Dark Blast (PSO2)
Dark Blast is a Skill that allows the player to unleash dark power and assume a Darker-like form, granting them exceeding combat prowess and insurmountable power.
Story
In a moment of grave crisis, Schlegger has possessed Melphonsina with the power of Ephemera and struck down both Gettemhart and the player. When Schlegger moves in for the killing blow against the player, Gettemhart suddenly steps in and takes the hit, absorbing a critical wound from Melphonsina's Twin Daggers. Despite his grave injury, Gettemhart refuses to go down easily, and decides to use what is left of his power and transfer it to the player. Upon doing so, the player absorbs the record of Gettemhart from the Oracle universe, who recounts his past with the player before bestowing to them the power of Dark Falz [Elder]. Using their newfound strength, the player unleashes a power that transforms them into a Darker-like humanoid being, and proceeds to engage Schlegger in combat with the support of Gettemhart and Melphonsina. Schlegger, despite his overwhelming strength in his Omega Hunar form, is quickly defeated by the player's Dark Blast, and dissipates from Melphonsina's body.
Unlocking Dark Blast
The Dark Blast technique can be unlocked in one of two ways:
- Clear the Emergency Quest Endless Belligerence on Super Hard difficulty or higher
- Clear EPISODE 5 Chapter 2 Part 3 "The Rebellion to Elder"
Once Dark Blast is unlocked once, it is unlocked by all characters on the given account.
Usage
Once unlocked, Dark Blast can be installed to the subpalette.
Dark Blast has a default duration of 60 seconds and can only be used once per Quest. If your HP drops to 0 while in Dark Blast, you will be forced out of the transformation prematurely.
Dark Blast Gauge
To activate Dark Blast, the player must charge the Dark Blast Gauge by inflicting damage and defeating enemies, in similar vein to a Photon Blast or Compound Technique. This Gauge has properties different that of either.
- Dark Blast Gauge can only charge a maximum of 5% every 2.5s.
- Damage required to hit 5% varies by difficulty. For example, Normal difficulty requires 3000 damage to charge 5% of the gauge, while Super Hard difficulty requires roughly 95,000 damage.
Dark Blast is charged once the icon lights up, and can be activated by selecting the icon from the subpalette, then pressing Confirm when the Dark Blast image appears. This will cause the player to invoke a transformation sequence preceded by a set Lobby Action, which will transform the player into the Dark Blast form.
Properties
- Immunity to all forms of knockback and status effects. However, Guar Zigmorde's instant death attack will still trigger normally and kill you if you are affected by it prior to transformation.
- Immunity to field gimmicks, such as tornadoes.
- While Dark Blasting, the player's voice is replaced with a voice unique to Dark Blast. This voice can be disabled in Options.
- Unable to interact with certain field objects, such as turrets.
- Dark Blast will be deactivated if the player changes Areas.
Dark Blast EXP
Once Dark Blast is learned, a portion of all EXP accumulated will be added to Dark Blast as "Dark Blast EXP". You can earn Dark Blast EXP even if you do not transform in a Quest. Dark Blast EXP is tallied at the end of a Quest; leaving prematurely will not add Dark Blast EXP to your total. Once earned, Dark Blast EXP can be spent to level up Dark Blast Skills.
Depending on the field, Dark Blast EXP is typically set to convert at a rate of 10% of the normal EXP earned (all decimal points are rounded down). However, certain enemies in certain fields can dispense a greater ratio of EXP, up to 30% of their EXP payout, as Dark Blast EXP.
Dark Blast EXP is earned on an account-wide basis, allowing all characters on the same account to receive Dark Blast EXP simultaneously. However, Dark Blast EXP can be distributed on a per-character basis, allowing you to freely determine Dark Blast growth for each individual character on the same account.
Stats
Photon Arts/Skills
Skill Explanation
Add Basic Attack Combo 1
Adds a 4th move to your Basic Attack Combo. An uppercut that launches you upward.
Requirements:
-Defeat 30 enemies while using Dark Blast
Add Basic Attack Combo 2
Adds a 5th move to your Basic Attack Combo. A vicious dunk downward that destroys whatever's on the point of impact.
Requirements:
-Perform the 4th move of a Basic Attack Combo 10 times.
-Defeat 130 enemies during Dark Blast.
Physical Dash
Activated skill that makes you run as thought you used a Speed Panel. You can turn and jump without interrupting the Dash. Attacking during the Dash will launch a strong lunging punch forward, prematurely ending the Dash.
Punishment Short Charge
Reduces the charge time of the Dark Blast PA "Punishment Knuckle".