orkabah オルカーバ |
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??? | Cannons | Weak to:
Weakspots:
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A battleship-type Luminmech. Boasts high damage resistance on its body. Break its cannons to neuter its offense. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. |
Dissolsaber ディゾルセイバー |
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??? | Shield-arm | Weak to:
Weakspots:
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A knight-type Luminmech wielding a sword and shield. Attacking it while it's guarding will cause it to respond with a powerful counterattack. Shield resists damage, but will break after taking enough leaving it unable to block and leaving its weak point core exposed. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. |
Saber Diggle セイバーディグル |
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??? | Shield-arm | Weak to:
Weakspots:
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Stronger, black-armoured variant of Dissolsaber. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. |
Elscoude エルスクード |
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??? | Wings | Weak to:
Weakspots:
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A support-type Luminmech that can protect its core with its armored wings. Buffs its allies with deband. Inflict the Mirage status to break its wings and expose the core. |
Heud Azure ヒュードアズール |
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??? | Legs | Weak to:
Weakspots:
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A slow-moving Luminmech which can teleport short distances and attacks with a variety of moves using its four arms. |
Dral Veluge ドラルベルージュ |
|
Veluge Glare Acure Charis |
Arms Legs |
Weak to:
Weakspots:
|
A powerful Luminmech that wields arm cannons capable of a variety of laser-based attacks. Destroy its limbs to expose its core, which is randomly hidden in one of its four limbs. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. |
Dral Gurudy ドラルグルーディ |
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Veluge Glare Atus Charis |
Arms Legs |
Weak to:
Weakspots:
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Stronger, black-armoured variant of Dral Veluge. Larger, but otherwise identical Sigma(Σ) variant spawns in A.I.S Vega segments during Armada of Demise. |
Demoire Dominus ディモールドゥミヌス |
|
Dominus Glare Ultimate Chain Rengokuto Guren |
Arms x4 Claws x4 |
Weak to:
Weakspots:
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A massive Luminmech that protects the Armada's flagship. Deploys energy walls to push players back while firing beams through them. Retreats and summons mobs (AIS Phase) after taking damage. Instantly destroys all AIS after mobs are defeated. Summons destructive energy orbs when low on health. Break the energy wall and move forward to escape the explosion of the energy orb. Cores are on its four arms. After using the energy orb attack, it will hold the platform ship with its claws, revealing four more cores that rotate over/under to the opposite side of the arena after a short time. Breaking all arm and claw cores exposes the final core on its forehead. |
Nemes Ange ネメスアンジュール |
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Ange Glare Orgei Malice Orgei Rancor Orgei Grudge |
Shield Unit Wing Drones Arms Legs |
Weak to:
Weakspots:
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A humanoid Luminmech designed for space combat. It wields devastating power alongside incredible agility. Destroy its shield unit with melee attacks to break its barrier and render it vulnerable to attack. Destroying one of its arms will weaken its X-Slash attack. Destroying both will render it completely unable to use its X-Slash or Ultimate Combo attacks. Destroying one of the drones attached to its wing unit will reduce the number of shots during its Strafing Glide attack, while destroying both will stop it using that attack entirely. When one of its arms or legs is destroyed, it will gain a new attack that shoots a beam from the destroyed part. Each additional broken limb will add a new laser. These beams fire in the direction that Nemes is facing, then spread outwards, forming an "X" shape if all 4 limbs are broken |
Avar Nemesis アヴァールネメシス |
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Ange Glare Equdic Grudge |
Shield Unit Wing Drones Arms Legs |
Weak to:
Weakspots:
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Rematch version of Nemes Ange. Wields an enhanced arsenal with unmatched firepower. Launches additional delayed homing pellets alongside many of its attacks. Barrier burst attack launches a larger amount of bullets. When using its Ultimate Combo attack, will always follow up the melee version with the ranged version. |
Veiled Fordruss ベールドフォードルス |
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Fordruss Glare | Turrets (2 per side) | Weak to:
Weakspots:
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A tank-like Luminmech that guards the heart of the Photoner battleship. Assaults foes with a wide array of laser beams and energy blasts. Break all 8 turrets or inflict it with the Shock status to stun it for a period of time. |
Grav Execour グラーブエクゼクル |
|
Execour Glare Megalis Glaive Megalis Rod Module/Execour |
Rear Gem Head Legs |
Weak to:
Weakspots:
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A large Luminmech designed for ground combat. Can switch between a Defense mode and an Offense mode. Attacks with its giant glaive and projects gravity fields which pull players down to the ground. Break the Rear Gem to force it into Offense mode where it attacks more quickly and receives an attack buff, but has lowered defenses. Inflict the Burn status to the broken rear gem to stun it for a period of time. After using it's ultimate attack, it will regenerate its rear gem and return to Defense mode. At low HP, it will break its own rear gem and enter Offense mode permanently. |
Gildina Execour ギルディナエクゼクル |
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Execour Glare Megalis Glaive Megalis Rod Module/Execour |
Rear Gem Head Legs |
Weak to:
Weakspots:
|
Ultralized Version of Grav Execour. Has an increased area of effect on its glaive attacks. Starts in offense mode (lv100 only). |
Photoners
Enemy | Area | Drop List | Breakpoints | Weakness | Notes |
---|---|---|---|---|---|
Varuna ヴァルナ |
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Varuna Glare Bonds Hatchet Module/Varuna |
Weak to:
Weakspots: |
Attacks with his greatsword and numerous summoned red energy sword projectiles. Resists 50% of all damage. In Adversity Training: Photoner Assault, he immediately uses his ultimate attack at the start of battle - be ready to evade. At Step 30, if you are solo, his other attack patterns will be limited as long as Shiva (Mitra ver.) is still alive. Has an improved arsenal of attacks in Episode 6-5 and the trigger version of the Special Training: Episode 6 limited quest. | |
Shiva (Mitra Ver.) シバ(ミトラ版) |
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Mitra Glare Vortex Geselle Vortex Byde Vortex Glass Module/Mitra |
Shield | Weak to:
Weakspots:
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Immediately transforms into the appearance of Shiva. Attacks with her chair, using many wide-area attacks. Starts with an energy shield that has high damage resistance and does not count towards her total HP, but must be broken before she can be damaged. The energy shield is replenished if she hits a target with her grab attack (when chair disappears). Resists 50% of all damage after the shield is down. The chair further resist 90% of all damage. The chair tends to block attacks from all directions other than her direct front if you are on the same height or below her. |
Goddess of Demise: Shiva 【終の女神】シバ |
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Shiva Glare Vortex Rama Module/Shiva |
Energy Ball | Weak to:
Weakspots: |
Uses a variety of modified Twin Machine Gun (Hero), Rod (Phantom), and Dual Blade (Etoile) PAs in addition to wide-area damage-over-time attacks. Resists 50% of all damage. Opens by charging an energy ball attack. Break the ball to stun her briefly. Can enter a state where she will counter any attack used against her by freezing you in place, leaving you vulnerable to her one-hit-kill attack. |