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Difference between revisions of "Dual Bird"

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|TATKNT=0
 
|TATKNT=0
 
|TATK35=0
 
|TATK35=0
 +
|WeaponDescription=Twin guns bearing unrivalled power.
 +
The red and blue bullets reduce their
 +
target to nothing in an instant.
 
|WeaponDropInfo=* [[The Crimson Castle Crusher]] (XH)
 
|WeaponDropInfo=* [[The Crimson Castle Crusher]] (XH)
 
|WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
 
|WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.

Revision as of 10:24, 7 October 2020

Dual Bird
デュアルバード
UIItemDualBird.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 800 R-ATK
Type: Twin Machineguns
Classes: Gunner Hero
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
0
0
Grind
R-ATK
1495
2018
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Ability IV
Potential
Soaring Brilliance
Lv. 1
Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
Lv. 2
Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
Lv. 3
Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+9% Power)

Twin guns bearing unrivalled power. The red and blue bullets reduce their target to nothing in an instant.

Drop Info

Additional Info

  • This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
  • This weapon's Potential has the following effects:
    • Upon successfully dodging an attack with Stylish Roll or Step, recover (30 PP), and restore an additional 10 PP every 2 seconds. When the effect of this Potential is active, the effect is denoted by a red and blue aura surrounding your character's hands. You will continue regenerating (10 PP) even in circumstances in which natural PP regeneration would stop, such as using a Photon Art or having the weapon unsheathed while playing as the Hero class.
    • The PP restoration effect of this Potential ends once you take damage. It will also reset if you switch weapons. The effect is not cancelled if you change Areas, or if you take damage from the effects of the Burn or Poison status effects.
  • Originally appeared as Mechguns in Phantasy Star Online.