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Difference between revisions of "Ability Factors (Weapons) (PSO2)"

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==General Information==
 
==General Information==
  
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Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Weapon Limit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
  
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===Mechanics and Behavior===
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*The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
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*While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
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*The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
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*When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
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*SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
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*Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
  
 
==General Ability Factors Table==
 
==General Ability Factors Table==

Revision as of 04:10, 17 January 2017

Ability Add Special Ability Ability List of Abilities Special Ability Ability Factors

General Information

Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Weapon Limit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.

Mechanics and Behavior

  • The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
  • While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
  • The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
  • When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
  • SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
  • Certain SAFs can't be placed together. (e.g "Phrase" SAFs).

General Ability Factors Table

Stat Boosts

JP Name EN Name Effects Weapon Sources
Ability パワーⅢ Ability Power III +30 S-ATK 10 Sword Dio Ardillo-NT
10 Wired Lance Dio Jagriath-NT
10 Partizan Dio Raizenolk-NT
Ability パワーⅣ Ability Power IV +35 S-ATK 12 Sword Nox Kvelle-NT
12 Sword Keen Cycler-NT
12 Wired Lance Nox Jiraku-NT
12 Wired Lance Mark Curio-NT
12 Wired Lance Rezar Coleto
12 Partizan Nox Loshan-NT
12 Partizan Kaiser Falx-NT
Ability パワーⅤ Ability Power V +40 S-ATK 13 Wired Lance Seiga Shield
13 Partizan Seiga Javelin
13 Bullet Bow Seiga Archer
Ability シュートⅢ Ability Shoot III +30 R-ATK 10 Assault Rifle Dio Tigredor-NT
10 Launcher Dio Ridultiv-NT
10 Twin Machineguns Dio Radiegle-NT
Ability シュートⅣ Ability Shoot IV +35 R-ATK 12 Assault Rifle Nox Shooteyr-NT
12 Assault Rifle Zonepheed-NT
12 Launcher Nox Crahd-NT
12 Launcher Volt Howitzer-NT
12 Twin Machineguns Nox Chario-NT
12 Twin Machineguns Eagle Flint-NT
12 Twin Machineguns Historica
Ability シュートⅤ Ability Shoot V +40 R-ATK 13 Dual Blades S.CN Mantis
13 Gunslash Mercenary Schwarz
13 Assault Rifle Valkyrie A30

Stat Boosts (Special)

Resists

Status Abilities

Monster Souls

Others

Ability Add Special Ability Ability List of Abilities Special Ability Ability Factors