Shien no Fushichou

From Arks-Visiphone
Jump to: navigation, search
Shien no Fushichou
シエンノフシチョウ
UIItemShienNoFushichou.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 430 DEX
Type: Gunslash
Classes: Hunter Fighter Ranger Gunner Force Techer Braver Bouncer Summoner Hero Phantom
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1023
1381
Grind
R-ATK
972
1312
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Phrase Weak
Supported S-Class Tiers
S Class Ability 1S Class Ability 2S Class Ability 3
Potential
Violet Flame Oath
Lv. 1
{{#switch: Violet Flame Oath Defensive Stance=
During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 10%.
Physical Defense Stance=
Reduces damage taken by Striking and Ranged attacks by 10%.
Technique Defense Stance=
Reduces damage taken by Technique attacks by 15%.
Obstinate Spirit=
13% chance of surviving a lethal attack with 1 HP.
Enraged Stance=
Boosts the effect of Fury Stance by 4%.	
Hot-Blooded Heart=
Boosts the effect of Fury Stance by 5%.
Mortality's Ante=
During Fury Stance, boosts Critical Hit Rate by 18%.
Immediate Strike=
Boosts the effect of Just Attack by 3%.
Raging Inferno=
Frontal attack power during Brave Stance increased by 10%.
Direct Style=
Frontal attack power during Brave Stance increased by 4%.
Direct Assault=
Frontal critical hit rate during Brave Stance increased by 18%.
Flash Cutter=
Frontal critical hit rate during Brave Stance increased by 10%.
From Behind=
Rear attack power during Wise Stance increased by 8%.
Steadfast Reaper=
Boosts damage while holding still by 7%.
Eternal Trap=
Boosts the effects of tools by 20%.
Trap Release=
Boosts the effect of Poison Traps by 20%.
Trap Activate=
Boosts the effect of Upper Traps by 20%.
Trap Expert=
Reduce the cool-down of setting traps. (10%)
Phantom Bullet=
Reduce PP consumption by 10% while special bullets are loaded.
Chain Finale=
Effect of Chain Finish boosted by 12%
Perfect Calamity=
Boosts the effect of Perfect Keeper by 5%
Immediate Dismissal=
Boosts the effect of Stylish Roll JA by 3%.
Powerful Prophecy=
Boosts the effect of Photon Flare by 280.
Circuit Breakout=
Boosts the effect of Photon Flare by 200.
Strength Crystal=
Boosts the effect of Wand Reactor by 8%.
Heavens Divide=
Boosts Just Attack damage by 10% during Katana Combat.
Judgment Time=
Boosts the effects of Average Stance by 5%
Inevitable Judgment=
Boosts critical hit rate during Average Stance by 18%
Fragile Assault=
Boosts the effect of Weak Stance by 6%
Deadly Breeze=
Boosts attack damage during Rapid Shoot by 10%
Four-armed Gale=
Increase the Power of Rapid Shoot by ?%.
Sudden Pouncing=
Boosts the damage of Snatch Step by 100% and Snatch JA Combo by 5%
Strategic Stance=
Boosts the effect of Elemental Stance by 7%
Great Strategic Stance=
Boosts the effect of Elemental Stance by 9%
Rending Stance=
Boosts the effect of Break Stance by 10%
Soul Rending Stance=
Boosts the effect of Break Stance by 30%
Immediate Breathing=
Boosts Just Attack damage during Rapid Boost by 10%
Immediate Destruction=
Boosts the effect of Just Attack by 6%.
Immediate Justice=
Boosts the effect of Techniques' Just Attack by 3%.
Immediate Decree=
Boosts the effect of Techniques' Just Attack by 6%.
Pursuing Strike=
Boosts damage against enemies suffering from a status effect by 17%.
Pursuing Bonds=
22% chance of Binding an enemy suffering from a status effect.
Crest of Carnage=
Boost damage by 5% when HP is 50% or lower.
Last Stand=
Boost damage by 8% when HP is 25% or lower.
Crushing Blow=
Boosts ranged damage when attacking weak points by 6%
Deadeye Shooter=
Boosts ranged damage when attacking weak points by 7%
Zero Effort=
Boosts ranged damage at point-blank by 12%.
Spirit Collector=
Boosts Attack PP Recovery by 10%.
Spirit Radiance=
Boosts Attack PP Recovery by 40%.
Absolute Edge=
Attack power against aerial enemies boosted by 16%.
Aerial Attack=
Attack power against aerial enemies boosted by 6%.
Prayer's Form=
Boosts charged technique damage by 5%.
Oath's Form=
Boosts charged technique damage by 6%.
Innocent Appearance=
Power of uncharged techniques boosted by 50%.
Burning Seal=
Reduces the charge time for fire techniques by 10%.
Frozen Seal=
Reduces the charge time for ice techniques by 10%.
Thunder Seal=
Reduces the charge time for lightning techniques by 10%.
Whispering Wind=
Reduces the charge time for wind techniques by 10%.
Moonlit Ritual=
Reduces the charge time for light techniques by 10%.
Devil's Game=
Reduces the charge time for dark techniques by 10%.
Crimson Crystal=
Boosts fire technique damage by 12%.
Frozen Crystal=
Boosts ice technique damage by 12%.
Freezing Strike=
Boosts technique freeze rate by 6%.
Thunder Crystal=
Boosts lightning technique damage by 12%.
Paralyzing Strike=
Boosts technique shock rate by 6%.
Ancient Oath=
Boosts elemental weakness damage by 10%.
Discerning Eye=
Boosts elemental weakness damage by 6%.
Splendid Recovery=
Boosts PP recovery speed by 10%.
Moonlit Nobility=
Boosts light technique damage by 12%.
Healing Wind=
Boosts the effect of Resta by 22%.
Demonic Smile=
Boosts dark technique damage by 12%.
Wind Protection=
Boosts wind technique damage by 12%.
Boreas' Tyranny=
Boosts wind technique damage by 12%.
Immediate End=
May cause stun when using Just Attacks.
Exhausted Ambition=
Boosts S-ATK and R-ATK by 150 when PP is at 50% or less.
Black Heart=
Boosts S-ATK and R-ATK by 300 when PP is at 50% or less.
Crescent Eclipse=
Fixed probability of absorbing HP by 10% of damage given.
Adverse Vanity=
Boost PP recovery rate by 10% when afflicted with a status effect.
Adverse Field=
Boosts S-ATK by 80 when afflicted with a status effect.
Breath of Life=
HP regenerates by 5% every 5 seconds.
Tuning Conversion=
Converts 40% of your weapon's S-ATK into T-ATK.
Harmonic Conversion=
Converts 40% of your weapon's R-ATK into T-ATK.
Revival Reversal=
Recovers HP by 10% during a successful Just Reversal.
Inevitable Strike=
Boost damage of critical hits by 9%.
Precision Sniping=
Boosts damage at long range by 6%.
Battle Awakening=
Boosts Gear Gauge accumulation rate by 60%.
Decree of Intent=
Boosts critical hit rate by 6%.
Sure-Strike Stance=
Boosts critical hit rate by 15%.
Sure-Strike Flash=
Boosts critical hit rate by 20%.
Splendid Chase=
Boosts the power of photon arts by 2%.
Celestial Bullet=
Absorb 0.3% of damage inflicted as HP.
Vampiric Blade=
Absorb 4% of damage inflicted as HP.
Supreme Blessing=
Reduces PP consumption by 17%.
Visage of Light=
Reduces PP consumption by 8%.
Mental Alignment=
Boost PB gauge accumulation by 20%.
Skilled Trainer=
Boosts the drop rate of equipments with abilities.
Fortunate Omen=
Boosts the chances of rare weapons to be unidentified.
Determination=
40% chance of nullifying knockback and recovering 8% HP.
Wings of Fortune=
Fixed probability of nullifying damage.
Medicinal Knowledge=
Boosts the effect of recovery items by 12%.
Living Conduit=
Boosts hate accumulation and increases defense by 5%.
Isolated Presence=
Reduce hate accumulation by 12%.
Pursuit of Flame=
Boost burn rate of melee and ranged attacks.
Shackles of Ice=
Boost freeze rate of melee and ranged attacks.
Chains of Lightning=
Boost shock rate of melee and ranged attacks.
Guiding Mirage=
Boost mirage rate of melee and ranged attacks.
Inciting Panic=
Boost panic rate of melee and ranged attacks.
Festering Poison=
Boost poison rate of melee and ranged attacks.
Spirit Reversal=
Recover 10% PP when taking damage.
Golden Rule=
Increase meseta gained by 5%.
Pure Hardwork=
Increase experience gained by 4%.
Benevolent Wind=
Heal nearby players by 9% upon being healed.
Phantasmal Blessing=
Boosts power based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge.
Craft Mastery=
Boosts damage when using extended weapons by 5%.
Aerial Burst=
Boosts aerial attack damage by 6%.
Wings of Darkness=
Boosts JA damage by 7% when using different PAs or Techniques.
Standard Meditation=
Boost normal attack damage by 10%.
Swift Hunter=
Boost ranged damage while moving by 9%.
Fatal Activity=
Boosts attack damage by 3% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds.
Divine Blessings=
Boost melee, ranged, and tech damage when HP is below 50%.
Barbed Restraints=
Fixed probability of inflicting Injury upon yourself.
Immediate Wounds=
Fixed probability of inflicting Injury during a Just Attack.
Immediate Weakness=
Fixed probability of inflicting Jellen during a Just Attack. (Jellen effect 2%)
Visage of Shadow=
Boosts damage for each consecutive Just Attacks by 1%. (15% MAX)
Twinkling Chain=
Boosts damage for each consecutive Just Attacks by 3%.
Dancing Night Blossom=
Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 1%.
Pale Night Blossom=
Reduce the PP consumption of PAs and Techniques by 4% and boost their power by 4%.
Limit Drive=
Consume 15% more PP when you use a PA or technique and boost its power by 10%.
Magic Pledge=
Boosts S-ATK, R-ATK and T-ATK by 200 when PP is more than 50%
Rear Assault=
Boosts damage by 8% and PP recovery amount by 40% when attacking an enemy from behind.
Roar's Smasher=
Boosts damage by 10% and PP recovery amount by 130% when attacking a breakable part.
Zero Assault=
Boosts shooting damage at close-range by 9%.
Zero Logic=
Boosts technique damage at close-range by 12%.
Zero Strike=
Boosts Striking damage at close range by 9%.
Zero Effort=
Increases damage dealt from close range by 12%.
Zero Onslaught=
Increases all damage dealt from close range by 8%.
Apt Grafter=
Boosts your critical rate by 15% and power by 6% at close range.
Apt Hammer=
Boosts your critical rate by 25% and power by 5% at close range.
Apt Striker=
Boosts your critical rate by 25% and power by 5% at medium range.
Apt Sniper=
Boosts your critical rate by 35% and power by 4% at long range.
Intelligent Usage=
Boosts the activation rate of Automate Deadline.
Spring Breeze=
Automatically regenerate 5% HP every 10 seconds.
Negative Hunter=
Damage against Darkers boosted by 7%.
Negative Destroyer=
Damage against Darkers boosted by 9%, Damage against DA-Aberrations boosted by ?%.
Native Hunter=
Damage against Natives boosted by 10%.
Machine Hunter=
Damage against Mechs boosted by 10%.
Dragon Hunter=
Damage against Dragonkin boosted by 10%.
Oceanid Hunter=
Damage against Oceanids boosted by 10%.
Demon Hunter=
Damage against Kuronites boosted by 10%.
Dragon's Authority=
Damage against all enemies except Dragonkin boosted by 12%.
Colossal Spirit=
Damage against bosses boosted by 10%.
Negative Emblem=
Damage received from Darkers reduced by 30%.
Dragon Emblem=
Damage received from Dragonkin reduced by 30%.
Demon Emblem=
Damage received from Kuronites reduced by 30%.
Soaring Edge=
Boosts the damage of Rising Edge by 9%
Spiral Edge=
Boosts the damage of Twister Fall by 9%
Star Breaker=
Boosts the damage of Nova Strike by 8%
Blade Surfing=
Boosts the damage of Ride Slasher by 10%
Celestial Cleave=
Boosts the damage of Over End by 10%
Stunning Edge=
Boosts the damage of Stun Concido by 10%
Crescent Blade=
Boosts the damage of Sonic Arrow by 10%
Guilty Edge=
Boosts the damage of Guilty Break by 8%
Devouring Edge=
Increase technique damage during Sacrifice Bite by 20%
Lashing Descent=
Boosts the damage of Heavenly Fall by 9%
Intertwining Grip=
Boosts the damage of Other Cyclone by 10%
Lunatic Spinner=
Boosts the damage of Other Spin by 9%
Shocking Grasp=
Boosts the damage of Holding Current by 8%
Dancing Savage=
Boosts the damage of Cerberus Dance by 10%
Wild Round=
Boosts the damage of Wild Round by 10%
Imperial Rising=
Boosts the damage of Kaiser Rise by 14%
Sliding Circle=
Boosts the damage of Slide Shaker by 10%
Heavenly Impact=
Boosts the damage of Slide Upper by ?%
Backhand Strike=
Boosts the damage of Backhand Smash by 10%
Flickering Wave=
Boosts the damage of Speed Rain by 9%
Thrusting Spear=
Boosts the damage of Zenith Throw by 10%
Discoidal Spear=
Boosts the damage of Slide End by 8%
Battle Cry Spear=
Boosts the damage of Assault Buster by 8%
Battle Cry Spear 2=
Reduces PP cost for Assault Buster by 15%
Life Snag Spear=
Boosts the damage of Bandersnatch by 10%.
Sacred Spear=
Boosts the damage of Sacred Skewer by 8%.
Absolute Blade=
Boosts damage against aerial enemies by 16%.
Aerial Gamboling=
Boosts the damage of Raging Waltz by 9%
Aerial Gamboling 2=
Reduces PP cost for Raging Waltz by 15%
Kick-Slash Duet=
Boosts the damage of Shoot Polka by 10%
Robust Collision=
Boosts the damage of Scar Fugue by 14%
Gliding Blades=
Boosts the damage of Dark Scherzo by 8%
Jumping Waltz=
Boosts the damage of Symphonic Drive by 14%
Gyrating Edges=
Boosts the damage of Orchestra by 9%
Bloody Flash=
Boosts the damage of Bloody Sarabande by 9%
Lunatic Slasher=
Boosts the damage of Facet Folia by 14%
Rising Claw=
Boosts the damage of Scissor Edge by 10%
Whirling Ring=
Boosts the damage of Rumbling Moon by 9%
Dancing Phantom=
Boosts the damage of Illusion Rave by 9%
Mythical Flicker=
Boosts the damage of Fake Capture by 10%
Slamming Blast=
Boosts the damage of Surprise Dunk by 9%
Detaining Toss=
Boosts the damage of Deadly Archer by 14%
Dancing Killer=
Boosts the damage of Acro Effect by 9%
Countless Slugging=
Boosts the damage of Pendulum Roll by 9%
Leading Punch=
Boosts the damage of Straight Charge by 9%
Altering Jab=
Boosts the damage of Surprise Knuckle by 9%
Endless Pounding=
Boosts the damage of Flash Thousand by 8%
Venus Maximum=
Boosts the probability of a mighty fist when Meteor Fist is charged
Dancing Ensemble=
Boosts the damage of Rage Dance by 9%
Explosive Ensemble=
Boosts the damage of Thrillsplosion by 9%
Guillotine Ensemble=
Boosts the damage of Slash Rave by 14%
Kicking Ensemble=
Boosts the damage of Additional Bullet by 9%
Grenade Shot=
Boosts the damage of Grenade Shell by 14%
Precise Discharge=
Boosts the damage of One Point by 9%
Sliding Shot=
Boosts the damage of Impact Slider by 14%
Evading Jump Shot=
Boosts the damage of Parallel Slider by 10%
Concealed Shooting=
Boosts the damage of Sneak Shooter by 8%
Lightray Shower=
Boosts the damage of Glorious Rain by 10%
Divine Wrath=
Boosts the damage of Satellite Cannon by 8%
Holy Cannon=
Boosts the damage of Divine Launcher by 8%
Barrage Cannon=
Boosts the damage of Concentrate One by 9%
Celestial Cannon=
Boosts the damage of Cluster Bullet by 8%
Point-Blank Cannon=
Boosts the damage of Zero Distance by 14%
Violent Ride=
Boosts the damage of Rodeo Drive by 14%
Altering Cannon=
Boosts the damage of Crazy Smash by 10%
Flame Cannon=
Boosts the damage of Flame Bullet by 10%
Cosmic Crusher=
Boosts the damage of Cosmos Breaker by 14%
Traditional Spark=
Boosts the damage of Diffuse Shell by 14%
Homing Shot=
Boosts the damage of Homing Emission by 10%
Heroic Dance=
Boosts the damage of Messiah Time by 9%
Eternal Bullet=
Boosts the damage of Infinite Fire by 9%
Airborne Aim=
Boosts the damage of Satellite Aim by 14%
Extreme Reversal=
Boosts the damage of Elder Rebellion by 14%
Fallen Earth=
Boosts the damage of Heel Stab by 14%
Rotational Flight=
Boosts the damage of Grim Barrage by 20%
Brandish Splendor=
Boosts the damage of Kanran-kikyou by 9%
Blossoming End=
Boosts the damage of Sakura-endo by 9%
Dragon Wave=
Boosts the damage of Hatou-rindou by 5%
Master Bow=
Boosts the damage of Master Shot by 8%
Intense Bow=
Boosts the damage of Penetrating Arrow by 14%
Oracle Bow=
Boosts the damage of Kamikaze Arrow by 14%
Final Bow=
Boosts the damage of Final Nemesis by 10%
Revolving Collision=
Boosts the damage of Strike Gust by 8%
Gleaming Riot=
Boosts the damage of Gran Wave by 14%
Swift Outrage=
Boosts the damage of Moment Gale by 14%
Destruction Rook=
Boosts the damage of Distraction Wing by 10%
Ray Dispersion=
Boosts the damage of Dispersion Shrike by 10%
Rising Phoenix=
Boosts the damage of Heavenly Kite by 8%
Divine Justice=
Boosts the damage of Justice Crow by 14%
Star Divide=
Boosts the damage of Starling Fall by ?%
Rampaging Falcon=
Boosts the damage of Kestrel Rampage by 14%
Great Sun Deity=
Boost damage by 4% during a fine weather.
Aurora Blessing=
Boost damage depending on the weather in Tundra (5%/15%/25%/35%).
Meteor Blessing=
Boost damage depending on the weather in Desert (5%/15%/25%/35%).
Paradise Blessing=
Boost damage depending on the weather in Shironia (5%/15%/25%/35%).
Burning Hearts=
Effective at attacking flames in a certain quest. 
Sacrificial Inspiration=
Recover 15% HP when nearby enemies die during Guard Stance
Dynamic Reflection=
Boosts attack power during Just Guard by 200%
Darkness Release=
Boosts damage by 6%, PP recovery rate increased by 10% 
Anti-Air Training=
Boosts damage by 6% while in the air. 
Armor Mastery=
Increases S-DEF by 75, striking and ranged damage by 13% during Guard Stance. 
Immediate Counter=
Boosts the power of Just Attacks by 15% after a Just Guard. 
Testament to Courage=
Boost damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
Blossoming Full Moon Strike=
Boosts the damage of Kazan-nadeshiko by 5%
Glimmering Fluorescence=
Reduce the PP consumption of PAs and Techniques by 20% and reduce their power by 5%.
Pleiades Flag Cut=
Boosts the damage of Rising Flag by 9%
Rolling Cutter Dance=
Boosts the damage of Wild Rhapsody by 14%
Heroic Advance=
Boost damage by 9% when HP is 30% or greater.
Heroic Strength=
Boost damage by 10% when HP is 60% or greater.
Murderous Assault=
Increases Critical Power by 5% and Damage to Weak Points by 6%.
Light Conversion=
Recover 10% of Max PP when taking damage.
Absolute Void=
Boost damage to weak points by 7%.
Warrior's Song=
Damage is boosted by 11% and damage received is reduced by 10%.
Urgent Maneuver 1=
Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase Power by 5%. 
Urgent Maneuver 2=
Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase Power by 3%. 
Heavenly Light=
Increases Attack PP recovery by 25%. When PP is at 30% or above, increase Damage dealt by 5%. 
Dragon's Authority=
Damage is increased to all enemies except Dragonkin by 12%. 
New Type's Law=
Boosts attack damage of all Just Attacks by 2%.
Machine's Mark=
Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
New Type Oath=
Increase Power by 5% when attacking an enemy's elemental weakness.
Veteran's Merit=
Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
Heavenly Blessing=
Increase damage by 10%.
Immediate Attack=
Boost the effect of Just Attack by 6%.
Form's Pledge=
Boost the damage of charged techniques by 6%.
Ebony's Providence=
Boost damage to bosses by 10% and reduce damage taken from bosses by 13%.
Phantom Devourer=
Boost damage to Phantoms by 7% and reduce damage taken from Phantoms by 10%.
Sentiments of Light=
+14% damage when above 40% PP and 70% HP.
賢闘の必撃=
Increase Critical Hit Rate by 21% while Elemental Stance is active.
Type of Thunder=
Increase Power by 6% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%.
Exact Median=
Increase damage dealt to weak points by Ranged attacks by 6%.
Dragon's Infuriation=
Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
Insentient Innocence=
Boosts the power of Dead Approach by ?%.
Rushing Bullet=
Boosts the power of Bullet Squall by 14%.
Elegant Songstress' Dance=
Boosts the damage of "Il" Techniques by 18%.
Frozen Prison=
Increases freeze durability by 100%.
円穿昴斬槍=
Increases the power of Slide Shaker and Rising Flag by 10%.
Glacial Crystal=
Increases the damage of ice techniques by 12%.
Phantom Resonance=
Increases the damage of Photon Blasts by 30%.
Sky-Rending Strike=
Increases damage when attacking from the air by 6%.
Sudden Whirlwind=
Increases damage of Tornado Dance by ?%.
裂破の必撃=
Increase critical chance by 24% during break stance.
Stimulating Radiance=
Increase the damage of photon blades by 11% during photon blade fever.
天輪滅砲=
Increase the damage of Sphere Eraser by 14%.
廻追翔弓=
Reduce PP consumption for Chase Arrow by 35%.
蹴舞弓=
Increase the damage of Tritt Shooter by ?%
Readying Balance=
Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed.
Photon's Vessel=
PP recovery up 10% and PP consumption down 10%.
Dissipating Wave=
Fires an energy wave on normal attacks.
Astral Spirit's Blessing=
HP recovery amount up 10%, increase damage by 7%
暴嵐の接撃=
Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
暴嵐の隔撃=
Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
暴嵐の遼撃=
Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
Limit Release=
Increased PP consumption by 30%, increase the damage of normal attacks by 100%.
Offensive Inspiration =
Power is increased by 6% and gradually increases over time up to 12% total. Resets if a Mate item is used (takes 70 seconds to max).
Offensive Reverence =
Power is increased by 6% and gradually increases over time up to 12% total. Resets if hit (takes 50 seconds to max).
Offensive Approach =
Power is increased by 6% and gradually increases over time up to 12% total. Resets if Mirage Escape is used (takes 60 seconds to max).
Indomitable Soul=
Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified.
絶幻創滅牙=
Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%.
Full-Body Strike=
Increase the Power of Ducking Blow and Heartless Impact by 10%.
Elem. Tracking - Lightning/Light=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
Elem. Tracking - Ice/Light=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
Elem. Tracking - Light/Dark=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
Elem. Tracking - Fire/Light=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
Elem. Tracking - Fire/Wind=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
Elem. Tracking - Wind/Dark=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
Elem. Tracking - Fire/Lightning=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
Elem. Tracking - Ice/Lightning=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
Elem. Tracking - Wind/Light=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
Elem. Tracking - Ice/Wind=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
Elem. Tracking - Lightning/Dark=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
Elem. Tracking - Fire/Dark=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
Elem. Tracking - Fire/Ice=
Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
Blessed Season=
Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10%
Divine Radiance=
Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground.
風の囁き=
Reduces the charge time for Wind Techniques by 10%.
Immediate Extstrike=
Boosts the effect of Just Attacks by 7% and increase Active PP Recovery by 7%.
Starlight Remnants=
Increase Power by 6% and increase Active PP Recovery by 20%.
Eternal Operation Device=
Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1.
Zephyr's Edge=
Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 10% when Katana Gear is active.
Antique Shot=
Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target.
Snow-White Sacrifice=
Increase chance to inflict Status effects to enemies and increases power by 8%. 5% additional power against Status inflicted enemies.
Snowlight Blossom=
Increase chance to inflict Status effects to enemies and increases Power by 8%. 5% additional Power against Status inflicted enemies.
Snowfall Splendor=
Damage received by Pets is reduced by 3%, Pet HP regenerates by 5% every 10 seconds.
闘士の闘法=
Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass.
勇士の闘法=
Increase Power by 8% and reduce PP consumption by 10% when Braver is set as your Subclass.
Heavenly Blessing: Light Wings=
Increase Power by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
Perennial Conqueror=
Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "The Endless Darkness".
吸気光弾=
Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and power of non-Normal Attacks by 5%.
Blessing of Life=
Increase Power by 8%. Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party.
Guidance of Life=
Increase success rate of adding Abilities to the weapon by 2%.
Melody of Life=
Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party.
Anthesis Trainer (Qliphad) =
Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon.
Melody of Evil =
Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
Double Scarlet Blade =
Increase Power by 8%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
Mysterious Conjurer =
Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
Glance of Darkness =
When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
Hope Symbol =
Restore 30% of Max HP every 40s. Increase Power by 7% and reduce damage taken by 1%.
Heavenly Dawnlight =
Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 5% when PP is at 30% or greater.
Murderous Raid =
Increase Critical Hit Rate by 1%, increase Critical Power by 5%, and Damage on Weak Points by 6%.
Monsoon Machinegun =
On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 10% for 60 seconds.
Natural Release =
Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
Thundering Blades =
When using a PA, lightning charged Photon Blades are generated. (Power: 6%, Blades: 150%)
Inversive Polarity =
Boost the power of Reverse Tap by 14%.
Revolving Step =
Reduce the PP consumption of Grim Barrage by ?%.
堅鎧練陣 =
Increase Striking and Ranged damage by 8% and increase S-DEF by 100 when Guard Stance is active.
Deathblow Fury =
Increase Power by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy).
Deathblow Honor =
Recover PP when an enemy is killed nearby (1 PP/Enemy).
Heroic Victory =
Increase Power by 8%. Increase the rate of Hero Boost accumulation by +50%.
Elusive Offense=
Increase Power by 5%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
Elusive Blades=
Increase Power by 10%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero.
Daemon Destroyer=
Increases damage dealt to Demons by 9% and reduces damage taken from Demons by 10%.
Demonic Ward=
Decrease damage taken from Demons by 15% for both Pets and Players.
縛刻の闇術=
Increase the charge time of Dark Techniques by 50% and increase their Power by 20%. Excludes Namegid.
Darkness Roar =
Increase Power based on Dark Blast Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds.
Darkness Brilliance =
Increase Power based on Dark Blast Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Loser] transformation time by 5 seconds.
Darkness Allure =
Increase Power based on Dark Blast Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds.
Darkness Game =
Increase Power based on Dark Blast Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds.
Bewitching Performance =
Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
Flashing Blades=
Increase Power by 10%. Applies Jellen on Attacks (?% rate).
Sacred Shield=
Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) at regular intervals (every 30s).
Sacred Melody=
Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
Enticing Ward=
Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Enticing Melody=
Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) at regular intervals (every 20s).
Advancing Strike=
Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%.
Millennium Blaze=
Increase Power by 5%.
Soaring Brilliance=
Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
Pursuing Rhythm=
Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+6% Power)
Angelic Blessing=
Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power)
Retaliating Fist=
Increase Power by 7%. Successfully evade an attack with Sway to summon a giant fist.
Divine Great Sun Deity=
Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus.
Offensive Defensive=
Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
Black Tactics=
When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%.
Water Bullet=
Increase Power by 10% and increase the amount of PP restored by normal attacks (+?).
White Tactics=
Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%.
Sure-Strike Field=
Increase Power by 9% and increase Critical Hit Rate by 7%.
Quadruple Grenade=
Increase Power by 5%. Change Normal Attack into four homing shells.
Angelic Guidance=
Increase Power by 6%. Automatically charge Gear while in mid-air.
Gleaming Lance=
Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%)
Illusion Technique=
Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
Cyclic Cyclone=
Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
Demonic Flash=
Increase Power by 14% when HP is 25% or lower.
瞬閃の継矢=
Boosts JA damage by 13% when using different PAs or Techniques.
Demolisher Conqueror=
Increase Power by 15% and halve damage taken in the Emergency Quest "The Dark Demolisher".
Demolisher Tactician=
Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
Dauntless Knight=
Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Dauntless Templar=
Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Knight's Melody=
Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Templar's Melody=
Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Tragic Providence=
Increase Power by 8%. Increase damage (3%) and Active PP Recovery (+20%) against bosses.
Auxiliary Dart=
Increase Power by 4%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
Furious Inspiration=
Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
Flame Oath=
Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness.
Crimson Flame Oath=
Increase Power by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
Violet Flame Oath=
Increase Power by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
Flame Melody=
Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness.
Crimson Flame Melody=
Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
Mobility Anomaly=
Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
Angelic Adept=
Increase Power by 7%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
Chaotic Arm=
Increase Power by 6%. Alter attack performance when using Weapon Action.
Hexing Spirit=
Increase Power by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
Hexing Destruction=
Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
Subzero Scepter=
Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
Phantasmal Song=
Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Phantasmal Gift=
Increase Power based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Thunderblade Knight=
Increase Power by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
Swift Courage=
Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
Divine Protection=
Increase Power by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack.
Hawkeyed Phoenix=
Increase PA/Tech damage by 12% when attacking an enemy's weak point or Elemental Weakness.
Lustrous Protection=
Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%.
Circular Release=
Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
Eternal History=
Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
Immortal Breath=
Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
Immortal Beat=
Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
Immortal Retainer=
Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
Immortal Moment=
Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits.
Zero-Distance Launcher=
Increase Power by 6%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
Lightstream Resurrection=
Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
Star-bound Recollection=
Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
Star-bound Melody=
Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
Lightstream Melody=
Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
Immortal Soul=
Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Phantasmal Darkness=
Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Darkness Shield=
Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
Darkness Ward=
Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Malicious Return=
Increase Power by 8%.
Malicious Melody=
Increase Power by 3%.
Diligent Domain=
Increase Power by 10%. Apply bonus effects based on the active Field Skills.
Golden Knight's Blessing=
Increase Power by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
Bright Silver Flame=
Increase Power by 6%. Change your 3rd Normal Attack into an explosive bullet.
Torrential Dash=
Increase Power by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running.
Colossal Soul=
Increase Power by 16% against bosses. Recover ? PP per second when near bosses.
Revenant Marker=
Increase Power by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
Darkened Blessing=
Increase Power by 8% and Damage Resistance by 10%.
Darkened Performance=
Increase Power by 1% and Damage Resistance by 10%.
Urgent Maneuver 3=
Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 10% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
Scorching Blade=
Increase Power by 7%. Enhance the properties of Normal Attacks.
Collective Insight=
Increase Power by 4%. Grant additional bonuses based on your maximum PP.
Wounded Defensive=
Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
Variating Redress=
Increase Power by 6%. Take damage when using a PA/Technique and reduce PP Consumption by 10%.
Agonizing Blaze=
Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
Luminecho Slug=
Increase Power by 6%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
Luminecho Guillotine=
Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
Luminecho Hammer=
Increase Power by 6%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies.
Twilight Demon Leg=
Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing.
Mysterious Skill=
Increase Power by 5%. Grant a Just Guard effect (?s) when activating a Photon Art.
Circular Progression=
Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks.
Sealing Fang=
Increase Power by 8%. Increase Critical Hit Rate by 10%.
Sealing Duet=
Increase Power by 1%. Increase Critical Hit Rate by 10%.
Soulbound Warfare=
Increase Power by 6%. Increase Normal Attack and Sphere Eraser activation speed.
Seasonal Change=
Increase Power by 8%. Gain a bonus that evolves over time.
Resenting Prayer=
Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
Fatal Exhilaration=
Increase Power by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
Soulbound Guillotine=
Increase Power by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
Brilliant Front=
Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by ?%.
Azure Current=
Increase Power by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
Deadeye's Reward=
Increase Power by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
Genbu Oath=
Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance.
Feathered Flight=
Increase Power by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
Miracle Confluence=
Increase Power by 6%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
Seiryu Vow=
Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
Golden Dragon's Eruption=
Increase Power by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
Secret Blink=
Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging.
Luscious Dance=
Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
Millennium Timber=
Increase Power by 1%.
Eternal War Scherzo=
Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
Midnight Dawn=
Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
Crimson Evening=
Boosts damage by 4%. Restores 2 PP every second.
Impulsive Assault=
Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
Suzaku Alliance=
Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
Byakko Accordant=
Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
Christmas Miracle=
Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
Liberated Fang=
Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%.
Liberated Ensemble=
Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%.
Venusian Beam=
Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated.
Battle Hardened=
Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
Golden Crest=
Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
Southern Seas=
Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
Rose Dew=
Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
Ionizing Barrier=
Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
Despot Awakening=
Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
Offensive Awakening=
Increase Power by 12%. Increase the ATK boost granted by Shifta by 300 ATK.
Carbine Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Machinegun Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Katana Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Priority Shot=
Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
Effortless Mettle=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance.
Effortless Charity=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds.
Effortless Wisdom=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
Steadfast Might=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
Effortless Solo=
Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
Steadfast Solo=
Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
閃く瞬刃=
Boosts JA damage by 28% when using different PAs or Techniques.
Red Recalescence=
Boosts damage when using extended weapons by 14%.
Absolute Strike=
Boosts critical rate by 25%, boosts damage by 17%.
Converging Light=
PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
Myriad Blessings=
Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
Serpent's Bite=
Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%.
Hurricane Shooter=
Boosts damage while moving by 25%.
Limited Spirit=
From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%.
Eternal Blessings=
Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
Valorous Stance=
Frontal damage during Brave Stance increased by 18%. 
Storm Barrage=
Boosts attack damage during Rapid Shoot by 30%
Skilled Elementary Arts=
Boosts damage of basic-level techniques by 18%.
清明なる加護=
Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%.
Absolute Range=
Increase Power by 25% at close range.
Aerial Break=
Increase Power by 20% in midair.
Shining Destruction=
Increase damage against DA-Aberrations by 21%.
Heavenly Death=
Recover 0.4% of damage dealt as HP. (30 HP MAX)
Judgement Blade=
Increase the damage of Just Attacks by 35% while Katana Combat is active.
終桜閃鉄華=
Increase the damage of Sakura-endo and Guren-tessen by 20%.
心輝一意の調=
Compound Technique gauge builds 50% faster.


Glimmering Rhythm=
Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%.
絶雷の結晶=
Increase the damage of Lightning Techniques by 12%.
Spirited Anchored Barrel=
Increase Ranged Power by 18% while standing still.
Arctic Crystal=
Increase the damage of Ice Techniques by 12%.
創地の宝槍=
Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%.
Breath of Bladed Essence=
Restore 5% of your maximum HP every 5 seconds.
紫妖狂斬=
Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
Chaining Melody=
Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain)
風祈救済=
Increase Power by 10% and reduce damage taken by 15%.
Hurricane Crystal=
Increase the damage of Wind Techniques by 12%.
悪魔の哄笑=
Increase the damage of Dark Techniques by 12%.
叡智への導き=
Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK.
Sure-Strike Assault=
Increase Critical Power by 13% and Critical Hit Rate by 50%.
剛勇不撓の闘志=
Increase Just Attack power by 20% and reduces damage taken by 10%.
清明なる闘志=
Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
Limited Toughness=
From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%.
縛光撃陣=
Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock.
炎祈浄化=
Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn.
Flame Crystal=
Boost the damage of Fire Techniques by 12%
Ultimate Calamity=
Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%.
烈地の撃=
Increase Power by 19% when you are on the ground.
Sealing Dragon's Roar=
Boosts the damage of normal attacks by 60%.
Soaring Burst=
Increase Power by 17% when attacking in midair.
Phantasmal Source=
Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
始原の灯火=
Boosts T-ATK by 600 when PP is over 50%.
血闇の双魔刃=
Increase damage by 10% on weak points and increase Critical Hit Rate by 50%.
Moonlit Emperor=
Boost the damage of Light Techniques by 12%.
Jester's Mischief =
Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy.
万象破断の護刃=
When PP is 25% or above, increase Damage dealt by 18%.
影纏う双翼=
Increases Power by 8% and PP Recovery by 10% while attacking in midair.
Prestigious Protection=
Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
Extravagant Fighter =
Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%.
Counter Bullet =
Increase damage to non-weak points by 22%.
Lucky Shot =
Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
Sparking Offensive=
Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
Lv. 2
{{#switch: Violet Flame Oath Defensive Stance=
During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 12%.
Physical Defense Stance=
Reduces damage taken by Striking and Ranged attacks by 14%.
Technique Defense Stance=
Reduces damage taken by Technique attacks by 21%.
Obstinate Spirit=
16% chance of surviving a lethal attack with 1 HP.
Enraged Stance=
Boosts the effect of Fury Stance by 5%.	
Hot-Blooded Heart=
Boosts the effect of Fury Stance by 6%.
Mortality's Ante=
During Fury Stance, boosts Critical Hit Rate by 19%.
Immediate Strike=
Boosts the effect of Just Attack by 4%.
Raging Inferno=
Frontal attack power during Brave Stance increased by 12%.
Direct Style=
Frontal attack power during Brave Stance increased by 5%.
Direct Assault=
Frontal critical hit rate during Brave Stance increased by 19%.
Flash Cutter=
Frontal critical hit rate during Brave Stance increased by 12%.
From Behind=
Rear attack power during Wise Stance increased by 10%.
Steadfast Reaper=
Boosts damage while holding still by 9%.
Eternal Trap=
Boosts the effects of tools by 23%.
Trap Release=
Boosts the effect of Poison Traps by 23%.
Trap Activate=
Boosts the effect of Upper Traps by 23%.
Trap Expert=
Reduce the cool-down of setting traps. (20%)
Phantom Bullet=
Reduce PP consumption by 15% while special bullets are loaded.
Chain Finale=
Effect of Chain Finish boosted by 16%
Perfect Calamity=
Boosts the effect of Perfect Keeper by 7%
Immediate Dismissal=
Boosts the effect of Stylish Roll JA by 4%.
Powerful Prophecy=
Boosts the effect of Photon Flare by 300.
Circuit Breakout=
Boosts the effect of Photon Flare by 220.
Strength Crystal=
Boosts the effect of Wand Reactor by 9%.
Heavens Divide=
Boosts Just Attack damage by 12% during Katana Combat.
Judgment Time=
Boosts the effects of Average Stance by 6%
Inevitable Judgment=
Boosts critical hit rate during Average Stance by 19%
Fragile Assault=
Boosts the effect of Weak Stance by 9%
Deadly Breeze=
Boosts attack damage during Rapid Shoot by 12%
Four-armed Gale=
Increase the Power of Rapid Shoot by ?%.
Sudden Pouncing=
Boosts the damage of Snatch Step by 200% and Snatch JA Combo by 9%
Strategic Stance=
Boosts the effect of Elemental Stance by 8%
Great Strategic Stance=
Boosts the effect of Elemental Stance by 12%
Rending Stance=
Boosts the effect of Break Stance by 12%
Soul Rending Stance=
Boosts the effect of Break Stance by 45%
Immediate Breathing=
Boosts Just Attack damage during Rapid Boost by 13%
Immediate Destruction=
Boosts the effect of Just Attack by 7%.
Immediate Justice=
Boosts the effect of Techniques' Just Attack by 4%.
Immediate Decree=
Boosts the effect of Techniques' Just Attack by 7%.
Pursuing Strike=
Boosts damage against enemies suffering from a status effect by 19%.
Pursuing Bonds=
24% chance of Binding an enemy suffering from a status effect.
Crest of Carnage=
Boost damage by 7% when HP is 50% or lower.
Last Stand=
Boost damage by 11% when HP is 25% or lower.
Crushing Blow=
Boosts ranged damage when attacking weak points by 7%.
Deadeye Shooter=
Boosts ranged damage when attacking weak points by 9%.
Zero Effort=
Boosts ranged damage at point-blank by 14%.
Spirit Collector=
Boosts Attack PP Recovery by 20%.
Spirit Radiance=
Boosts Attack PP Recovery by 60%.
Absolute Edge=
Attack power against aerial enemies boosted by 18%.
Aerial Attack=
Attack power against aerial enemies boosted by 8%.
Prayer's Form=
Boosts charged technique damage by 7%.
Oath's Form=
Boosts charged technique damage by 7%.
Innocent Appearance=
Power of uncharged techniques boosted by 60%.
Burning Seal=
Reduces the charge time for fire techniques by 16%.
Frozen Seal=
Reduces the charge time for ice techniques by 15%.
Thunder Seal=
Reduces the charge time for lightning techniques by 15%.
Whispering Wind=
Reduces the charge time for wind techniques by 15%.
Moonlit Ritual=
Reduces the charge time for light techniques by 15%.
Devil's Game=
Reduces the charge time for dark techniques by 15%.
Crimson Crystal=
Boosts fire technique damage by 14%.
Frozen Crystal=
Boosts ice technique damage by 14%.
Freezing Strike=
Boosts technique freeze rate by 7%.
Thunder Crystal=
Boosts lightning technique damage by 14%.
Paralyzing Strike=
Boosts technique shock rate by 7%.
Ancient Oath=
Boosts elemental weakness damage by 12%.
Discerning Eye=
Boosts elemental weakness damage by 7%.
Splendid Recovery=
Boosts PP recovery speed by 13%.
Moonlit Nobility=
Boosts light technique damage by 14%.
Healing Wind=
Boosts the effect of Resta by 24%.
Demonic Smile=
Boosts dark technique damage by 14%.
Wind Protection=
Boosts wind technique damage by 14%.
Boreas' Tyranny=
Boosts wind technique damage by 16%.
Immediate End=
May cause stun when using Just Attacks.
Exhausted Ambition=
Boosts S-ATK and R-ATK by 200 when PP is at 50% or less.
Black Heart=
Boosts S-ATK and R-ATK by 340 when PP is at 50% or less.
Crescent Eclipse=
Fixed probability of absorbing HP by 12% of damage given.
Adverse Vanity=
Boost PP recovery rate by 15% when afflicted with a status effect.
Adverse Field=
Boosts S-ATK by 90 when afflicted with a status effect.
Breath of Life=
HP regenerates by 7% every 5 seconds.
Tuning Conversion=
Converts 45% of your weapon's S-ATK into T-ATK.
Harmonic Conversion=
Converts 45% of your weapon's R-ATK into T-ATK.
Revival Reversal=
Recovers HP by 12% during a successful Just Reversal.
Inevitable Strike=
Boost damage of critical hits by 11%.
Precision Sniping=
Boosts damage at long range by 7%.
Battle Awakening=
Boosts Gear Gauge accumulation rate by 80%.
Decree of Intent=
Boosts critical hit rate by 7%.
Sure-Strike Stance=
Boosts critical hit rate by 20%.
Sure-Strike Flash=
Boosts critical hit rate by 30%.
Splendid Chase=
Boosts the power of photon arts by 3%.
Celestial Bullet=
Absorb 0.4% of damage inflicted as HP.
Vampiric Blade=
Absorb 5% of damage inflicted as HP.
Supreme Blessing=
Reduces PP consumption by 19%.
Visage of Light=
Reduces PP consumption by 11%.
Mental Alignment=
Boost PB gauge accumulation by 30%.
Skilled Trainer=
Boosts the drop rate of equipments with abilities.
Fortunate Omen=
Boosts the chances of rare weapons to be unidentified.
Determination=
45% chance of nullifying knockback and recovering 10% HP.
Wings of Fortune=
Fixed probability of nullifying damage.
Medicinal Knowledge=
Boosts the effect of recovery items by 16%.
Living Conduit=
Boosts hate accumulation and increases defense by 7%.
Isolated Presence=
Reduce hate accumulation by 16%.
Pursuit of Flame=
Boost burn rate of melee and ranged attacks.
Shackles of Ice=
Boost freeze rate of melee and ranged attacks.
Chains of Lightning=
Boost shock rate of melee and ranged attacks.
Guiding Mirage=
Boost mirage rate of melee and ranged attacks.
Inciting Panic=
Boost panic rate of melee and ranged attacks.
Festering Poison=
Boost poison rate of melee and ranged attacks.
Spirit Reversal=
Recover 12% PP when taking damage.
Golden Rule=
Increase meseta gained by 10%.
Pure Hardwork=
Increase experience gained by 7%.
Benevolent Wind=
Heal nearby players by 12% upon being healed.
Phantasmal Blessing=
Boosts power based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge.
Craft Mastery=
Boosts damage when using extended weapons by 6%.
Aerial Burst=
Boosts aerial attack damage by 8%.
Wings of Darkness=
Boosts JA damage by 10% when using different PAs or Techniques.
Standard Meditation=
Boost normal attack damage by 15%.
Swift Hunter=
Boost ranged damage while moving by 12%.
Fatal Activity=
Boosts attack damage by 7% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds.
Divine Blessings=
Boost melee, ranged, and tech damage when HP is below 50%.
Barbed Restraints=
Fixed probability of inflicting Injury upon yourself.
Immediate Wounds=
Fixed probability of inflicting Injury during a Just Attack.
Immediate Weakness=
Fixed probability of inflicting Jellen during a Just Attack. (Jellen effect 6%)
Visage of Shadow=
Boosts damage for each consecutive Just Attacks by 2%. (15% MAX)
Twinkling Chain=
Boosts damage for each consecutive Just Attacks by 4%.
Dancing Night Blossom=
Reduce the PP consumption of PAs and Techniques by 8% and boost their power by 2%.
Pale Night Blossom=
Reduce the PP consumption of PAs and Techniques by 5% and boost their power by 5%.
Limit Drive=
Consume 15% more PP when you use a PA or technique and boost its power by 12%.
Magic Pledge=
Boosts S-ATK, R-ATK and T-ATK by 250 when PP is more than 50%.
Rear Assault=
Boosts damage by 11% and PP recovery amount by 60% when attacking an enemy from behind.
Roar's Smasher=
Boosts damage by 15% and PP recovery amount by 140% when attacking a breakable part.
Zero Assault=
Boosts shooting damage at close-range by 11%.
Zero Logic=
Boosts technique damage at close-range by 14%.
Zero Strike=
Boosts Striking damage at close range by 11%.
Zero Effort=
Increases damage dealt from close range by 14%.
Zero Onslaught=
Increases all damage dealt from close range by 10%.
Apt Grafter=
Boosts your critical rate by 20% and power by 9% at close range.
Apt Hammer=
Boosts your critical rate by 30% and power by 8% at close range.
Apt Striker=
Boosts your critical rate by 30% and power by 8% at medium range.
Apt Sniper=
Boosts your critical rate by 40% and power by 7% at long range.
Intelligent Usage=
Boosts the activation rate of Automate Deadline.
Spring Breeze=
Automatically regenerate 7% HP every 10 seconds.
Negative Hunter=
Damage against Darkers boosted by 10%.
Negative Destroyer=
Damage against Darkers boosted by 11%, Damage against DA-Aberrations boosted by ?%.
Native Hunter=
Damage against Natives boosted by 15%.
Machine Hunter=
Damage against Mechs boosted by 15%.
Dragon Hunter=
Damage against Dragonkin boosted by 15%.
Oceanid Hunter=
Damage against Oceanids boosted by 15%.
Demon Hunter=
Damage against Kuronites boosted by 15%.
Dragon's Authority=
Damage against all enemies except Dragonkin boosted by 14%.
Colossal Spirit=
Damage against bosses boosted by 14%.
Negative Emblem=
Damage received from Darkers reduced by 35%.
Dragon Emblem=
Damage received from Dragonkin reduced by 35%.
Demon Emblem=
Damage received from Kuronites reduced by 35%.
Soaring Edge=
Boosts the damage of Rising Edge by 13%
Spiral Edge=
Boosts the damage of Twister Fall by 13%
Star Breaker=
Boosts the damage of Nova Strike by 11%
Blade Surfing=
Boosts the damage of Ride Slasher by 15%
Celestial Cleave=
Boosts the damage of Over End by 15%
Stunning Edge=
Boosts the damage of Stun Concido by 15%
Crescent Blade=
Boosts the damage of Sonic Arrow by 15%
Guilty Edge=
Boosts the damage of Guilty Break by 11%
Devouring Edge=
Increase technique damage during Sacrifice Bite by 22%
Lashing Descent=
Boosts the damage of Heavenly Fall by 13%
Intertwining Grip=
Boosts the damage of Other Cyclone by 15%
Lunatic Spinner=
Boosts the damage of Other Spin by 13%
Shocking Grasp=
Boosts the damage of Holding Current by 11%
Dancing Savage=
Boosts the damage of Cerberus Dance by 15%
Wild Round=
Boosts the damage of Wild Round by 15%
Imperial Rising=
Boosts the damage of Kaiser Rise by 17%
Sliding Circle=
Boosts the damage of Slide Shaker by 15%
Heavenly Impact=
Boosts the damage of Slide Upper by ?%
Backhand Strike=
Boosts the damage of Backhand Smash by 15%
Flickering Wave=
Boosts the damage of Speed Rain by 13%
Thrusting Spear=
Boosts the damage of Zenith Throw by 15%
Discoidal Spear=
Boosts the damage of Slide End by 11%
Battle Cry Spear=
Boosts the damage of Assault Buster by 11%
Battle Cry Spear 2=
Reduces PP cost for Assault Buster by 20%
Life Snag Spear=
Boosts the damage of Bandersnatch by 15%.
Sacred Spear=
Boosts the damage of Sacred Skewer by 11%.
Absolute Blade=
Boosts damage against aerial enemies by 18%.
Aerial Gamboling=
Boosts the damage of Raging Waltz by 13%
Aerial Gamboling 2=
Reduces PP cost for Raging Waltz by 20%
Kick-Slash Duet=
Boosts the damage of Shoot Polka by 15%
Robust Collision=
Boosts the damage of Scar Fugue by 17%
Gliding Blades=
Boosts the damage of Dark Scherzo by 11%
Jumping Waltz=
Boosts the damage of Symphonic Drive by 17%
Gyrating Edges=
Boosts the damage of Orchestra by 13%
Bloody Flash=
Boosts the damage of Bloody Sarabande by 13%
Lunatic Slasher=
Boosts the damage of Facet Folia by 17%
Rising Claw=
Boosts the damage of Scissor Edge by 15%
Whirling Ring=
Boosts the damage of Rumbling Moon by 13%
Dancing Phantom=
Boosts the damage of Illusion Rave by 13%
Mythical Flicker=
Boosts the damage of Fake Capture by 15%
Slamming Blast=
Boosts the damage of Surprise Dunk by 13%
Detaining Toss=
Boosts the damage of Deadly Archer by 17%
Dancing Killer=
Boosts the damage of Acro Effect by 13%
Countless Slugging=
Boosts the damage of Pendulum Roll by 13%
Leading Punch=
Boosts the damage of Straight Charge by 13%
Altering Jab=
Boosts the damage of Surprise Knuckle by 13%
Endless Pounding=
Boosts the damage of Flash Thousand by 11%
Venus Maximum=
Boosts the probability of a mighty fist when Meteor Fist is charged
Dancing Ensemble=
Boosts the damage of Rage Dance by 13%
Explosive Ensemble=
Boosts the damage of Thrillsplosion by 13%
Guillotine Ensemble=
Boosts the damage of Slash Rave by 17%
Kicking Ensemble=
Boosts the damage of Additional Bullet by 13%
Grenade Shot=
Boosts the damage of Grenade Shell by 17%
Precise Discharge=
Boosts the damage of One Point by 13%
Sliding Shot=
Boosts the damage of Impact Slider by 17%
Evading Jump Shot=
Boosts the damage of Parallel Slider by 15%
Concealed Shooting=
Boosts the damage of Sneak Shooter by 11%
Lightray Shower=
Boosts the damage of Glorious Rain by 15%
Divine Wrath=
Boosts the damage of Satellite Cannon by 11%
Holy Cannon=
Boosts the damage of Divine Launcher by 11%
Barrage Cannon=
Boosts the damage of Concentrate One by 13%
Celestial Cannon=
Boosts the damage of Cluster Bullet by 11%
Point-Blank Cannon=
Boosts the damage of Zero Distance by 17%
Violent Ride=
Boosts the damage of Rodeo Drive by 17%
Altering Cannon=
Boosts the damage of Crazy Smash by 15%
Flame Cannon=
Boosts the damage of Flame Bullet by 15%
Cosmic Crusher=
Boosts the damage of Cosmos Breaker by 17%
Traditional Spark=
Boosts the damage of Diffuse Shell by 17%
Homing Shot=
Boosts the damage of Homing Emission by 15%
Heroic Dance=
Boosts the damage of Messiah Time by 13%
Eternal Bullet=
Boosts the damage of Infinite Fire by 13%
Airborne Aim=
Boosts the damage of Satellite Aim by 17%
Extreme Reversal=
Boosts the damage of Elder Rebellion by 17%
Fallen Earth=
Boosts the damage of Heel Stab by 17%
Rotational Flight=
Boosts the damage of Grim Barrage by 25%
Brandish Splendor=
Boosts the damage of Kanran-kikyou by 13%
Blossoming End=
Boosts the damage of Sakura-endo by 13%
Dragon Wave=
Boosts the damage of Hatou-rindou by 7%
Master Bow=
Boosts the damage of Master Shot by 11%
Intense Bow=
Boosts the damage of Penetrating Arrow by 17%
Oracle Bow=
Boosts the damage of Kamikaze Arrow by 17%
Final Bow=
Boosts the damage of Final Nemesis by 15%
Revolving Collision=
Boosts the damage of Strike Gust by 11%
Gleaming Riot=
Boosts the damage of Gran Wave by 17%
Swift Outrage=
Boosts the damage of Moment Gale by 17%
Destruction Rook=
Boosts the damage of Distraction Wing by 15%
Ray Dispersion=
Boosts the damage of Dispersion Shrike by 15%
Rising Phoenix=
Boosts the damage of Heavenly Kite by 11%
Divine Justice=
Boosts the damage of Justice Crow by 17%
Star Divide=
Boosts the damage of Starling Fall by ?%
Rampaging Falcon=
Boosts the damage of Kestrel Rampage by 17%
Great Sun Deity=
Boost damage by 8% during a fine weather.
Aurora Blessing=
Boost damage depending on the weather in Tundra (7%/17%/27%/37%).
Meteor Blessing=
Boost damage depending on the weather in Desert (7%/17%/27%/37%).
Paradise Blessing=
Boost damage depending on the weather in Shironia (7%/17%/27%/37%).
Burning Hearts=
Effective at attacking flames in a certain quest. 
Sacrificial Inspiration=
Recover 20% HP when nearby enemies die during Guard Stance
Dynamic Reflection=
Boosts attack power during Just Guard by 500%
Darkness Release=
Boosts damage by 9%, PP recovery rate increased by 10% 
Anti-Air Training=
Boosts damage by 8% while in the air. 
Armor Mastery=
Increases S-DEF by 100, striking and ranged damage by 15% during Guard Stance. 
Immediate Counter=
Boosts the power of Just Attacks by 17% after a Just Guard. 
Testament to Courage=
Boost damage by 9%, heal 60% HP at fixed intervals (~40 seconds)
Blossoming Full Moon Strike=
Boosts the damage of Kazan-nadeshiko by 7%
Glimmering Fluorescence=
Reduce the PP consumption of PAs and Techniques by 25% and reduce their power by 5%.
Pleiades Flag Cut=
Boosts the damage of Rising Flag by 13%
Rolling Cutter Dance=
Boosts the damage of Wild Rhapsody by 17%
Heroic Advance=
Boost damage by 10% when HP is 30% or greater.
Heroic Strength=
Boost damage by 12% when HP is 60% or greater.
Murderous Assault=
Increases Critical Power by 7% and Damage to Weak Points by 6%.
Light Conversion=
Recover 12% of Max PP when taking damage.
Absolute Void=
Boost damage to weak points by 9%.
Warrior's Song=
Damage is boosted by 11% and damage received is reduced by 12%.
Urgent Maneuver 1=
Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase Power by 9%. 
Urgent Maneuver 2=
Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase Power by 5%. 
Heavenly Light=
Increases Attack PP recovery by 27%. When PP is at 30% or above, increase Damage dealt by 7%. 
Dragon's Authority=
Damage is increased to all enemies except Dragonkin by 14%. 
New Type's Law=
Boosts attack damage of all Just Attacks by 3%.
Machine's Mark=
Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
New Type Oath=
Increase Power by 7% when attacking an enemy's elemental weakness.
Veteran's Merit=
Gain a .25% damage boost every time you kill an enemy. Damage caps at 15%
Heavenly Blessing=
Increase damage by 10% and reduce damage taken by 5%.
Immediate Attack=
Boost the effect of Just Attack by 7%.
Form's Pledge=
Boost the damage of charged techniques by 7%.
Ebony's Providence=
Boost damage to bosses by 11% and reduce damage taken from bosses by 14%.
Phantom Devourer=
Boost damage to Phantoms by 10% and reduce damage taken from Phantoms by 15%.
Sentiments of Light=
+16% damage when above 40% PP and 70% HP.
賢闘の必撃=
Increase Critical Hit Rate by 23% while Elemental Stance is active.
Type of Thunder=
Increase Power by 8% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%.
Exact Median=
Increase damage dealt to weak points by Ranged attacks by 7%.
Dragon's Infuriation=
Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
Insentient Innocence=
Boosts the power of Dead Approach by ?%.
Rushing Bullet=
Boosts the power of Bullet Squall by 17%.
Elegant Songstress' Dance=
Boosts the damage of "Il" Techniques by 20%.
Frozen Prison=
Increases freeze durability by 200%.
円穿昴斬槍=
Increases the power of Slide Shaker and Rising Flag by 13%.
Glacial Crystal=
Increases the damage of ice techniques by 16%.
Phantom Resonance=
Increases the damage of Photon Blasts by 40%.
Sky-Rending Strike=
Increases damage when attacking from the air by 8%.
Sudden Whirlwind=
Increases damage of Tornado Dance by ?%.
裂破の必撃=
Increase critical chance by 27% during break stance.
Stimulating Radiance=
Increase the damage of photon blades by 13% during photon blade fever.
天輪滅砲=
Increase the damage of Sphere Eraser by 17%.
廻追翔弓=
Reduce PP consumption for Chase Arrow by 50%.
蹴舞弓=
Increase the damage of Tritt Shooter by ?%
Readying Balance=
Increase damage taken by 15% and damage done by 12% when the weapon is unsheathed.
Photon's Vessel=
PP recovery up 15% and PP consumption down 15%.
Dissipating Wave=
Fires an energy wave on normal attacks.
Astral Spirit's Blessing=
HP recovery amount up 20%, increase damage by 9%
暴嵐の接撃=
Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
暴嵐の隔撃=
Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
暴嵐の遼撃=
Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
Limit Release=
Increased PP consumption by 30%, increase the damage of normal attacks by 150%.
Offensive Inspiration =
Power is increased by 6% and gradually increases over time up to 16% total. Resets if a Mate item is used (takes 70 seconds to max).
Offensive Reverence =
Power is increased by 6% and gradually increases over time up to 16% total. Resets if hit (takes 50 seconds to max).
Offensive Approach =
Power is increased by 6% and gradually increases over time up to 16% total. Resets if Mirage Escape is used (takes 60 seconds to max).
Indomitable Soul=
Damage is increased by 6%, damage taken is reduced by 17%, and knock back is nullified.
絶幻創滅牙=
Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%.
Full-Body Strike=
Increase the Power of Ducking Blow and Heartless Impact by 13%.
Elem. Tracking - Lightning/Light=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
Elem. Tracking - Ice/Light=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
Elem. Tracking - Light/Dark=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
Elem. Tracking - Fire/Light=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
Elem. Tracking - Fire/Wind=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
Elem. Tracking - Wind/Dark=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
Elem. Tracking - Fire/Lightning=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
Elem. Tracking - Ice/Lightning=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
Elem. Tracking - Wind/Light=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
Elem. Tracking - Ice/Wind=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
Elem. Tracking - Lightning/Dark=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
Elem. Tracking - Fire/Dark=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
Elem. Tracking - Fire/Ice=
Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
Blessed Season=
Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%.
Divine Radiance=
Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground.
風の囁き=
Reduces the charge time for Wind Techniques by 16%.
Immediate Extstrike=
Boosts the effect of Just Attacks by 10% and increase Active PP Recovery by 11%.
Starlight Remnants=
Increase Power by 9% and increase Active PP Recovery by 30%.
Eternal Operation Device=
Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
Zephyr's Edge=
Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 12% when Katana Gear is active.
Antique Shot=
Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target.
Snow-White Sacrifice=
Increase chance to inflict Status effects to enemies and increases power by 9%. 7% additional power against Status inflicted enemies.
Snowlight Blossom=
Increase chance to inflict Status effects to enemies and increases Power by 9%. 7% additional Power against Status inflicted enemies.
Snowfall Splendor=
Damage received by Pets is reduced by 4%, Pet HP regenerates by 7% every 10 seconds.
闘士の闘法=
Increase Critical Hit Rate by 20% and Critical Power by 12%  when Fighter is set as your Subclass.
勇士の闘法=
Increase Power by 10% and reduce PP consumption by 20% when Braver is set as your Subclass.
Heavenly Blessing: Light Wings=
Increase Power and Natural PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
Perennial Conqueror=
Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "The Endless Darkness".
吸気光弾=
Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and power of non-Normal Attacks by 7%.
Blessing of Life=
Increase Power by 10%. Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party.
Guidance of Life=
Increase success rate of adding Abilities to the weapon by 5%.
Melody of Life=
Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party.
Anthesis Trainer (Qliphad) =
Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon.
Melody of Evil =
Increase Natural PP Recovery by ?% and Active PP Recovery by 10%.
Double Scarlet Blade =
Increase Power by 9%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
Mysterious Conjurer =
Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
Glance of Darkness =
When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% potency).
Hope Symbol =
Restore 60% of Max HP every 40s. Increase Power by 9% and reduce damage taken by 3%.
Heavenly Dawnlight =
Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 7% when PP is at 30% or greater.
Murderous Raid =
Increase Critical Hit Rate by 3%, increase Critical Power by 7%, and Damage on Weak Points by 6%.
Monsoon Machinegun =
On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 12% for 60 seconds.
Natural Release =
Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
Thundering Blades =
When using a PA, lightning charged Photon Blades are generated. (Power: 7%, Blades: 200%)
Inversive Polarity =
Boost the power of Reverse Tap by 17%.
Revolving Step =
Reduce the PP consumption of Grim Barrage by ?%
堅鎧練陣 =
Increase Striking and Ranged damage by 10% and increase S-DEF by 140 when Guard Stance is active.
Deathblow Fury =
Increase Power by 7%. Recover PP when an enemy is killed nearby (2 PP/Enemy).
Deathblow Honor =
Recover PP when an enemy is killed nearby (2 PP/Enemy).
Heroic Victory =
Increase Power by 10%. Increase the rate of Hero Boost accumulation by +70%.
Elusive Offense=
Increase Power by 7%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
Elusive Blades=
Increase Power by 12%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero.
Daemon Destroyer=
Increases damage dealt to Demons by 12% and reduces damage taken from Demons by 15%.
Demonic Ward=
Decrease damage taken from Demons by 17% for both Pets and Players.
縛刻の闇術=
Increase the charge time of Dark Techniques by 50% and increase their Power by 24%. Excludes Namegid.
Darkness Roar =
Increase Power based on Dark Blast Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds.
Darkness Brilliance =
Increase Power based on Dark Blast Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Loser] transformation time by 6 seconds.
Darkness Allure =
Increase Power based on Dark Blast Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds.
Darkness Game =
Increase Power based on Dark Blast Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Double] transformation time by 6 seconds.
Bewitching Performance =
Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
Flashing Blades=
Increase Power by 11%. Applies Jellen on Attacks (?% rate).
Sacred Shield=
Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s).
Sacred Melody=
Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
Enticing Ward=
Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Enticing Melody=
Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 20s).
Advancing Strike=
Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%.
Millennium Blaze=
Increase Power by 7%.
Soaring Brilliance=
Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
Pursuing Rhythm=
Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+7% Power)
Angelic Blessing=
Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power)
Retaliating Fist=
Increase Power by 8%. Successfully evade an attack with Sway to summon a giant fist.
Divine Great Sun Deity=
Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus.
Offensive Defensive=
Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
Black Tactics=
When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%.
Water Bullet=
Increase Power by 12% and increase the amount of PP restored by normal attacks (+?).
White Tactics=
Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%.
Sure-Strike Field=
Increase Power by 10% and increase Critical Hit Rate by 8%.
Quadruple Grenade=
Increase Power by 6%. Change Normal Attack into four homing shells.
Angelic Guidance=
Increase Power by 7%. Automatically charge Gear while in mid-air.
Gleaming Lance=
Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%)
Illusion Technique=
Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
Cyclic Cyclone=
Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
Demonic Flash=
Increase Power by 15% when HP is 25% or lower.
瞬閃の継矢=
Boosts JA damage by 15% when using different PAs or Techniques.
Demolisher Conqueror=
Increase Power by 17% and halve damage taken in the Emergency Quest "The Dark Demolisher".
Demolisher Tactician=
Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
Dauntless Knight=
Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Dauntless Templar=
Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Knight's Melody=
Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Templar's Melody=
Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Tragic Providence=
Increase Power by 10%. Increase damage (4%) and Active PP Recovery (+30%) against bosses.
Auxiliary Dart=
Increase Power by 6%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
Furious Inspiration=
Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
Flame Oath=
Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness.
Crimson Flame Oath=
Increase Power by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
Violet Flame Oath=
Increase Power by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
Flame Melody=
Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness.
Crimson Flame Melody=
Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
Mobility Anomaly=
Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
Angelic Adept=
Increase Power by 8%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
Chaotic Arm=
Increase Power by 6%. Alter attack performance when using Weapon Action.
Hexing Spirit=
Increase Power by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
Hexing Destruction=
Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
Subzero Scepter=
Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
Phantasmal Song=
Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Phantasmal Gift=
Increase Power based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Thunderblade Knight=
Increase Power by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
Swift Courage=
Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
Divine Protection=
Increase Power by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack.
Hawkeyed Phoenix=
Increase PA/Tech damage by 14% when attacking an enemy's weak point or Elemental Weakness.
Lustrous Protection=
Increase Power by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%.
Circular Release=
Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
Eternal History=
Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
Immortal Breath=
Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
Immortal Beat=
Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
Immortal Retainer=
Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
Immortal Moment=
Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits.
Zero-Distance Launcher=
Increase Power by 8%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
Lightstream Resurrection=
Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
Star-bound Recollection=
Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
Star-bound Melody=
Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
Lightstream Melody=
Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
Immortal Soul=
Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Phantasmal Darkness=
Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Darkness Shield=
Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
Darkness Ward=
Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Malicious Return=
Increase Power by 9%.
Malicious Melody=
Increase Power by 4%.
Diligent Domain=
Increase Power by 11%. Apply bonus effects based on the active Field Skills.
Golden Knight's Blessing=
Increase Power by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
Bright Silver Flame=
Increase Power by 8%. Change your 3rd Normal Attack into an explosive bullet.
Torrential Dash=
Increase Power by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running.
Colossal Soul=
Increase Power by 18% against bosses. Recover ? PP per second when near bosses.
Revenant Marker=
Increase Power by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
Darkened Blessing=
Increase Power by 10% and Damage Resistance by 10%.
Darkened Performance=
Increase Power by 2% and Damage Resistance by 10%.
Urgent Maneuver 3=
Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 30% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
Scorching Blade=
Increase Power by 9%. Enhance the properties of Normal Attacks.
Collective Insight=
Increase Power by 5%. Grant additional bonuses based on your maximum PP.
Wounded Defensive=
Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
Variating Redress=
Increase Power by 7%. Take damage when using a PA/Technique and reduce PP Consumption by 25%.
Agonizing Blaze=
Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
Luminecho Slug=
Increase Power by 8%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
Luminecho Guillotine=
Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
Luminecho Hammer=
Increase Power by 8%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies.
Twilight Demon Leg=
Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing.
Mysterious Skill=
Increase Power by 7%. Grant a Just Guard effect (?s) when activating a Photon Art.
Circular Progression=
Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks.
Sealing Fang=
Increase Power by 11%. Increase Critical Hit Rate by 15%.
Sealing Duet=
Increase Power by 2%. Increase Critical Hit Rate by 15%.
Soulbound Warfare=
Increase Power by 8%. Increase Normal Attack and Sphere Eraser activation speed.
Seasonal Change=
Increase Power by 9%. Gain a bonus that evolves over time.
Resenting Prayer=
Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
Fatal Exhilaration=
Increase Power by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
Soulbound Guillotine=
Increase Power by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
Brilliant Front=
Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by ?%.
Azure Current=
Increase Power by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
Deadeye's Reward=
Increase Power by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
Genbu Oath=
Increase Power by 7%. Reduce damage taken by 15% and gain knockback resistance.
Feathered Flight=
Increase Power by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
Miracle Confluence=
Increase Power by 7%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
Seiryu Vow=
Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
Golden Dragon's Eruption=
Increase Power by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
Secret Blink=
Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging.
Luscious Dance=
Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
Millennium Timber=
Increase Power by 2%.
Eternal War Scherzo=
Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
Midnight Dawn=
Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
Crimson Evening=
Boosts damage by 5%. Restores 2 PP every second.
Impulsive Assault=
Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
Suzaku Alliance=
Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
Byakko Accordant=
Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
Christmas Miracle=
Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
Liberated Fang=
Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%.
Liberated Ensemble=
Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%.
Venusian Beam=
Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated.
Battle Hardened=
Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
Golden Crest=
Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
Southern Seas=
Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
Rose Dew=
Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
Ionizing Barrier=
Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
Despot Awakening=
Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
Offensive Awakening=
Increase Power by 14%. Increase the ATK boost granted by Shifta by 300 ATK.
Carbine Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Machinegun Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Katana Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Priority Shot=
Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
Effortless Mettle=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance.
Effortless Charity=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds.
Effortless Wisdom=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
Steadfast Might=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
Effortless Solo=
Increase Power by 9%. Power bonus decreases when taking damage and recovers over time.
Steadfast Solo=
Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds.
閃く瞬刃=
Boosts JA damage by 30% when using different PAs or Techniques.
Red Recalescence=
Boosts damage when using extended weapons by 15%.
Absolute Strike=
Boosts critical rate by 25%, boosts damage by 19%
Converging Light=
PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
Myriad Blessings=
Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
Serpent's Bite=
Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%.
Hurricane Shooter=
Boosts damage while moving by 27%.
Limited Spirit=
From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%.
Eternal Blessings=
Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
Valorous Stance=
Frontal damage during Brave Stance increased by 20%. 
Storm Barrage=
Boosts attack damage during Rapid Shoot by 32%
Skilled Elementary Arts=
Boosts damage of basic-level techniques by 20%.
清明なる加護=
Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%.
Absolute Range=
Increase Power by 27% at close range.
Aerial Break=
Increase Power by 22% in midair.
Shining Destruction=
Increase damage against DA-Aberrations by 23%.
Heavenly Death=
Recover 0.6% of damage dealt as HP. (30 HP MAX)
Judgement Blade=
Increase the damage of Just Attacks by 37% while Katana Combat is active.
終桜閃鉄華=
Increase the damage of Sakura-endo and Guren-tessen by 23%.
心輝一意の調=
Compound Technique gauge builds 60% faster.


Glimmering Rhythm=
Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%.
絶雷の結晶=
Increase the damage of Lightning Techniques by 16%.
Spirited Anchored Barrel=
Increase Ranged Power by 20% while standing still.
Arctic Crystal=
Increase the damage of Ice Techniques by 16%.
創地の宝槍=
Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%.
Breath of Bladed Essence=
Restore 7% of your maximum HP every 5 seconds.
紫妖狂斬=
Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
Chaining Melody=
Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain)
風祈救済=
Increase Power by 12% and reduce damage taken by 17%.
Hurricane Crystal=
Increase the damage of Wind Techniques by 16%.
悪魔の哄笑=
Increase the damage of Dark Techniques by 16%.
叡智への導き=
Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK.
Sure-Strike Assault=
Increase Critical Power by 15% and Critical Hit Rate by 60%.
剛勇不撓の闘志=
Increase Just Attack power by 22% and reduces damage taken by 12%.
清明なる闘志=
Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
Limited Toughness=
From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%.
縛光撃陣=
Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock.
炎祈浄化=
Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn.
Flame Crystal=
Boost the damage of Fire Techniques by 16%
Ultimate Calamity=
Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%.
烈地の撃=
Increase Power by 21% when you are on the ground.
Sealing Dragon's Roar=
Boosts the damage of normal attacks by 70%.
Soaring Burst=
Increase Power by 19% when attacking in midair.
Phantasmal Source=
Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
始原の灯火=
Boosts T-ATK by 700 when PP is over 50%.
血闇の双魔刃=
Increase damage by 13% on weak points and increase Critical Hit Rate by 60%.
Moonlit Emperor=
Boost the damage of Light Techniques by 16%.
Jester's Mischief =
Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy.
万象破断の護刃=
When PP is 25% or above, increase Damage dealt by 20%.
影纏う双翼=
Increases Power by 8% and PP Recovery by 10% while attacking in midair.
Prestigious Protection=
Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
Extravagant Fighter =
Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%.
Counter Bullet =
Increase damage to non-weak points by 24%.
Lucky Shot =
Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
Sparking Offensive=
Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
Lv. 3
{{#switch: Violet Flame Oath Defensive Stance=
During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 15%.
Physical Defense Stance=
Reduces damage taken by Striking and Ranged attacks by 20%.
Technique Defense Stance=
Reduces damage taken by Technique attacks by 30%.
Obstinate Spirit=
19% chance of surviving a lethal attack with 1 HP.
Enraged Stance=
Boosts the effect of Fury Stance by 6%.	
Hot-Blooded Heart=
Boosts the effect of Fury Stance by 7%.
Mortality's Ante=
During Fury Stance, boosts Critical Hit Rate by 20%.
Immediate Strike=
Boosts the effect of Just Attack by 5%.
Raging Inferno=
Frontal attack power during Brave Stance increased by 14%.
Direct Style=
Frontal attack power during Brave Stance increased by 6%.
Direct Assault=
Frontal critical hit rate during Brave Stance increased by 20%.
Flash Cutter=
Frontal critical hit rate during Brave Stance increased by 14%.
From Behind=
Rear attack power during Wise Stance increased by 12%.
Steadfast Reaper=
Boosts damage while holding still by 11%.
Eternal Trap=
Boosts the effects of tools by 26%.
Trap Release=
Boosts the effect of Poison Traps by 26%.
Trap Activate=
Boosts the effect of Upper Traps by 26%.
Trap Expert=
Reduce the cool-down of setting traps. (30%)
Phantom Bullet=
Reduce PP consumption by 20% while special bullets are loaded.
Chain Finale=
Effect of Chain Finish boosted by 20%
Perfect Calamity=
Boosts the effect of Perfect Keeper by 9%
Immediate Dismissal=
Boosts the effect of Stylish Roll JA by 5%.
Powerful Prophecy=
Boosts the effect of Photon Flare by 350.
Circuit Breakout=
Boosts the effect of Photon Flare by 250.
Strength Crystal=
Boosts the effect of Wand Reactor by 10%.
Heavens Divide=
Boosts Just Attack damage by 15% during Katana Combat.
Judgment Time=
Boosts the effects of Average Stance by 7%
Inevitable Judgment=
Boosts critical hit rate during Average Stance by 20%
Fragile Assault=
Boosts the effect of Weak Stance by 11%
Deadly Breeze=
Boosts attack damage during Rapid Shoot by 15%
Four-armed Gale=
Increase the Power of Rapid Shoot by ?%.
Sudden Pouncing=
Boosts the damage of Snatch Step by 300% and Snatch JA Combo by 14%
Strategic Stance=
Boosts the effect of Elemental Stance by 9%
Great Strategic Stance=
Boosts the effect of Elemental Stance by 15%
Rending Stance=
Boosts the effect of Break Stance by 14%
Soul Rending Stance=
Boosts the effect of Break Stance by 60%
Immediate Breathing=
Boosts Just Attack damage during Rapid Boost by 16%
Immediate Destruction=
Boosts the effect of Just Attack by 8%.
Immediate Justice=
Boosts the effect of Techniques' Just Attack by 5%.
Immediate Decree=
Boosts the effect of Techniques' Just Attack by 8%.
Pursuing Strike=
Boosts damage against enemies suffering from a status effect by 21%.
Pursuing Bonds=
26% chance of Binding an enemy suffering from a status effect.
Crest of Carnage=
Boost damage by 9% when HP is 50% or lower.
Last Stand=
Boost damage by 14% when HP is 25% or lower.
Crushing Blow=
Boosts ranged damage when attacking weak points by 9%.
Deadeye Shooter=
Boosts ranged damage when attacking weak points by 11%.
Zero Effort=
Boosts ranged damage at point-blank by 16%.
Spirit Collector=
Boosts Attack PP Recovery by 30%.
Spirit Radiance=
Boosts Attack PP Recovery by 80%.
Absolute Edge=
Attack power against aerial enemies boosted by 20%.
Aerial Attack=
Attack power against aerial enemies boosted by 10%.
Prayer's Form=
Boosts charged technique damage by 10%.
Oath's Form=
Boosts charged technique damage by 8%.
Innocent Appearance=
Power of uncharged techniques boosted by 70%.
Burning Seal=
Reduces the charge time for fire techniques by 19%.
Frozen Seal=
Reduces the charge time for ice techniques by 20%.
Thunder Seal=
Reduces the charge time for lightning techniques by 20%.
Whispering Wind=
Reduces the charge time for wind techniques by 20%.
Moonlit Ritual=
Reduces the charge time for light techniques by 20%.
Devil's Game=
Reduces the charge time for dark techniques by 20%.
Crimson Crystal=
Boosts fire technique damage by 16%.
Frozen Crystal=
Boosts ice technique damage by 16%.
Freezing Strike=
Boosts technique freeze rate by 8%.
Thunder Crystal=
Boosts lightning technique damage by 16%.
Paralyzing Strike=
Boosts technique shock rate by 8%.
Ancient Oath=
Boosts elemental weakness damage by 14%.
Discerning Eye=
Boosts elemental weakness damage by 8%.
Splendid Recovery=
Boosts PP recovery speed by 16%.
Moonlit Nobility=
Boosts light technique damage by 16%.
Healing Wind=
Boosts the effect of Resta by 26%.
Demonic Smile=
Boosts dark technique damage by 16%.
Wind Protection=
Boosts wind technique damage by 16%.
Boreas' Tyranny=
Boosts wind technique damage by 20%.
Immediate End=
May cause stun when using Just Attacks.
Exhausted Ambition=
Boosts S-ATK and R-ATK by 250 when PP is at 50% or less.
Black Heart=
Boosts S-ATK and R-ATK by 400 when PP is at 50% or less.
Crescent Eclipse=
Fixed probability of absorbing HP by 15% of damage given.
Adverse Vanity=
Boost PP recovery rate by 20% when afflicted with a status effect.
Adverse Field=
Boosts S-ATK by 100 when afflicted with a status effect.
Breath of Life=
HP regenerates by 10% every 5 seconds.
Tuning Conversion=
Converts 50% of your weapon's S-ATK into T-ATK.
Harmonic Conversion=
Converts 50% of your weapon's R-ATK into T-ATK.
Revival Reversal=
Recovers HP by 14% during a successful Just Reversal.
Inevitable Strike=
Boost damage of critical hits by 13%.
Precision Sniping=
Boosts damage at long range by 8%.
Battle Awakening=
Boosts Gear Gauge accumulation rate by 100%.
Decree of Intent=
Boosts critical hit rate by 8%.
Sure-Strike Stance=
Boosts critical hit rate by 25%.
Sure-Strike Flash=
Boosts critical hit rate by 40%.
Splendid Chase=
Boosts the power of photon arts by 4%.
Celestial Bullet=
Absorb 0.5% of damage inflicted as HP.
Vampiric Blade=
Absorb 6% of damage inflicted as HP.
Supreme Blessing=
Reduces PP consumption by 21%.
Visage of Light=
Reduces PP consumption by 14%.
Mental Alignment=
Boost PB gauge accumulation by 50%.
Skilled Trainer=
Boosts the drop rate of equipments with abilities.
Fortunate Omen=
Boosts the chances of rare weapons to be unidentified.
Determination=
50% chance of nullifying knockback and recovering 13% HP.
Wings of Fortune=
Fixed probability of nullifying damage.
Medicinal Knowledge=
Boosts the effect of recovery items by 20%.
Living Conduit=
Boosts hate accumulation and increases defense by 10%.
Isolated Presence=
Reduce hate accumulation by 20%.
Pursuit of Flame=
Boost burn rate of melee and ranged attacks.
Shackles of Ice=
Boost freeze rate of melee and ranged attacks.
Chains of Lightning=
Boost shock rate of melee and ranged attacks.
Guiding Mirage=
Boost mirage rate of melee and ranged attacks.
Inciting Panic=
Boost panic rate of melee and ranged attacks.
Festering Poison=
Boost poison rate of melee and ranged attacks.
Spirit Reversal=
Recover 15% PP when taking damage.
Golden Rule=
Increase meseta gained by 15%.
Pure Hardwork=
Increase experience gained by 10%.
Benevolent Wind=
Heal nearby players by 15% upon being healed.
Phantasmal Blessing=
Boosts power based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge.
Craft Mastery=
Boosts damage when using extended weapons by 7%.
Aerial Burst=
Boosts aerial attack damage by 10%.
Wings of Darkness=
Boosts JA damage by 14% when using different PAs or Techniques.
Standard Meditation=
Boost normal attack damage by 20%.
Swift Hunter=
Boost ranged damage while moving by 15%.
Fatal Activity=
Boosts attack damage by 15% and PP recovery by 10% in exchange for receiving 5% damage every 20 seconds.
Divine Blessings=
Boost melee, ranged, and tech damage when HP is below 50%.
Barbed Restraints=
Fixed probability of inflicting Injury upon yourself.
Immediate Wounds=
Fixed probability of inflicting Injury during a Just Attack.
Immediate Weakness=
Fixed probability of inflicting Jellen during a Just Attack. (Jellen effect 10%)
Visage of Shadow=
Boosts damage for each consecutive Just Attacks by 3%. (15% MAX)
Twinkling Chain=
Boosts damage for each consecutive Just Attacks by 5%.
Dancing Night Blossom=
Reduce the PP consumption of PAs and Techniques by 10% and boost their power by 3%.
Pale Night Blossom=
Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 6%.
Limit Drive=
Consume 15% more PP when you use a PA or technique and boost its power by 15%.
Magic Pledge=
Boosts S-ATK, R-ATK and T-ATK by 300 when PP is more than 50%.
Rear Assault=
Boosts damage by 14% and PP recovery amount by 80% when attacking an enemy from behind.
Roar's Smasher=
Boosts damage by 20% and PP recovery amount by 150% when attacking a breakable part.
Zero Assault=
Boosts shooting damage at close-range by 13%.
Zero Logic=
Boosts technique damage at close-range by 16%.
Zero Strike=
Boosts Striking damage at close range by 13%.
Zero Effort=
Increases damage dealt from close range by 16%.
Zero Onslaught=
Increases all damage dealt from close range by 12%.
Apt Grafter=
Boosts your critical rate by 25% and power by 12% at close range.
Apt Hammer=
Boosts your critical rate by 35% and power by 11% at close range.
Apt Striker=
Boosts your critical rate by 35% and power by 11% at medium range.
Apt Sniper=
Boosts your critical rate by 45% and power by 10% at long range.
Intelligent Usage=
Boosts the activation rate of Automate Deadline.
Spring Breeze=
Automatically regenerate 10% HP every 10 seconds.
Negative Hunter=
Damage against Darkers boosted by 13%.
Negative Destroyer=
Damage against Darkers boosted by 13%, Damage against DA-Aberrations boosted by 15%.
Native Hunter=
Damage against Natives boosted by 20%.
Machine Hunter=
Damage against Mechs boosted by 20%.
Dragon Hunter=
Damage against Dragonkin boosted by 20%.
Oceanid Hunter=
Damage against Oceanids boosted by 20%.
Demon Hunter=
Damage against Kuronites boosted by 20%.
Dragon's Authority=
Damage against all enemies except Dragonkin boosted by 16%.
Colossal Spirit=
Damage against bosses boosted by 18%.
Negative Emblem=
Damage received from Darkers reduced by 40%.
Dragon Emblem=
Damage received from Dragonkin reduced by 40%.
Demon Emblem=
Damage received from Kuronites reduced by 40%.
Soaring Edge=
Boosts the damage of Rising Edge by 17%
Spiral Edge=
Boosts the damage of Twister Fall by 17%
Star Breaker=
Boosts the damage of Nova Strike by 14%
Blade Surfing=
Boosts the damage of Ride Slasher by 20%
Celestial Cleave=
Boosts the damage of Over End by 20%
Stunning Edge=
Boosts the damage of Stun Concido by 20%
Crescent Blade=
Boosts the damage of Sonic Arrow by 20%
Guilty Edge=
Boosts the damage of Guilty Break by 14%
Devouring Edge=
Increase technique damage during Sacrifice Bite by 25%
Lashing Descent=
Boosts the damage of Heavenly Fall by 17%
Intertwining Grip=
Boosts the damage of Other Cyclone by 20%
Lunatic Spinner=
Boosts the damage of Other Spin by 17%
Shocking Grasp=
Boosts the damage of Holding Current by 14%
Dancing Savage=
Boosts the damage of Cerberus Dance by 20%
Wild Round=
Boosts the damage of Wild Round by 20%
Imperial Rising=
Boosts the damage of Kaiser Rise by 20%
Sliding Circle=
Boosts the damage of Slide Shaker by 20%
Heavenly Impact=
Boosts the damage of Slide Upper by ?%
Backhand Strike=
Boosts the damage of Backhand Smash by 20%
Flickering Wave=
Boosts the damage of Speed Rain by 27%
Thrusting Spear=
Boosts the damage of Zenith Throw by 20%
Discoidal Spear=
Boosts the damage of Slide End by 14%
Battle Cry Spear=
Boosts the damage of Assault Buster by 14%
Battle Cry Spear 2=
Reduces PP cost for Assault Buster by 25%
Life Snag Spear=
Boosts the damage of Bandersnatch by 20%.
Sacred Spear=
Boosts the damage of Sacred Skewer by 14%.
Absolute Blade=
Boosts damage against aerial enemies by 20%.
Aerial Gamboling=
Boosts the damage of Raging Waltz by 17%
Aerial Gamboling 2=
Reduces PP cost for Raging Waltz by 25%
Kick-Slash Duet=
Boosts the damage of Shoot Polka by 20%
Robust Collision=
Boosts the damage of Scar Fugue by 20%
Gliding Blades=
Boosts the damage of Dark Scherzo by 14%
Jumping Waltz=
Boosts the damage of Symphonic Drive by 20%
Gyrating Edges=
Boosts the damage of Orchestra by 17%
Bloody Flash=
Boosts the damage of Bloody Sarabande by 17%
Lunatic Slasher=
Boosts the damage of Facet Folia by 20%
Rising Claw=
Boosts the damage of Scissor Edge by 20%
Whirling Ring=
Boosts the damage of Rumbling Moon by 17%
Dancing Phantom=
Boosts the damage of Illusion Rave by 17%
Mythical Flicker=
Boosts the damage of Fake Capture by 20%
Slamming Blast=
Boosts the damage of Surprise Dunk by 17%
Detaining Toss=
Boosts the damage of Deadly Archer by 20%
Dancing Killer=
Boosts the damage of Acro Effect by 17%
Countless Slugging=
Boosts the damage of Pendulum Roll by 17%
Leading Punch=
Boosts the damage of Straight Charge by 17%
Altering Jab=
Boosts the damage of Surprise Knuckle by 17%
Endless Pounding=
Boosts the damage of Flash Thousand by 14%
Venus Maximum=
Boosts the probability of a mighty fist when Meteor Fist is charged
Dancing Ensemble=
Boosts the damage of Rage Dance by 17%
Explosive Ensemble=
Boosts the damage of Thrillsplosion by 17%
Guillotine Ensemble=
Boosts the damage of Slash Rave by 20%
Kicking Ensemble=
Boosts the damage of Additional Bullet by 17%
Grenade Shot=
Boosts the damage of Grenade Shell by 20%
Precise Discharge=
Boosts the damage of One Point by 17%
Sliding Shot=
Boosts the damage of Impact Slider by 20%
Evading Jump Shot=
Boosts the damage of Parallel Slider by 20%
Concealed Shooting=
Boosts the damage of Sneak Shooter by 14%
Lightray Shower=
Boosts the damage of Glorious Rain by 20%
Divine Wrath=
Boosts the damage of Satellite Cannon by 14%
Holy Cannon=
Boosts the damage of Divine Launcher by 14%
Barrage Cannon=
Boosts the damage of Concentrate One by 17%
Celestial Cannon=
Boosts the damage of Cluster Bullet by 14%
Point-Blank Cannon=
Boosts the damage of Zero Distance by 20%
Violent Ride=
Boosts the damage of Rodeo Drive by 20%
Altering Cannon=
Boosts the damage of Crazy Smash by 20%
Flame Cannon=
Boosts the damage of Flame Bullet by 20%
Cosmic Crusher=
Boosts the damage of Cosmos Breaker by 20%
Traditional Spark=
Boosts the damage of Diffuse Shell by 20%
Homing Shot=
Boosts the damage of Homing Emission by 20%
Heroic Dance=
Boosts the damage of Messiah Time by 17%
Eternal Bullet=
Boosts the damage of Infinite Fire by 17%
Airborne Aim=
Boosts the damage of Satellite Aim by 20%
Extreme Reversal=
Boosts the damage of Elder Rebellion by 20%
Fallen Earth=
Boosts the damage of Heel Stab by 20%
Rotational Flight=
Boosts the damage of Grim Barrage by 30%
Brandish Splendor=
Boosts the damage of Kanran-kikyou by 17%
Blossoming End=
Boosts the damage of Sakura-endo by 17%
Dragon Wave=
Boosts the damage of Hatou-rindou by 10%
Master Bow=
Boosts the damage of Master Shot by 14%
Intense Bow=
Boosts the damage of Penetrating Arrow by 20%
Oracle Bow=
Boosts the damage of Kamikaze Arrow by 20%
Final Bow=
Boosts the damage of Final Nemesis by 20%
Revolving Collision=
Boosts the damage of Strike Gust by 14%
Gleaming Riot=
Boosts the damage of Gran Wave by 20%
Swift Outrage=
Boosts the damage of Moment Gale by 20%
Destruction Rook=
Boosts the damage of Distraction Wing by 20%
Ray Dispersion=
Boosts the damage of Dispersion Shrike by 20%
Rising Phoenix=
Boosts the damage of Heavenly Kite by 14%
Divine Justice=
Boosts the damage of Justice Crow by 20%
Star Divide=
Boosts the damage of Starling Fall by ?%
Rampaging Falcon=
Boosts the damage of Kestrel Rampage by 20%
Great Sun Deity=
Boost damage by 12% during a fine weather.
Aurora Blessing=
Boost damage depending on the weather in Tundra (10%/20%/30%/40%).
Meteor Blessing=
Boost damage depending on the weather in Desert (10%/20%/30%/40%).
Paradise Blessing=
Boost damage depending on the weather in Shironia (10%/20%/30%/40%).
Burning Hearts=
Protects the lives and hopes of everyone… it defends their future. 
Sacrificial Inspiration=
Recover 25% HP when nearby enemies die during Guard Stance
Dynamic Reflection=
Boosts attack power during Just Guard by 700%
Darkness Release=
Boosts damage by 12%, PP recovery rate increased by 10% 
Anti-Air Training=
Boosts damage by 10% while in the air. 
Armor Mastery=
Increases S-DEF by 150, striking and ranged damage by 18% during Guard Stance. 
Immediate Counter=
Boosts the power of Just Attacks by 20% after a Just Guard. 
Testament to Courage=
Boost damage by 11%, heal 100% HP at fixed intervals (~40 seconds)
Blossoming Full Moon Strike=
Boosts the damage of Kazan-nadeshiko by 10%
Glimmering Fluorescence=
Reduce the PP consumption of PAs and Techniques by 30% and reduce their power by 5%.
Pleiades Flag Cut=
Boosts the damage of Rising Flag by 17%
Rolling Cutter Dance=
Boosts the damage of Wild Rhapsody by 20%
Heroic Advance=
Boost damage by 11% when HP is 30% or greater.
Heroic Strength=
Boost damage by 15% when HP is 60% or greater.
Murderous Assault=
Increases Critical Power by 10% and Damage to Weak Points by 6%.
Light Conversion=
Recover 15% of Max PP when taking damage.
Absolute Void=
Boost damage to weak points by 11%.
Warrior's Song=
Damage is boosted by 11% and damage received is reduced by 15%.
Urgent Maneuver 1=
Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase Power by 13%. 
Urgent Maneuver 2=
Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase Power by 8%. 
Heavenly Light=
Increases Attack PP recovery by 30%. When PP is at 30% or above, increase Damage dealt by 10%. 
Dragon's Authority=
Damage is increased to all enemies except Dragonkin by 16%. 
New Type's Law=
Boosts attack damage of all Just Attacks by 4%.
Machine's Mark=
Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
New Type Oath=
Increase Power by 10% when attacking an enemy's elemental weakness.
Veteran's Merit=
Gain a 1% damage boost every time you kill an enemy. Damage caps at 15%
Heavenly Blessing=
Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
Immediate Attack=
Boost the effect of Just Attack by 8%.
Form's Pledge=
Boost the damage of charged techniques by 8%.
Ebony's Providence=
Boost damage to bosses by 12% and reduce damage taken from bosses by 15%.
Phantom Devourer=
Boost damage to Phantoms by 13% and reduce damage taken from Phantoms by 20%.
Sentiments of Light=
+18% damage when above 40% PP and 70% HP.
賢闘の必撃=
Increase Critical Hit Rate by 25% while Elemental Stance is active.
Type of Thunder=
Increase Power by 10% when the Gear Gauge is Level 2 or higher and increase pp recovery from attacks by 20%.
Exact Median=
Increase damage dealt to weak points by Ranged attacks by 9%.
Dragon's Infuriation=
Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
Insentient Innocence=
Boosts the power of Dead Approach by 20%.
Rushing Bullet=
Boosts the power of Bullet Squall by 20%.
Elegant Songstress' Dance=
Boosts the damage of "Il" Techniques by 23%.
Frozen Prison=
Increases freeze durability by 300%.
円穿昴斬槍=
Increases the power of Slide Shaker and Rising Flag by 17%.
Glacial Crystal=
Increases the damage of ice techniques by 20%.
Phantom Resonance=
Increases the damage of Photon Blasts by 50%.
Sky-Rending Strike=
Increases damage when attacking from the air by 10%.
Sudden Whirlwind=
Increases damage of Tornado Dance by ?%.
裂破の必撃=
Increase critical chance by 30% during break stance.
Stimulating Radiance=
Increase the damage of photon blades by ?% during photon blade fever.
天輪滅砲=
Increase the damage of Sphere Eraser by 20%.
廻追翔弓=
Reduce PP consumption for Chase Arrow by 65%.
蹴舞弓=
Increase the damage of Tritt Shooter by ?%
Readying Balance=
Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed.
Photon's Vessel=
PP recovery up 20% and PP consumption down 20%.
Dissipating Wave=
Fires an energy wave on normal attacks.
Astral Spirit's Blessing=
HP recovery amount up 30%, increase damage by 12%
暴嵐の接撃=
Increase Power by 13% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
暴嵐の隔撃=
Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
暴嵐の遼撃=
Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.
Limit Release=
Increased PP consumption by 30%, increase the damage of normal attacks by 200%.
Offensive Inspiration =
Power is increased by 6% and gradually increases over time up to 20% total. Resets if a Mate item is used (takes 70 seconds to max).
Offensive Reverence =
Power is increased by 6% and gradually increases over time up to 20% total. Resets if hit (takes 50 seconds to max).
Offensive Approach =
Power is increased by 6% and gradually increases over time up to 20% total. Resets if Mirage Escape is used (takes 60 seconds to max).
Indomitable Soul=
Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified.
絶幻創滅牙=
Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%.
Full-Body Strike=
Increase the Power of Ducking Blow and Heartless Impact by 17%.
Elem. Tracking - Lightning/Light=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
Elem. Tracking - Ice/Light=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
Elem. Tracking - Light/Dark=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
Elem. Tracking - Fire/Light=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
Elem. Tracking - Fire/Wind=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
Elem. Tracking - Wind/Dark=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
Elem. Tracking - Fire/Lightning=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
Elem. Tracking - Ice/Lightning=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
Elem. Tracking - Wind/Light=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
Elem. Tracking - Ice/Wind=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
Elem. Tracking - Lightning/Dark=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
Elem. Tracking - Fire/Dark=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
Elem. Tracking - Fire/Ice=
Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
Blessed Season=
Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%.
Divine Radiance=
Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground.
風の囁き=
Reduces the charge time for Wind Techniques by 19%.
Immediate Extstrike=
Boosts the effect of Just Attacks by 13% and increase Active PP Recovery by 15%.
Starlight Remnants=
Increase Power by 12% and increase Active PP Recovery by 40%.
Eternal Operation Device=
Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3.
Zephyr's Edge=
Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active.
Antique Shot=
Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target.
Snow-White Sacrifice=
Increase chance to inflict Status effects to enemies and increases power by 10%. 10% additional power against Status inflicted enemies.
Snowlight Blossom=
Increase chance to inflict Status effects to enemies and increases Power by 10%. 10% additional Power against Status inflicted enemies.
Snowfall Splendor=
Damage received by Pets is reduced by 5%, Pet HP regenerates by 10% every 10 seconds.
闘士の闘法=
Increase Critical Hit Rate by 30% and Critical Power by 14%  when Fighter is set as your Subclass.
勇士の闘法=
Increase Power by 12% and reduce PP consumption by 30% when Braver is set as your Subclass.
Heavenly Blessing: Light Wings=
Increase Power, Natural PP Recovery, and Active PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
Perennial Conqueror=
Increase Power by 20%, Pet Power by 3% and decrease damage taken by 40% in the Quest "The Endless Darkness".
吸気光弾=
Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and power of non-Normal Attacks by 10%.
Blessing of Life=
Increase Power by 12%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
Guidance of Life=
Increase success rate of adding Abilities to the weapon by 10%.
Melody of Life=
Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
Anthesis Trainer (Qliphad) =
Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon.
Melody of Evil =
Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
Double Scarlet Blade =
Increase Power by 10%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
Mysterious Conjurer =
Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
Glance of Darkness =
When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency).
Hope Symbol =
Restore 100% of Max HP every 40s. Increase Power by 11% and reduce damage taken by 5%.
Heavenly Dawnlight =
Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase Power by 10% when PP is at 30% or greater.
Murderous Raid =
Increase Critical Hit Rate by 5%, increase Critical Power by 10%, and Damage on Weak Points by 6%.
Monsoon Machinegun =
On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds.
Natural Release =
Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
Thundering Blades =
When using a PA, lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%)
Inversive Polarity =
Boost the power of Reverse Tap by 20%.
Revolving Step =
Reduce the PP consumption of Grim Barrage by ?%
堅鎧練陣 =
Increase Striking and Ranged damage by 12% and increase S-DEF by 180 when Guard Stance is active.
Deathblow Fury =
Increase Power by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy).
Deathblow Honor =
Recover PP when an enemy is killed nearby (3 PP/Enemy).
Heroic Victory =
Increase Power by 12%. Increase the rate of Hero Boost accumulation by +100%.
Elusive Offense=
Increase Power by 10%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
Elusive Blades=
Increase Power by 14%. Release a damaging blast (Power 1000%) upon successfully evading an attack as Hero.
Daemon Destroyer=
Increases damage dealt to Demons by 15% and reduces damage taken from Demons by 20%.
Demonic Ward=
Decrease damage taken from Demons by 20% for both Pets and Players.
縛刻の闇術=
Increase the charge time of Dark Techniques by 50% and increase their Power by 30%. Excludes Namegid.
Darkness Roar =
Increase Power based on Dark Blast Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds.
Darkness Brilliance =
Increase Power based on Dark Blast Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Loser] transformation time by 7 seconds.
Darkness Allure =
Increase Power based on Dark Blast Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
Darkness Game =
Increase Power based on Dark Blast Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Double] transformation time by 7 seconds.
Bewitching Performance =
Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
Flashing Blades=
Increase Power by 13%. Applies Jellen on Attacks (?% rate).
Sacred Shield=
Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s).
Sacred Melody=
Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s).
Enticing Ward=
Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s).
Enticing Melody=
Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 20s).
Advancing Strike=
Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%.
Millennium Blaze=
Increase Power by 10%.
Soaring Brilliance=
Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+9% Power)
Pursuing Rhythm=
Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+8% Power)
Angelic Blessing=
Restore PP when Guarding (+300% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+9% Power)
Retaliating Fist=
Increase Power by 10%. Successfully evade an attack with Sway to summon a giant fist.
Divine Great Sun Deity=
Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus.
Offensive Defensive=
Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack.
Black Tactics=
When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%.
Water Bullet=
Increase Power by 14% and increase the amount of PP restored by normal attacks (+2).
White Tactics=
Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%.
Sure-Strike Field=
Increase Power by 12% and increase Critical Hit Rate by 10%.
Quadruple Grenade=
Increase Power by 7%. Change Normal Attack into four homing shells.
Angelic Guidance=
Increase Power by 8%. Automatically charge Gear while in mid-air.
Gleaming Lance=
Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Just Guard (15s). (Power +4%)
Illusion Technique=
Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
Cyclic Cyclone=
Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
Demonic Flash=
Increase Power by 17% when HP is 25% or lower.
瞬閃の継矢=
Boosts JA damage by 17% when using different PAs or Techniques.
Demolisher Conqueror=
Increase Power by 20% and halve damage taken in the Emergency Quest "The Dark Demolisher".
Demolisher Tactician=
Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
Dauntless Knight=
Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Dauntless Templar=
Increase Power by 12%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Knight's Melody=
Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Templar's Melody=
Increase Power by 2%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Tragic Providence=
Increase Power by 12%.  Increase damage (5%) and Active PP Recovery (+40%) against bosses.
Auxiliary Dart=
Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
Furious Inspiration=
Increase Power and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
Flame Oath=
Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness.
Crimson Flame Oath=
Increase Power by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
Violet Flame Oath=
Increase Power by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
Flame Melody=
Increase Power by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness.
Crimson Flame Melody=
Increase Power by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
Mobility Anomaly=
Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
Angelic Adept=
Increase Power by 10%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
Chaotic Arm=
Increase Power by 6%. Alter attack performance when using Weapon Action.
Hexing Spirit=
Increase Power by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
Hexing Destruction=
Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
Subzero Scepter=
Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
Phantasmal Song=
Increase Power based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Phantasmal Gift=
Increase Power based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Thunderblade Knight=
Increase Power by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
Swift Courage=
Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
Divine Protection=
Increase Power by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack.
Hawkeyed Phoenix=
Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness.
Lustrous Protection=
Increase Power by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%.
Circular Release=
Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
Eternal History=
Increase Power by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
Immortal Breath=
Bestow the effect of "Eternal History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
Immortal Beat=
Bestow the effect of "Eternal History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
Immortal Retainer=
Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
Immortal Moment=
Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (10% MAX) based on the number of hits.
Zero-Distance Launcher=
Increase Power by 10%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
Lightstream Resurrection=
Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
Star-bound Recollection=
Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
Star-bound Melody=
Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
Lightstream Melody=
Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
Immortal Soul=
Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Phantasmal Darkness=
Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Darkness Shield=
Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
Darkness Ward=
Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).
Malicious Return=
Increase Power by 10%.
Malicious Melody=
Increase Power by 5%.
Diligent Domain=
Increase Power by 12%. Apply bonus effects based on the active Field Skills.
Golden Knight's Blessing=
Increase Power by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
Bright Silver Flame=
Increase Power by 10%. Change your 3rd Normal Attack into an explosive bullet.
Torrential Dash=
Increase Power by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running.
Colossal Soul=
Increase Power by 20% against bosses. Recover 4 PP per second when near bosses.
Revenant Marker=
Increase Power by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
Darkened Blessing=
Increase Power by 12% and Damage Resistance by 10%.
Darkened Performance=
Increase Power by 3% and Damage Resistance by 10%.
Urgent Maneuver 3=
Increase Natural PP Recovery by 250% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 50% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
Scorching Blade=
Increase Power by 11%. Enhance the properties of Normal Attacks.
Collective Insight=
Increase Power by 6%. Grant additional bonuses based on your maximum PP.
Wounded Defensive=
Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds.
Variating Redress=
Increase Power by 8%. Take damage when using a PA/Technique and reduce PP Consumption by 45%.
Agonizing Blaze=
Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
Luminecho Slug=
Increase Power by 10%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
Luminecho Guillotine=
Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
Luminecho Hammer=
Increase Power by 10%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies.
Twilight Demon Leg=
Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing.
Mysterious Skill=
Increase Power by 9%. Grant a Just Guard effect (0.6s) when activating a Photon Art.
Circular Progression=
Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Just Attacks.
Sealing Fang=
Increase Power by 14%. Increase Critical Hit Rate by 20%.
Sealing Duet=
Increase Power by 3%. Increase Critical Hit Rate by 20%.
Soulbound Warfare=
Increase Power by 10%. Increase Normal Attack and Sphere Eraser activation speed.
Seasonal Change=
Increase Power by 10%. Gain a bonus that evolves over time.
Resenting Prayer=
Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
Fatal Exhilaration=
Increase Power by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
Soulbound Guillotine=
Increase Power by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
Brilliant Front=
Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%.
Azure Current=
Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
Deadeye's Reward=
Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
Genbu Oath=
Increase Power by 8%. Reduce damage taken by 20% and gain knockback resistance.
Feathered Flight=
Increase Power by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
Miracle Confluence=
Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
Seiryu Vow=
Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
Golden Dragon's Eruption=
Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
Secret Blink=
Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging.
Luscious Dance=
Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
Millennium Timber=
Increase Power by 3%.
Eternal War Scherzo=
Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
Midnight Dawn=
Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
Crimson Evening=
Boosts damage by 6%. Restores 2 PP every second.
Impulsive Assault=
Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
Suzaku Alliance=
Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
Byakko Accordant=
Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
Christmas Miracle=
Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
Liberated Fang=
Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%.
Liberated Ensemble=
Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
Venusian Beam=
Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated.
Battle Hardened=
Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
Golden Crest=
Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
Southern Seas=
Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
Rose Dew=
Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
Ionizing Barrier=
Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
Despot Awakening=
Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
Offensive Awakening=
Increase Power by 16%. Increase the ATK boost granted by Shifta by 300 ATK.
Carbine Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Machinegun Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Katana Vortex=
Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
Priority Shot=
Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
Effortless Mettle=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance.
Effortless Charity=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds.
Effortless Wisdom=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
Steadfast Might=
Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
Effortless Solo=
Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
Steadfast Solo=
Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
閃く瞬刃=
Boosts JA damage by 32% when using different PAs or Techniques.
Red Recalescence=
Boosts damage when using extended weapons by 16%.
Absolute Strike=
Boosts critical rate by 25%, boosts damage by 22%
Converging Light=
PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
Myriad Blessings=
Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
Serpent's Bite=
Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%.
Hurricane Shooter=
Boosts damage while moving by 30%.
Limited Spirit=
From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%.
Eternal Blessings=
Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
Valorous Stance=
Frontal damage during Brave Stance increased by 23%. 
Storm Barrage=
Boosts attack damage during Rapid Shoot by 34%
Skilled Elementary Arts=
Boosts damage of basic-level techniques by 23%.
清明なる加護=
Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%.
Absolute Range=
Increase Power by 30% at close range.
Aerial Break=
Increase Power by 25% in midair.
Shining Destruction=
Increase damage against DA-Aberrations by 25%.
Heavenly Death=
Recover 1% of damage dealt as HP. (30 HP MAX)
Judgement Blade=
Increase the damage of Just Attacks by 40% while Katana Combat is active.
終桜閃鉄華=
Increase the damage of Sakura-endo and Guren-tessen by 26%.
心輝一意の調=
Compound Technique gauge builds 70% faster.


Glimmering Rhythm=
Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%.
絶雷の結晶=
Increase the damage of Lightning Techniques by 20%.
Spirited Anchored Barrel=
Increase Ranged Power by 22% while standing still.
Arctic Crystal=
Increase the damage of Ice Techniques by 20%.
創地の宝槍=
Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%.
Breath of Bladed Essence=
Restore 10% of your maximum HP every 5 seconds.
紫妖狂斬=
Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
Chaining Melody=
Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain)
風祈救済=
Increase Power by 15% and reduce damage taken by 20%.
Hurricane Crystal=
Increase the damage of Wind Techniques by 20%.
悪魔の哄笑=
Increase the damage of Dark Techniques by 20%.
叡智への導き=
Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK.
Sure-Strike Assault=
Increase Critical Power by 18% and Critical Hit Rate by 70%.
剛勇不撓の闘志=
Increase Just Attack power by 25% and reduces damage taken by 15%.
清明なる闘志=
Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
Limited Toughness=
From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%.
縛光撃陣=
Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock.
炎祈浄化=
Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn.
Flame Crystal=
Boost the damage of Fire Techniques by 20%
Ultimate Calamity=
Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%.
烈地の撃=
Increase Power by 23% when you are on the ground.
Sealing Dragon's Roar=
Boosts the damage of normal attacks by 80%.
Soaring Burst=
Increase Power by 21% when attacking in midair.
Phantasmal Source=
Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
始原の灯火=
Boosts T-ATK by 800 when PP is over 50%.
血闇の双魔刃=
Increase damage by 16% on weak points and increase Critical Hit Rate by 70%.
Moonlit Emperor=
Boost the damage of Light Techniques by 20%.
Jester's Mischief =
Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy.
万象破断の護刃=
When PP is 25% or above, increase Damage dealt by 22%.
影纏う双翼=
Increases Power by 8% and PP Recovery by 10% while attacking in midair.
Prestigious Protection=
Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX)
Extravagant Fighter =
Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%.
Counter Bullet =
Increase damage to non-weak points by 27%.
Lucky Shot =
Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded.
Sparking Offensive=
Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.

A violet-flamed gunslash based on a traditional design. Represents the indestructible spirit of the Phoenix.

Drop Info

  • Sky Park Arkumaland!
  • Zieg (Homura Series Upgrade)

Additional Info