Main Page

Difference between revisions of "Ship Infiltration: Large Enemy Battleship"

From Arks-Visiphone
Jump to navigation Jump to search
Line 116: Line 116:
  
 
===Area 2===
 
===Area 2===
* Area 2 presents the party with a large gate which is sealed by four bulkhead locks.
+
[[File:MapInfiltrationArea2 Notes.png]]
* Defeat the enemies in the central area, then take the teleporters at the left and the right of the main room.
+
* '''Yellow''' lines indicate areas with trip lasers
 +
* '''Red''' lines are barriers that will open when the preceding enemies are defeated.
 +
* Area 2 presents the party with a large gate (marked in '''Pink''') which is sealed by four bulkhead locks, and is guarded by 2x Heud Azure, 2x Havalussa, a Cyclonehda Yuga, a Kuklonahda Yuga, 2x Yugadicahda, and multiple Dagan Yuga.
 +
* Defeat the enemies in the central area (C5), then take the teleporters at the left (B5) and the right (D5) of the main room.
 
** Defeat the enemies in each room and activate the device at the center to release one of the bulkhead locks
 
** Defeat the enemies in each room and activate the device at the center to release one of the bulkhead locks
 
** There are 6 different rooms. Each time the quest is taken, a random selection of four rooms will be available, always two per side.
 
** There are 6 different rooms. Each time the quest is taken, a random selection of four rooms will be available, always two per side.
 +
*** Upper Left Room (A2) : a Yuguldrahda + 3x Dagan Yuga, or a Radilugo + 3 x Zolura in a room with multple explosive barrels.
 +
*** Mid Left Room (A3) : 3x Yugadicahda, or Orkabah + 2x Zolura in a room with vertical trip lasers.
 +
*** Lower Left Room (A4) : 3x Bareel (stationary, shielded) on top of pillars + a Yugadicahda or a Havalussa. The Bareels are shielded against attacks from long range.
 +
*** Upper Right Room (E2) : 3x Yuguldrahda, or a Dissolsaber + 2x Havalussa in a room with damaging laser fences.
 +
*** Mid Right Room (E3) : a Kuklonahda Yuga + 2x Dagan Yuga, or a Radilugo + 2x Bareel in a room with vertical trip lasers.
 +
*** Lower Right Room (E4) : Yugada Sorcerers in a room with multiple laser turrets.
 
** The party may choose to split up and tackle each room individually, or clear the rooms in sequence as a group.
 
** The party may choose to split up and tackle each room individually, or clear the rooms in sequence as a group.
* After the large gate opens, proceed forward through the large hallway filled with trip lasers and defeat all the enemies to proceed.
+
* After the large gate opens, proceed forward through the large hallway filled with trip lasers (C3 & C4). It is possible to fly over all the lasers at a certain height. This can be achieved by all classes by using the jumping dodge ring with double jump afterwards, then moving forward using the Gunslash PA ''Regenschlag''.
 +
* At the end of the hallway the boss of the second area will spawn - an Ultralized Darker Boss accompanied by its corresponding Darker Aberration enemies. The Ultralized Darker Boss may have a shield barrier. Defeat all the enemies to proceed to area 3.
 +
** Grana Gwanahda + a mix of Yuguldrahda, Yugadicahda, and Dagan Yuga
 +
** Rafaga Ringahda + 2x Yugada Sorcerer
 +
** Golshrayda +  Cyclonehda Yuga + Kuklonahda Yuga
 +
 
 
===Area 3===
 
===Area 3===
 
* Area 3 is another linear hallway. Advance forwards defeating any enemies you encounter and avoiding the rotating trip lasers.
 
* Area 3 is another linear hallway. Advance forwards defeating any enemies you encounter and avoiding the rotating trip lasers.

Revision as of 17:13, 6 May 2020

Ship Infiltration: Large Enemy Battleship is an Ultimate Quest Quest.

Overview

Quest Type Ultimate Quest
Quest Goal Head for the Final Area!
Single/Multi Party Multi
Clearing Conditions -
Failing Conditions -
Quest Time Limit N/A

Notes

  • This Quest has a maximum player capacity of four.
  • You must have a Main Class and Sub Class of Lv. 85 to access this Quest, or a Successor class of Lv. 85.
  • The quest will immediately end if party members are incapacitated a total of 15 times. All party members will be teleported to the loot crystal room.

Ranking

  • This Quest has special ranking requirements. The ranking requirements are on a per-player basis. Ranking affects drops.
Defeat Enemies 800 pts
Damage Taken 300 pts (-1 pt for each point of damage taken above 10,000)
Incapacitations 300 pts (-50 pts for each incapacitation)
Quest Completion 100 pts (awarded for fully clearing the quest)
Max Score 1500 pts
Ranks S - 1500 pts
A - 1200~1499 pts
B - 800~1199 pts
C - 0~799pt

Healing Reduction

  • All healing in the quest is reduced by 50%
  • Healing from Megiverse is further reduced by 90%

Enemy HP Scaling

  • The HP of enemies in this quest scale to the number of players present in the quest.
    • 1P - 50% Enemy HP
    • 2P - 70% Enemy HP
    • 3P - 90% Enemy HP
    • 4P - 100% Enemy HP (no scaling)

Auto-Revive

  • If you are incapacitated in the quest, you will automatically revive after 5 seconds.


Enemies

Map

Area 1

MapInfiltrationArea1 Notes.png

  • Yellow lines indicate areas with trip lasers
  • Red lines are barriers that will open when the preceding enemies are defeated.
  • When the quest starts you will be dropped off at C8.
  • 3x Bareel (stationary) are present behind a combination of static horizontal trip lasers and vertical trip lasers that move horizontally across the hallway at A.
  • At B, there are 2x Elscoude accompanied by either 2x Zolura or a Cyclonehda Yuga and Kuklonahda Yuga.
  • At C, there are 4x Yugadicahda in a room where a set of trip lasers cycles continually towards the entrance. Either lure the Yugadicahdas to the preceding room where you fought the Elscoudes, or to the very end next to the barrier to avoid the trip lasers.
  • At D, 4x Havalussa will appear.
  • 2x Heud Azure will be accompanied by 2x Bareel (stationary), 2x Yugada Sorcerer, or 2x Yuguldrahda at E.
  • After clearing enemy group E, there will be two sets of trip lasers which rotate like a fan, each with three layers of fan blades. Time your approach carefully and you can simply run through the gaps.
  • At F, a Dissolsaber and 4x Zolura or a Cyclonehda Yuga and 4x Dagan Yuga will appear in a formation with some explosive barrels. Detonate the barrels by attacking them to quickly eliminate the enemies.
  • At G, 2x Dissolsaber and a Ga Wonda Yuga, or alternatively 2x Orkabah will appear behind a series of trip laser walls that move toward you along a hallway. There are explosive barrels in the hallway. Either lure the enemies towards you and detonate the barrels, or quickly traverse the hallway and face the enemies behind the trip laser walls.
  • At H, the boss of the first area, a Dral Veluge, will spawn along with 3x Saber Diggle. The Dral Veluge may have a shield barrier. Defeat them to proceed to area 2.

Area 2

MapInfiltrationArea2 Notes.png

  • Yellow lines indicate areas with trip lasers
  • Red lines are barriers that will open when the preceding enemies are defeated.
  • Area 2 presents the party with a large gate (marked in Pink) which is sealed by four bulkhead locks, and is guarded by 2x Heud Azure, 2x Havalussa, a Cyclonehda Yuga, a Kuklonahda Yuga, 2x Yugadicahda, and multiple Dagan Yuga.
  • Defeat the enemies in the central area (C5), then take the teleporters at the left (B5) and the right (D5) of the main room.
    • Defeat the enemies in each room and activate the device at the center to release one of the bulkhead locks
    • There are 6 different rooms. Each time the quest is taken, a random selection of four rooms will be available, always two per side.
      • Upper Left Room (A2) : a Yuguldrahda + 3x Dagan Yuga, or a Radilugo + 3 x Zolura in a room with multple explosive barrels.
      • Mid Left Room (A3) : 3x Yugadicahda, or Orkabah + 2x Zolura in a room with vertical trip lasers.
      • Lower Left Room (A4) : 3x Bareel (stationary, shielded) on top of pillars + a Yugadicahda or a Havalussa. The Bareels are shielded against attacks from long range.
      • Upper Right Room (E2) : 3x Yuguldrahda, or a Dissolsaber + 2x Havalussa in a room with damaging laser fences.
      • Mid Right Room (E3) : a Kuklonahda Yuga + 2x Dagan Yuga, or a Radilugo + 2x Bareel in a room with vertical trip lasers.
      • Lower Right Room (E4) : Yugada Sorcerers in a room with multiple laser turrets.
    • The party may choose to split up and tackle each room individually, or clear the rooms in sequence as a group.
  • After the large gate opens, proceed forward through the large hallway filled with trip lasers (C3 & C4). It is possible to fly over all the lasers at a certain height. This can be achieved by all classes by using the jumping dodge ring with double jump afterwards, then moving forward using the Gunslash PA Regenschlag.
  • At the end of the hallway the boss of the second area will spawn - an Ultralized Darker Boss accompanied by its corresponding Darker Aberration enemies. The Ultralized Darker Boss may have a shield barrier. Defeat all the enemies to proceed to area 3.
    • Grana Gwanahda + a mix of Yuguldrahda, Yugadicahda, and Dagan Yuga
    • Rafaga Ringahda + 2x Yugada Sorcerer
    • Golshrayda + Cyclonehda Yuga + Kuklonahda Yuga

Area 3

  • Area 3 is another linear hallway. Advance forwards defeating any enemies you encounter and avoiding the rotating trip lasers.
  • There is a teleporter at the end of the hallway. The party will be transported to the final (boss) room shortly after it is activated.
  • Defeating the Veiled Fordruss causes a cutscene to play, completing the quest.

Strategy

Alert Level

  • Alert Level is a mechanic unique to this quest.
  • Throughout the quest, there will be a number of yellow trip lasers. If a player comes into contact with one of the trip lasers, the trip laser will turn white and a number of autoturrets will appear nearby and begin to attack the player.
  • In addition to the above, the total number of times you are detected by a trip laser will affect the final (boss) room of the quest:
    • Alert Level 1 (Detected 0-2 Times): A Dral Veluge will spawn alongside the boss
    • Alert Level 2 (Detected 3-6 Times): A Dral Gurudy will spawn alongside the boss
    • Alert Level 3 (Detected 7-9 Times): A Dral Gurudy will spawn alongside the boss, and 5 turrets will spawn in the arena
    • Alert Level 4 (Detected 10+ Times): In addition to the effects of Level 3, a Saber Diggle, 2 Elscoudes, and 2 Heud Azures will spawn in the boos room. These additional enemies have the "ND" (No Drops) suffix
  • You can still be detected by a trip laser even if you are in a state of invulnerability, such as invulnerability frames from a Photon Art, class skill, or mag action.

Drops

Type Item Name Notes
Weapons 15Sword Dyne Hespera

15Bullet Bow Hard Cross Bullet
15Talis Dyne Affectus
15Wand Clarte Dolce
14Wired Lance Lamia Slider
14Twin Machineguns Lamia Sergam
14Wired Lance Lamia Dolan
14 Dim Series
13 Basilis Series

Units 13Rear Unit Rear / Novel Full

13Arm Unit Arm / Novel One
13Leg Unit Leg / Novel Mass
11Sub Unit Sub / Solid Barrier

Special Abilies

Ability.png Veluge Glare
Ability.png Fordruss Glare

Ability.png Crack I

From shielded boss enemies at the end of each area
S-class Special Ability

S Class Ability 6 S6: Wise Skill
S Class Ability 6 S6: Ironclad Illness
S Class Ability 6 S6: Heroic Howl
S Class Ability 6 S6: Soaring Ballet
S Class Ability 6 S6: S-ATK Up
S Class Ability 6 S6: R-ATK Up
S Class Ability 6 S6: T-ATK Up
S Class Ability 6 S6: HP Up
S Class Ability 6 S6: PP Up

On 13Rear Unit Rear / Novel Full

S Class Ability 7 S7: Glowing Grace
S Class Ability 7 S7: HP Up
S Class Ability 7 S7: Attack Up
S Class Ability 7 S7: Attack Up 2
S Class Ability 7 S7: S-ATK Up 2
S Class Ability 7 S7: R-ATK Up 2
S Class Ability 7 S7: T-ATK Up 2

On 13Arm Unit Arm / Novel One

S Class Ability 8 S8: Sky Dance's Boon
S Class Ability 8 S8: HP Up 2
S Class Ability 8 S8: PP Up 2
S Class Ability 8 S8: S-ATK Up
S Class Ability 8 S8: R-ATK Up
S Class Ability 8 S8: T-ATK Up

On 13Leg Unit Leg / Novel Mass
Others Trigger Scarlet Space Splitter Trigger
Tool Gold Prize Medal
Tool Ultimate Booster
Tool Excube