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Difference between revisions of "Template:NGSPotLevel"

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m (text correction)
(added Seasonal Ver. 3, Melekh, Ryxtal, Fluegard, Roseram, Carbo, Eredim, & Wingard Potentials)
Line 522: Line 522:
 
   |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
}}
 +
<!-- Seasonal Ver.3
 +
item_AllBonus5_ -->
 +
|Passing Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +17%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
 +
  |2 = Damage +19%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
 +
  |3 = Damage +21%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
 +
  |4 = Damage +23%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
 +
  |5 = Damage +24%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
 +
  |6 = Damage +29%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking.
 +
}}
 +
<!-- Melekh
 +
item_Proximity2_ -->
 +
|Healthy Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
 +
  |2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
 +
  |3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
 +
  |4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
 +
  |5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
 +
  |6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_BombField2_ -->
 +
|Impact Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +15%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |2 = Damage +17%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |3 = Damage +19%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |4 = Damage +21%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |5 = Damage +22%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |6 = Damage +27%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
}}
 +
<!-- item_DoubleCritical2_ -->
 +
|Dire Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +6%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |2 = Damage +8%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |3 = Damage +10%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |4 = Damage +12%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |5 = Damage +13%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |6 = Damage +16%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
}}
 +
<!-- item_PpComfortable2_ -->
 +
|Sampling Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +22%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |2 = Damage +24%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |3 = Damage +26%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |4 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |5 = Damage +29%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |6 = Damage +34%. PP Cost Reduction +15%. Attack PP Recovery +30%
 
  }}
 
  }}
 
<!-- Tisah
 
<!-- Tisah
Line 577: Line 629:
 
   |5 = Damage -18%. Critical Hit Rate +100%.
 
   |5 = Damage -18%. Critical Hit Rate +100%.
 
   |6 = Damage -14%. Critical Hit Rate +100%.
 
   |6 = Damage -14%. Critical Hit Rate +100%.
 +
}}
 +
<!-- Ryxtal
 +
item_AllBonus6_ -->
 +
| Perennial Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
 +
  |2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
 +
  |3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
 +
  |4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
 +
  |5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
 +
  |6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10%
 +
}}
 +
<!-- Fluegard
 +
item_FieldBuff_ -->
 +
| Allied Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +23%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
 +
  |2 = Damage +25%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
 +
  |3 = Damage +28%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
 +
  |4 = Damage +30%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
 +
  |5 = Damage +31%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
 +
  |6 = Damage +37%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active.
 +
}}
 +
<!-- Roseram
 +
item_MultiBonus_ -->
 +
| Liminal Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |2 = Damage +24%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |3 = Damage +27%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |4 = Damage +30%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |5 = Damage +31%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |6 = Damage +36%. PA & Tech Damage +5%. PP Consumption +10%
 +
}}
 +
<!-- Carbo weapons
 +
item_PbHealDr_ -->
 +
|Integral Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_PbHealPr_ -->
 +
|Fundamental Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_PbHealNp_ -->
 +
|Generation Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- Eredim
 +
item_MultiBonus2_ -->
 +
| Battle Flag Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
 +
  |2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
 +
  |3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
 +
  |4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
 +
  |5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
 +
  |6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5%
 +
}}
 +
<!-- Wingard
 +
item_WeakAttack_ -->
 +
|Flurried Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +27%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
 +
  |2 = Damage +30%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
 +
  |3 = Damage +33%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
 +
  |4 = Damage +36%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
 +
  |5 = Damage +37%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
 +
  |6 = Damage +43%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total.
 
  }}
 
  }}
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]

Revision as of 23:57, 6 July 2024

This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Potential Name1

The name of the potential.

Example
Frugal Form
Stringrequired