Difference between revisions of "Divide Quest"
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*Objective: Defeat all enemies in time! | *Objective: Defeat all enemies in time! | ||
*In this stage mode, the goal is to defeat 100 enemies with the aid of destroying enemies that have reduced HP and bombs attached to them. | *In this stage mode, the goal is to defeat 100 enemies with the aid of destroying enemies that have reduced HP and bombs attached to them. | ||
+ | *Ranking is determined by the number of enemies defeated. Defeating 75 or more enemies achieves S-rank. | ||
+ | *There is a time limit of 4 minutes for this stage. | ||
+ | *Defeating all 100 enemies immediately ends the stage regardless of any time remaining. The loot crystal will then appear. | ||
+ | *Bomb enemies with reduced HP will be surrounded by a ring. The ring will turn red when the enemy is on low HP. | ||
+ | **Enemies with '''White''' rings are standard bomb enemies and will have their movement speed reduced for a short time after spawning (though teleporting is unaffected) | ||
+ | **Enemies with '''Blue''' rings will inflict the {{icons|Freeze}}Freeze status when they detonate, along with doing damage. | ||
+ | **Enemies with '''Yellow''' rings will inflict Stun when they detonate, along with doing damage. | ||
===Search & Destroy=== | ===Search & Destroy=== |
Revision as of 18:59, 8 May 2020
Divide Quest is a Quest type that becomes available at 85/85 for non-successor classes and 85 for successor classes. Divide Quest is unique in that it comes with its own weekly point rewards that can be earned individually by each character. The step that is reached resets every week on maintenance day.
Adversity Training: Photoner Assault
Steps
The quest consists of 30 steps, grouped into six tiers of five steps each. The first four steps of each tier allow the party leader to choose from one of two routes - a points route which awards additional Divide Points on clearing, and a life route which awards additional lives on clearing. The eight available options in the first four steps of each tier are drawn randomly from a pool comprising of two of each of the four basic stage types - that is, two of each of Conquest, Free-for-All, Search & Destroy, and Supply. The fifth step of each tier is always a Decisive Battle: Final Target.
Step Tiers
Each subsequent tier of five stages is more difficult, but offers greater rewards.
Step Set | Enemy Attack Modifier | Enemy Damage Reduction | Enemy Bonus HP | Divide Points Awarded | Rare Drop Bonus | Initial Player Lives |
---|---|---|---|---|---|---|
1~5 | -- | -- | -- | +0% | +50% | 10 |
6~10 | +5% | -- | +15% | +30% | +100% | 10 |
11~15 | +20% | -- | +65% | +110% | +150% | 5 |
16~20 | +25% | -- | +80% | +150% | +200% | 5 |
21~25 | +50% | +20% | +130% | +300% | +250% | 3 |
26~30 | +65% | +30% | +145% | +400% | +300% | 1 |
Step Progression
In order to unlock the next tier of steps, you must achieve an overall S-rank on the final evaluation upon completing five steps. In order to meet this requirement, you must achieve at least three S-ranks and two A-ranks, or four S-ranks and one B-rank or better on individual steps. For example, SSSAA or SSSSB will allow you to proceed to the next tier, but SSSAB will not.
Stages
Conquest
- Objective: Defeat all bosses in time!
- In this stage mode, the goal is to defeat boss enemy(s) using the power of enhanced attack PSE from slaying mobs that begin to spawn in.
- Ranking is determined by how much damage you to do the boss enemy(s) within the time limit. You must deplete at least 75% of the boss enemy HP for S-rank.
- There is a time limit of 4 minutes for this stage. Defeating the boss enemy(s) will immediately end the stage and cause the loot crystal to appear.
- The first mob will spawn when there is 3:30 remaining.
- The second set of 3 mobs will spawn in exactly one minute after the first mob dies. For example, if the first mob spawns with 3:30 remaining and it is killed with 3:20 left, the second set will spawn at 2:20.
Free-for-All
- Objective: Defeat all enemies in time!
- In this stage mode, the goal is to defeat 100 enemies with the aid of destroying enemies that have reduced HP and bombs attached to them.
- Ranking is determined by the number of enemies defeated. Defeating 75 or more enemies achieves S-rank.
- There is a time limit of 4 minutes for this stage.
- Defeating all 100 enemies immediately ends the stage regardless of any time remaining. The loot crystal will then appear.
- Bomb enemies with reduced HP will be surrounded by a ring. The ring will turn red when the enemy is on low HP.
- Enemies with White rings are standard bomb enemies and will have their movement speed reduced for a short time after spawning (though teleporting is unaffected)
- Enemies with Blue rings will inflict the Freeze status when they detonate, along with doing damage.
- Enemies with Yellow rings will inflict Stun when they detonate, along with doing damage.
Search & Destroy
- Objective: Halt Virtual Devices and escape!
- In this stage mode, the goal is to obtain points from crystals and defeating enemies and halt virtual devices, escaping via the designated exit telepipe before the acid rain reaches a critical second level which deals 100 damage per tick that cannot be healed from other than with Dark Blast: Elder's Bloody Heal. Unique to divide quest, the crystals can also be collected by hitting them with any attack as well.
- Ranking is determined by how many points you acquire. The maximum points that can be acquired is 10,000pts. S-rank is achieved at 7,500pts.
- At the start of each quest, there will be a notification indicating what will award bonus points for the stage. Three types of enemies, or two types of enemies and crystals can be boosted.
- Virtual devices appear depending on the ranking. There is a maximum of 20 virtual devices.
- The first 3 virtual devices will appear when you reach 2,500 pts (B-rank)
- 3 more virtual devices (6 total) will appear when you reach 5,000 pts (A-rank)
- 4 more virtual devices (10 total) will appear when you reach 7,5000 pts (A-rank)
- The remaining 10 virtual devices will appear when you reach max score (10,000 pts)
- Halting a virtual device will provide the party with stackable buffs.
- The buffs include Attack Up, Max HP Up, Max PP Up, PP Regeneration Up, or an extra life
- Out of the 20 devices, 6 will give Attack Up, 5 will give Max HP Up, 4 will give Max PP Up, 4 will give PP regen, and 1 will give an extra life.
- There is no time limit for the stage. However, there are increasing penalties the longer you stay:
- After 3 minutes, it starts raining, doing 60 damage per tick and reducing all healing by 50%
- After 4 minutes, the rain intensifies, doing 100 damage per tick and all healing is reduced to 1HP restored, except for Dark Blast: Elder's Bloody Heal.
- The stage ends when the party leader accesses the telepipe at an exit tile, which causes the party to become invulnerable for approximately 10 seconds before the party is transported to the loot area.
- At the loot area, aside from the loot crystal, there will be a number of boxes corresponding to the number of virtual devices halted (up to 20). The boxes may contain the following:
- Divide Medal
- Luminmech Emer Fragment
- Sage Crest
- Lambda Grinder
- Pure Photon
- Diard
- Ultimate Booster.
Supply
- Objective: Collect crystals and refill pods!
- In this stage mode, the goal is to collect crystal points while defending towers that are attacked in waves. On solo, one can solely collect crystals once the solo boost kicks in as the mobs deal minimal damage while under the boost (however, minibosses are still able to do some damage to the tower on solo). Unique to divide quest, the crystals can also be collected by hitting them with any attack as well.
- There is a time limit of approximately 3:10 for this stage.
- Ranking is determined by how many crystal points the party can collect within this time limit. Enemies attacking and damaging the towers/pods will reduce your crystal points.
- Enemies will attack in 3 waves:
- The first wave will spawn when there are 3 minutes remaining.
- The second wave will spawn when there are 2 minutes remaining.
- The final wave, including a miniboss, will spawn when there is 1 minute remaining. The amount of crystals appearing will also drastically increase.
- The stage will immediately end once the maximum crystal points are achieved regardless of time remaining. All remaining enemies will despawn, the loot crystal will appear, and the party will be teleported to the loot crystal.
Decisive Battle: Final Target
- Objective:
- In this final stage mode, the goal is to deal damage to a randomly chosen boss(es) or designated boss(es) for the specific stage.