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Difference between revisions of "Template:NGSPotLevel"

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(added Seasonal Ver. 3, Melekh, Ryxtal, Fluegard, Roseram, Carbo, Eredim, & Wingard Potentials)
m (removed all breaks in text I added.)
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|Passing Form=
 
|Passing Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +17%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
+
   |1 = Damage +17%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
   |2 = Damage +19%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
+
   |2 = Damage +19%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
   |3 = Damage +21%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
+
   |3 = Damage +21%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
   |4 = Damage +23%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
+
   |4 = Damage +23%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
   |5 = Damage +24%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
+
   |5 = Damage +24%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
   |6 = Damage +29%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
+
   |6 = Damage +29%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 
  }}
 
  }}
 
<!-- Melekh
 
<!-- Melekh
Line 538: Line 538:
 
|Healthy Form II=
 
|Healthy Form II=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
+
   |1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
   |2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
+
   |2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
   |3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
+
   |3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
   |4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
+
   |4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
   |5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
+
   |5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
   |6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
+
   |6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 
<!-- item_BombField2_ -->
 
<!-- item_BombField2_ -->
Line 634: Line 634:
 
  | Perennial Form=
 
  | Perennial Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
+
   |1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
   |2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
+
   |2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
   |3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
+
   |3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
   |4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
+
   |4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
   |5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
+
   |5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
   |6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
+
   |6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 
  }}
 
  }}
 
<!-- Fluegard  
 
<!-- Fluegard  
Line 645: Line 645:
 
  | Allied Form=
 
  | Allied Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +23%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
+
   |1 = Damage +23%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
   |2 = Damage +25%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
+
   |2 = Damage +25%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
   |3 = Damage +28%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
+
   |3 = Damage +28%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
   |4 = Damage +30%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
+
   |4 = Damage +30%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
   |5 = Damage +31%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
+
   |5 = Damage +31%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
   |6 = Damage +37%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
+
   |6 = Damage +37%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 
  }}
 
  }}
 
<!-- Roseram  
 
<!-- Roseram  
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  |Integral Form=
 
  |Integral Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 
<!-- item_PbHealPr_ -->
 
<!-- item_PbHealPr_ -->
 
  |Fundamental Form=
 
  |Fundamental Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +25%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |1 = Damage +25%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |2 = Damage +28%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |2 = Damage +28%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |3 = Damage +31%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |3 = Damage +31%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |4 = Damage +34%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |4 = Damage +34%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |5 = Damage +35%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |5 = Damage +35%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |6 = Damage +41%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |6 = Damage +41%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 
<!-- item_PbHealNp_ -->
 
<!-- item_PbHealNp_ -->
 
  |Generation Form=
 
  |Generation Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
   |6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
+
   |6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 
<!-- Eredim  
 
<!-- Eredim  
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  | Battle Flag Form=
 
  | Battle Flag Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
+
   |1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
   |2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
+
   |2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
   |3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
+
   |3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
   |4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
+
   |4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
   |5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
+
   |5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
   |6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
+
   |6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 
  }}
 
  }}
 
<!-- Wingard  
 
<!-- Wingard  
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  |Flurried Form=
 
  |Flurried Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +27%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
+
   |1 = Damage +27%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
   |2 = Damage +30%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
+
   |2 = Damage +30%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
   |3 = Damage +33%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
+
   |3 = Damage +33%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
   |4 = Damage +36%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
+
   |4 = Damage +36%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
   |5 = Damage +37%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
+
   |5 = Damage +37%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
   |6 = Damage +43%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
+
   |6 = Damage +43%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 
  }}
 
  }}
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]

Revision as of 00:07, 7 July 2024

This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Potential Name1

The name of the potential.

Example
Frugal Form
Stringrequired