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  • ...ll as other features that set them apart. By gaining stronger and stronger weapons, you are able to combat stronger foes and reach new heights. ===Using Weapons===
    22 KB (2,770 words) - 21:15, 7 June 2021
  • In some Quests in NGS, you occasionally have access to '''Special Weapons'''. These are time-limited armaments that give you access to special attack Special Weapons can be equipped via a Delivery Device. Depending on the Quest, there may be
    16 KB (2,502 words) - 17:51, 11 April 2023
  • Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtai ...Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
    81 KB (9,539 words) - 01:15, 16 July 2022
  • ...Shop]] || [[Memory Exchange Shop]] || [[Weapons Badge Exchange Shop]] || [[Weapons Badge Exchange Shop 2]] || [[Hunting Stone Exchange Shop]] =Weapons Badge 2021 Exchange Shop=
    205 KB (25,089 words) - 15:14, 20 January 2024
  • ...pment that can accommodate the S-Class tier you are affixing; for example, weapons that do not display the icon for {{icons|SSA 4}} in their status menu canno ...ing allows you to exchange S-Class Special Abilities between two different weapons/units without going through the normal Affixing process, thereby avoiding h
    78 KB (10,761 words) - 20:46, 7 June 2021
  • ...Shop]] || [[Memory Exchange Shop]] || [[Weapons Badge Exchange Shop]] || [[Weapons Badge Exchange Shop 2]] || [[Hunting Stone Exchange Shop]] =Weapons Badge SP Exchange Shop 6=
    133 KB (15,616 words) - 02:11, 27 March 2024
  • ...s Exchanges/Change Weapon Category]] || [[Zieg's Exchanges/Obtain New Type Weapons]] || [[Zieg's Exchanges/Get Other Items]] ...Description-->|An unknown substance found in Omega. It can restore damaged weapons to their former glory.
    42 KB (5,128 words) - 00:04, 30 September 2023

Page text matches

  • ...lity}} [[S-Class Special Ability (Weapons)_(PSO2)|S-Class Special Ability (Weapons)]]||{{icons|S-Class Special Ability}} [[S-Class Special Ability (Units)_(PS
    720 bytes (80 words) - 23:25, 26 June 2021
  • #REDIRECT [[S-Class Special Ability (Weapons)]]
    47 bytes (5 words) - 09:11, 9 May 2020
  • #REDIRECT [[Ability Factors (Weapons)_(PSO2)]]
    46 bytes (5 words) - 20:53, 7 June 2021
  • as the Atlas series of weapons or the infamous Lightstream series, provided they meet the material exchang == [[Zieg's Exchanges/Obtain New Type Weapons|Obtain New Type Weapons]] ==
    1 KB (230 words) - 03:19, 28 July 2019
  • [[Category:Weapons]]
    97 bytes (10 words) - 07:18, 19 November 2016
  • |WeaponDropInfo=* [[Weapons Badge Exchange Shop|Weapons Badge SP Exchange Shop 5]]
    659 bytes (72 words) - 11:02, 31 May 2023
  • Class Excubes and 15* weapons will drop when you are Lv.71 or higher.
    138 bytes (22 words) - 09:12, 22 April 2021
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    856 bytes (95 words) - 22:09, 15 July 2022
  • |アイテム強化の達人・Ⅰ<br>Item Enhancement Master Ⅰ||5||Strengthen weapons and units in the Item Lab once.||強化 / VS<br>Fortify / VS||5SG |アイテム強化の達人・Ⅱ<br>Item Enhancement Master Ⅱ||5||Strengthen weapons and units in the Item Lab 15 times.||鍛冶屋<br>Blacksmith||5SG
    4 KB (485 words) - 14:02, 25 June 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    873 bytes (97 words) - 03:56, 16 July 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    868 bytes (100 words) - 02:11, 16 July 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    968 bytes (113 words) - 03:10, 7 December 2019
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    974 bytes (112 words) - 23:14, 2 February 2023
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}. * Unlike most other rare weapons, Invade weapons do not possess a fixed 10% damage variance, relying on DEX to reduce its va
    1 KB (172 words) - 23:17, 2 February 2023
  • A wiki for all things about Phantasy Star Online 2, os pso2. We have weapons (in progress), units (in progress), photon arts (in progress), techniques(i
    279 bytes (43 words) - 22:17, 19 February 2016
  • ...rd: Craftman's Seal x2.<br>This order can be completed weekly.<br>New-Type Weapons (-NT) cannot be extended. ...rd: Craftman's Seal x2.<br>This order can be completed weekly.<br>New-Type Weapons (-NT) cannot be extended.
    4 KB (499 words) - 23:04, 23 August 2020
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    433 bytes (42 words) - 00:45, 16 July 2022
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    438 bytes (42 words) - 00:46, 16 July 2022
  • *Switching weapons will reset the boost effect from Refining Operation(with one exception belo **Switching to weapons with <b style="color:red;">same potential and same potential Lv</b> will no
    1 KB (164 words) - 15:47, 23 April 2021
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    437 bytes (43 words) - 00:45, 16 July 2022

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