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Difference between revisions of "Cursed Slayer Gaen"
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m (Text replacement - "呪斬怨魂" to "Hexing Spirit") |
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|WeaponDropInfo=* [[The Underground Nightmare]] (XH) | |WeaponDropInfo=* [[The Underground Nightmare]] (XH) | ||
|WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60. | |WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60. | ||
+ | * This weapon's Potential has the following effect: | ||
+ | ** Connecting with Normal Attack hits causes the weapon increase in performance. There are four stages of performance: 0~9 Hits = Stage 1, 10~19 Hits = Stage 2, 20~34 Hits = Stage 3, and 35+ Hits = Stage 4. The additional attack executed by this weapon's Potential does not count towards the charge. | ||
+ | ** Using Normal Attack fires black orbs in the direction that the player is facing. The number of orbs fired per Normal (0/1/3/5) and their strength (0%/50%/100%/200) is relative to the Potential's charge Stage. | ||
+ | ** The Power of Katana Combat Finish is boosted based on the achieved Stage (1.0x/1.1x/1.3x/1.8x). Executing Combat Finish resets the weapon's Potential. You will not lose the effect of this weapon's Potential if you fail to perform Combat Finish during Katana Combat. | ||
}} | }} |
Revision as of 07:51, 31 July 2018
Drop Info
Additional Info
- This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
- This weapon's Potential has the following effect:
- Connecting with Normal Attack hits causes the weapon increase in performance. There are four stages of performance: 0~9 Hits = Stage 1, 10~19 Hits = Stage 2, 20~34 Hits = Stage 3, and 35+ Hits = Stage 4. The additional attack executed by this weapon's Potential does not count towards the charge.
- Using Normal Attack fires black orbs in the direction that the player is facing. The number of orbs fired per Normal (0/1/3/5) and their strength (0%/50%/100%/200) is relative to the Potential's charge Stage.
- The Power of Katana Combat Finish is boosted based on the achieved Stage (1.0x/1.1x/1.3x/1.8x). Executing Combat Finish resets the weapon's Potential. You will not lose the effect of this weapon's Potential if you fail to perform Combat Finish during Katana Combat.