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Difference between revisions of "Phobos Laqueus"

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m (Text replacement - "If 4 seconds elapses" to "If 2 seconds elapse")
m (Text replacement - "\|WeaponType=Assault Rifles \|Classes=(.*) \|" to "\|WeaponType=Assault Rifles \|Classes=$1; Phantom \|")
Line 4: Line 4:
 
|StatsRequirement=810
 
|StatsRequirement=810
 
|StatsType=R-ATK
 
|StatsType=R-ATK
|WeaponType=Assault Rifles
+
\|WeaponType=Assault Rifles
|Classes=Ranger; Gunner
+
\|Classes=Ranger; Gunner; Phantom
|Potential=Mobility Anomaly
+
\|Potential=Mobility Anomaly
 
|SpecialAbilityFactors=Sentence Shoot
 
|SpecialAbilityFactors=Sentence Shoot
 
|SClassAbility=SSA 2
 
|SClassAbility=SSA 2

Revision as of 02:10, 7 December 2019

Phobos Laqueus
フォボスラクエウス
UIItemPhobosLaqueus.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 810 This icon hasn't been defined. It can be defined here: [[1]]
Type: This icon hasn't been defined. It can be defined here: [[2]]
Classes: Ranger Gunner This icon hasn't been defined. It can be defined here: [[3]]
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
0
0
Grind
R-ATK
1395
1883
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Sentence Shoot
Supported S-Class Tiers
S Class Ability 2
Potential
Mobility Anomaly
Lv. 1
Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
Lv. 2
Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
Lv. 3
Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.

Drop Info

Additional Info

  • This weapon's Potential is as follows:
    • If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
    • When attacking, the blue ring changes to a red ring. Red ring lasts for about ~14 seconds until the ring vanishes.
      • Ring does not change unless you inflict damage with your attack.
      • Power is still boosted while the red ring surrounds the player.
      • You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
    • Switching weapons cancels this weapon's effect.

[[Category:Assault Rifles \]]

<ul><li>"R-ATK\" is not in the list (S-ATK, R-ATK, T-ATK, S-DEF, R-DEF, T-DEF, DEX) of allowed values for the "Stats Type" property.</li> <!--br--><li>"Assault Rifles\" is not in the list (Swords, Partizans, Wired Lances, Double Sabers, Knuckles, Twin Daggers, Gunslashes, Katanas, Dual Blades, Assault Rifles, ...) of allowed values for the "Weapon Type" property.</li> <!--br--><li>"Phantom\" is not in the list (Hunter, Fighter, Ranger, Gunner, Force, Techer, Braver, Bouncer, Summoner, Hero, ...) of allowed values for the "Classes" property.</li></ul>