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* For example, a weapon currently with three special ability slots can use any weapon with three or more special ability slots as material.
 
* For example, a weapon currently with three special ability slots can use any weapon with three or more special ability slots as material.
 
* Weapons can be used as materials for weapons, and units can be used for units. You can't use weapons on units or vice versa.  
 
* Weapons can be used as materials for weapons, and units can be used for units. You can't use weapons on units or vice versa.  
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 +
By combining two or more lower ranked abilities, you can make a higher ranked one. (ex. Freeze Ⅱ + Freeze Ⅱ = Freeze Ⅲ)
 +
The only exception to the rule above is Ability. See "Fusion Success Rate" table below for more information.
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Status Effect abilities can only be added to weapons, and Resistance abilities can only be added to units.
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You cannot add two abilities with the same name as one will overwrite the other. (ex. Freeze Ⅱ and Freeze Ⅲ on the same item.)
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When using "Ability Success Rate" items to boost the success rate, the value is added after the "Slot Penalty" is applied.
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When using "Soul Bonus" to boost the success rate, the value is added before the "Slot Penalty" is applied.
  
 
Prior to affixing, it is highly recommended to use a simulator.
 
Prior to affixing, it is highly recommended to use a simulator.
 +
 
== Related Items ==
 
== Related Items ==
  

Revision as of 21:33, 24 June 2016

General Information

Affixing is done through the "Add Special Ability" (特殊能力追加) section of the Equipment Lab. To add an ability to an item, you must have another item of the same type with the same number of slots or more. All materials used when adding special abilities will be permanently gone regardless if it failed or succeed.

  • For example, a weapon currently with three special ability slots can use any weapon with three or more special ability slots as material.
  • Weapons can be used as materials for weapons, and units can be used for units. You can't use weapons on units or vice versa.

By combining two or more lower ranked abilities, you can make a higher ranked one. (ex. Freeze Ⅱ + Freeze Ⅱ = Freeze Ⅲ) The only exception to the rule above is Ability. See "Fusion Success Rate" table below for more information. Status Effect abilities can only be added to weapons, and Resistance abilities can only be added to units. You cannot add two abilities with the same name as one will overwrite the other. (ex. Freeze Ⅱ and Freeze Ⅲ on the same item.) When using "Ability Success Rate" items to boost the success rate, the value is added after the "Slot Penalty" is applied. When using "Soul Bonus" to boost the success rate, the value is added before the "Slot Penalty" is applied.

Prior to affixing, it is highly recommended to use a simulator.

Related Items

Icon Image Name Rarity Source Description
File:Spab sp1.png File:Spab 5p main.png 能力追加成功率+5%

Ability Success Rate +5%

★5 FUN Scratch

Casino Exchange ARKS Ship Competition

Increase the success rate by 5% when adding abilities.
File:Spab sp2.png File:Spab 10p main.png 能力追加成功率+10%

Ability Success Rate +10%

★5 +10 Grinding Reward

FUN Shop

Casino Exchange

Login Stamp

Titles

NPC Present

ARKS Bingo Card

Increase the success rate by 10% when adding abilities.
File:Spab sp3.png File:Spab 20p main.png 能力追加成功率+20%

Ability Success Rate +20%

★5 Recycle Shop

Cafe Point Shop

Increase the success rate by 20% when adding abilities.
File:Spab sp3.png File:Spab 20p main.png 能力追加成功率+30%

Ability Success Rate +30%

★5 Excube Shop

Login Stamp

NPC Present

ARKS Bingo Card

Increase the success rate by 30% when adding abilities.

Cannot be traded

File:Spab sp3.png File:Spab 20p main.png 能力追加成功率+40%

Ability Success Rate +40%

★5 Excube Shop Increase the success rate by 40% when adding abilities.

Cannot be traded

File:Spab hp.png File:Spab hp main.png 特殊能力追加(HP)

Add Special Ability (HP)

★7 AC SCratch Used when adding abilities on an item.

Adds "Stamina Boost" with HP +45 as an effect.

File:Spab hp.png File:Spab hp main.png 特殊能力追加(HP&PP)

Add Special Ability (HP&PP)

★7 Used when adding abilities on an item.

Adds "Noble Stamina" with HP +50 PP +3 as an effect.

File:Spap pp.png File:Spab pp main.png 特殊能力追加(PP)

Add Special Ability (PP)

★7 Used when adding abilities on an item.

Adds "Spirita Boost" with PP +5 as an effect.

File:Spab satk.png File:Spab satk main.jpg 特殊能力追加(打撃)

Add Special Ability (S-ATK)

★7 Used when adding abilities on an item.

Adds "Power Boost" with S-ATK +25 as an effect.

File:Spab satk.png File:Spab satk main.jpg 特殊能力追加(打撃&PP)

Add Special Ability (S-ATK&PP)

★7 Used when adding abilities on an item.

Adds "Noble Power" with S-ATK +30 PP +3 as an effect.

File:Spab ratk.png File:Spab ratk main.jpg 特殊能力追加(射撃)

Add Special Ability (R-ATK)

★7 Used when adding abilities on an item.

Adds "Shoot Boost" with R-ATK +25 as an effect.

File:Spab ratk.png File:Spab ratk main.jpg 特殊能力追加(射撃&PP)

Add Special Ability (R-ATK&PP)

★7 Used when adding abilities on an item.

Adds "Noble Shot" with R-ATK +30 PP +3 as an effect.

File:Spab tatk.png File:Spab tatk main.jpg 特殊能力追加(法撃)

Add Special Ability (T-ATK)

★7 Used when adding abilities on an item.

Adds "Technique Boost" with T-ATK +25 as an effect.

File:Spab tatk.png File:Spab tatk main.jpg 特殊能力追加(法撃&PP)

Add Special Ability (T-ATK&PP)

★7 Used when adding abilities on an item.

Adds "Noble Technique" with T-ATK +30 PP +3 as an effect.

N/A File:Spab offence main.png 特殊能力追加(攻撃総合)

Add Special Ability (Offense Focus)

★10 Star Gem Scratch Used when adding abilities on an item.

Adds "Offense Boost" with S/R/T-ATK +15 DEX +25 PP +1 as an effect.

Cannot be traded.

N/A File:Spab defence main.png 特殊能力追加(防御総合)

Add Special Ability (Defense Focus)

★10 Used when adding abilities on an item.

Adds "Defense Boost" with S/R/T-DEF +25 HP +55 PP +1 as an effect.

Cannot be traded.

N/A File:Spab offence main.png 特殊能力追加(攻撃継承)

Add Special Ability (Attack Inherit)

★10 Used when adding abilities on an item.

Adds "Attack Receptor" that boost the synthesis and transfer rate of Power, Shoot, Technique, and Arm.

Cannot be traded

N/A File:Spab defence main.png 特殊能力追加(防御継承)

Add Special Ability (Defense Inherit)

★10 Used when adding abilities on an item.

Adds "Defense Receptor" that boost the synthesis and transfer rate of Mind, Body, and React.

Cannot be traded

N/A File:Spab phton main.png 特殊能力追加(心身継承)

Add Special Ability (Photon Inherit)

★10 Used when adding abilities on an item.

Adds "Photon Receptor" that boost the synthesis and transfer rate of Stamina and Spirita.

Cannot be traded

Extra Slots

When adding special abilities, it is possible to increase the number of slots on the base item by one by using the extra slot. When using the extra slot, the success rate of all abilities will be lowered by a certain amount depending on the number of slots. An item can have a maximum of 8 special ability slots.

Slots 2 Material 3+ Material
0 → 1 100% 100%
1 → 2 85% 90%
2 → 3 75% 85%
3 → 4 60% 70%
4 → 5 50% 60%
5 → 6 45% 55%
6 → 7 35% 45%
7 → 8 30% 30%