Difference between revisions of "Ability Factors (Weapons) (PSO2)"
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| {{icons|Ability}} Mirage III | | {{icons|Ability}} Mirage III | ||
| ミラージュLv.3を付与する | | ミラージュLv.3を付与する | ||
− | | {{rarity|10}} {{icons|Partizans}} [[Gekitsnata-NT]] <br> {{rarity|10}} {{icons|Partizans}} [[Fleutiazel-NT]] <br> {{rarity|10}} {{icons|Twin Machine Guns}} [[Pandora Extreme-NT]] <br> {{rarity|10}} {{icons|Twin Machine Guns}} [[ | + | | {{rarity|10}} {{icons|Partizans}} [[Gekitsnata-NT]] <br> {{rarity|10}} {{icons|Partizans}} [[Fleutiazel-NT]] <br> {{rarity|10}} {{icons|Twin Machine Guns}} [[Pandora Extreme-NT]] <br> {{rarity|10}} {{icons|Twin Machine Guns}} [[Bran Mirrors-NT]] <br> {{rarity|10}} {{icons|Jet Boots}} [[Gain Scrapper-NT]] <br> {{rarity|10}} {{icons|Jet Boots}} [[Hakobenhayase-NT]] |
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| {{icons|Ability}} ミラージュⅤ | | {{icons|Ability}} ミラージュⅤ |
Revision as of 06:30, 11 July 2018
Adding Abilities | List of Abilities | Ability Factors (Weapons) | Ability Factors (Units) | S-Class Special Ability (Weapons) | S-Class Special Ability (Units) |
General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Overlimit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- "Sentence" and "Phrase" abilities need Sentence Receptor and Phrase Receptor, respectively, to transfer them. The respective receptor is not needed if "Sentence" or "Phrase" is being affixed through SAFs.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
SAFs of the OT to NT Conversion
A material conversion placed during the July 5, 2017 update allowed the evolution of some Old-Type 13* Weapons to their upgraded New-Type counterparts. Should the Old-type 13* weapon to be converted, the New-Type upgrade would have an Overlimit of 35 and the SAF readily unlocked. In addition to this, if the Old-Type weapon to be converted is already grinded to +5 with a Level 3 Potential, the resulting NT Weapon will be grinded to +35.
General Ability Factors Table
Stat Boosts
Stat Boosts (Special)
Resists
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
ブロウレジストⅢ | Blow Resist III | Strike Resistance +5 | |
ショットレジストⅢ | Shot Resist III | Range Resistance +5 | |
マインドレジストⅢ | Mind Resist III | Tech Resistance +5 | |
オルレジストⅢ | All Resist III | All Resistances +3 | Nemesis-NT Series |
Status Abilities
Monster Souls
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
ダークネス・ソール | Darkness Soul | All +15 HP +15 PP +2 |
Invade-NT Series |
デッドリオン・ソール | Deadleon Soul | T-ATK+35 DEX+5 HP+30 |
Deadlio Gridder |
グリュゾラス・ソール | Greuzoras Soul | R-ATK+35 DEX+5 PP+3 |
Greuzoras Shosul |
ドゥバルス・ソール | Duvals Soul | T-ATK+35 DEX+5 HP+20 PP+1 |
Box Dobule Box Dobareos |
アストラル・ソール | Astral Soul | All+35 HP+35 PP+5 |
Ray Series Union Series |
アクト・ジ・ソール | Act The Soul | S-ATK+35 PP+3 |
Titan Stinger Titan Smasher Titan Blazer |
ティル・ジ・ソール | Till The Soul | R-ATK+35 PP+3 |
Stelk Yato Stelk Shooteyr Stelk Isera |
マギー・ジ・ソール | Magi The Soul | T-ATK+35 PP+3 |
Form Zapper Form Scythe Form Greaves |
S-Class Special Ability
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
S1:光子縮減 | S1:Photon Reduction | Reduce PP consumption by 7%. | Val Rache Val Volare Val Radda |
S1:剛撃の志 | S1:Offensive Intent | Increase damage by 2%. | Val Ars |
S1:滅域輝与 | S1:Brilliant Ruin | Recover PP when an enemy near you is defeated. | Strategeo Series |
S1:依属の志 | S1:Sturdy Intent | Increase damage by 4% if your weapon's element or equipped Guard Ring match the enemy's elemental weakness. | Zirenheit-NT |
S2:妙技の巧 | S2:Wise Skill | Increase Critical Hit Rate by 12%. | Val Rock Val Vire Val Body |
S2:輝剰の撃 | S2:Radiant Strike | Increase Attack PP Recovery by 17%. | Val Varua Val Slecht Val Agria Val Exocet |
S2:守護の備 | S2:Guardian Armor | Reduces damage taken by 7% | Tactio Series |
S2:妙撃の志 | S2:Skilled Strike | Increase Critical Hit Damage by 3%. | Vades Zapper Vades Scythe |
S2:裂砕の志 | S2:Rupturing Intent | Increase damage against breakable parts by 3%. | Jutus Series Lumiere Series |
S2:強闘の志 | S2:Powering Intent | Increase damage dealt to bosses by 3%. | Mars Series |
S3:時流活与 | S3:Flowing Exhilaration | Restore 40% of your maximum HP at regular intervals. | Val Farder Val Weiss Val Vict |
S3:輝勢の恵 | S3:Radiating Grace | Increases Automatic PP Recovery by 17%. | Val Zemus Val Retora Val Eyth |
S3:守護の備 | S3:Guardian Armor | Reduces damage taken by 7%. | Calamity Blazer Tridia Shooter |
S3:猛威の奮激 | S3:Furious Inspiration | Increase damage and PP recovery. Reduce PP consumption. Effect resets when damage is taken. | Dia Series |
S4:瞬護輝与 | S4:Marvelous Aegis | Restore PP after a successful Just Guard. | Atra Farder |
S4:鋼の決意 | S4:Steel Resolve | Survive a fatal attack with 1 HP. Does not activate if HP is at 1. Activates once per Quest. | Atra Weiss |
S4:輝器応変 | S4:Radiant Response | Increase PP efficiency based on maximum PP. | Atra Vict |
S4:正対の巧 | S4:Opposing Skill | While in Brave Stance, increase frontal Critical Hit Rate by 30%. | Atra Rock |
S4:鎌風重吹 | S4:Scything Wind | Increase Kamaitachi duration by 4 seconds. | Atra Vire |
S4:賢勇両撃 | S4:Cunning Strike | While in Wise Stance, increase frontal damage by 15%. | Atra Body |
S4:奪命の撃 | S4:Vampiric Strike | When attacking, restore 1% of damage dealt as HP (30 HP MAX). | Atra Ars |
S4:刃機放縮 | S4:Gear Reduction | Decrease rate of Gear Gauge depletion while Katana Gear is active. | Atra Varua |
S4:変素応輪 | S4:Genesis Ring | The active Element of the Weapon changes to that of the currently equipped "Guard" Skill Ring. | Atra Slecht |
S4:静の胆力 | S4:Steadfast Courage | After standing still for a certain period of time, gain resistance to knockback and stagger. | Atra Rache |
S4:輝剰の罠 | S4:Lustrous Trap | Increase PP regenerated by Tactics Trap by 20%. | Atra Volare |
S4:鎖動強身 | S4:Dynamic Chain | When Chain Trigger is activated, gain invincibility for 5 seconds. | Atra Radda |
S4:迅弓の撃 | S4:Rapid-fire Arrow | When in Rapid Shoot, increase damage by 3% when equipped with a Bullet Bow. | Atra Agria |
S4:摂理洗練 | S4:Refined Providence | Increase the potency of Element Conversion. | Atra Zemus |
S4:回路輪転 | S4:Circuit Rotation | Decrease the Recast Time of Photon Flare by 20%. | Atra Retora |
S4:短杖強打 | S4:Swift Strike | Improves the Performance of Wand normal attacks. | Atra Eyth |
S4:支援限長 | S4:Support Extension | The maximum duration of Shifta and Deband becomes 120 seconds. | Atra Exocet |
Others
Adding Abilities | List of Abilities | Ability Factors (Weapons) | Ability Factors (Units) | S-Class Special Ability (Weapons) | S-Class Special Ability (Units) |