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Unreleased Content
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S-Class Special Ability (Weapons)
S-Class Special Ability | Capsule | Description | Weapon Drop | Special Ability Factor | Capsule Drop |
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N/A | Increase Power by 0.75% for each Special Ability attached to this weapon. Maxes at 6%. | |||
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N/A | Increase damage by 4%. | |||
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N/A | Increase PP Consumption by 4% but increase PA/Technique damage by 6%. | |||
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N/A | If there are two or more party members, decrease PP consumption by ?% (2 Members), +?% Critical Hit Rate (3 Members), and increase Power by ?% (4 Members). Bonuses only work on self. |
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Increase Critical Hit Rate by 2% for each successive Just Attack, up to 20%. Bonus is lost when a non-JA Attack is performed. |
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N/A | Increase power by 5% and reduce damage taken by 12% in the Quest Solo Training: Phanatical Phantoms. |
Not Implemented | Not Implemented | Not Implemented |
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N/A | Increase Power (+4%) and Critical Hit Rate (+5%). Enhance PP efficiency (10% Natural PP Recovery, 15% Active PP Recovery, -5% PP Consumption). Effect resets when damage is taken. (180s Cooldown) |
Not Implemented | Not Implemented | Not Implemented |
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N/A | Reduce PP consumption by 15%. | |||
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N/A | Reduces damage taken by 10%. | |||
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N/A | Reduces PP consumption by 20% when Just Attacking different PAs or Techniques. | |||
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N/A | Restore PP upon consuming a Mate-type item (Automate OK). Effect varies based on the item consumed. | |||
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Increase power over time while S1:Yellow Moon Flash, S1:Green Leaf Flash, or S1:Black Shadow Flash are active. Maxes at 7%. |
??? | ||
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N/A | Increase Critical Hit Rate by 2% every time you JA different PAs/Techniques. Maxes at 15%. | |||
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N/A | Increase power by 5% and reduce damage taken by 12% in the Quest Solo Training: Phanatical Phantoms. | Not Implemented | Not Implemented | Not Implemented |
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N/A | Increase Power (+4%) and Critical Hit Rate (+5%). Enhance PP efficiency (10% Natural PP Recovery, 15% Active PP recovery, -5% PP consumption). Effect resets when damage is taken. (180s Cooldown) |
Not Implemented | Not Implemented | Not Implemented |
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N/A | Increase Active PP Recovery by 35%. | |||
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N/A | Boosts damage by 5% while HP is 80% or more. | |||
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N/A | Increase Natural PP Recovery by 25%. | |||
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N/A | Increase the Power of non-Critical Hits by 5%. | |||
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N/A | Increase Power by 5% and reduce damage taken by 12% in the Quest Solo Training: Phanatical Phantoms. | Not Implemented | Not Implemented | Not Implemented |
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N/A | Increase Power by 4% when attacking an enemy affected by a Status Effect, Jellen, or Weak Bullet. | |||
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Increase Power by 4%. Reduce damage taken by 25% but consume 20 PP when taking damage. Force only. |