Photon Art Chips
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PSO2es | ||||
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Frame List | Photon Art Chips | Technique Chips | Character Chips | Weaponoid Chips | Illustration Chips | Enemy Chips | Material Chips |
Photon Arts are a Chip type in PSO2es. They (alongside Techniques) are the main method of offensive action in the game, and come in several varieties and levels. Photon Art Chips decrease in CP cost with additional Ability Levels.
Sword
Twister Fall
Rising Edge
Over End
Guilty Break
Ignition Parrying
Wired Lance
Other Spin
Wild Round
Kaiser Rise
Holding Current
Partizan
Trick Rave
Speed Rain
Tears Grid
Rising Flag
Twin Daggers
Raging Waltz
Ooorchestra
Facet Folia
Bloody Sarabande
Double Saber
Tornado Dance
Illusion Rave
Surprise Dunk
Knuckles
Pendulum Roll
Straight Charge
Meteor Fist
Flash Thousand
Katana
Hien Tsubaki
Sakura Endo
Guren Tessen
Asagiri Rendan
Dual Blades
Justice Crow
Immortal Dove
Starling Fall
Kestrel Rampage
Gunslash
Mode Shift
Mode Shift | ||
Gunslash Photon Art. Alternate between Gun and Slash Modes. | ||
File:UIChipModeShift.png | Class Boost | -- |
1+ | ||
CP Cost (Base) | 26 | |
CP Cost (MAX) | 18 | |
Frame Data | ?F | |
DPS | N/A | |
DCP (MAX) | N/A | |
Notes | ||
As of 7/22/15, this Chip's function can be replicated by tapping on the screen with two fingers while wielding a Gunslash, rendering it obsolete. |
Thrillsplosion
Kriegenschlag
Slash Rave
Assault Rifle
One Point
Grenade Shell
Diffuse Shell
Parallel Slider Type-0
Homing Emission
Homing Emission | |||||
Assault Rifle Photon Art. Load and fire a cartridge of homing bullets that lock onto enemies in range. | |||||
File:UIChipHomingEmission1.png File:UIChipHomingEmission2.png File:UIChipHomingEmission3.png File:UIChipHomingEmissionEX.png |
Class Boost | ![]() ![]() | |||
1+ | 2+ | 3+ | EX+ | ||
CP Cost (Base) | ? | 36 | 44 | 50 | |
CP Cost (MAX) | ? | 24 | 28 | 34 | |
Frame Data | 80F | ||||
DPS | ? | 67298.25 | 98345.25 | ? | |
DCP (MAX) | ? | 3738.79 | 4683.1 | ? | |
Link Skill | |||||
Increase attack power by 75% for a limited time after a Just Attack. (Link Cost: 2) | |||||
Notes | |||||
Always fires six bullets regardless of the number of enemies on the field. If there are more bullets than available targets, extra bullets will multi-lock onto targets. |