Difference between revisions of "Add Special Ability (PSO2)"
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=== Inheritance === | === Inheritance === | ||
"Junk" refers to any other ability which has no boosting effect on the ability to be inherited in question | "Junk" refers to any other ability which has no boosting effect on the ability to be inherited in question | ||
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Revision as of 04:16, 2 August 2017
Adding Abilities | List of Abilities | Ability Factors (Weapons) | Ability Factors (Units) | S-Class Special Ability (Weapons) | S-Class Special Ability (Units) |
General Information
Affixing is done through the "Add Special Ability" (特殊能力追加) section of the Equipment Lab. To add an ability to an item, you must have another item of the same type with the same number of slots or more. All materials used when adding special abilities will be permanently gone regardless if it failed or succeed.
- For example, a weapon currently with three special ability slots can use any weapon with three or more special ability slots as material.
- Weapons can be used as materials for weapons, and units can be used for units. You can't use weapons on units or vice versa.
By combining two or more lower ranked abilities, you can make a higher ranked one. (ex. Freeze Ⅱ + Freeze Ⅱ = Freeze Ⅲ)
The only exception to the rule above is Ability. See "Fusion Success Rate" table below for more information.
Status Effect abilities can only be added to weapons, and Resistance abilities can only be added to units.
You cannot add two abilities with the same name as one will overwrite the other. (ex. Freeze Ⅱ and Freeze Ⅲ on the same item.)
When using "Ability Success Rate" items to boost the success rate, the value is added after the "Slot Penalty" is applied.
When using "Soul Bonus" to boost the success rate, the value is added before the "Slot Penalty" is applied.
Prior to affixing, it is highly recommended to use a simulator.
Related Items
Icon | Image | Name | Rarity | Source | Description |
---|---|---|---|---|---|
Ability Success Rate +5% 能力追加成功率+5% |
FUN Scratch Casino Exchange ARKS Ship Competition |
Increase the success rate by 5% when adding abilities. | |||
Ability Success Rate +10% 能力追加成功率+10% |
+10 Grinding Reward FUN Shop Casino Exchange Login Stamp Titles NPC Present ARKS Bingo Card |
Increase the success rate by 10% when adding abilities. | |||
Ability Success Rate +20% 能力追加成功率+20% |
Recycle Shop Cafe Point Shop |
Increase the success rate by 20% when adding abilities. | |||
Ability Success Rate +30% 能力追加成功率+30% |
Excube Shop Login Stamp NPC Present ARKS Bingo Card |
Increase the success rate by 30% when adding abilities. Cannot be traded | |||
Ability Success Rate +40% 能力追加成功率+40% |
Excube Shop | Increase the success rate by 40% when adding abilities. Cannot be traded | |||
Add Special Ability (HP) 特殊能力追加 (HP) |
AC Scratch | Used when adding abilities on an item. Adds Stamina Boost. | |||
Add Special Ability (HP&PP) 特殊能力追加 (HP&PP) |
AC Scratch | Used when adding abilities on an item. Adds Noble Stamina. | |||
Add Special Ability (HP&PP/2) 特殊能力(HP&PP/2) |
AC Scratch | Used when adding abilities on an item. Adds Elegant Stamina. | |||
Add Special Ability (PP) 特殊能力追加 (PP) |
AC Scratch | Used when adding abilities on an item. Adds Spirita Boost. | |||
Add Special Ability (S-ATK) 特殊能力追加 (打撃) |
AC Scratch | Used when adding abilities on an item. Adds Power Boost. | |||
Add Special Ability (S-ATK&PP) 特殊能力追加 (打撃&PP) |
AC Scratch | Used when adding abilities on an item. Adds Noble Power. | |||
Add Special Ability (S-ATK&PP/2) 特殊能力(打撃&PP/2) |
AC Scratch | Used when adding abilities on an item. Adds Elegant Power. | |||
Add Special Ability (R-ATK) 特殊能力追加 (射撃) |
AC Scratch | Used when adding abilities on an item. Adds Shoot Boost. | |||
Add Special Ability (R-ATK&PP) 特殊能力追加 (射撃&PP) |
AC Scratch | Used when adding abilities on an item. Adds Noble Shoot. | |||
Add Special Ability (R-ATK&PP/2) 特殊能力(射撃&PP/2) |
AC Scratch | Used when adding abilities on an item. Adds Elegant Shoot. | |||
Add Special Ability (T-ATK) 特殊能力追加 (法撃) |
AC Scratch | Used when adding abilities on an item. Adds Technique Boost. | |||
Add Special Ability (T-ATK&PP) 特殊能力追加 (法撃&PP) |
AC Scratch | Used when adding abilities on an item. Adds Noble Technique. | |||
Add Special Ability (T-ATK&PP/2) 特殊能力(法撃&PP/2) |
AC Scratch | Used when adding abilities on an item. Adds Elegant Technique. | |||
Add Special Ability (Tenora) 特殊能力追加(テノラ) |
AC Scratch | Used when adding abilities on an item. Adds Tenora Boost. | |||
Add Special Ability (GRM) 特殊能力追加(GRM) |
AC Scratch | Used when adding abilities on an item. Adds GRM Boost. | |||
Add Special Ability (Yohmei) 特殊能力追加(Yohmei) |
AC Scratch | Used when adding abilities on an item. Adds Yohmei Boost. | |||
Add Special Ability (Attack Fusion) 特殊能力追加 (攻撃総合) |
Star Gem Scratch | Used when adding abilities on an item. Adds Offense Boost with S/R/T-ATK +15 DEX +25 PP +1 as an effect. Cannot be traded. | |||
Add Special Ability (Defense Fusion) 特殊能力追加 (防御総合) |
Star Gem Scratch | Used when adding abilities on an item. Adds Defense Boost with S/R/T-DEF +25 HP +55 PP +1 as an effect. Cannot be traded. | |||
Add Special Ability (Attack Transfer) 特殊能力追加 (攻撃継承) |
Star Gem Scratch | Used when adding abilities on an item. Adds Attack Receptor that boost the synthesis and transfer rate of Power, Shoot, Technique, and Arm. Cannot be traded | |||
Add Special Ability (Defense Transfer) 特殊能力追加 (防御継承) |
Star Gem Scratch | Used when adding abilities on an item. Adds Defense Receptor that boost the synthesis and transfer rate of Mind, Body, and React. Cannot be traded | |||
Add Special Ability (Photon Transfer) 特殊能力追加 (心身継承) |
Star Gem Scratch | Used when adding abilities on an item. Adds Photon Receptor that boost the synthesis and transfer rate of Stamina and Spirita. Cannot be traded |
Extra Slots
When adding special abilities, it is possible to increase the number of slots on the base item by one by using the extra slot. When using the extra slot, the success rate of all abilities will be lowered by a certain amount depending on the number of slots. An item can have a maximum of 8 special ability slots.
Slots | 2 Material | 3+ Material |
---|---|---|
0 → 1 | 100% | 100% |
1 → 2 | 85% | 90% |
2 → 3 | 75% | 85% |
3 → 4 | 60% | 70% |
4 → 5 | 50% | 60% |
5 → 6 | 45% | 55% |
6 → 7 | 35% | 45% |
7 → 8 | 30% | 30% |
Inheritance and Synthesis Tables
Inheritance
"Junk" refers to any other ability which has no boosting effect on the ability to be inherited in question
Synthesis
Catalog
Summary of success rates
- Bold entries indicate that the rate can be further enhanced through bonuses
- N = Inherit (Transfer)
- S = Synthesis
Type | Type | Success Rate | ||||||||||||||
Rank | I | II | III | IV | V | |||||||||||
Duplicate Ability # | 1 | 2 | 3+ | 1 | 2 | 3+ | 1 | 2 | 3+ | 1 | 2 | 3+ | 1 | 2 | 3+ | |
Stat Boost/Resist ※1 | N | 100% | 60% | 80% | 100% | 60% | 80% | 100% | 40% | 60% | 80% | 20% | 40% | 60% | ||
S | - | - | 60% | 80% | - | 30% | 50% | - | 20% | 40% | - | 10% | 30% | |||
Status Effect | N | 60% | 80% | 100% | 40% | 60% | 80% | 20% | 40% | 60% | 20% | 30% | 50% | 10% | 20% | 40% |
S | - | - | 60% | 80% | - | 20% | 40% | - | 20% | 40% | - | 10% | 30% | |||
Returner X | N | - | 80% | 100% | - | 70% | 100% | - | 50% | 100% | - | 40% | 100% | - | 30% | 100% |
S | - | - | 70% | - | 50% | - | 30% | - | 20% | |||||||
Ability X | N | 100% | 20% | 40% | 60% | 10% | 30% | 50% | - | - | ||||||
S | 80% | 70% | 60% | |||||||||||||
All Resist | N | 30% | 50% | 70% | 20% | 40% | 60% | 10% | 30% | 50% | - | - | ||||
S | 80% | 70% | 60% | |||||||||||||
Gifts ※2 | N | - | 75% | 100% | - | 50% | 75% | - | 30% | 50% | - | - | ||||
S | - | - | 60% | - | 40% | |||||||||||
Mutation | N | - | 50% | 80% | - | 50% | 80% | - | - | - | ||||||
S | - | - | ※6 | |||||||||||||
Souls ※3 | N | ※7 | 50% | 80% | - | |||||||||||
Tou'ou Soul | N | ※7 | 60% | 80% | - | |||||||||||
_____ the Soul | N | ※7 | 25% | 40% | - | |||||||||||
S | 70% | |||||||||||||||
Astral Soul ※4 | N | 10% | - | |||||||||||||
S | 60% | |||||||||||||||
Soul Catalyst | N | - | 10% | 30% | - | |||||||||||
S | 10% | |||||||||||||||
Fevers Emper Embrace |
N | 100% | - | |||||||||||||
Spirita Alpha | N | 30% | 50% | ※8 | - | |||||||||||
Modulator | N | - | 30% | 80% | - | |||||||||||
Stigma Vinculum Yamato Factor |
N | - | 30% | 50% | - | |||||||||||
Alters Flicts |
N | - | 80% | - | ||||||||||||
Ultimate Buster ※5 | N | - | ※9 | - |
- ※1 Bonus to success rate of synthesis of Rank V of the 6 attribute resistances requires "photon collect"
- ※2 'Gift Receptor' required to make inheritance/synthesis possible
- ※3 Not including Tou'ou Soul, _____ the Soul, and Astral Soul
- ※4 Soul Receptor style inheritance is possible, but does not gain any bonus to success rate
- ※5 Can only be affixed to weapons of ★12 rarity or lower
- ※6 Success rate for having 3 of the same ability is 10%, for 4 is 30%, and for 5 is 50%
- ※7 Soul Receptor style inheritance is possible
- ※8 Success rate for having 3 of the same ability is 60%, for 4 is 80%, and for 5 is 100%
- ※9 Success rate for having 5 of the same ability is 100%
Adding Abilities | List of Abilities | Ability Factors (Weapons) | Ability Factors (Units) | S-Class Special Ability (Weapons) | S-Class Special Ability (Units) |