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Ship Infiltration: Large Enemy Battleship
Revision as of 06:35, 6 May 2020 by Beepboop8-3 (talk | contribs) (Created page with "'''Ship Infiltration: Large Enemy Battleship''' is an Ultimate Quest Quest. ===Overview=== {| class="wikitable table-bordered" style="margin-left: auto; margin-right: auto;...")
Ship Infiltration: Large Enemy Battleship is an Ultimate Quest Quest.
Overview
Quest Type | Ultimate Quest |
---|---|
Quest Goal | Head for the Final Area! |
Single/Multi Party | Multi |
Clearing Conditions | - |
Failing Conditions | - |
Quest Time Limit | N/A |
Notes
- This Quest has a maximum player capacity of four.
- You must have a Main Class and Sub Class of Lv. 85 to access this Quest, or a Successor class of Lv. 85.
- The quest will immediately end if party members are incapacitated a total of 15 times. All party members will be teleported to the loot crystal room.
Ranking
- This Quest has special ranking requirements. The ranking requirements are on a per-player basis. Ranking affects drops.
Defeat Enemies | 800 pts |
---|---|
Damage Taken | 300 pts (-1 pt for each point of damage taken above 10,000) |
Incapacitations | 300 pts (-50 pts for each incapacitation) |
Quest Completion | 100 pts (awarded for fully clearing the quest) |
Max Score | 1500 pts |
Ranks | S - 1500 pts A - 1200~1499 pts B - 800~1199 pts C - 0~799pt |
Healing Reduction
- All healing in the quest is reduced by 50%
- Healing from Megiverse is further reduced by 90%
Enemy HP Scaling
- The HP of enemies in this quest scale to the number of players present in the quest.
- 1P - 50% Enemy HP
- 2P - 70% Enemy HP
- 3P - 90% Enemy HP
- 4P - 100% Enemy HP (no scaling)
Auto-Revive
- If you are incapacitated in the quest, you will automatically revive after 5 seconds.
Enemies
- UIEnemyGolshrydha.png
Map
Area 1
- Area 1 is a linear hallway. Advance forwards, avoiding the yellow trip lasers and defeating any enemies you come across.
Area 2
- Area 2 presents the party with a large gate which is sealed by four bulkhead locks.
- Defeat the enemies in the central area, then take the teleporters at the left and the right of the main room.
- Defeat the enemies in each room and activate the device at the center to release one of the bulkhead locks
- There are 6 different rooms. Each time the quest is taken, a random selection of four rooms will be available, always two per side.
- The party may choose to split up and tackle each room individually, or clear the rooms in sequence as a group.
- After the large gate opens, proceed forward through the large hallway filled with trip lasers and defeat all the enemies to proceed.
Area 3
- Area 3 is another linear hallway. Advance forwards defeating any enemies you encounter and avoiding the rotating trip lasers.
- There is a teleporter at the end of the hallway. The party will be transported to the final (boss) room shortly after it is activated.
- Defeating the Veiled Fordruss causes a cutscene to play, completing the quest.
Strategy
Alert Level
- Alert Level is a mechanic unique to this quest.
- Throughout the quest, there will be a number of yellow trip lasers. If a player comes into contact with one of the trip lasers, the trip laser will turn white and a number of autoturrets will appear nearby and begin to attack the player.
- In addition to the above, the total number of times you are detected by a trip laser will affect the final (boss) room of the quest:
- Alert Level 1 (Detected 0-2 Times): A Dral Veluge will spawn alongside the boss
- Alert Level 2 (Detected 3-6 Times): A Dral Gurudy will spawn alongside the boss
- Alert Level 3 (Detected 7-9 Times): A Dral Gurudy will spawn alongside the boss, and 5 turrets will spawn in the arena
- Alert Level 4 (Detected 10+ Times): In addition to the effects of Level 3, a Saber Diggle, 2 Elscoudes, and 2 Heud Azures will spawn in the boos room. These additional enemies have the "ND" (No Drops) suffix
- You can still be detected by a trip laser even if you are in a state of invulnerability, such as invulnerability frames from a Photon Art, class skill, or mag action.
Drops
Type | Item Name | Notes |
---|---|---|
Weapons | Dyne Hespera Hard Cross Bullet |
|
Units | Rear / Novel Full |
|
Special Abilies |
Veluge Glare |
|
Crack I |
From shielded boss enemies at the end of each area | |
S-class Special Ability |
S6: Wise Skill |
On Rear / Novel Full |
S7: Glowing Grace |
On Arm / Novel One | |
S8: Sky Dance's Boon |
On Leg / Novel Mass | |
Others | Scarlet Space Splitter Trigger | |
Gold Prize Medal | ||
Ultimate Booster | ||
Excube |