Difference between revisions of "Ability Factors (Weapons) (PSO2)"
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| {{icons|Ability}} Ability IV | | {{icons|Ability}} Ability IV | ||
| ALL +20 | | ALL +20 | ||
− | | {{rarity|14}} {{icons|Swords}} [[Akatsuki]] <br> {{rarity|14}} {{icons|Double Sabers}} [[Quelle Scarlette]] <br> {{rarity|14}} {{icons|Katana}} [[Kazami-no-Tachi]] <br> {{rarity|14}} {{icons|Dual Blades}} [[Jupiter Tullus]] {{rarity|14}} {{icons|Assault Rifle}} [[Spread Needle]] <br> {{rarity|14}} {{icons|Twin Machineguns}} [[Quelle Windea]] <br> {{rarity|14}} {{icons|Rod}} [[Eternal Psycho Drive]] <br> {{rarity|14}} {{icons|Wands} | + | | {{rarity|14}} {{icons|Swords}} [[Akatsuki]] <br> {{rarity|14}} {{icons|Swords}} [[Demonia Saber]] <br> {{rarity|14}} {{icons|Double Sabers}} [[Quelle Scarlette]] <br> {{rarity|14}} {{icons|Katana}} [[Kazami-no-Tachi]] <br> {{rarity|14}} {{icons|Dual Blades}} [[Jupiter Tullus]] <br> {{rarity|14}} {{icons|Assault Rifle}} [[Spread Needle]] <br> {{rarity|14}} {{icons|Twin Machineguns}} [[Quelle Windea]] <br> {{rarity|14}} {{icons|Twin Machineguns}} [[Demonia Blaster]] <br> {{rarity|14}} {{icons|Rod}} [[Eternal Psycho Drive]] <br> {{rarity|14}} {{icons|Talis}} [[Demonia Feather]] <br> {{rarity|14}} {{icons|Wands}} [[Lavis Cannon]] |
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| {{icons|Ability}} スタミナⅢ | | {{icons|Ability}} スタミナⅢ | ||
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| {{icons|Ability}} Stamina IV | | {{icons|Ability}} Stamina IV | ||
| HP +60 | | HP +60 | ||
− | | {{rarity|12}} {{icons|Double Saber}} [[Nox Cadina-NT]] <br> {{rarity|12}} {{icons|Double Saber}} [[Gliserc-NT]] <br> {{rarity|12}} {{icons|Katana}} [[ Nox Jefus-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Kurotsuchi Kongou-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Agiri]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Nox Lexio-NT]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Solid Recurve-NT]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Baren Coleto]] | + | | {{rarity|12}} {{icons|Double Saber}} [[Nox Cadina-NT]] <br> {{rarity|12}} {{icons|Double Saber}} [[Gliserc-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Nox Jefus-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Kurotsuchi Kongou-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Agiri]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Nox Lexio-NT]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Solid Recurve-NT]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Baren Coleto]] |
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| {{icons|Ability}} スタミナⅤ | | {{icons|Ability}} スタミナⅤ |
Revision as of 07:29, 19 September 2017
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General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Overlimit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- "Sentence" and "Phrase" SAFs needs
Sentence Receptor and
Phrase Receptor, respectively, to transfer them.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
SAFs of the OT to NT Conversion
A material conversion placed during the July 5, 2017 update allowed the evolution of some Old-Type 13* Weapons to their upgraded New-Type counterparts. Should the Old-type 13* weapon to be converted, the New-Type upgrade would have an Overlimit of 35 and the SAF readily unlocked. In addition to this, if the Old-Type weapon to be converted is already grinded to +5 with a Level 3 Potential, the resulting NT Weapon will be grinded to +35.
General Ability Factors Table
Stat Boosts
Stat Boosts (Special)
Resists
JP Name | EN Name | Effect | Weapon Source |
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Strike Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Range Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Tech Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Status Abilities
Monster Souls
JP Name | EN Name | Effect | Weapon Source |
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T-ATK+35 DEX+5 HP+30 |
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R-ATK+35 DEX+5 PP+3 |
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T-ATK+35 DEX+5 HP+20 PP+1 |
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All+35 HP+35 PP+5 |
Ray and Union Series Weapons |
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S-ATK+35 PP+3 |
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R-ATK+35 PP+3 |
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T-ATK+35 PP+3 |
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Others
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