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Difference between revisions of "Phobos Gunsickle"

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m (Text replacement - "|Classes=Hunter; Fighter; Ranger; Gunner; Force; Techer; Braver; Bouncer; Summoner; Hero" to "|Classes=Hunter; Fighter; Ranger; Gunner; Force; Techer; Braver; Bouncer; Summoner; Hero; Phantom")
Line 5: Line 5:
 
|StatsType=DEX
 
|StatsType=DEX
 
|WeaponType=Gunslashes
 
|WeaponType=Gunslashes
|Classes=Hunter; Fighter; Ranger; Gunner; Force; Techer; Braver; Bouncer; Summoner; Hero
+
|Classes=Hunter; Fighter; Ranger; Gunner; Force; Techer; Braver; Bouncer; Summoner; Hero; Phantom
 
|Potential=Mobility Anomaly
 
|Potential=Mobility Anomaly
 
|SpecialAbilityFactors=Sentence Shoot
 
|SpecialAbilityFactors=Sentence Shoot

Revision as of 01:34, 7 December 2019

Phobos Gunsickle
フォボスガンシクル
UIItemPhobosGunsickle.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 500 DEX
Type: Gunslash
Classes: Hunter Fighter Ranger Gunner Force Techer Braver Bouncer Summoner Hero Phantom
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1213
1637
Grind
R-ATK
1152
1555
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Sentence Shoot
Supported S-Class Tiers
S Class Ability 2
Potential
Mobility Anomaly
Lv. 1
Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
Lv. 2
Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
Lv. 3
Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.

Drop Info

Additional Info

  • This weapon's Potential is as follows:
    • If 2 seconds elapse when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
    • When attacking, the blue ring changes to a red ring. Red ring lasts for about ~14 seconds until the ring vanishes.
      • Ring does not change unless you inflict damage with your attack.
      • Power is still boosted while the red ring surrounds the player.
      • You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
    • Switching weapons cancels this weapon's effect.