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  • ...ll as other features that set them apart. By gaining stronger and stronger weapons, you are able to combat stronger foes and reach new heights. ===Using Weapons===
    22 KB (2,770 words) - 21:15, 7 June 2021
  • In some Quests in NGS, you occasionally have access to '''Special Weapons'''. These are time-limited armaments that give you access to special attack Special Weapons can be equipped via a Delivery Device. Depending on the Quest, there may be
    16 KB (2,502 words) - 17:51, 11 April 2023
  • Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtai ...Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
    81 KB (9,539 words) - 01:15, 16 July 2022
  • ...Shop]] || [[Memory Exchange Shop]] || [[Weapons Badge Exchange Shop]] || [[Weapons Badge Exchange Shop 2]] || [[Hunting Stone Exchange Shop]] =Weapons Badge 2021 Exchange Shop=
    205 KB (25,089 words) - 15:14, 20 January 2024
  • ...pment that can accommodate the S-Class tier you are affixing; for example, weapons that do not display the icon for {{icons|SSA 4}} in their status menu canno ...ing allows you to exchange S-Class Special Abilities between two different weapons/units without going through the normal Affixing process, thereby avoiding h
    78 KB (10,761 words) - 20:46, 7 June 2021
  • ...Shop]] || [[Memory Exchange Shop]] || [[Weapons Badge Exchange Shop]] || [[Weapons Badge Exchange Shop 2]] || [[Hunting Stone Exchange Shop]] =Weapons Badge SP Exchange Shop 6=
    133 KB (15,616 words) - 02:11, 27 March 2024
  • ...s Exchanges/Change Weapon Category]] || [[Zieg's Exchanges/Obtain New Type Weapons]] || [[Zieg's Exchanges/Get Other Items]] ...Description-->|An unknown substance found in Omega. It can restore damaged weapons to their former glory.
    42 KB (5,128 words) - 00:04, 30 September 2023

Page text matches

  • ...lity}} [[S-Class Special Ability (Weapons)_(PSO2)|S-Class Special Ability (Weapons)]]||{{icons|S-Class Special Ability}} [[S-Class Special Ability (Units)_(PS
    720 bytes (80 words) - 23:25, 26 June 2021
  • #REDIRECT [[S-Class Special Ability (Weapons)]]
    47 bytes (5 words) - 09:11, 9 May 2020
  • #REDIRECT [[Ability Factors (Weapons)_(PSO2)]]
    46 bytes (5 words) - 20:53, 7 June 2021
  • as the Atlas series of weapons or the infamous Lightstream series, provided they meet the material exchang == [[Zieg's Exchanges/Obtain New Type Weapons|Obtain New Type Weapons]] ==
    1 KB (230 words) - 03:19, 28 July 2019
  • [[Category:Weapons]]
    97 bytes (10 words) - 07:18, 19 November 2016
  • |WeaponDropInfo=* [[Weapons Badge Exchange Shop|Weapons Badge SP Exchange Shop 5]]
    659 bytes (72 words) - 11:02, 31 May 2023
  • Class Excubes and 15* weapons will drop when you are Lv.71 or higher.
    138 bytes (22 words) - 09:12, 22 April 2021
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    856 bytes (95 words) - 22:09, 15 July 2022
  • |アイテム強化の達人・Ⅰ<br>Item Enhancement Master Ⅰ||5||Strengthen weapons and units in the Item Lab once.||強化 / VS<br>Fortify / VS||5SG |アイテム強化の達人・Ⅱ<br>Item Enhancement Master Ⅱ||5||Strengthen weapons and units in the Item Lab 15 times.||鍛冶屋<br>Blacksmith||5SG
    4 KB (485 words) - 14:02, 25 June 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    873 bytes (97 words) - 03:56, 16 July 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    868 bytes (100 words) - 02:11, 16 July 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    968 bytes (113 words) - 03:10, 7 December 2019
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    974 bytes (112 words) - 23:14, 2 February 2023
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}. * Unlike most other rare weapons, Invade weapons do not possess a fixed 10% damage variance, relying on DEX to reduce its va
    1 KB (172 words) - 23:17, 2 February 2023
  • A wiki for all things about Phantasy Star Online 2, os pso2. We have weapons (in progress), units (in progress), photon arts (in progress), techniques(i
    279 bytes (43 words) - 22:17, 19 February 2016
  • ...rd: Craftman's Seal x2.<br>This order can be completed weekly.<br>New-Type Weapons (-NT) cannot be extended. ...rd: Craftman's Seal x2.<br>This order can be completed weekly.<br>New-Type Weapons (-NT) cannot be extended.
    4 KB (499 words) - 23:04, 23 August 2020
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    433 bytes (42 words) - 00:45, 16 July 2022
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    438 bytes (42 words) - 00:46, 16 July 2022
  • *Switching weapons will reset the boost effect from Refining Operation(with one exception belo **Switching to weapons with <b style="color:red;">same potential and same potential Lv</b> will no
    1 KB (164 words) - 15:47, 23 April 2021
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    437 bytes (43 words) - 00:45, 16 July 2022
  • ...Helicopter]] (Lv. 71+)<br>[[Type-15 Tank]] (Lv. 71+)<br>[[Shiny Stone Shop#Weapons|Scarstone Exchange]]
    448 bytes (51 words) - 03:59, 16 July 2022
  • other shooting weapons. Many find
    497 bytes (51 words) - 02:31, 16 July 2022
  • but it matches up to modern weapons.
    482 bytes (48 words) - 11:53, 1 August 2022
  • easily outperforms modern weapons.
    573 bytes (54 words) - 11:51, 1 August 2022
  • * 1-3* weapons and discs drop, generally speaking, everywhere. What you get is based on yo ...ss, but is somewhat skewed toward your main class's stuff when it comes to weapons. Read more about that in the Red/Boss Crystal section.
    1 KB (213 words) - 05:41, 14 December 2016
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    570 bytes (56 words) - 03:24, 10 April 2018
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    569 bytes (56 words) - 03:13, 10 April 2018
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    576 bytes (57 words) - 03:17, 10 April 2018
  • sets them apart from other weapons.
    583 bytes (64 words) - 04:00, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    572 bytes (57 words) - 03:10, 10 April 2018
  • sets them apart from other weapons.
    612 bytes (65 words) - 03:57, 16 July 2022
  • as works of art more than weapons.
    592 bytes (70 words) - 04:31, 16 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    518 bytes (58 words) - 18:07, 24 January 2018
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    519 bytes (58 words) - 18:07, 24 January 2018
  • * {{NGSMenuIcons|Recycle Shop Outline}} Xie (20th Anniv.)'s Weapons Badge 2021 Camo Exchange Shop (3/3/2021~3/31/2021) * {{NGSMenuIcons|Recycle Shop Outline}} [[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)<br><br>
    2 KB (176 words) - 00:59, 31 August 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    511 bytes (56 words) - 05:11, 4 May 2018
  • * {{NGSMenuIcons|Recycle Shop Outline}} Xie (20th Anniv.)'s Weapons Badge 2021 Camo Exchange Shop (3/3/2021~3/31/2021)<br> * {{NGSMenuIcons|Recycle Shop Outline}} [[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)<br><br>
    2 KB (211 words) - 02:56, 29 February 2024
  • |WeaponDropInfo=* [[Weapons Badge Exchange Shop 2|Old-Type Technique Weapon Exchange]]
    589 bytes (68 words) - 12:27, 3 February 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    517 bytes (58 words) - 18:05, 24 January 2018
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    491 bytes (58 words) - 03:08, 7 December 2019
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    650 bytes (69 words) - 08:09, 10 April 2018
  • *100 Weapons Badge *100 Weapons Badge
    3 KB (286 words) - 16:42, 7 June 2021
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    650 bytes (68 words) - 03:01, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    653 bytes (70 words) - 23:42, 2 February 2023
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    640 bytes (68 words) - 07:43, 10 April 2018
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    653 bytes (69 words) - 03:11, 7 December 2019
  • * [[Weapons Badge Exchange Shop 2|Old-Type Ranged Weapon Exchange]]
    596 bytes (62 words) - 10:50, 31 May 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    543 bytes (61 words) - 03:11, 7 December 2019
  • |WeaponAdditionalInfo=* Related weapons: [[Anti Android Rifle]].
    619 bytes (65 words) - 23:36, 19 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    643 bytes (70 words) - 08:03, 10 April 2018

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