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Difference between revisions of "Gunner (PSO2)"

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[[File:Gu_Skill_Tree.png|804px]]
 
[[File:Gu_Skill_Tree.png|804px]]
 
{| style="width: 804px" class="wikitable"
 
{| style="width: 804px" class="wikitable"
|-style="height: 45px"
+
|-style="height: 50px"
 
| width="134px" | [[#ratkup|R-ATK Up 1]] || width="134px" | || width="134px" | [[#dexup|DEX Up 1]] || width="134px" | [[#rdefup|R-DEF Up 1]] || width="134px" |[[#raregunner|''Rare Mastery Gunner'']] || width="134px" |[[#droll|Dive Roll]]
 
| width="134px" | [[#ratkup|R-ATK Up 1]] || width="134px" | || width="134px" | [[#dexup|DEX Up 1]] || width="134px" | [[#rdefup|R-DEF Up 1]] || width="134px" |[[#raregunner|''Rare Mastery Gunner'']] || width="134px" |[[#droll|Dive Roll]]
|-style="height: 45px"
+
|-style="height: 50px"
 
| || [[#ratkup|R-ATK Up 2]] || [[#dexup|DEX Up 2]] || [[#rdefup|R-DEF Up 2]] || [[#tmgmaster|''Twin Machinegun Mastery'']] || [[#drolladv|Dive Roll Advance]]
 
| || [[#ratkup|R-ATK Up 2]] || [[#dexup|DEX Up 2]] || [[#rdefup|R-DEF Up 2]] || [[#tmgmaster|''Twin Machinegun Mastery'']] || [[#drolladv|Dive Roll Advance]]
|-style="height: 45px"
+
|-style="height: 50px"
 
| || [[#ratkup|R-ATK Up 3]] || [[#hpup|HP Up 1]] || || [[#tmgarts|''Twin Machinegun<br>Arts Short Charge'']] || [[#drollshoot|Dive Roll<br>Shoot]]
 
| || [[#ratkup|R-ATK Up 3]] || [[#hpup|HP Up 1]] || || [[#tmgarts|''Twin Machinegun<br>Arts Short Charge'']] || [[#drollshoot|Dive Roll<br>Shoot]]
|-style="height: 45px"
+
|-style="height: 50px"
 
| || [[#tmggear|Twin<br>Machinegun Gear]] || || || || [[#jreversal|Just Reversal]]
 
| || [[#tmggear|Twin<br>Machinegun Gear]] || || || || [[#jreversal|Just Reversal]]
|-style="height: 45px"
+
|-style="height: 50px"
 
| || [[#aerialadv|Aerial<br>Advance]] || [[#autodead|Automate<br>Deadline]] || [[#showtime|Showtime]] || [[#chaintrigger|Chain Trigger]] ||  
 
| || [[#aerialadv|Aerial<br>Advance]] || [[#autodead|Automate<br>Deadline]] || [[#showtime|Showtime]] || [[#chaintrigger|Chain Trigger]] ||  
|-style="height: 45px"
+
|-style="height: 50px"
 
| [[#zra|Zero Range<br>Advance 1]] || || || [[#showtimestar|Showtime Star]] || [[#chainfinish|Chain Finish]] || [[#chainfinishbonus|Chain Finish Bonus]]
 
| [[#zra|Zero Range<br>Advance 1]] || || || [[#showtimestar|Showtime Star]] || [[#chainfinish|Chain Finish]] || [[#chainfinishbonus|Chain Finish Bonus]]
|-style="height: 45px"
+
|-style="height: 50px"
 
| || || [[#onemoretime|One More Time]] || [[#toughtime|Toughness Time]] || [[#twicechain|Twice Chain]] || [[#srollup|Stylish Roll Up]]
 
| || || [[#onemoretime|One More Time]] || [[#toughtime|Toughness Time]] || [[#twicechain|Twice Chain]] || [[#srollup|Stylish Roll Up]]
|-style="height: 45px"
+
|-style="height: 50px"
 
| || || || [[#hightime|''High Time'']] || || [[#srollarts|Stylish Roll Arts]]
 
| || || || [[#hightime|''High Time'']] || || [[#srollarts|Stylish Roll Arts]]
|-style="height: 45px"
+
|-style="height: 50px"
 
| [[#zra|Zero Range<br>Advance 2]] || [[#zrcrit|Zero Range<br>Critical]] || [[#attackpp|Attack<br>PP Restorate]] || [[#pk|Perfect Keeper]] || || [[#srolljab|Stylish Roll<br>Just Attack Bonus]]
 
| [[#zra|Zero Range<br>Advance 2]] || [[#zrcrit|Zero Range<br>Critical]] || [[#attackpp|Attack<br>PP Restorate]] || [[#pk|Perfect Keeper]] || || [[#srolljab|Stylish Roll<br>Just Attack Bonus]]
 
|}
 
|}

Revision as of 01:18, 7 November 2016

Combines high rate of fire and high maneuverability using ranged weapons for close range combat.

Class Weapon Overview

Skill Tree Overview

Gu Skill Tree.png

R-ATK Up 1 DEX Up 1 R-DEF Up 1 Rare Mastery Gunner Dive Roll
R-ATK Up 2 DEX Up 2 R-DEF Up 2 Twin Machinegun Mastery Dive Roll Advance
R-ATK Up 3 HP Up 1 Twin Machinegun
Arts Short Charge
Dive Roll
Shoot
Twin
Machinegun Gear
Just Reversal
Aerial
Advance
Automate
Deadline
Showtime Chain Trigger
Zero Range
Advance 1
Showtime Star Chain Finish Chain Finish Bonus
One More Time Toughness Time Twice Chain Stylish Roll Up
High Time Stylish Roll Arts
Zero Range
Advance 2
Zero Range
Critical
Attack
PP Restorate
Perfect Keeper Stylish Roll
Just Attack Bonus

Skills

HP Up 1

Increases maximum HP.

Icon Level 1 2 3 4 5 6 7 8 9 10
Hpupskillicon.png Max HP +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

R-ATK Up 1, 2, 3

Increases R-ATK.

Icon Level 1 2 3 4 5 6 7 8 9 10
ICON HERE R-ATK Up 1
R-ATK
+3 +6 +10 +14 +18 +23 +28 +34 +40 +50
R-ATK Up 2
R-ATK
+4 +9 +14 +19 +25 +31 +39 +50 +62 +75
R-ATK Up 3
R-ATK
+4 +9 +14 +19 +25 +31 +39 +50 +62 +75

DEX Up 1, 2

Increases DEX.

Icon Level 1 2 3 4 5 6 7 8 9 10
ICON HERE DEX Up 1
DEX
+3 +6 +10 +14 +18 +23 +28 +34 +40 +50
DEX Up 2
DEX
+4 +9 +14 +19 +25 +31 +39 +50 +62 +75

R-DEF Up 1, 2

Increases R-DEF.

Icon Level 1 2 3 4 5 6 7 8 9 10
ICON HERE R-DEF Up 1
R-DEF
+3 +6 +10 +14 +18 +23 +28 +34 +40 +50
R-DEF Up 2
R-DEF
+4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Twin Machinegun Gear

Landing hits fill the gear gauge, which increases damage dealt.

Icon Level 1
ICON HERE - -

Chain Trigger

ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain.

Icon Level 1 2 3 4 5 6 7 8 9 10
ICON HERE Duration 30s
Cooldown 150s 140s 130s 120s 110s 100s 90s 80s 70s 60s

Twice Chain

When equipped with twin machineguns, attacking will accumulate chain twice as quickly.

Icon Level 1
ICON HERE - -

Chain Finish

Increases the damage of a chain finish.

Icon Level 1 2 3 4 5 6 7 8 9 10
ICON HERE Damage 101% 102% 104% 106% 109% 112% 115% 120% 130% 135%

Chain Finish Bonus

When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.

Icon Level 1
ICON HERE - -

Showtime

ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.

Icon Level 1 2 3 4 5 6 7 8 9 10
ICON HERE Hate 200% 220% 240% 260% 280% 300% 320% 340% 360% 400%
Gear 110% 120% 130% 140% 150% 160% 170% 180% 190% 200%
Duration 45s
Cooldown 60s

High Time

MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.

Icon Level 1 2 3 4 5
ICON HERE Damage Increase per Second 1.0% 1.5% 2.0% 3.0%
Damage Increase Limit +10% +15% +20%
Time to Reach Limit 10s 7s 5s 8s 7s

Showtime Star

During Showtime, increases max PP while equipped with twin machineguns.

Icon Level 1 2 3 4 5
ICON HERE Max PP +25 +30 +35 +40 +50

Toughness Time

One More Time

Zero Range Advance 1, 2

Increases damage of close ranged shooting attacks.

Icon Level 1 2 3 4 5 6 7 8 9 10
ICON HERE Shooting Damage 101% 102% 103% 104% 105% 107% 109% 111% 113% 115%

Zero Range Critical

Perfect Keeper

Aerial Advance

Automate Deadline

Attack PP Restorate

Twin Machinegun Mastery

Twin Machinegun Arts Short Charge

Stylish Roll Up

Stylish Roll Arts

Stylish Roll Just Attack Bonus

Rare Mastery Gunner

Dive Roll

Dive Roll Advance

Dive Roll Shoot

Just Reversal