Ability Factors (Weapons) (PSO2)
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General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Overlimit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- "Sentence" and "Phrase" abilities need
Sentence Receptor and
Phrase Receptor, respectively, to transfer them. The respective receptor is not needed if "Sentence" or "Phrase" is being affixed through SAFs.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
SAFs of the OT to NT Conversion
A material conversion placed during the July 5, 2017 update allowed the evolution of some Old-Type 13* Weapons to their upgraded New-Type counterparts. Should the Old-type 13* weapon to be converted, the New-Type upgrade would have an Overlimit of 35 and the SAF readily unlocked. In addition to this, if the Old-Type weapon to be converted is already grinded to +5 with a Level 3 Potential, the resulting NT Weapon will be grinded to +35.
General Ability Factors Table
Stat Boosts
Stat Boosts (Special)
Resists
JP Name | EN Name | Effect | Weapon Source |
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Strike Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Range Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Tech Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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All Resistances +3 | ![]() |
Status Abilities
Monster Souls
JP Name | EN Name | Effect | Weapon Source |
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All +15 HP +15 PP +2 |
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T-ATK+35 DEX+5 HP+30 |
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R-ATK+35 DEX+5 PP+3 |
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T-ATK+35 DEX+5 HP+20 PP+1 |
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All+35 HP+35 PP+5 |
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S-ATK+35 PP+3 |
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R-ATK+35 PP+3 |
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T-ATK+35 PP+3 |
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S-Class Special Ability
JP Name | EN Name | Effect | Weapon Source |
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Reduce PP consumption by 7%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase damage by 2%. | ![]() ![]() |
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Recover PP when an enemy near you is defeated. | ![]() |
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Increase damage by 4% if your weapon's element or equipped Guard Ring match the enemy's elemental weakness. | ![]() ![]() |
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Increase Power based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase Critical Hit Rate by 12%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase Attack PP Recovery by 17%. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Reduces damage taken by 7% | ![]() |
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Increase Critical Hit Damage by 3%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase damage against breakable parts by 3%. | ![]() ![]() |
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Increase damage dealt to bosses by 3%. | ![]() |
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Reduces PP consumption by 12% when Just Attacking different PAs or Techniques. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Restore PP upon consuming a Mate-type item. Effect varies based on the item consumed. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase Active PP Recovery based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase Natural PP Recovery based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Reduce damage taken based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Restore 40% of your maximum HP at regular intervals. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Increases Automatic PP Recovery by 17%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Reduces damage taken by 7%. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase damage and PP recovery. Reduce PP consumption. Effect resets when damage is taken. | ![]() |
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Reduce PP consumption based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Raises damage by 3% when Just Attacking different PAs or Techniques. | ![]() ![]() |
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Restore PP after a successful Just Guard. | ![]() ![]() |
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Survive a fatal attack with 1 HP. Does not activate if HP is at 1. Activates once per Quest. | ![]() ![]() |
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Increase PP efficiency based on maximum PP. | ![]() ![]() |
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While in Brave Stance, increase frontal Critical Hit Rate by 30%. | ![]() ![]() |
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Increase Kamaitachi duration by 4 seconds. | ![]() ![]() |
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While in Wise Stance, increase frontal damage by 15%. | ![]() ![]() |
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When attacking, restore 1% of damage dealt as HP (30 HP MAX). | ![]() ![]() |
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Decrease rate of Gear Gauge depletion while Katana Gear is active. | ![]() ![]() |
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The active Element of the Weapon changes to that of the currently equipped "Guard" Skill Ring. | ![]() ![]() |
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After standing still for a certain period of time, gain resistance to knockback and stagger. | ![]() ![]() |
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Increase PP regenerated by Tactics Trap by 20%. | ![]() ![]() |
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When Chain Trigger is activated, gain invincibility for 5 seconds. | ![]() ![]() |
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When in Rapid Shoot, increase damage by 3% when equipped with a Bullet Bow. | ![]() ![]() |
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Increase the potency of Element Conversion. | ![]() ![]() |
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Decrease the Recast Time of Photon Flare by 20%. | ![]() ![]() |
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Improves the Performance of Wand normal attacks. | ![]() ![]() |
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The maximum duration of Shifta and Deband becomes 120 seconds. | ![]() ![]() |
Others
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