Ceres Fouls Zara
セレファウルス・ザラ
UIItemCeresFoulsZara.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 740 S-ATK
Type: Sword
Classes: Hunter Hero
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1347
1818
Grind
R-ATK
0
0
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Doom Break II
Supported S-Class Tiers
S Class Ability 1S Class Ability 2S Class Ability 3
Potential
Immortal Breath
Lv. 1
Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
Lv. 2
Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
Lv. 3
Bestow the effect of "Eternal History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
Potential
Immortal Beat
Lv. 1
Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
Lv. 2
Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
Lv. 3
Bestow the effect of "Eternal History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.

Drop Info

  • Elzelion (Lv. 80+)
  • Zieg (Ceres Series Upgrade) (Ceres Fouls+35 x1, Yellow Hunting Stone x900)

Additional Info

* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.

  • This weapon's Potential, Potential.png Immortal Breath, has the following effect:
    • Gain a Power bonus that increases every three hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%).
    • When the Power bonus is maxed, a barrier forms that grants Super Armor and 10% Damage Resistance. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
  • This weapon's Potential, Potential.png Immortal Beat, has the following effect:
    • Gain a Power bonus that increases every 10 hits (0% / 1.5% / 3% / 4.5% / 6% / 7.5%).
    • When the Power bonus is maxed, a barrier forms that grants Super Armor and 20% Damage Resistance. This barrier persists until 40 seconds pass after the last hit that connects with an enemy.