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ESC-A Falz Mother

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ESC-A Falz Mother is an ESC-A Darker and the subject of the Emergency Quest Racing the Phantom Mother. It is the ESC-A Darker form of Mother.

Story

Mother, having absorbed Al, has gained the essences of the Dark Falz stored within him; however, her lack of control over her newfound strength has caused hostile ESC-A Darkers to appear. In spite of this, the remnants of Mother Cluster push on.

The player and their convoy reach Mother in the core of the Moon Base, who is now armed with a combination of Ether and Darker powers from the essences she has absorbed. Mother challenges the party to battle, but is ultimately defeated. Mother, vowing to take her revenge, is overwhelmed by her emotions, and a dark shadow appears and takes control of her. Unable to fight back, Mother is transformed and becomes ESC-A Falz Mother.

In the ensuing battle, Hitsugi manages to release Al and return Mother back to normal. Realizing the error of her ways, Mother agrees to return to Earth with Hitsugi and Al, but is suddenly murdered by Ardem, who absorbs her and gains her power. However, as the result of Ether resonating with the will of the human race, ESC-A Falz Mother returns as an Ether construct, a hollow, yet dangerous shell of the real thing.

Battle

Racing the Phantom Mother

The battle is split into two phases, which is further split into "sub-phases" that are triggered at certain damage thresholds.

Phase 1

  • Sub-Phase 1: The fight starts with Mother deploying two Arms at random while throwing out laser arrays. When both Arms are defeated, Mother becomes stunned and exposes her weak point. The possible Arms are as follows:
    • Elder Arm: Delivers two long-ranged punching strikes.
    • Loser Arm: Grabs a blade, then stabs it into the ground with an area of effect.
    • Apprentice Arm: Summons small bug Darkers that explode when they strike players, inflicting damage.
    • Double Arm: Tosses out Toy Darker go-karts that spin around, inflicting damage on contact.
  • Sub-Phase 2: Once enough damage is inflicted, Mother will begin deploying all four Arms at once. Mother also begins summoning spinning plates that have a telegraph, but inflict damage when they strike a player. This is otherwise identical to Sub-Phase 1 in function.
  • Sub-Phase 3: When enough damage is inflicted, the Arms will gain buffs to their attacks. They will also begin executing lethal combination attacks, indicated by two Arms flying into the air and fist-bumping.
    • Elder Arm: Extends attack to three strikes.
    • Loser Arm: Initial stab is followed up by additional daggers raining from the sky in a cross pattern, indicated by AOE markers.
    • Apprentice Arm:
    • Double Arm:
    • Double + Loser: Double circles the arena, creating a vacuum that pull players to the arena's center. Deadwalls are summoned around the party, and one or two Deadwall gates open. If players do not exit the circle quickly, Loser summons a rain of blades in the center of the arena that inflicts massive damage to players in the circle.
    • Elder + Apprentice: Elder throws a gigantic ice crystal into the center of the arena, then Apprentice fires a laser beam that shatters the crystal, stunning grounded players while causing ice meteors to fly around the arena. Impact zones are indicated by a glowing AOE marker, and being struck by a comet inflicts massive damage.

Phase 2

  • Sub-Phase 1: When the party reaches half health, ESC-A Falz Mother enters Phase 2 and combines with the Arms. She starts the phase by moving to the center of the arena and summoning an orb below her while large cubes appear from the outside of the arena and move inward. Players must destroy the cubes before they reach Mother; if Mother absorbs the cubes, the ensuing attack will power up. Once all the cubes are either destroyed or absorbed, Mother will activate a field-wide AOE that hits all players not under the effect of invulnerability frames; the attack's damage is determined by the number of cubes she absorbed. If all the cubes are destroyed, Mother will abort the attack. Mother then starts fighting with melee attacks; during this phase, her weak point is always exposed, but she fights with the following:
    • Elder Arm: Flies into the air while holding back her arm, which is followed by her striking the ground with an AOE.
    • Loser Arm:
    • Apprentice Arm: Holds out her arm, which then spawns large eggs that explode. The eggs release bug Darkers that inflict additional damage on contact.
    • Double Arm: Sends out four go-karts that start spinning around.
    • May perform a claw swipe in front of her.
    • Swipes with both arms while unleashing several laser arrays. Becomes vulnerable for a brief period of time after using this attack.
  • Sub-Phase 2: When enough damage is dealt, Mother activates a second OHKO attack with more cubes. This is otherwise identical to the first one. Resumes normal attacking phase afterwards, but has very little health remaining. It is possible to skip this attack by dealing enough damage before it activates.

Story Quest 4-7

Identical to Phase 1 of the EQ battle, but Mother has vastly reduced HP and the battle ends after Phase 1.

Drops