Difference between revisions of "Ranger (NGS)"
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=== Rifle === | === Rifle === | ||
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. | A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. | ||
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+ | The Sliding Shot Weapon action detailed below allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time. | ||
== Class Mechanics == | == Class Mechanics == | ||
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=== New Mechanic: Rifle Sliding Shot === | === New Mechanic: Rifle Sliding Shot === | ||
− | An exclusive | + | An exclusive Weapon Action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time. |
[[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]] | [[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]] | ||
Revision as of 23:08, 2 December 2020
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Rifle
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations.
The Sliding Shot Weapon action detailed below allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
Class Mechanics
New Mechanic: Rifle Automatic Fire(?)
By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
New Mechanic: Rifle Sliding Shot
An exclusive Weapon Action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time.
New Mechanic: Rifle Distance Snipe(?)
By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active.