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Item Lab (NGS)

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Revision as of 23:55, 9 February 2021 by Jared Dejicai (talk | contribs) (added some more series to the list, a Other weapons for singles & expanded on Legacy Collection)
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NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons to the weapon you want to Enhance, the weapon's Grind EXP increases. When the Grind EXP bar fills, the weapon gains a Grind Level, and the weapon name shows a +# at the end of the name, showing the Grind Level of the weapon.

Unit enhancing has been seen but it is not known how this will work.

Limit Break

Weapons and Units come with a Enhancement limit. Using materials and Meseta, you can raise this limit to a certain amount.

Add Special Abilities

Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.

For example, if you wanted to add the "Foms Soul I" Ability to a weapon, using one "Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities, and it is not known how this can be increased.

Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.

Sample list of Abilities

Basic Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
1 C/パワーⅠ
1 C/Power I
Ability (NGS) パワーⅠ
Ability (NGS) Power I
+10% Striking Weapon Damage +1.0%
1 C/パワーⅠⅠ
1 C/Power II
Ability (NGS) パワーⅠⅠ
Ability (NGS) Power II
+10% Striking Weapon Damage +1.5%
2 C/パワーⅠⅠⅠ
2 C/Power III
Ability (NGS) パワーⅠⅠⅠ
Ability (NGS) Power III
+9% Striking Weapon Damage +2.0%
1 C/シュートⅠ
1 C/Shoot I
Ability (NGS) シュートⅠ
Ability (NGS) Shoot I
+10% Ranged Weapon Damage +1.0%
1 C/シュートⅡ
1 C/Shoot II
Ability (NGS) シュートⅡ
Ability (NGS) Shoot II
+10% Ranged Weapon Damage +1.5%
2 C/シュートⅢ
2 C/Shoot III
Ability (NGS) シュートⅢ
Ability (NGS) Shoot III
+9% Ranged Weapon Damage +2.0%
1 C/テクニックⅠ
1 C/Technique I
Ability (NGS) テクニックⅠ
Ability (NGS) Technique I
+10% Tech Weapon Damage +1.0%
1 C/テクニックⅡ
1 C/Technique II
Ability (NGS) テクニックⅡ
Ability (NGS) Technique II
+10% Tech Weapon Damage +1.5%
2 C/テクニックⅢ
2 C/Technique III
Ability (NGS) テクニックⅢ
Ability (NGS) Technique III
+9% Tech Weapon Damage +2.0%
1 C/アームⅠ
1 C/Arm I
Ability (NGS) アームⅠ
Ability (NGS) Arm I
+10% Minimum Damage +1.0%
1 C/アームⅡ
1 C/Arm II
Ability (NGS) アームⅡ
Ability (NGS) Arm II
+10% Minimum Damage +1.5%
2 C/アームⅢ
2 C/Arm III
Ability (NGS) アームⅢ
Ability (NGS) Arm III
+9% Minimum Damage +2.0%
1 C/ガードⅠ
1 C/Guard I
Ability (NGS) ガードⅠ
Ability (NGS) Guard I
+10% Damage Resistance +1.0%
1 C/ガードⅡ
1 C/Guard II
Ability (NGS) ガードⅡ
Ability (NGS) Guard II
+10% Damage Resistance +1.5%
2 C/ガードⅢ
2 C/Guard III
Ability (NGS) ガードⅢ
Ability (NGS) Guard III
+9% Damage Resistance +2.0%
1 C/スタミナⅠ
1 C/Stamina I
Ability (NGS) スタミナⅠ
Ability (NGS) Stamina I
+10% HP +30
1 C/スタミナⅡ
1 C/Stamina II
Ability (NGS) スタミナⅡ
Ability (NGS) Stamina II
+10% HP +40
2 C/スタミナⅢ
2 C/Stamina III
Ability (NGS) スタミナⅢ
Ability (NGS) Stamina III
+9% HP +50
1 C/スピリタⅠ
1 C/Spirita I
Ability (NGS) スピリタⅠ
Ability (NGS) Spirita I
+10% PP +3
1 C/スピリタⅡ
1 C/Spirita II
Ability (NGS) スピリタⅡ
Ability (NGS) Spirita II
+10% PP +4
2 C/スピリタⅢ
2 C/Spirita III
Ability (NGS) スピリタⅢ
Ability (NGS) Spirita III
+9% PP +5

Unique Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
2 C/エアル・ノートA
2 C/Aile Note A
Ability (NGS) エアル・ノートA
Ability (NGS) Aile Note A
+9% HP +30
PP +5
2 C/エアル・ノートB
2 C/Aile Note B
Ability (NGS) エアル・ノートB
Ability (NGS) Aile Note B
+9% Striking Weapon Damage +1.0%
Ranged Weapon Damage +1.0%
2 C/エアル・ノートC
2 C/Aile Note C
Ability (NGS) エアル・ノートC
Ability (NGS) Aile Note C
+9% Striking Weapon Damage +1.0%
Tech Weapon Damage +1.0%
2 C/エアル・ノートD
2 C/Aile Note D
Ability (NGS) エアル・ノートD
Ability (NGS) Aile Note D
+9% Ranged Weapon Damage +1.0%
Tech Weapon Damage +1.0%
2 C/マグヌ・ノート
2 C/Magnu Note
Ability (NGS) マグヌ・ノート
Ability (NGS) Magnu Note
+9% Striking Weapon Damage +1.5%
3 C/ドレド・キーパーⅠ
3 C/Dread Keeper I
Ability (NGS) ドレド・キーパーⅠ
Ability (NGS) Dread Keeper I
+8% Minimum Damage +1.0%
Damage Resistance +1.0%
HP +30
PP +3
3 C/ドレド・キーパーⅡ
3 C/Dread Keeper II
Ability (NGS) ドレド・キーパーⅡ
Ability (NGS) Dread Keeper II
+7% Minimum Damage +1.5%
Damage Resistance +1.5%
HP +40
PP +4
3 C/ギガス・パワーⅠ
3 C/Gigas Power I
Ability (NGS) ギガス・パワーⅠ
Ability (NGS) Gigas Power I
+8% Striking Weapon Damage +1.5%
HP +30
3 C/ギガス・パワーⅡ
3 C/Gigas Power II
Ability (NGS) ギガス・パワーⅡ
Ability (NGS) Gigas Power II
+7% Striking Weapon Damage +2.0%
HP +30
3 C/ギガス・シュートⅠ
3 C/Gigas Shoot I
Ability (NGS) ギガス・シュートⅠ
Ability (NGS) Gigas Shoot I
+8% Ranged Weapon Damage +1.5%
HP +30
3 C/ギガス・シュートⅡ
3 C/Gigas Shoot II
Ability (NGS) ギガス・シュートⅡ
Ability (NGS) Gigas Shoot II
+7% Ranged Weapon Damage +2.0%
HP +30
3 C/ギガス・テクニックⅠ
3 C/Gigas Technique I
Ability (NGS) ギガス・テクニックⅠ
Ability (NGS) Gigas Technique I
+8% Tech Weapon Damage +1.5%
HP +30
3 C/ギガス・テクニックⅡ
3 C/Gigas Technique II
Ability (NGS) ギガス・テクニックⅡ
Ability (NGS) Gigas Technique II
+7% Tech Weapon Damage +2.0%
HP +30

Soul Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
2 C/フォムズ・ソールⅠ
2 C/Foms Soul I
Ability (NGS) フォムズ・ソールⅠ
Ability (NGS) Foms Soul I
+9% Striking Weapon Damage +2.0%
3 C/フォムズ・ソールⅠⅠ
3 C/Foms Soul II
Ability (NGS) フォムズ・ソールⅠⅠ
Ability (NGS) Foms Soul II
+8% Striking Weapon Damage +2.0%
Damage Resistance +2.0%
2 C/アルズ・ソールⅠ
2 C/Alz Soul I
Ability (NGS) アルズ・ソールⅠ
Ability (NGS) Alz Soul I
+9% HP +50
3 C/アルズ・ソールⅡ
3 C/Alz Soul II
Ability (NGS) アルズ・ソールⅡ
Ability (NGS) Alz Soul II
+8% Damage Resistance +2.0%
HP +50
2 C/ドルズ・ソールⅠ
2 C/DOLLS Soul I
Ability (NGS) ドルズ・ソールⅠ
Ability (NGS) DOLLS Soul I
+9% PP +5
3 C/ドルズ・ソールⅠⅠ
3 C/DOLLS Soul II
Ability (NGS) ドルズ・ソールⅠⅠ
Ability (NGS) DOLLS Soul II
+8% Minimum Damage +2.0%
PP +5
3 C/ダイダル・ソールⅠ
3 C/Daidal Soul I
Ability (NGS) ダイダル・ソールⅠ
Ability (NGS) Daidal Soul I
+8% PP +5
3 C/ダイダル・ソールⅡ
3 C/Daidal Soul II
Ability (NGS) ダイダル・ソールⅡ
Ability (NGS) Daidal Soul II
+8% Striking Weapon Damage +2.0%
PP +5
3 C/ペダス・ソールⅠ
3 C/Pedas Soul I
Ability (NGS) ペダス・ソールⅠ
Ability (NGS) Pedas Soul I
+8% PP +5

PSO2 Special Abilities

Special Ability Conversion

Release Potential

If this works like Potential Unlocking in PSO2, then is will be a way to unlock Potentials on weapons.

Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.

No potentials are known yet.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential.png 連撃の型
15 Stil Series Potential.png 堅牢の型
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential.png 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential.png 傾覆の型
15 Lightstream Xion Series Potential.png 気精の型
15 Atlas Ex Series Potential.png 堅忍の型
15 Austere-NT Series Potential.png 理発の型
Any 13 to 14 Weapon Potential.png 攻の基本型Ⅲ

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.